You are on page 1of 3

Zamanu

CHARACTER NAME

Bard, Lore lv 12 Nwoda


BACKGROUND

Dwarf CN

+3 12 30
+1
+4
13
70
+1
� +7 Dexterity Dream
+3 +0 Constitution
+0 Intelligence Source 00000
16 +1 Wisdom
� +9 Charisma Will 00000
VAALAAFFINITY

+0 SKILLS d8 FEATURES & TRAITS


� 11 Acrobatics (Dex) - Dwarven Resilience. Advantage on saving
10 +3 Animal Handling (Wis)
throws against poison and resistant to poison
damage.
� +8 Arcana (lnt)
+3 Athletics (Str) - Bardic Inspiration. Bonus action. One creature,
10 minutes. Target creature may roll 1d10 and
+3 Deception (Cha) add to one check or saving throw or add to AC as
Damage/Type
+0 � +8 History (lnt) reaction
to being hit. Zamanu can do this 3 times per long
� +9 lnsight (Wis) Shard hook +6 (10ft) 1d6+1 pier or short rest.
Shard sling +8 (60 ft) 1d8+3 pier
11 +7 lntimidation (Cha)
+2 Jnvestigation (lnt) /:' -Font of Inspiration. Beginning when you reach 5th
level, you regain all of your expended uses of Bardic
+3 Medicine (Wis) Inspiration when you finish a short or long rest.
+2 Nature (lnt)
- Jack of All Trades. +2 to any ability check using
+3 Perception (Wis)
+1 skills you're not proficient with.
� 13 Performance (Cha)
+7 Persuasion (Cha) - Song of Rest. If Zamanu or any allies who can
hear him regain hit points at the end of a short rest,
12 +2 Religion (lnt) Shard Hook (martial melee weapon, each of those creatures regains an extra 1d8 hit
+5 Sleight of Hand (Dex) 1d8 piercing, reach, two-handed) Shard Sling points.
+5 Stealth (Dex) (martial ranged weapon, 1d8 piercing damage,
- Expertise. Double proficiency in Acrobatics,
+3 Survival (Wis) ammunition, range 60/240) Arcana, Insight, and Performance. (already added)
+5 - Countercharm. As an action, you perform until the
end of your next turn. You and any friendly
creatures within 30ft who can see or hear you gain
20 ATTACKS & SPELLCASTING advantage against becoming Charmed or
Frightened. Ends as free action, or if you become
Silence
EQ!JIPMENT
-Cutting Words. When a creature that you can see

11 Masterwork shard hook


within 60 feet of you makes an attack roll, an ability
check, or a damage roll, you can use your reaction
to expend one of your uses of Bardic Inspiration,
rolling a Bardic Inspiration die and subtracting
Masterwork shard sling
the number rolled from the creature's roll. The
creature is immune if it can't hear you or if it's
Jawahm crystal (counts as immune to being charmed.
light and medium gem of brightness)
armor shields
simple and martial Entertainer's Pack
weapons
brewer's,
cartographer's
drum, harp, flute
navigator's tools
air vehicles

You might also like