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Bloodstone Gnomes Faction Doctrines http://www.stubbdog.com/stuff/wl/2-bloodstone.

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Bloodstone Gnomes

Faction Doctrines

A Bloodstone Gnomes player may choose one, and only one, of the doctrines below. The player gains all of the benefits of the chosen
doctrine.

Tunneler Doctrine
They Came from Below
The deployment of any one troop may be delayed until later in the game. During the End Phase of any Game Turn, the player may deploy
the delayed Troop within 3" of any edge of the battlefield (even in the enemy's Deployment Zone). That Troop's initiative card is not added
to the Draw Deck until it is deployed. The Troop then activates as normal starting on the next Game Turn.

Chaotic Behavior
When an opponent tries to Spy a Bloodstone Gnome initiative card, they must make a 10+ Roll for the Spy to be successful. Modify the
10+ Roll based on the Spy model's Rank:

+1 if the Spy is a Sergeant


+2 if it is a Captain or an Elite
+3 if it is a Warlord or a Solo

Failing the roll means the Spy ability has no effect but is still used up.

Return to Me Doctrine
Living Rock
The Lesser Bloodstone Golem and Greater Bloodstone Golem gain the Special Ability Summoned (Spellcaster). Up to once per Game Turn,
they may be summoned by a Spellcaster even after they are deployed on the table. LOS is not required. Discipline Checks are not required
to leave B2B if the Golem was in B2B with enemy models. Each Golem may only be summoned once per Game Turn.

Chaotic Behavior
When an opponent tries to Spy a Bloodstone Gnome initiative card, they must make a 10+ Roll for the Spy to be successful. Modify the
10+ Roll based on the Spy model's Rank:

+1 if the Spy is a Sergeant


+2 if it is a Captain or an Elite
+3 if it is a Warlord or a Solo

Failing the roll means the Spy ability has no effect but is still used up.

Warlord Benefits
Warlords bring a certain presence with them to the battlefield. When fielding a Warlord, the following benefits are gained:

Warlord: Benefit: Notes:


Once per game, as a Specialty Action, Kurand may call any or all models in his Troop to him. A
Beckoning
Kurand the Ever Living separate 10+ Casting Check is made for each model he calls. All models successfully called have
Call
to appear within 3" of Kurand.
When the Herald of Blood is destroyed (and fails any Life Seize checks it could make), it
Essence of
Herald of Blood explodes. Treat the explosion as if casting a Blood Storm spell, centered on the Herald of Blood,
Stone
with a CP of 7.

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Bloodstone Gnomes Faction Doctrines http://www.stubbdog.com/stuff/wl/2-bloodstone.html

Equipment
Equipment for Leaders, Elites, and Solitaires:

Name: Type: Cost: Notes:


Bloodstone Weapon Weapon 10 Model gains the Life Seize SA.
UNIQUE: Model gains the Innate Spell (Blood Net) SA. If the model does not have
Bloodstone Shard Special 10
a CP, then it gains CP 6 and 4 Spell Points.
UNIQUE: Model gains the Burrow SA (with a Special Movement rate equal to the
Necklace of Worm Teeth Special 10
model's MOV).

Spells
Any Bloodstone Gnome Spellcasters with access to the appropriate Tomes may chose from these spells, as well.

Affliction

Name: Blood Net


Cost: 4
Type: Attack
Range: 15"
AoE: Special
# Affected: All enemy models
Spellcaster harnesses the power of the bloodstone and chooses one Stone Zealot within 15" of the Spellcaster and one or
two additional Stone Zealots no more than 8" from the first Stone Zealot. Spellcaster must have LOS to at least one of the
chosen Stone Zealots. Upon casting, the energy bounces between those two or three Stone Zealots, forming a line or
Affect:
triangle. Any enemy model that is touched by the line or triangle, or whose base is encompassed by the triangle, is affected
by the spell. Casting Checks are made for each model as normal, doing 1 point of damage to each model. Stone Zealots
may not be included in more than one Blood Net spell per Activation.

Open

Name: Blood Storm


Cost: 6
Type: Attack
Range: 12"
AoE: 5"
# Affected: All enemy models
Models take 1 point of damage. As long as at least one enemy model takes damage, then all friendly models in the AoE gain
Affect:
the Bloodlust SA for the remainder of the current Activation.

Enchant

Name: Blood Craze


Cost: 1
Type: Non-Attack
Range: N/A
AoE: N/A
# Affected: All models in the Spellcaster's Troop
Any models in the Spellcaster's Troop may choose to gain +2 MAV for all melee attacks performed during the current
Affect: Activation. At the end of the current Activation, any models who used this bonus are removed from the battlefield as
casualties.

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