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Bloodstone Gnomes
Faction Doctrines
A Bloodstone Gnomes player may choose one, and only one, of the doctrines below. The player gains all of the benefits of the chosen
doctrine.
Tunneler Doctrine
They Came from Below
The deployment of any one troop may be delayed until later in the game. During the End Phase of any Game Turn, the player may deploy
the delayed Troop within 3" of any edge of the battlefield (even in the enemy's Deployment Zone). That Troop's initiative card is not added
to the Draw Deck until it is deployed. The Troop then activates as normal starting on the next Game Turn.
Chaotic Behavior
When an opponent tries to Spy a Bloodstone Gnome initiative card, they must make a 10+ Roll for the Spy to be successful. Modify the
10+ Roll based on the Spy model's Rank:
Failing the roll means the Spy ability has no effect but is still used up.
Return to Me Doctrine
Living Rock
The Lesser Bloodstone Golem and Greater Bloodstone Golem gain the Special Ability Summoned (Spellcaster). Up to once per Game Turn,
they may be summoned by a Spellcaster even after they are deployed on the table. LOS is not required. Discipline Checks are not required
to leave B2B if the Golem was in B2B with enemy models. Each Golem may only be summoned once per Game Turn.
Chaotic Behavior
When an opponent tries to Spy a Bloodstone Gnome initiative card, they must make a 10+ Roll for the Spy to be successful. Modify the
10+ Roll based on the Spy model's Rank:
Failing the roll means the Spy ability has no effect but is still used up.
Warlord Benefits
Warlords bring a certain presence with them to the battlefield. When fielding a Warlord, the following benefits are gained:
Equipment
Equipment for Leaders, Elites, and Solitaires:
Spells
Any Bloodstone Gnome Spellcasters with access to the appropriate Tomes may chose from these spells, as well.
Affliction
Open
Enchant