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Teaching Social Studies Reviewer
Teaching Social Studies Reviewer
CURRICULUM grades.
Scope and Sequence of the Social Studies 4. Health and welfare and development
programs
Social Studies explores the lives, cultures,
and interactions of people, communities, 5. Work and economy
6. Housing needs and resources practice and values
assessment
• Anti-oppressive in nature
7. Leisure
• Holistic in nature
8. Religion
Limitations of Community Profiling
9. Aspects related to the people with special
needs • Lack of resources
• Alignment with social work codes of > So prominent that many practitioners
overused and misused it.
Constructivist Pedagogy
> Is a theory of learning that has roots in 1. Authentic and real-world environments
both philosophy and psychology. are necessary for learning to take place.
4. Compare and Contrast - these diagrams a. Gadfly Question - these allow teachers
are used to identify the similarities and to ask several questions to push the
differences between and among concepts. learners to answer questions.
5. Relate and Reason - the idea behind this b. Stingray Question - these questions
type of graphic organizer revolves around lead to a sudden change in the course of
the use of inductive and deductive thinking questions. Sometimes, this is associated to
patterns. the drift in the situation.
6. Identify and Imagine - these organizers c. Midwife Question - these questions are
use various shapes and forms to visually used to elicit new ideas to the learners.
represent several concepts or pieces of
information. d. Ignoramus Question - teachers play
dumb for them to elicit responses among
7. Estimate and Evaluate - this type of the learners.
organizer shows how to evaluate and
explain concepts through visual 4. Case Study - a structured, learner
perspectives. centered strategy that explores complex
and value laden issues through problem-
8. Combine and Create - these organizers solving and decision-making.
allow both teachers and students to
construct their own representations. Classification of Case Study
process.
• Information, Media and Technology Skills
• Role play simulation - a strategy - a set of competencies that individuals
categorized under creative cinematics along need to effectively navigate, evaluate, create,
with the dramatic play. and communicate information in today's
digital era.
Dewey (1938) and Kolb (1975) believes that
students learn best when they are ✓ Understanding basic computer
presented with concrete experiences they operations.
can reflect on, analyze and test in new
✓ Proficiency in using software
situations.
applications
Role-playing encourages students to
✓ Understanding of common
express themselves effectively and
cybersecurity threats and how to protect
communicate with others in various roles. It
against them.
stimulates creativity and imagination as
students create and explore characters. It ✓ Digital Communication
also require students to interact with their
peers, fostering the development of social • Learning and Innovation Skills -
skills—teamwork, cooperation, and conflict considered essential for success in various
resolution. personal, academic, and professional
contexts.
12. Technology-Based Interactive Teaching
Strategy ✓ Making reasoned decisions.
Under DepEd Order No. 42, s. 2016, ICT ✓ Effectively expressing ideas verbally
and in writing.
✓ Developing and implementing goals, tools, and performance are laid down
solutions. ready for the next stage.
ADDIE MODEL - guides the development of • National Council For The Social Studies
(NCSS)
effective and efficient educational materials.
– “Social studies methods should always be
1. Analysis - Goal-setting stage. It identifies aligned with the goals of social studies,
the learning goals, analyze the target encompassing objectives, and have more
audience, and determine how technology authentic tasks”.
can enhance the learning experience.
Recommended guidelines for assessment:
2. Design - It decides on the instructional 1. Assessment tools should:
strategies and content presentation. All
• Grounded on the goals of the curriculum. constraints both in instruction and
examination.
• A mechanism for improved curriculum
and instruction. 3) The effects of testing the achievement
and the validity of scores as determines of
• Evaluate content and process. accomplishment.
• Applicable for diagnostic, prescriptive, Characteristics of 21st Century
and instructional purposes. Assessment
• Possess fairness to all the learners. Cajigal and Mantuano (2014) identified the
2. Assessing students’ achievement should: attributes of 21st century assessment:
• Give students the freedom to express their (c) How well do learners use their learning
or understanding in different situations?; deconstruct.
- the set of knowledge, skills, and attitude - the learner can put elements together to
that students need to understand and form a functional whole, create a new
demonstrate in every lesson or performance. product or point of view: generate,
hypothesize, plan, design, develop, produce,
The Cognitive Process Dimensions construct, formulate, assemble, design,
Remembering devise.
b. It connects children's products with 5. Identify the scoring rubric then evaluate.
specific national standards. 6. Communicate the results of portfolio
c. It highlights skills across the curriculum. evaluation.