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Abstract— Losing items is a frequent problem that many people frequently cumbersome and ineffective. To look for a missing
deal with on a daily basis. It can cause annoyance, wasted time, object, people might have to manually search a number of
and perhaps even financial loss. The stress and difficulty of places, go back over their steps loads of times, and rely on
trying to find lost items, whether they be phones, keys, or other recollection.
valuables, can interfere with our daily routines and cause
needlessly high levels of anxiety. This challenge may be
especially difficult for those who struggle to keep track of their This problem of misplaced item can have impact on people
belongings due to cognitive impairments or disabilities. Thus, that will affect their life. This paper provides the solution for
this project is used to help people to find their missing item by this problem which is Found It! Mobile Application that can
attaching the item with the Found It! Object Tracker Tag. The help them to track misplaced item. The mobile application
mobile application can be used to track the misplaced item by provides the main features to track misplaced item by
showing the distance of the tag and mobile phone. The showing the range of Found It! Tag to the mobile application.
application can share the tag location to family members and Some other extra features are family sharing tag location that
friends through Telegram. This application also has crowd will share the location to family member through Telegram
finding features where the user can view people lost tag and they
and crowd finding missing tag for upload and report people
also can share their lost tag location. They will need to share
their number phone and message for people to contact when if they found another user tag. The targeted stakeholder for
they find it. In this research study, the System Usability Scale this application will be user who are likely to lost item.
(SUS), a methodology that comprises of 10 questions about the
program's usefulness, will be utilized to evaluate the usability of
the Found It! Mobile App for Object Tracking. II. LITERATURE REVIEW
The unintentional loss or misplacement of things or items
Keywords— BLE, IoT, misplaced item, mobile application, is referred to as item misplacement. It can happen in a variety
object tracking of settings, including homes, workplaces, public transit,
airports, and shopping centres. The difficulty or expense of
I. INTRODUCTION
replacing valuable items or essential documents makes this
Valuable objects are items that are considered to have a problem all the more problematic. There are many factors that
significant monetary or sentimental value. Jewellery, watches, can affect misplaced item such as aging that will affect
pricey electronics, collectibles, antiques, and family memory recall, stress and estrogen hormones, medical
mementos are a few examples of valuable items. Items like conditions and sleep quality of the person [2]-[6]. The most
wallets, keys, phones, and glasses are regarded daily frequently misplaced things, on average nine each week, are
essentials and are used on a regular basis. People frequently mobile phones, car keys, and sunglasses [7]. The misplaced
keep these with them at all times and depend on them heavily item can have impact to the person such as loss of
throughout the day. The frequent occurrence of losing those productivity, emotion and financial loss.
items can be stressful, time-consuming, and disturbing to
daily life. Keys, wallets, and smartphones are common items Technology used to monitor and locate people or objects
that get lost, which is frustrating and inconvenient. Not is referred to as tracking technology. Nowadays, the tracking
surprisingly, more than 45% of us misplace our TV remote technology have been innovated to the next level compared
controllers at least once a week, and 71% of us do so on a to before. There are many types of tracking technology such
monthly basis, making them by far the most often misplaced as GPS, RFID, Bluetooth, QR codes and others. Every
item in the Pixie survey. Next come phones (33%) followed technology has their limitation such as GPS signal cannot
by home and car keys (28%), glasses (27%), shoes (24%), penetrated wall that are thick, electromagnetic and the
wallets and purses (20%). This indicates that at least one in interference of electromagnetic can cause the malfunctioning
five Americans lose something significant each week in of RFID tags and NFC signal or frequency can only work in
America [1]. The current method for finding lost objects is short range compare to Bluetooth [8]-[9]. BLE or Bluetooth
Mobile application is a software application that a run-on The design phase involves shaping the User Experience
mobile device such as smartphones and tablets. A mobile (UX) and creating an effective User Interface (UI) design for
application can be preinstalled on device, download from app the app. This begins with storyboarding on platforms like
store or even download trough internet browser. Java, Swift, storyboardthat.com, followed by wireframing using
C#, and HTML5 are some of the programming and markup Goodnotes on an iPad. System features are outlined,
languages employed in this form of software development. including both functional and non-functional requirements
The combination of media, information technology, the through requirement analysis. Interaction flow is established
Internet, and cutting-edge technologies has given rise to via flowcharts, use case diagrams, and sequence diagrams
mobile applications [10]. There are three types of mobile using Draw.io. The database is designed using Draw.io,
application which is native application, web application and employing a entity relationship diagram (ERD). For
hybrid application. Native applications are referring to an hardware aspects, circuit diagrams and object tracker
application that are built and installed on a particular platform prototypes are developed, utilizing tools like Circuit.io for
such as iOS or Android [11]. Web applications are more circuit design.
likely a website that offer the appearance and functionality of
real responsive website [12]. The hybrid application can 3) Development
operate on devices with many OSs and are created using web
technologies such as HTML, Javascript, and CSS. In this The development phase involves creating working
project it will use the native mobile application. prototypes to validate functionality and project scope.
Starting with UI development in Android Studio using
III. METHOD wireframes as a reference, the phase also includes creating a
The methodology for creating the Found It! Object Tracker mySQL database and utilizing Google Firebase for data
Mobile Application is the Mobile Software Development storage and authentication. Integration of the application is a
Lifecycle (MSDLC). This approach is chosen by developers critical step, involving coding for interaction. Android Studio
for effective planning and delivering high-quality software and Arduino IDE are used for programming.
solutions. MSDLC comprises five phases: inception, design,
development, stabilization, and deployment (excluding for 4) Stabilization
this project). It mirrors the Software Development Lifecycle
(SDLC) used for online or desktop applications. The stabilization phase marks the application's stable state
with ongoing QA testing and bug fixes. A limited beta phase
involves user input for improvements. Found It! Object
Tracker Mobile app is demonstrated and enhanced. System
testing and mobile app debugging are initial activities.
Usability testing, using the System Usability Scale (SUS),
gathers user feedback. Design and development iterations
occur based on this feedback, enhancing the app's design and
resolving errors.
Fig. 1 Mobile Software Development Lifecycle (MSDLC) phase
IV. RESULT
The Found It! Object Tracker mobile application will
1) Inception implement both functional and non-functional system
requirements, which are commonly referred to as system
The inception phase of the Mobile Software requirement. Table I and Table II shown the function
Development Lifecycle (MSDLC) involves defining and requirement and non-functional requirement for Found It!
refining the idea for a mobile application. This phase aims to object tracker mobile application respectively.
identify the system requirements for the Found It! Object
Tracker Mobile Application. Problems are identified through TABLE I
literature reviews from sources like Google Scholar, ACM, FUNCTIONAL REQUIREMENTS FOUND IT! APPS
and EBSCO, and solutions are formulated based on these
problems. The project's objectives, scope, and significance Functional Description
are established, followed by the compilation of software and Requirement
hardware lists, achieved through techniques like literature Authentication Before using the Found It! mobile
application, user need to register or login
review, observation, and system reviews. Tools such as
first.
Google Scholar, Google, ACM, EBSCO, and Google Play View Profile User can view their profile details such as
Store are utilized. Specific hardware and software tools like email, full name and password
BLE module Seeed Studio XIAO nRF52840, Arduino IDE,
Android Studio, Google Firebase, and Google Cloud Console
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Track misplaced User can find misplaced item by track tag BLE device will turn on and start advertising to make a
item using the application via Bluetooth connection between the Found It! Mobile Application. After
connection the connection are made, the mobile application will read the
Share tag location Location coordinate of tag can be share to Received Signal Strength Indicator (RSSI).
to family family or friends via Telegram
Crowd finding Add new marker location of missing tag
missing tag to other user so if the found it, they can
contract through number phone. The user
also can delete the marker location if they
want to.
TABLE II
NON-FUNCTIONAL REQUIREMENTS FOUND IT! APPS
Non-Functional Description
Requirement
Platform The Found It! Object Tracker mobile
compatibility application will only be available on Fig. 4 Circuit Sketch for Found It! System
Android platform
Fig. 4 show the circuit sketch of IoT components that are
Performance and The application responds to how the user
responsiveness interacts with it and displays the used in Found It! system. Seeed Studio Xiao Nrf52840 are
appropriate output. used as the BLE device to send and receive data transmission
Security User must log in first before using the from mobile application. The battery 4000mAh 3.7V used as
application power supply. In this circuit also have LED light to indicate
Consistency The design of the user interface of Found the BLE device are turn on.
It ! Object Tracker mobile application are
consistent.
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Fig. 8 Low Fidelity User Interface Found It! Mobile Application
In this Fig. 9, user can share their tag location family and
friend through Telegram. When the user clicks on “Share
Location” button, it will open Telegram and provide the Tag
Fig. 7 Flowchart Found It! System location to be send to family and friends. They can use the
Fig. 5 and 6 are flowcharts of Found It! Mobile Google Maps to know the location given.
Application while Fig. 7 is the flowchart for Found It! System.
This is important because flowchart is used to show how the
mobile application and system will works.
In this page, user can see the available tag that are near with
the mobile phone. After the user click on the tag, it will direct
to the new activity to track the tag. User can click on “track”
button to track tag by provide the distance of the tag base on
the RSSI of the Found It! tag. They also can click on “stop
track” to stop the activity that show the distance of the tag.
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Fig. 13 shown above is a page where user can view their
personal information that are stored in the database. The
profile page shows the full name of user, their email, and their
password. In this page, user can logout using logout button
provided in this page with confirmation of logout action.
TABLE III
Fig. 12 Add New Missing Tag Page USABILITY TESTING SCORE
TABLE IV
GENERAL GUIDELINE SUS INTERPRETATION
Fig. 13 Profile page
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SUS Score Grade Adjective Rating S Evina (2023, January 30). Indoor GPS | Alternatives to GPS inside building.
>80.3 A Excellent https://navigine.com/blog/why-is-gps-ineffective-inside-buildings/
Ullah, A. (2018). IoT: Applications of RFID and Issues. International
68 – 80.3 B Good Journal of Internet of Things and Web Services, 3, 1–5.
68 C Ok Phongtraychack, A., & Dolgaya, D. (2018). Evolution of Mobile
51 - 68 D Poor Applications. MATEC Web of Conferences, 155, 1–7.
<51 E Awful https://doi.org/10.1051/matecconf/201815501027
C. G., T., & Devi, A. J. (2021). A Study and Overview of the Mobile App
Development Industry. International Journal of Applied Engineering
From Table III, we can calculate the average of the SUS and Management Letters, 5(1), 115–130.
score and the calculation that I got is 86.25. In conclusion, https://doi.org/10.47992/ijaeml.2581.7000.0097
from the SUS score show that the project is Excellent project R Dinakar. (2021, July 9). Types of Mobile Apps: Native, Hybrid, and Web
since it higher than 80.3. Apps - pCloudy. https://www.pcloudy.com/blogs/types-of-mobile-
apps-native-hybrid-web-and-progressive-web-apps/
V. CONCLUSIONS
Found It! Object Tracker Mobile Application is an
application to help people that are likely to lose their item to
be found easily. This mobile application will save them and
reduce their stress to find misplaced items, increase
productivity and reduce the cost of missing items to be
replaced. By using the BLE technology, it will reduce the
power consumption and make it last longer compared to
traditional Bluetooth technology and another tracking
method technology.
ACKNOWLEDGMENT
This work is supported by Research Management Centre
of Universiti Teknologi MARA and Ministry of Higher
Education Malaysia under the Fundamental Research Grant
Scheme (Project code: 600-RMC/GPM ST 5/3 (028/2021)).
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