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2. Kinematics
3. Translation
a. Averaged Motion of a Particle
b. Instantaneous Motion of a Particle
c. Rectilinear Kinematics-Erratic motions
4. Reference Frame
a. Inertial (Newtonian) Frame of Reference
b. Relative Motions
5. Coordinate Systems
a. Rectangular Coordinate
b. Cylindrical Coordinate
c. Normal-Tangential Coordinate
d. Position Coordinate
◎ Particle:
◎ Rigid body:
≠ ′
,
′ const.
※ A rigid body can be treated as a particle;
2. Kinematics (운동학)
General Motions
3. Translation
a. Averaged motions of a particle (평균운동)
Scalar Vector
① Scalar Position and Time: ① Vector Position and Time :
Example)
A particle moves on a circular path with a constant
speed. If the particle takes two seconds to reach point
B from point A, calculate an averaged speed, velocity,
scalar acceleration, and vector acceleration.
Scalar Vector
① Distance traveled : ① Displacement :
→ ⇒
Scalar Vector
② Speed : ② Velocity :
③ Acceleration : ③ Acceleration :
→ →
→
if constant :
∴
(iii) Independent variable: ( ) - good for the control of the motions
→ · ·
→
∴
∴
if constant :
∴
Example)
(a) Using the definition of the acceleration find the general expressions for the vertical
position of the ball and in terms of , respectively. The ball is thrown upward at from
ground and downward at ′ from the maximum height , respectively.
Sol) ⇒
⇒
′
′
ln
ln
ln
∴ ln
≤ →
′ ′
′
ln
ln
′
ln
′
∴ ln
Sol) ∗
⇒ ∴ ln
(c) Express the final speed upon impact with the ground in terms of , g, and .
Assume .
Sol)
∗ ⇒
ln
⇒ ⇒
∴
Example)
A projectile is launched from point O with an initial velocity of magnitude directed as shown in
the figure.
Figure
(a) If the aerodynamic darg can be neglected, find the expression for the acceleration, velocity, and
position in terms of , , and t. Also, determine flight time T when the projectile is
reaches at the highest position from x-y plane. (Use the Cartesian coordinate as given in the figure
is the gravitational acceleration.)
Sol)
sin cos sin
coscos
sin cos coscos sin
sin cos coscos sin
Sol)
⇒
ln
⇒
≡
⇒
⇒
⇒ ⇒
∴ coscos
∴
sincos
∴
coscos
∴
sin
∴
At the highest point, the z-velocity component is equal to zero,
⇒
∴ ln ln
4. Reference Frame
: A physical concept related to an observer and the observer’s motion
b. Relative Motions
′ ,
′ ,
≠
(absolute motion) ′ ≠ ′ for the moving frame
′ for the relative fixed frame
′
′
′ lim lim
→ →
′
′
′
′
∴
′ ′ ′ ′
lim ′ ′
lim ′
→ →
∴
≠ and
≠ ,
′
′
, ′ ′
′
′
∴
≠
,
′ ′
≠
≠
′
≠
′
⇔
⇔
′
′ ′
′
′
′
⇔
′ ⇔
′
′
≠ ′
If ′ ≠ Newton’s 2nd law is not vaild.
Non-Inertial Frame of Reference
′
* Only the reference frame moving with a
Inertial Frame of Reference constant velocity
′ constant → ′
′
′ ′
→
′
→ Inertial Frame of Reference
5. Coordinate Systems
-
-
a. Rectilinear(Cartesian) Coordinate ( )
⊥
cos
sin
cos sin
cos sin
sin cos
cos sin sin cos
cos sin sin cos
- Tangential direction (
)
:
Tangent unit vector:
≡
- Normal direction (
⊥
)
:
- Radius of curvature :
constant →
,
* Polar Coordinate
* Normal-Tangential Coordinate
→
→
→
Example)
A projectile is launched with speed from point A of the slope, which is inclined at an angle with the
horizontal.
Sol)
Solving with Cartesian Coordinate as given in the figure.
⇒
cos sin
cos
cos cos ⇒
cos
cos cos
sin sin sin
cos
cos
cos sin cos
sin
cos cos
(a) Derive an expression for the distance R to the point of impact in terms of and ,
where g is the gravitational acceleration.
Sol)
sin cos cos sin
∴
cos cos
cos cos
sin cos cos sin sin
cos cos
cos
tan tan
cos
Example)
Rotation of the arm OP is controlled by the horizontal motion of the vertical slotted link A.
(a) The position vector for the pin in the polar coordinates shown in above figure is given by
. Using definition of the velocity and acceleration, derive the general formulas for the
velocity and acceleration in the polar coordinates.
(b) If the arm OP rotates with the angular velocity in clockwise, determine the velocity of
the link A in the given x-y coordinate and in terms of R, and .
(c) If the arm OP rotates with the constant angular velocity in clockwise, determine the
acceleration of the link A in the given x-y coordinate and in terms of R, and .
Example)
(b) Determine the tangential and normal component of acceleration at the instant of the maximum
speed of the collar.
(c) Determine the radius curvature at the instant of the maximum speed of the collar.
d. Position Coordinate
-
- The motion of one particle will depend on the motion of another particle.
- This commonly occurs if the particles are interconnected by inextensible cords.