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● Distance (d)
- The total length of the path traveled by an object or how far an object travels. Distance
does not depend on the direction. Is scalar.
- Ex. The ant walked 3cm.
● Displacement (Δd)
- Distance that depends on the direction. Therefore, it is Vector.
- Positions:
A. (Forward, North, East, Up, 12 o'clock) = (+)
B. (Backward, west, south, down, 6 o’clock, 9 o’clock) = (-)
To calculate displacement:
(+) 5cm - forward
- (-) 2cm - backward
—------------------------------------------
(+) 3cm
*Scalar - Quantity that has magnitude only.
- Examples: Distance, speed, and mass.
*Vector - Quantity that has magnitude and direction.
- Examples: Displacement, Velocity, Acceleration.
Acceleration
● Acceleration (a with an arrow on top)
- Is the rate of change in velocity.
- Formula: a = v2 - v1 / Time
- SI unit: m/s/s or m/s^2
Example: Finding Acceleration
What is the acceleration of a car that goes from 10 m/s to 20 m/s in 10 seconds?
Data:V1 = 10 m/s (from), v2 = 20 m/s (to), Time = 10 seconds
Formula: a = v2 - v1 / Time
Solution: a = 20 - 10 / 10 = 1m/s/s
Formula & Example: Finding time:
How long will it take for a car to reach 40 m/s if it accelerates at a rate of 2m/s/s from rest?
Data: v2 = 40 m/s (Reach), v1 = 0 m/s (from rest), a = 2m/s/s (at a rate)
Formula: t = v2 - v1 / Acceleration
Solution: t = 40m/s - 0m/s / 2 = 20s
Formula & Example: Finding v2:
What will be the final velocity of a car if it accelerates at a rate of 2 m/s/s from rest in 10
seconds?
Data: V1 = 0 m/s (from rest), a = 2m/s/s (at a rate), t = 10 seconds.
Formula: v2 = a × t + v1
Solution: v2 = 2 × 10 + 0 = 20 m/s(v2)
Formula & Example: Finding v1:
At what speed did a car start to move to reach the speed of 40 m/s in 10 seconds if it
accelerates at a rate of 2 m/s/s?
Data: v2 = 40 m/s (reach the speed of), t = 10s, a = 2m/s/s (rate of)
Formula: v1 = v2 - a × t
Solution: 40 - 2 × 10 = 20m/s (v1)
Acceleration-Time Graph
As time passes by the acceleration remains constant, and the object speeds
up constantly.
Additional info: When the speed is negative, it means it returns back to its starting position.
Ticker timer vs ticker tape
● Ticker timer
- Is used in laboratories to measure speeds that use electricity to make a flexible metal
strip move up and down fifty times per second. Each time it moves down, it presses on a
piece of paper and leaves a dot on a piece of ticker tape.
- These two tools are used to make braille. But, braille has patterns and sequences. This
is why this tool can be used as an example for the acceleration and the speed and
overall, the motion of objects. This is because the ticker timer stops and goes fast
depending on the pattern. Therefore, it accelerates and measures time at the same time.
But besides time, ticker timer is also used to determine velocity, acceleration, types of
motion, and distance.
● To determine time:
Ticks: 50 dots per second ( 50/1) = 1 tick = 0.02s.
Formula: no. of ticks × 0.02 / ticks (cancel out the two “ticks” and just multiply the number of
ticks and 0.02)
● To determine velocity:
Velocity = distance(cm) / time
● To determine acceleration:
a. Find the initial(v1) and final(v2)
b. Determine time of 1 part. (given distance)
c. a = v2 - v1 / t
● To determine distance:
- simply measure the distance between the first dot and the last dot.
● Type of motion:
- Look at the gaps between the dots.
A. Constant velocity
- When gaps are equally spread.
- Bigger gaps mean faster speed.
B. Increasing velocity
- Gaps between dots increasing
C. Decreasing velocity
- Gaps between dots decreases
● Characteristics of waves
1. Frequency (f) - the number of crests (or troughs) passing through a given point in a unit
time, usually a second number of vibrating oscillations or cycles per unit time
- Unit: hertz/ hz: One hertz is equivalent to one cycles per second; dimensionally, it is s^-1
- Ex: ticker timer: it’s frequency is 50 hz
2. Period (T) - amount of time required for one complete oscillation. And is the reciprocal of
frequency. Is measured in seconds
- F=1/t and T=1/f
3. Wavelength (Lamda: λ) - is the distance between two points that occupy the same
relative position on the wave. Is the distance advanced by the wave mentioned in one
period and is often measured from crest to crest along a wave or from trough to trough
along waves.
4. Amplitude (A) - maximum displacement of vibrating particles of the medium from their
equilibrium positions. It is related to the energy which it transports. ( the higher the
amplitude, the louder the sound.
5. Wave speed - related to frequency & wavelength, it is the speed of a wave. (duh)
- v= λ × t
- Speed of light (electromagnetic radiation) : 3 x 10^8 m/s
● Properties of waves
- A ripple tank set up is used in experiments on the wave properties, which are:
a. Reflection - Wherein the ripples bounce back after it hits a wall, mirror, or any barrier.
b. Refraction - is the bending of a wave when it travels through media of different densities.
It's a simulation of a ripple tank experiment in which there is a glass plate on the left side
to create a shallow part. The right side has no glass plate. Thus, it is the deeper part.
c. Diffraction - is the bending of a wave when it enters small openings or travels through
edge of a medium
d. Interference - this happens when two waves meet and the light bonds indicate
destructive interference
- Types: Destructive interference - When opposite parts of a wave meet at one’s trough it
when the opposite parts of two waves meet like the crest of blue wave and meet the
trough of a green wave causing the amplitude to decrease. Constructive interference -
when the same parts of the waves meet like the crest of the blue wave and meets the
crest of the green wave or trough meet trough causing the resulting wave to have higher
amplitude.
Additional info:
Penumbra - the partially shaded outer region of the shadow cast by an opaque object.
Umbra - the fully shaded inner region of a shadow cast by an opaque object
● Sound waves
- Sound is produced when a vibration causes pressure variation in the medium. Any
vibrating object can be a source of sound waves. This type of waves need a material to
pass through (medium). It propagates in three dimensions. The 3-D sound waves are
approximately spherical.
- It can be represented in two dimensions:
a. Wavefront - represents the compression.
b. Rays - shows the direction of wave motion.
*The ear is an explicit sound detector! It can detect sound waves over a very wide range of
frequencies. It is sensitive to an enormous range of wave amplitude.
● Characteristics of sound waves
1. Pitch
- Refers to how high or low a sound is. The pitch of a sound depends on the frequency. A
high frequency has a high pitch, whereas a low frequency has a low pitch. Unit: Hertz
(Hz) is also used to measure pitch.
- Ultrasonic - sound waves of frequency above 20,000 Hz
- Infrasonic - those of frequency below 20 Hz
Hearing capacities:
- Healthy humans can hear from 20 Hz to 20,000 Hz. We are most sensitive from 440 Hz
to 7,000 Hz. Dogs - up to 35,000, bats - 100,000 Hz, etc.
- Ultrasonic sound has a frequency greater than 20,000 Hz.
Pitches of String (chordophones)
- The thinner the string, the higher pitch. The shorter the string, the higher the pitch. The
tighter the string, the higher the pitch
2. Loudness
- Depends upon the sense of hearing and is very hard to measure. But Distance from the
source affects the loudness of a sound. Loudness is
human perception of intensity. It is measured on the
decibel
3. Timbre
- The tone color of a sound is used to distinguish
between two different sounds that have the same pitch
and loudness. This tone quality is very important since
it helps us to identify what produced the sound.
Kinds:
Pure tones - soft and pleasant tone quality
● Light
- Light is the reason why we can see things, and the
colors of things.
- Visible light can be separated into a
Spectrum.
*Red through violet
- Visible light is very
small part of a
larger spectrum, the
electromagnetic wave
spectrum.
● All EM waves
travel at the
same
speed, the speed of light (c).
- In a vacuum, v = c = 3.00 × 108 m/s
● Electrostatics
- Is The buildup of charges in an insulator.
- Charge - can be positive or negative
a. Positive charged object - the material that loses electrons
b. Negative charged object - the material that gains electrons
*Flowing electrons = electricity
- Excess electrons in a material will transfer to the closest/adjacent conductor, thus
creating a spark.
Charged particles:
Proton (p+) - positive. Is in the nucleus
Electron (e-) - negative. Is in the orbital / electron cloud
Neutron (n0) - no charge. Is in the nucleus
- To calculate a neutral atom:
p+ = e-
13 p+
13 e-
If, n0 = 27 - 13 = n0 = 14
a. Strong nuclear force
- Binds the nucleus together.
b. Weak nuclear force
- Holds the electron and the nucleus.
*Electroscope is the device used to study protons, electrons, neutrons, and the laws of charges.
- A good example to study the laws of charges is spray paint. It is use to study how the
paint (which has e-) will stick to the material which has to be p+
● Free electrons - an electron that is not attached to an atom or molecule and is free to
respond to outside forces.
a. When an object is positively charged, it is missing some free electrons.
b. When an object is negatively charged, it has excess or too much free electrons
*charges can be transferred by conduction
● 3 types of charging process:
1. Charging by friction - friction is depending on the materials being rubbed together.
2. Charging by conduction - the process in which an object gets charged with contact.
(Balanced) = positive + neutral
3. Charging by induction - the process in which an object gets charged without contact.
(Unbalanced) = negative + neutral
Conductor - allows the flow of electrons and heat (energy)
Insulator - does not allow the flow of electrons and heat (energy)
● Electricity and magnetism
A. Newton’s law of universal gravitation
- States that every particle in the universe attracts every other particle with a force along a
line joining them.
Formula: Fg = G [(m1m2)/r^2]
Fg - Gravity
G = 6.67 x 10^-11 Nm^2 / Kg^2
m1 & m2 = mass (kg)
R2 = separation distance (m) = 1.0 x
B. Coulomb’s law
- Is an experimental law of physics that quantifies the amount of force between two
stationary, electrically charged particles.
Formula: Fe = k [(q1q2) / r^2]
Fe - Electrostatic force
k - 9 x 10 ^9 Nm^2 / C^2
q1 & q2 = charge
r^2 =separation distance
● The charge of protons and electrons differ in magnitude ( + / - ). Whereas the charge of
a neutron is 0.
Charge Charge (coulomb) Mass
2. Pipe earthing
- A pipe of galvanized steel is placed in the soil instead of a plate. The pipe is drilled with
holes for connecting the earthing wires.
3. Rod earthing
- Requires the burying of a rod made of copper or galvanized iron. This is when
electrodes are embedded in the soil and thus decrease the resistance of the earth as
required.
4. Wire earthing
- Are when several horizontal trenches are dug and strip electrodes are buried inside
these trenches. These electrodes are made of copper/galvanized iron/steel.
5. Waterman method
- It calls for the use of waterman or galvanized iron pipes. These pipes are buried in the
earth and earthing clamps are used to reduce the resistance for the electrical
connection.
● Lightning
- Lightning happens when the negative charges (electrons) in the bottom of the cloud are
attracted to the positive charges (protons) in the ground. It usually strikes the highest
point in a charged area because that point provides the shortest path for charges to
reach the ground. It is considered a massive charge.
● Heat
- Heat is energy in motion (or transit). It is the transfer of energy from a place that has
high temperature to a place that has low temperature until they reach thermal
equilibrium. Heat only moves toward low temperature. It is incorrect to say an object
contains heat, nothing contains heat.
*Thermal contact - a condition in which the two systems can have heat exchange.
*Thermal equilibrium - a condition in which the two systems reached the same temperature.