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Abstract
The purpose of this study was to explore the potential for mass customization with fit and size issues using 3D
technology in men’s jacket development. The study tested a fit mass customization process that employed 3D body
scanning and 3D virtual simulation technology and the results are summarized as follows. First, the fit evaluation for the
final virtual jacket was improved from the first virtual jacket. Second, during the virtual jacket evaluation process, the
participants made various requests to change the fit of their virtual jacket. The large-size group made more requests for
alterations to their virtual jackets than the medium- and small-size groups. Third, the study underlines certain improve-
ments needed before the technology can be used for apparel mass customization. The chest circumference, back width,
and sleeve length of the real jacket each tended to be slightly tighter or shorter than that of the virtual jacket. Fourth, the
study suggests that the jacket made from the mass customization process was satisfactory to potential male consumers,
as the actual jacket from the mass customization scenario in this study was evaluated as being better than a ready-to-
wear jacket. 3D technology is identified as an innovative tool for future tailors and the menswear industry, particularly
aimed at young male consumers. The current study shows the potential for the use of this technology for menswear
development.
Keywords
sizing of apparel, body scanning, product design, production, product and systems engineering, virtual clothing, mass
customization
In today’s market, customer needs are greatly diversi- manufacturing, has become available.5 Three-dimen-
fied, and a great number of products are available to sional (3D) technologies are effective for improving
meet these needs.1 As it is crucial for apparel companies mass customization in the apparel industry.1,6,7 Body
to understand customer needs and build customer- scanning technology captures 3D images of customers
driven businesses, mass customization has come to be and provides precise body measurement information
recognized as a competitive business strategy.2 Mass crucial for apparel production.6,8 Such measurement
customization produces products that meet an indivi- information and 3D models of the customers can be
dual customer’s specific needs based on their direct used to create patterns and garments for successful
involvement during the product development process. mass customization. Furthermore, 3D virtual
The resulting product is produced with costs similar to
those of mass production.2,3,4 The benefits of mass cus-
tomization include increased customer satisfaction, as it Department of Fashion Industry, Ewha Womans University, South Korea
produces unique designs to meet individual customers’
needs, which results in lower return rates and more *These authors contributed equally to this work.
efficient production steps.2
Corresponding author:
Mass customization will only be successful once suf- Dong-Eun Kim, Department of Fashion Industry, Ewha Womans
ficiently advanced technology for manufacturing, such University, 52, Ewhayeodae-gil, Seodaemun-gu, Seoul 03760 South Korea.
as computer-aided design and computer-aided Email: dekim@ewha.ac.kr
2 Textile Research Journal 0(00)
simulation is an effective way to help customers visua- types from options given by the vendor. The feature
lize themselves wearing their co-designed garment customization point involves customizing features
before the garment is made. such as emblems/logos/prints or adding special
The incorporation of 3D technologies into mass cus- washes or finishes to clothes. In the design customiza-
tomization to improve apparel fit remains at an early tion point, many companies offer consumers certain
stage, although the potential for technology in mass options to design their products instead of offering a
customization has been previously recognized.3,6 The complete design option. The fit customization point
implementation of technology in improving apparel fit allows consumers to buy products with fitting custo-
needs to be examined in a variety of aspects, with body mized to their body sizes and shapes. One way to
size, pattern, and apparel fit relations all considered. achieve customized fit is to provide the customer with
Many studies have discussed the importance of using certain fit options to select from, which is considered to
technology in the mass customization process, and sev- be a low-end method. Another way to achieve this is to
eral have implemented technologies for making custo- use 3D technologies, such as body scanning, to collect
mized apparel. One study tested a consumer co-design the customer’s individual measurements in order to
scenario for apparel mass customization using CAD customize the apparel fit, which is considered to be a
technology with consumer involvement.9 Others tested high-end method. Among the five points of mass cus-
consumer satisfaction level and online design involve- tomization presented by Senanayake and Little,18 the
ment with a mass customization procedure using a wed- current study tested the fifth, fit customization, using
ding gown website10 and a t-shirt website developed 3D technologies. The importance of mass customizing
specifically for these studies.11 However, further studies apparel fit has been discussed by other scholars as well.
are needed to test apparel mass customization with a fit Yang et al.2 identified fit and design as the two most
customization scenario using advanced 3D technology. important types of mass customization. Ashdown and
Continuous testing of the technology that can be Loker16 asserted the need for a paradigm shift for
applied to the apparel mass customization process is womenswear companies, to focus on a well-defined
needed. target market to produce well-fitting clothes rather
The studies on apparel size and fit that been con- than the traditional method of solely targeting hour-
ducted have generally targeted female customers,12 glass-shaped models.
and this trend has also held true with scholarly research Anderson-Connell et al.,3 Satam et al.,1 and
using 3D technologies. However, 3D technology is Ashdown and Loker16 presented models to facilitate
identified as an innovative tool for future tailors and the process of apparel fit mass customization.
menswear manufacturers, particularly aimed at young Anderson-Connell et al.3 developed a consumer-
male consumers.13 The menswear market is growing driven mass customization model for the apparel busi-
faster than womenswear, and more retailers are focus- ness, presenting 3D body scanning as one of the first
ing on this market.14 In particular, men aged 25 to 35 line approaches for mass customization. The next line
years old belong to a key consumer age group in the involved using a smart card to store an individual con-
menswear market.15 Additionally, the man’s tailored sumer’s measurement data for customizing fit and
suit is a type of apparel that demands a precise design preferences such as color, fabric, and style,
fit.16,17 Reflecting this market trend and need, more which aid the creation of a successful garment.
research studies that focus on male consumers and Through this process, the authors presented four pos-
men’s tailored garments are needed to examine their sible customizable options: clothes clones,
specific needs and preferences regarding apparel fit. totally custom, co-design, and design options with stan-
dard sizes.
Satam et al.1 developed a mass customization model
Literature review based on a 3D intelligent design system employing 3D
Points of customization and apparel mass body scanning and 3D garment simulation technologies.
The model starts with the customer’s individual requests
customization models for apparel style and size. The process of body scanning
Different types of mass customization are applicable in the customer for accurate body modeling is incorporated
the apparel industry. Senanayake and Little18 presented into the product development process. The next step
five points at which mass customization of apparel can involves checking the realism of the co-designed apparel
occur: post-production, fabrication, fit, feature, and using a garment simulation module. Customers can
design. The post-production customization point either accept the garment or request alterations accord-
includes customizing packaging, such as labels and ing to their personal preferences. They can repeat this
hangtags. The fabrication customization point includes evaluation procedure until they are satisfied with the fin-
consumers selecting their preferred fabric colors and ished product. The product ultimately approved by the
Sohn et al. 3
customer is then produced as a real garment using 2D technologies for mass customization. Embodee Corp.,
pattern and other CAD systems. a company providing 3D visualization technology to
Ashdown and Loker16 developed a conceptual the apparel industry which has been reported to work
model for sizing for the mass-customization target with mytheresa.com, a luxury fashion brand retailer,
market. The model presents the effectiveness of body provides 3D models of Gucci footwear for consumers
scanning in acquiring the body measurements and body to be able to customize their products.30 Some sports-
scanned images of a company’s target market. The wear manufacturers use a 3D body scanner to produce
model also presents a virtual avatar and virtual try-on mass customized clothes and running shoes by collect-
system meant to solve fit issues by doing fit analysis ing data on consumer body image and size.31 ELSE
using the system. Corp., based in Milan, created a visual platform using
The mass customization models developed by virtual technology to allow fashion retailers and
Anderson-Connell et al.,3 Satam et al.,1 and Ashdown designers to provide an innovative mass customization
and Loker16 were modified and used as frameworks to process.32 The company platform provides a virtual
structure the current research process. fitting solution for fashion customers to engage in pro-
duct personalization and co-design. The platform also
provides a virtual shopping experience, in which custo-
Apparel mass customization and 3D technology mers can experience walking in the virtual shopping
Many companies in various product categories use environment and personalize their products. Nettelo
mass customization strategies.19 Sumissura is an e-com- created a mobile 3D body scanning and analysis appli-
merce company in Switzerland for women’s tailored cation, with which consumers can scan their body using
apparel.20 Using the company’s website, consumers their personal mobile phone or tablet.33 Users can then
can customize apparel products such as jackets, shirts, obtain their body measurements and track body
pants, and skirts by selecting fit, style, fabric, and more, changes through multiple measurements. Nettelo also
and can also order a product to be remade if they are aims to allow for the virtual fitting of clothes with the
not satisfied. They can also customize design details convenience of using one’s own mobile device.
such as collar, cuff, and pocket style. Hockerty works Acustom Apparel, a New York-based menswear com-
in a similar way to Sumissura, but for men’s tailored pany, uses a 3D body scanner to acquire customers’
suits.21 Bivolino is another company that sells made-to- measurements in order to develop men’s tailored suits
measure shirts and blouses online.22 Levi’s provides and shirts.34
mass customization options that let consumers change
their favorite jeans by adding embroidery, patches, and
studs; making length changes; and adding destruc-
Objectives
tions.23 In 2012, Levi’s launched their Made to Order The purpose of this study was to explore the potential
Jean project, which gives customers a chance to design for mass customization with fit and size issues using 3D
their own jeans from the beginning, from selecting technology in men’s jacket development. In particular,
fabric down to detailing designs.24 The Converse foot- this study examined the potential for using a virtual try-
wear website offers customizable sneakers with options on system during apparel mass customization.
to change 14 parts, such as the stripe, lining, eyelets, Additionally, to investigate fit and size issues in a vari-
lace, and more.25 ety of aspects during the mass customization process,
Attempts have been made to use 3D technologies for this study examined the mass customization of jackets
the mass customization of fashion-related products in for a range of sizes (from small to large). For this pur-
the industry and in scholarly research. Baytar and pose, this study has the following four research
Ashdown26 used 3D body scanning and 3D virtual questions:
try-on technologies for students to co-design and
make their own garments. Participants generally Research question 1: How does the final approved vir-
enjoyed using technologies to co-design their own gar- tual jacket fit compared with the initial virtual
ments. One study has suggested a new method to jacket?
develop a customized pant pattern using a 3D body Research question 2: What are male consumers’ evalua-
scanner.27 Another study has tested mass customized tions of fit and requests for fit alteration during
processing by making a customized princess shift customization?
dress and integrating participants’ body measurements Research question 3: How does the mass customized
acquired through 3D body scanner.28 Virtual and aug- (real) jacket fit compared with the virtual jacket?
mented reality technologies have also been used for a Research question 4: How does the mass customized
research study to design footwear for children.29 (real) jacket fit compared with a ready-to-wear
Beyond research, some companies have adopted 3D jacket?
4 Textile Research Journal 0(00)
Figure 1. Research model of mass customization of fit using 3D body scanning and a virtual try-on system.
Sohn et al. 5
study were scrutinized. The Korean sizing system for ranging from 90 cm to less than 102 cm were grouped as
menswear presents chest girth as a key measurement for the M-size group, and those with measurements ran-
men’s jackets. It covers the chest girth from 79 cm to ging from 102 cm to less than 114 cm were grouped as
118 cm with 3 cm intervals.41 In the present study the the L-size group. Four participants were selected for
size system was divided into three groups. Since chest each size group. Table 1 shows age and body measure-
girth of 96 cm was the average in our sample, sizes 91, ment information for each participant.
94, 97, and 100 cm were labeled as M (medium) size The 3D body scan image data of the 12 participants
group. Sizes 79, 82, 85, and 88 cm were labeled as S acquired from the first stage of the study was saved in
(small) size group, and sizes 103, 106, 109, and 112 the .obj file format. No further processing on .obj files
were labeled as L (large) size group. With these as stan- was done. The 12 .obj files were imported into a gar-
dard sizes for this study, 12 of the participants who ment simulation system, then used as a 3D virtual
ranged widely in height and chest measurements were model for each participant. The men’s tailored jacket
selected for the next part of the study. Men with various pattern was drafted for M-size using chest circumfer-
body sizes and shapes were purposely selected to ence 96 cm and height 173 cm, which are the average
explore the feasibility of mass customization fit for measurements of Korean men aged from 20 to 39 based
male customers, as the intended benefit of mass custo- on the Sixth Korea National Anthropometric data.42
mization is to meet the needs of such diverse popula- The pattern was drafted using classic fit jacket drafting
tions.16 The 12 participants selected for the mass method using a menswear patternmaking book.43 The
customization process were grouped across the S-, pattern was graded to size S and size L patterns in
M-, and L-size groups based on their chest circumfer- reference to the previous study;44 three sets of digital
ence measurements. The participants with chest mea- jacket patterns in S, M, and L sizes were ultimately
surements ranging from 78 cm to less than 90 cm were developed. The digital patterns were simulated on the
grouped as the S-size group, those with measurements 3D virtual models of the 12 participants using CLO 3D,
an apparel virtual try-on system. Properties of real five-point scale (1 ¼ strongly dissatisfied,
wool fabric from the database of the 3D virtual try- 2 ¼ dissatisfied, 3 ¼ neutral, 4 ¼ satisfied, 5 ¼ strongly
on system were selected to ensure a realistic fabric satisfied). The comparison between the real and virtual
drape. Trimmings such as shoulder pads were not jackets was also rated using a five-point scale
included in virtual or real jackets. On average, it took (1 ¼ different, 2 ¼ somewhat different, 3 ¼ neutral,
about one hour to simulate the virtual jacket on an 4 ¼ somewhat similar, 5 ¼ similar). The participants
individual body. were then interviewed regarding the reasons for their
The S-size jacket pattern was simulated on the four evaluations. These interviews were then transcribed.
participants in the S-size group, the M-size pattern for
the M-size group, and the L-size pattern for the L-size
group. Front, side, and back images of the jacket simu-
Data analysis procedure
lation on each of the 12 virtual models were saved. The first virtual jacket fit and the final virtual jacket fit
These images were included in the fit evaluation were compared using a Wilcoxon signed-rank test in
questionnaire. order to analyze whether improvements were made on
Garment fit can be evaluated by experts and/or by virtual jacket fit according to the participants’ requests.
wearers.45 The great benefit of mass customization is Fit evaluations by group were analyzed using descrip-
customer involvement which can result in greater cus- tive statistics. Fit evaluations on the final virtual jacket
tomer satisfaction. Therefore, participants, not expert and the real jacket score were compared using a
judges, evaluated the jacket fit.46 Each of the partici- Wilcoxon signed-rank test. Participants’ comparisons
pants evaluated the fit of the virtual jacket on their between virtual jacket fit and real jacket fit scores
virtual models through email communication using a were analyzed using descriptive statistics. Each partici-
questionnaire. Participants evaluated the fit of the vir- pant’s evaluation of the fit of a ready-to-wear jacket he
tual jacket at 16 critical jacket locations using a five- would normally find from shopping was compared with
point scale (1 ¼ extremely poor fit, 2 ¼ poor fit, his evaluation of fit of the real customized jacket using
3 ¼ average fit, 4 ¼ good fit, 5 ¼ excellent fit) and a Wilcoxon signed-rank test. Short answer data col-
wrote comments about the areas with bad fit. They lected during the mass customization step and interview
additionally requested alteration on the locations data while trying on the real customized jacket were
where they were not satisfied with the fit. The patterns analyzed by content analysis.
of the virtual jacket were altered according to their
requests by the researchers. Front, side, and back
images of their revised virtual jacket were emailed to Results and discussion
the participants with the evaluation questionnaire. Comparison between first virtual jacket fit and final
Participants evaluated the revised virtual jacket fit
and made another request for alteration if they
virtual jacket fit
remained unsatisfied. Participants were able to request The means of first virtual jacket fit and the final virtual
jacket alterations until they were completely satisfied jacket fit were compared using a Wilcoxon signed-rank
with the virtual jacket fit. This procedure was designed test in order to analyze whether improvements were
to save time and effort for companies, which otherwise made on virtual jacket fit according to the participants’
would have to make multiple physical samples, and for requests. In 13 items, the mean of final virtual jacket
customers having to try on these samples. fit was significantly higher than the mean of first
The patterns of the 12 final virtual jackets were virtual jacket fit (Table 2). The means of final virtual
plotted out, then used to produce real jackets. Real jacket fit were 4.00 or higher in all items, except for
jackets were made for the 12 participants using the back width, which was 3.92. As for the three
100% wool fabric at a professional menswear jacket items that did not show significant differences,
factory; these jackets were not lined and did not have namely shoulder width, shoulder angle, and waist cir-
pockets. cumference, the means of final virtual jacket fit were
Each participant came to the laboratory for evalua- still higher than the means of first virtual jacket fit,
tion of the real jacket. Participants wore a white t-shirt with the means of final virtual jacket fit being 4.00
and the jacket as customized to their fit request. Each or higher.
participant evaluated the fit of his customized jacket The results indicate that the participants’ requests
and compared the real and virtual jackets. for alterations were well applied to the virtual jacket,
Participants again evaluated the jacket fits at 16 critical such that the fit evaluation for the final virtual jacket
jacket locations using a five-point scale (1 ¼ extremely was improved from that for the first virtual jacket. This
poor fit, 2 ¼ poor fit, 3 ¼ average fit, 4 ¼ good fit, was an expected result since participants could request
5 ¼ excellent fit) and their satisfaction levels using a changes to virtual fit until they were satisfied.
Sohn et al. 7
Table 2. Participants’ evaluation of fit of first virtual jacket and Table 3. Number of requests for alteration of virtual jacket fit
final virtual jacket
Number of Size
First virtual Final virtual alteration Total
jacket jacket requests S n (%) M n (%) L n (%) n (%)
Fit category mean (S.D.) mean (S.D.) Wilcoxon Z
One 2 (33.3) 3 (50.0) 1 (16.7) 6 (50.0)
Overall jacket 3.08 (1.17) 4.00 (0.43) 2.156* Two 2 (33.3) 1 (16.7) 3 (50.0) 6 (50.0)
Jacket length 3.50 (0.80) 4.08 (0.67) 2.121* Total 4 (33.3) 4 (33.3) 4 (33.3) 12 (100.0)
Shoulder width 3.33 (1.37) 4.17 (0.72) 1.89
Shoulder angle 3.67 (0.78) 4.08 (0.79) 1.518
Neck circumference 3.50 (1.00) 4.25 (0.62) 2.041* S-size group. In the S-size group, two participants (par-
Chest circumference 3.17 (0.94) 4.25 (0.62) 2.392* ticipants nos. 1 and 2) made requests once while two
Waist circumference 3.33 (0.99) 4.08 (0.67) 1.913 participants (nos. 3 and 4) made requests twice
Back width 3.17 (1.03) 3.92 (0.67) 1.983*
(Table 4). For the S-size group, there were several
requests related to sleeve fit. Participant no.1
Hem width 3.33 (0.89) 4.08 (0.79) 2.310*
requested to have the sleeve length shorter by 1 to
Sleeve width 3.08 (0.10) 4.08 (0.79) 2.414*
2 cm. He was satisfied with the other aspects of the
Sleeve length 2.83 (1.19) 4.17 (0.72) 2.263* first virtual jacket. Participant no. 2 found the
Upper arm 3.25 (1.14) 4.08 (0.79) 2.041* neck circumference of the first virtual jacket to be
circumference somewhat wide.
Collar length 3.17 (0.72) 4.00 (0.85) 2.428* One of the participants (no. 3) who made requests
Collar width 3.33 (0.78) 4.08 (0.79) 2.165* twice was the shortest in height (171 cm) and lightest in
Front armhole 3.33 (0.78) 4.25 (0.87) 2.209* weight (54 kg) among the four in the S-size group, and
Back armhole 3.25 (0.87) 4.17 (0.94) 2.050* the other participant (participant no. 4) who made
requests twice was the tallest (184 cm). The shortest
Notes: Rating: 1 ¼ extremely poor fit, 2 ¼ poor fit, 3 ¼ average fit,
4 ¼ good fit, 5 ¼ excellent fit participant had the most requests for changes to the
*p<0.05 virtual jacket fit. This participant found the overall
jacket fit to be larger than his preference. He requested
the shoulder width, neck circumference, chest circum-
ference, and back width all to be smaller. He also
Alteration requests by group requested the sleeve length to be shorter and the
In all three groups, several comments were made about sleeve width to be narrower. In the second request, he
alterations related to sleeve length (eight comments), asked for the jacket length to be slightly shorter and the
sleeve width (six comments), chest circumference (six sleeve width to be still narrower. The tallest participant
comments), and waist circumference (six comments). had the next-most requests for changes. He wanted the
This suggests that those were the areas which needed jacket length to be slightly shorter, the shoulder width
fit improvements in the virtual jackets, and that many to be slightly narrower, and the shoulder to be less
male consumers pay special attention to these fit areas. angled. He also requested the lapel length to be shorter
The specific requests for fit alterations were examined and the lapel and collar widths to be narrower. In gen-
by group. eral, participants in the S group made requests to make
the virtual jacket smaller and shorter in the various fit
Number of requests. Participants were allowed to evaluation areas.
make as many requests as possible to change the
virtual jacket fit until they were completely satisfied. M-size group. In the M-size group, three participants
A minimum of one request and a maximum of (nos. 6, 7, and 8) made requests once and one partici-
two requests were made. More specifically, two partici- pant made requests twice (participant no. 5). All four
pants in the S group, three in the M group, and one in participants in the M-size group requested the sleeve
the L group each made one request, and two partici- width to be narrower (Table 5). Two participants
pants in the S group, one in the M group, and three (nos. 5 and 7) requested the waist circumference to be
in the L group each made two requests (Table 3). larger. Participant no. 5, who was 178 cm in height,
Hence the results show that during the virtual jacket made the most fit alteration requests. First, he wanted
evaluation process, the L-size group made more jacket the chest circumference to be narrower while he wanted
alteration requests than the other size groups. Jacket fit the waist circumference to be larger. As for the sleeve,
requests were examined in detail by size group, as he wanted the sleeve width to be smaller and the length
follows. to be longer. When the second virtual jacket was
8 Textile Research Journal 0(00)
Table 4. Comments on virtual jacket and mass customized (real) jacket: S group
Participant 1
1st virtual jacket
Real jacket
Real jacket evaluation Chest circumference is slightly small. Other areas fit well.
Comparison Almost everything looks similar. Chest circumference slightly smaller than the virtual jacket.
Participant 2
1st virtual jacket
Table 4. Continued
Real jacket
Real jacket evaluation Overall the real jacket is slightly small. Chest circumference needs more ease amount. Back width is very
tight and sleeve length is short.
Comparison Jacket length, sleeve circumference, and hem width look the same.
Shoulder width, chest circumference, waist circumference, and back width tighter than the virtual jacket.
Sleeve length shorter than the virtual jacket.
Participant 3
1st virtual jacket
Request: Make the shoulder width narrower, back width narrower, neck circumference smaller, chest
circumference smaller, sleeve length shorter, sleeve width narrower, and upper arm circumference
narrower.
Pattern adjustment: Shoulder width (–1 cm), neck circumference (–2 cm), chest circumference (–3 cm),
sleeve length (–4 cm), sleeve width (–4 cm).
2nd virtual jacket
Request: Slightly shorten the overall jacket length. Make the sleeve width smaller.
Pattern adjustment: Jacket length (–2 cm), sleeve width (–1 cm)
(continued)
10 Textile Research Journal 0(00)
Table 4. Continued
Real jacket
Real jacket evaluation Shoulder is slightly tighter than what I expected from virtual jacket, and I like the tighter fit better.
Back width is slightly tight and sleeve length is short.
Comparison Shoulder width and waist circumference feels slightly tighter than what is shown on virtual jacket. Sleeve
length shorter than the virtual jacket. Other areas look the same.
Participant 4
1st virtual jacket
Request: Make the jacket length shorter, shoulder width narrower, collar lapel length shorter and collar
width narrower.
Pattern adjustment: Shoulder width (–1 cm), jacket length (–1 cm), lapel width (–1.5 cm), collar width
(–1.5 cm).
2nd virtual jacket
Table 4. Continued
Real jacket
Real jacket evaluation Chest circumference and back width are tighter than what I expected. Sleeve length is short.
Comparison Overall looks similar. Shoulder width feels tight when moving compared with what was shown from the
virtual jacket. Chest circumference of the real jacket feels tight when buttoned.
Sleeve length of the virtual jacket is slightly shorter than the real jacket.
I like the collar width of the real jacket, but it looks narrower than the virtual jacket.
produced, he requested the sleeve length to be shorter (participant no. 11), was most dissatisfied with the vir-
and the collar and lapel widths to be slightly wider. tual jacket fit, making many alteration requests com-
Participant no. 6, at 176 cm in height, requested the pared with the other participants. With the first virtual
sleeve width to be slightly narrower and the collar and jacket, he evaluated the overall fit, shoulder width, and
lapel widths to be narrower. He was satisfied with the sleeve length to be of extremely poor fit. He evaluated
other aspects of the virtual jacket fit. Participant no. 8, the neck circumference, chest circumference, waist cir-
who was the shortest among the M group at 172 cm cumference, back width, hem width, upper arm circum-
height, requested the jacket length to be shorter and ference, and front and back sleeve armhole to be
the bottom hem width to be narrower. As for the poor fit. He requested these jacket areas to be smaller
sleeve, he wanted the sleeve width to be narrower and and for the armhole to have less wrinkles. He found all
the length to be shorter. Participant no. 7, who was the areas except for jacket length, collar width, and collar
tallest among the M group at 188 cm height, found the length to be larger than his preference. With the second
waist to be too tight and requested the waist circumfer- virtual jacket, he wanted the waist area to be slightly
ence to be larger. He also wanted the sleeve width to be more defined and the extra fabric at the back width
narrower. area to be shifted to the front of the jacket. He also
Participants made various requests regarding differ- wanted the sleeve length to be additionally shorter.
ent fit evaluation areas. There was no consistency in the As the weight and height of the participant were the
requests made by the four participants in the M group, smallest within the L-size group, the L-size virtual
as some wanted certain areas to be shorter or narrower jacket may have been too large for him from the begin-
while others wanted the same areas to be longer or ning as compared with other participants in the
wider. same group.
Participant no. 12, who was 175 cm in height, made
L-size group. In the L-size group, one participant (no. alteration requests just once. With the first virtual
12) made requests once and three participants made jacket, he requested the overall jacket length and
requests twice (nos. 9, 10, and 11). Their specific sleeve length to be shorter at the wrist. He wanted the
needs for alteration varied between them (Table 6). shoulder width and back width to be narrower. He
The shortest and lightest participant in the L-size requested the chest circumference to be smaller while
group, who was 168 cm in height and 83 kg in weight he wanted the waist circumference to be larger. He was
12 Textile Research Journal 0(00)
Table 5. Comments on virtual jacket and mass customized (real) jacket: M group
Participant 5
1st virtual jacket
Make chest circumference smaller, waist circumference larger, sleeve length longer, and sleeve width smaller.
Pattern adjustment: Chest circumference (–2 cm), waist circumference (+2.5 cm), sleeve length (+2 cm),
sleeve width (–2 cm)
2nd virtual jacket
Real jacket
Real jacket evaluation Sleeve length is slightly short. Lapel length is slightly long
Comparison Collar width slightly narrow in real jacket and I could not tell the distance between the jacket and neck with
the virtual jacket. With virtual jacket, left and right shoulder angles looked different, but with real jacket
they look fine. Sleeve length is slightly shorter. Other areas look similar.
Participant 6
1st virtual jacket
(continued)
Sohn et al. 13
Table 5. Continued
Real jacket
Real jacket evaluation Shoulder width and chest circumference are too tight. Back width is slightly tight. Sleeve length is slightly
short.
Comparison Overall, real jacket is slightly tighter than the virtual jacket. Shoulder width is too close to the body so it is
uncomfortable. Chest circumference is tight when moving. Back width and waist circumference is slightly
tighter and neck circumference is slightly narrow. Sleeve length is slightly shorter. Jacket length, hem
width and sleeve width is perfect.
Participant 7
1st virtual jacket
Real jacket
(continued)
14 Textile Research Journal 0(00)
Table 5. Continued
Real jacket evaluation Sleeve length is too short. Shoulder width and chest circumference are too tight. Back width is slightly tight.
Comparison Chest circumference and back width is tighter than the virtual jacket. Sleeve length is quite shorter. Other
areas look the same.
Participant 8
1st virtual jacket
Make the jacket length shorter, sleeve length shorter, sleeve width narrower, and hem width narrower.
Pattern Adjustment: Sleeve length (–5 cm), sleeve width (–2 cm), hem circumference (–5 cm), jacket length
(–2 cm)
2nd virtual jacket –
Final virtual jacket
Real jacket
Real jacket evaluation Neck circumference is slightly wide. Back width is slightly tight.
Comparison Overall, look the same. Real jacket neck circumference was slightly wider. Waist circumference and back
width was tighter than the virtual jacket. Other areas look the same.
satisfied with the second virtual jacket and made no hem width, and collar length as poor fit. He made
further requests. requests specifically regarding the waist circumference
Participant no. 9 was 177 cm in height and weighed to be larger and the collar (lapel) length to be longer.
109 kg and was the only participant with body-mass The overall jacket pattern around the waist and hem
index (BMI) in the obese range. The build of the was altered to become larger and the lapel length was
human body involves bone, muscle, and fat. revised to become longer. With the second virtual
However, BMI is a measure based only on weight jacket, he made an additional request on the collar,
and height.47 Therefore, his body measurement was which he felt needed to be longer.
also checked. He had the second largest chest circum- The tallest participant in the L-size group was
ference and the largest waist circumference. As he had 180 cm in height (participant no. 10). He evaluated
large waist and abdomen areas, he required the jacket that there was extra fullness at the side close to the
size to be larger around the waist and hem areas. He waist and armhole, and that the chest area needed
evaluated the fit of the waist circumference, back width, size adjustments. He also wanted the sleeve length
Sohn et al. 15
Table 6. Comments on virtual jacket and mass customized (real) jacket: L group
Participant 9
1st virtual jacket
Make the waist circumference larger and collar lapel length longer.
Pattern adjustment: Shoulder width (–1 cm), waist circumference (+13 cm), hem circumference (+18 cm)
2nd virtual jacket
Real jacket
Real jacket evaluation Chest width and back width is uncomfortable because it is tight. I prefer the collar lapel to be longer.
Comparison Overall, look the same. Shoulder width and back area in real jacket is tighter than the virtual jacket. Collar
lapel length in real jacket is shorter than the virtual jacket. Other areas look the same.
Participant 10
1st virtual jacket
(continued)
16 Textile Research Journal 0(00)
Table 6. Continued
Make the sleeve length shorter. The chest area needs size adjustments as it looks wrinkly.
Pattern Adjustment: Chest circumference (–8 cm), Sleeve length (–2 cm)
2nd virtual jacket
Make the side seam of chest and waist area to have less wrinkles. Make the front and back armhole to have
less wrinkles.
Pattern adjustment: Lowered the armhole point by 1 cm
Final virtual jacket
Real jacket
Real jacket evaluation Shoulder width, back width, chest circumference, and waist circumference are slightly tight. Sleeve length is
slightly short.
Comparison Jacket length and sleeve length in real jacket are a little bit shorter. Chest circumference, back width and
waist circumference in real jacket are tighter. Waist width, bottom hem width, and upper arm circum-
ference look the same.
Participant 11
1st virtual jacket
Make the shoulder width narrower, neck circumference smaller, chest circumference smaller, waist cir-
cumference smaller, back width smaller, hem width narrower, sleeve length shorter, upper arm circum-
ference smaller and sleeve width smaller. Make the front and back armhole to be less wrinkly.
Pattern adjustment: Shoulder width (–2.5 cm), neck circumference (–2 cm), chest circumference (–6 cm),
waist circumference (–7 cm), sleeve length (–6 cm)
(continued)
Sohn et al. 17
Table 6. Continued
Make the waist area to be a little more defined. Shorten the sleeve length slightly. Make the back width to be
slightly smaller.
Pattern adjustment: Waist circumference (–2 cm), hem circumference (–2 cm)
Final virtual jacket
Real jacket
Real jacket evaluation As the arm position of scanning is unusual position, the real jacket shoulder angle seems not well fitting.
Chest circumference and back width are slightly small. Sleeve length is too short.
Comparison Overall, look the same. There were slight differences between the real and 3D due to the posture difference
such as jacket length, waist circumference and shoulder angle. Shoulder width look the same. Chest
circumference and back width in real jacket were slightly tighter. Bottom hem width and sleeve width
look the same. Sleeve length in real jacket is shorter.
Participant 12
1st virtual jacket
Make jacket length shorter to the mid-hip, shoulder width narrower, chest circumference smaller, waist
circumference larger, back width smaller, and sleeve length shorter to the wrist.
Pattern Adjustment: Shoulder width (–1.5 cm), chest circumference (–4 cm), waist circumference (+3 cm),
hem circumference (+3 cm), jacket length (–5 cm), sleeve length (–4 cm)
(continued)
18 Textile Research Journal 0(00)
Table 6. Continued
Real jacket
Real jacket evaluation Chest circumference and back width are slightly small. Sleeve length is too short. Upper arm circumference
is slightly small.
Comparison Overall, the real jacket is smaller than the virtual jacket. Especially shoulder width, sleeve width, and upper
arm circumference in the real jacket is smaller. Sleeve length in the real jacket is shorter. Jacket length,
neck circumference, chest circumference, waist circumference, back width, collar width and collar length
look the same.
to be shorter. With the second virtual jacket, he were: jacket length, neck circumference, hem width,
wanted the side seam of the chest and waist area sleeve width, collar length, collar width, front armhole,
and the armhole area to have fewer wrinkles and and back armhole. The M-size group rated all of the fit
be less bumpy. evaluation items at 3.00 or higher. In particular, the M-
size group had 12 out of 16 items rated higher than
4.00: overall jacket, jacket length, shoulder angle, neck
Fit evaluation on real jacket by group
circumference, waist circumference, hem width, sleeve
The means of the scores for fit of the real jackets were width, upper arm circumference, collar length, collar
more than 3.00 (average fit) in all areas except for the width, front armhole, and back armhole. For the L-
back width (mean ¼ 2.92) and sleeve length size group, only chest circumference (2.50), back width
(mean ¼ 2.83). The items with means more than 4.00 (2.75), and overall jacket (2.75) were rated as less than
(good fit) were collar width (4.50), front arm hole 3.00. The L-size group had seven items rated higher than
(4.42), back arm hole (4.25), collar length (4.25), 4.00: jacket length, neck circumference, hem width,
sleeve width (4.25), jacket length (4.25), and neck cir- sleeve width, collar width, front armhole, and back arm-
cumference (4.00). Upper arm circumference (3.92), hole. The results suggest that it is more difficult to create
shoulder angle (3.92), and waist circumference (3.75) mass customized jackets for large and small size groups
also received evaluations close to good fit. Fit evalua- than for medium sized customers.
tions of the real jacket were compared by the three Overall results demonstrate that male consumers
groups in order to investigate if any differences existed who wear larger sizes have more issues with fit and
between the groups (Table 7). Overall, most fit evalua- are in need of better fitting jackets. The study by
tions were rated as 3.00 or higher, which indicates that Ashdown and Dunne37 also found that participants
the fit of the jackets was better than average fit. with hard-to-fit bodies were keener on customized
For the S-size group, back width (2.50) and sleeve apparel after experiencing the making of customized
length (2.50) were rated as less than 3.00. The S-size outerwear jacket for them using 3D body scanning
group had eight items rated higher than 4.00, which and automated patternmaking software. Prior studies
Sohn et al. 19
Overall jacket 3.50 (1.00) 4.00 (0.82) 2.75 (1.26) 3.42 (1.08)
Jacket length 4.25 (0.50) 4.25 (0.50) 4.25 (0.50) 4.25 (0.45)
Shoulder width 3.50 (0.58) 3.75 (0.96) 3.50 (1.00) 3.58 (0.79)
Shoulder angle 3.75 (0.50) 4.50 (0.58) 3.50 (1.00) 3.92 (0.79)
Neck circumference 4.00 (0.00) 4.00 (0.82) 4.00 (0.82) 4.00 (0.60)
Chest circumference 3.00 (1.41) 3.50 (1.29) 2.50 (1.00) 3.00 (1.21)
Waist circumference 3.50 (1.29) 4.50 (0.58) 3.25 (0.96) 3.75 (1.06)
Back width 2.50 (1.29) 3.50 (0.58) 2.75 (0.50) 2.92 (0.90)
Hem width 4.00 (0.82) 4.50 (0.58) 4.00 (0.82) 4.17 (0.72)
Sleeve width 4.25 (0.50) 4.25 (0.50) 4.25 (0.50) 4.25 (0.45)
Sleeve length 2.50 (1.00) 3.00 (1.83) 3.00 (0.82) 2.83 (1.19)
Upper arm circumference 3.75 (0.50) 4.50 (0.58) 3.50 (1.73) 3.92 (1.08)
Collar length 4.50 (1.00) 4.50 (1.00) 3.75 (1.89) 4.25 (1.29)
Collar width 4.25 (0.96) 4.75 (0.50) 4.50 (0.58) 4.50 (0.67)
Front armhole 4.75 (0.50) 4.50 (0.58) 4.00 (0.82) 4.42 (0.67)
Back armhole 4.75 (0.50) 4.50 (0.58) 4.00 (0.82) 4.42 (0.67)
Note: Rating: 1 ¼ extremely poor fit, 2 ¼ poor fit, 3 ¼ average fit, 4 ¼ good fit, 5 ¼ excellent fit.
have indicated that consumers who are not in average were found in chest circumference (real: 3.00 vs. virtual:
height and weight categories are more dissatisfied with 4.25), back width (real: 2.92 vs. virtual: 3.92), and sleeve
ready-to-wear apparel. length (real: 2.83 vs. virtual: 4.17), with all of the means
The fit evaluation comments on the real jackets indi- being higher for the virtual jacket (Table 8). The results
cated that, in general, sleeve length was slightly short indicate that the fit of the real jacket was not as good as
and back width and chest circumference were slightly participants expected from the virtual jacket fit in
tight (Tables 4, 5, and 6); 10 participants made such those areas.
comments on back width, nine participants on chest Participants examined the real jackets on their
circumference, and eight participants on sleeve length. bodies together with the final virtual jackets on their
For example, participant no. 4 in the S group said, 3D models, and compared the fit of each. Descriptive
‘‘Chest circumference and back width are tighter than statistics show that the means of all 16 fit items of 12
what I expected. Sleeve length is short.’’, and partici- participants were 4.06, indicating that the fit compari-
pant no. 6 in the M group said, ‘‘Shoulder width and son was ‘‘somewhat same’’ between the final virtual
chest circumference are too tight. Back width is slightly jacket and the real jacket. All of the fit items except
tight. Sleeve length is slightly short.’’ Participant no. 12 for the sleeve length received a mean of more than
in the L-size group said, ‘‘Chest circumference and back 3.00 (neutral); sleeve length had the lowest mean with
width are slightly small.’’ Aside from those areas, par- 2.92 (Table 9). The means of overall jacket (3.58), chest
ticipants were generally satisfied with the fit of other circumference (3.58), and back width (3.50) were close
areas of the real jacket. to 3.50. These results coincide with those from the
Wilcoxon signed-rank test in Table 8 indicating that
Comparison between virtual jacket fit and real the sleeve length, chest circumference, and back width
area of the virtual jacket were not as accurately
jacket fit reflected by the fit of the real, mass customized jacket.
The fits of the final virtual jackets and the fits of the real The means of shoulder width (3.92), neck circumfer-
jackets were compared in order to examine the effec- ence (4.00), and waist circumference (3.83) were all
tiveness of the 3D technology for mass customization. close to 4.00 (somewhat similar). The other fit items
The mean of final virtual jacket fit evaluation and the including jacket length (4.42), shoulder angle (4.42),
mean of real jacket fit evaluation were compared using hem width (4.33), sleeve width (4.50), upper arm cir-
a Wilcoxon signed-rank test. Significant differences cumference (4.33), collar length (4.25), collar width
20 Textile Research Journal 0(00)
Table 8. Participants’ evaluation of fit of final virtual jacket and Table 9. Participants’ comparison between virtual jacket fit and
mass customized (real) jacket mass customized (real) jacket fit
Table 10. Participants’ comments on the comparison between the real jacket and virtual jacket
Table 11. Participants’ evaluation of fit of ready-to-wear customizing apparel fit. However, few studies have
(RTW) jacket and mass customized jacket tested apparel mass customization with a fit customiza-
tion scenario using advanced 3D technology with the
Mass
customized interactive involvement of potential male consumers.
RTW jacket jacket The purpose of this study was to explore the potential
Fit category mean (S.D.) mean (S.D.) Wilcoxon Z for applying mass customization with fit and size issues
using 3D technology in men’s jacket development.
Overall jacket 3.08 (0.90) 3.42 (1.08) 1.027 Using four research questions, the study examined
Jacket length 3.00 (0.74) 4.25 (0.45) 2.762** whether the fit of the final virtual jacket had been
Shoulder width 2.92 (0.79) 3.58 (0.79) 1.903 improved compared with the first virtual jacket accord-
Shoulder angle 3.08 (1.00) 3.92 (0.79) 2.640** ing to the participants’ requests for alterations, exam-
Neck circumference 3.17 (1.19) 4.00 (0.60) 2.157* ined their fit mass customization requests when
Chest circumference 2.83 (1.40) 3.00 (1.21) 0.426 evaluating the virtual jackets, compared the final vir-
Waist circumference 2.75 (0.87) 3.75 (1.06) 1.964 tual jacket fit with the mass customized (real) jacket fit,
Back width 2.58 (0.79) 2.92 (0.90) 1.265 and compared the mass customized (real) jacket fit with
Hem width 3.25 (0.87) 4.17 (0.72) 2.271*
RTW jacket fit.
First, the fit evaluation for the final virtual jacket
Sleeve width 3.33 (0.99) 4.25 (0.45) 2.157*
was improved from the first virtual jacket, with
Sleeve length 2.67 (1.23) 2.83 (1.19) 0.513
almost all fit items of the virtual jacket being rated as
Upper arm 2.92 (1.08) 3.92 (1.08) 2.080* good; the results suggest that the participants’
circumference
requests for alterations to customize the jackets after
Collar length 3.50 (0.67) 4.25 (1.29) 1.560 viewing 3D virtual images were well applied to the
Collar width 3.50 (0.91) 4.50 (0.67) 2.101* virtual jackets.
Front armhole 3.25 (0.87) 4.42 (0.67) 2.565* Second, during the virtual jacket evaluation process,
Back armhole 3.25 (0.87) 4.42 (0.67) 2.565* the participants made various requests to change the fit
Notes: Rating: 1 ¼ extremely poor fit, 2 ¼ poor fit, 3 ¼ average fit,
of their virtual jacket. Regardless of the group, several
4 ¼ good fit, 5 ¼ excellent fit. fit alteration comments were found to be related to
*p < 0.05, **p < 0.01. sleeve length, sleeve width, chest circumference, and
waist circumference based on their virtual jacket fit.
width, sleeve width, upper arm circumference, collar When comparing between the groups, the L-size
width, front arm hole, and back arm hole, which indi- group had more alteration requests for their virtual
cates that the mass customized jacket fit was particu- jackets than the M-size and S-size groups.
larly better in these fit areas than the RTW jacket fit. Third, the study shows the improvements needed
Overall, the results show that the jackets mass custo- before the technology can be used for apparel mass
mized to the wearers’ requirements fit better on the customization. When the final virtual jacket fit and
participants’ bodies than the RTW jackets that they the mass customized jacket fit were compared, the
typically purchase when shopping. chest circumference, back width, and sleeve length of
the virtual jacket tended to be slightly tighter or shorter
than those of the real jacket.
Conclusion Fourth, the study suggests that the outcome of
The current study explored the potential for apparel making a jacket from the mass customization process
mass customization with fit and size issues using 3D was satisfactory to potential male consumers, as the
body scanning and 3D virtual simulation technology. participants’ evaluation of the jacket produced from
Among the five points of apparel mass customization the mass customization scenario was better than that
developed by Senanayake and Little,18 the fit customi- of a RTW jacket which would they normally purchase.
zation point was tested in this study. The steps of fit When participants’ evaluations on the fit of RTW jack-
mass customization were mapped out based on the ets and the jackets from this study were compared, they
models dealing with fit and size issues developed by showed the highest fit satisfaction for the latter. These
Anderson-Connell et al.,3 Satam et al.,1 and Ashdown results coincide with a previous study by Ashdown and
and Loker.16 By applying these models, this study Dunne37 showing that the majority of participants pre-
developed a systematic approach for testing apparel ferred the fit of the study jacket – customized to them
fit mass customization. using apparel technology – to the fit of RTW jackets.
Many research studies have been conducted on the These findings show that mass customization using 3D
topic of apparel mass customization and have discussed body scanning and a 3D virtual try-on system will be a
the importance of using 3D technology for mass viable approach to make well-fitting clothes efficiently,
Sohn et al. 23
particularly for men’s tailored suits, which has hardly Declaration of conflicting interests
ever been tested with actual consumers’ involvement, The author(s) declared no potential conflicts of interest with
and men’s jackets made according to their needs. The respect to the research, authorship, and/or publication of this
current study adds to the understanding of mass custo- article.
mization with fit and size issues, particularly on what
male consumers are especially concerned about when Funding
evaluating a 3D virtual jacket and improvements The author(s) disclosed receipt of the following financial sup-
needed in order to use 3D technologies for mass custo- port for the research, authorship, and/or publication of this
mization of jackets. article: This work was supported by the Ministry of
3D technology is an innovative tool for future tailors Education of the Republic of Korea and the National
and menswear, particularly in the market for young Research Foundation of Korea (NRF-2015S1A5A8016829).
male consumers.13 The current study shows the poten-
tial for the use of the technology for menswear devel- ORCID iD
opment especially for the men’s tailored suits. Dong-Eun Kim https://orcid.org/0000-0003-1431-9736
However, further studies are needed to determine
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