Professional Documents
Culture Documents
Chapter 4
This chapter focuses on the learning environment which
includes classroom, home, and community, where the social,
affect, physical, psychological, and pedagogical contexts in
learning occur and which affect student achievement and
attributes.
Learning environment is a venue for social interaction that
includes ways of doing things, solving problems, and acquiring
information.
It is where learners engage in a set of behavior to be
acquired. The classroom, the home, and the community are
considered as the learning environment.
Learning Environment
Traditionally, the learning environment provided has been
thought about in two dominant forms: the physical and the
socio-cultural.
The physical environment includes things like chairs
arranged in a circle or around a square table, provision of
residential college, access to library and other information
resources, access to laboratory or other discipline-specialist
environments, and so forth
Nowadays, learning environment takes two different
dominant forms: the physical and the virtual. Both allow
space to explore the socio-cultural.
The physical environment is similar to that of traditional
learning environment.
The virtual environment which supplements the physical
environment offers the opportunity to work outside the
restrictions of time and place.
The socio-cultural environment is less straightforward, at
least at first glance.
The essence of much good teaching practice and its role in
shaping an appropriate learning environment are summed up
or represented using only a handful of key words. These key
words relate both to actions taken by the teacher:
modeling, coaching, scaffolding, (and fading); and the
actions requested of the learner: articulating, reflecting,
and exploring.
Good teachers sequence tasks and move the goal posts in such
a fashion that students not only become increasingly able, but
also increasingly independent learners.
In addition to actions expected of teach is the word
"blending.” Blending learning is a new art that focuses on
good teaching by using both physical and virtual learning
environments.
Finding an appropriate blend or design is often a process of
iterative trial and error informed by reflective practice
(Highton 2011)