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WEEK TOPICS
• REVISION/COMPUTER PROCESSING.
• IMPORTANCE OF COMPUTER AS A DATA PROCESSING TOOL
• THE DEVICES
• TYPES OF COMPUTERS.
• USES AND APPLICATION OF COMPUTER
• ADVANTAGES AND DISADVANTAGES OF COMPUTER.
• MID TERM TEST
• MASTERY OF THE KEYBOARD.
• SCREEN POINTING DEVICE
• MOUSE TECHNIQUES
• REVISION.
WEEK 1
REVISION/COMPUTER PROCESSING
Reference Book: Complete studies in computer/ICT for junior secondary schools book 1
COMPUTER PROCESSING
These are the series of actions performed by the microprocessor or CPU when it receives data
and instruction. Instructions tell the microprocessor what it should do to data.
The CPU (Central Processing Unit) is a component inside the system unit. It is the computer
electronic brain and it executes instructions that are fed to it by programs in the RAM or memory
module.
Note that programs and data are stored permanently in the hard disk but for any of these to be
executed or processed in the CPU, it must be loaded into the RAM. By “loaded” we mean
copied into the RAM.
The CPU is a very largescale integrated circuit made up of thousands of tiny transistors.
The CPU performs four basic actions on data and instructions in the RAM.
• The ALU (Arithmetic and logic unit) and other computer processing parts executes
the instructions.
• The control unit writes back the results into the RAM or changes the original values
into new ones.
• CU or Control Unit.
• Memory.
PROCESSING DEVICES
The main processing device for a computer is the CPU. Others are: -
• Graphic Processing Unit (GPU)
• Motherboard
• Network Card
• Sound Card
Examples of processors are: -
• Intel Pentium Processors (i ,ii , iii , iv )
• Intel core2,3,i5,i7
• Dual core processors
• AMD processors such as:
i. AMD Sempron
Those with low processing powers are used in buildin personal computers (single user systems).
Those with much higher processing powers are in multiuser systems like minicomputers which
can serve many terminals. Those with very high processing powers are used in building the
supercomputers.
TYPES OF PROCESSING
• Transaction/ online processing: is a type of processing whereby users send input over
a network or from terminals in a multiuser environment but the response may not be
immediate. examples are automated teller machine, payroll applicationa and order
processing.
• Batch processing: is a system of processing in which data is accumulated and
processed in groups. Processing is done without human interference such as Billing
and Payroll Systems, Backup and Restore Operations.
• Real time processing: in real time processing, both user inputs and system response
are immediate as it is in chat programs like whatsapp and imo.
Example of real-time processing systems include airline bookings which provide a
ticket as soon as the purchase is completed
WEEK 2
• IT’S A TIME SAVER: - Some computers can execute millions of instructions in a second.
Computer processing makes job fast. What takes time is the input stage.
• SPECIAL ELECTRONIC INPUT DEVICES: - Like optical mark reader (OMR), barcode
reader, scanners and digitizers help to reduce the stress and the time taken at input stage thus
further saving time.
• LARGE STORAGE CAPACITY: - Computers can store large volumes of data and
information for processing or even after processing. Computer storage can be backed up to
prevent loss of data or information. Computer storage has become cheaper and therefore
larger these days. The new arrival is cloud storage (saving files in remote devices over the
internet).
• COMMUNICATION: - Computers can connect with other computers and devices over a
network particularly the internet. Networked computers can communicate. This means data
to be processed can be sent from any location (in the world) and results generated can be sent
to any location in the world.
• USER FRIENDLINESS: - No matter your level of education you can make use of a
computer. There are many easy technologies designed to make the use of computer friendly.
One of these developments is the graphical user interface (GUI) and the touchscreen.
• VERSATILITY: - Computers are versatile. They can process different types of data, just any
type of data.
• THEY ARE ACCURATE: - Provided the input is correct, the output generated will always
be accurate.
• REDUCES COST: - At least on the long run, the use of the computer in data processing will
significantly reduce the cost of running a business. The initial cost of buying and installing
may seem high but productivity will greatly increase, the number of humans needed may
reduce compared to the productivity, the time used becomes so reduced etc.
Weekly test 1
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WEEK 3
THE DEVICES
Reference Book: Complete Studies in Computer/ICT For Junior Secondary Schools. Book1
Pages 90-96 By Atoyebi Emmanuel.
What is a Device?
A device is a tool, an equipment or an object made or adapted for a particular task or purpose. It
can be simple tool or a complex machine.
Put in another way, it is an object invented or adapted for performing a task.
CLASSES OF DEVICES
• Mechanical Devices
• Electrical Devices
• Electronic Devices
• THE EARLIEST DEVICES: - These are natural objects made by God but adopted by
man to perform various tasks such as counting, calculating, construction, hunting, etc.
examples are fingers, toes, pebbles, stones, grains, animals skin, animal bones, leaves,
wood, diamond, calabash, etc.
Animals are used for transportation. Some early devices were used for recording
information.
• ELECTRICAL DEVICES: - They are devices that transform electrical energy into
some other forms of energy like light, heat, motion etc. They are powered by electricity.
Examples are electric bulb, pressing iron, boiling ring, hotplate, etc. They do not
manipulate data. They do not have decision making capability.
• ELECTRONIC DEVICES: - They are devices that manipulate current in such a way
that it can do a particular task. They contain components like diodes, transistors and IC
(integrated circuit). These help to manipulate current. They are semiconductors.
Electronic devices use direct current and low voltage. Electrical devices use alternating
current and high voltage. Electronic circuits have decision making capability unlike the
electrical devices and circuits that do not. Electronic devices manipulate data to assign
meaning to it.
Devices that can be regulated and programmed are electronic. Examples include:
television, computer, radio, microwave oven, electronic calculators, etc.
A computer is an electronic device. The main computer part is the system unit. All other parts
perform input functions, output functions, and storage or networking functions. All these parts
are devices on their own.
INPUT DEVICES: - These are devices that perform input functions, they include: - scanners,
mouse, keyboard, digitizer, barcode reader, light pen, etc. They are used in sending input data
and instructions into the system unit for processing.
OUTPUT DEVICES: - are devices used in viewing or hearing output information or output
data that are in the system unit. The first is the printer that brings information out on paper. The
monitor was introduced in the third generation and has since become more popular than the
printer. Other examples are projector, plotters and speakers.
STORAGE DEVICES: - These devices hold or saves data and information for the computer.
The include: - flash drive, CD-ROM, DVD-ROM, magnetic tape, etc.
NETWORKING DEVICES: - Are devices that help to connect one computer to another. These
includes modem, switch, router, Ethernet cables, etc.
WEEK 4
TYPES OF COMPUTER
Reference Book: Complete Studies In Computer/ICT For Junior Secondary Schools. Book
DEFINITION OF COMPUTER
A computer is an electronic device used in processing input data or input signals into useful
information or output. Input signals or data are of two types.
1. ANALOG: - Analog data are measurable physical quantities such as heat, pressure, speed,
force, etc. They are wavelike, non-discrete and continuous in nature.
2. DIGITAL: - Digital data are discrete values. They are numeric, particularly, binary numbers.
They are non-continious, they are exact, not in a range. They are not wave-like, they are
discrete. They are simply typed in from a keyboard or when from other input device are first
converted into binary number before being fed into the system unit.
TYPES OF COMPUTERS
ANALOG COMPUTERS: - Are computers that represent data in measurable physical quantity
form using pointers or scales. They receive data in that form and transmit in that form. They are
usually measuring instruments like car speedometer, thermometer etc.
They can receive data input from the environment directly. Pressure pad is an example of input
device employed by these computers. Another example is the blood pressure machine used in
clinics.
DIGITAL COMPUTERS: - Function by taking discrete numeric values and processing them.
They give accurate or precise results. They receive input in the form of binary digits or “Os and
1s”. Laptops, desktop computers, PDAs and notebooks are examples. Their input devices such
as keyboard and mouse must be operated by a person. Examples are laptop computers, desktop
computers, smart phones, PDAs etc.
HYBRID COMPUTERS: - Are computers that combine the features of both analog and digital
computers. They can accept both analog and digital signals. They are mostly used in scientific
and engineering applications for measurement. Examples are: - hybrid dual portable computer,
dell studio hybrid computer, etc.
Weekly test 2
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WEEK 5
Reference Book: Complete Studies In Computer/ICT For Junior Secondary Schools. Book
• FOR RECORD KEEPING: - Large volumes of data can be kept in computer files or
databases. The retrieval of data/information from a computer database (using a Database
management system) is very easy and fast. This has reduced the use of papers in offices. The
fear of loss of data on a computer does not exist anymore because of backups in storage
mediums and cloud storage.
Also, computer memories are now relatively cheaper and much larger.
• AUTOMOBILE REPAIRS: - Cars have brain boxes. A computer can be connected to the
brain box to scan through the system to locate faults. The engineer can then go straight to the
point of damage and get it repaired.
• RESEARCH: - Computer on the internet is a powerful research tool. All works are
published on the internet these days.
• SHOPPING AND ON-LINE TRANSACTIONS: - You can browse through the web on
your internet enabled computer and if you locate desired items, order for it and pay online
through the bank. Also POS (point of sale) machine which is a computer makes cashless
payment possible almost anywhere.
• FOR LEARNING AND TEACHING: - The use of e-books and other computer aided
instruction kits makes learning exciting. A teacher also can prepare presentations on a
computer to make teaching interactive, colourful and interesting/more friendly to the
learners.
• FOR DISPENSING: - ATM (automated teller machine) machines dispense cash. There are
other dispensing machines that dispense beverages, newspapers, etc., in malls.
• FOR GRAPHIC DESIGNS: - Using graphic packages, logos, letter headings etc. can be
designed. Picture editing also belongs to this realm.
• FOR FILM EDITING: - this is a very lucrative field. 3-dimensional animations are added
to regular filming to improve its appeal. The world of movie creation cannot be what it is
today without the use of computers.
Weekly test 3
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WEEK 6
Reference Book: Complete Studies In Computer/ICT For Junior Secondary Schools. Book
ADVANTAGES OF COMPUTER.
• REDUCTION IN PAPERWORK: - Paper used to be the best way of storing data and
information. With electronic media such as hard disk, flash drive, memory card, etc, very
large volumes of data and information can be stored in little space. Now, offices are
becoming paperless and transactions can be done virtually electronically. We are at the verge
of running a cashless economy.
• AUTOMATIC OPERATIONS: - Once programmed, computers can carry out their given
task without human intervention. A computer system can be programmed to monitor a
process on a machine or even in space where man’s presence is not ideal.
• HIGH PRODUCTIVITY: - With the use of computers, more work can be done in a short
time. Fewer human hands will be needed or more hands on computers mean even much
higher results.
DISADVANTAGES OF COMPUTERS
• DATA INSECURITY: - Data and information stored on computers can be stolen or copied
using auxiliary storage devices. If a computer is on a network or the internet, hackers can
have access to classified information.
• TRAINING COST: - To use a computer and application software, you need to be trained.
Training is not free. Also, computer training is not once and for all, you train and retrain.
New and useful software and operating systems are being developed all the time and new
hardware too.
• VIRUSES: - Are computer programs that affect computer systems damaging files or
corrupting them. They cause a lot of economic loss to computer users. The cost of protecting
computer systems from virus attack is huge particularly for large corporations.
• LACK OF SOCIAL SKILL: - Many people spend time on social media and relate with
virtual personalities and gradually loose real skills for human relations. This is on the
increase these days.
• TIME WASTAGE: - The use of computer can be addictive particularly the use of
computers in playing games and surfing the net and spending time on social media. Useful
time is thus wasted.
• HEALTH RISK: - It has been proven that computer time of over 2 hours a day can cause
obesity. It can cause pain to the eye, wrists and neck.
WEEK 7
MID TERM
• …………………..……………………………………………….
• …………………………………………………………………….
• …………………………………………………………………….
• …………………………………………………………………….
• ……………………………………………………………………
……………………………………………………………………………………………
………………………………………………………………..
• A computer program that can cause damage to computer files is called computer
……..(a) hacker (b) virus (c) destroyer (d) game
• Lack of social skill can result from over use of computers. T/F
……………………………………………………………………………
……………………………………………. , ………………………………..
a. …………………………… b. …………………………………..
a. …………………………… b. …………………………………..
a. …………………………… b. ……………………………………
a. …………………………… b. ……………………………………
…………………………………………………………………………………………………
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• ………………………………………………………………
• ………………………………………………………………
• ………………………………………………………………
• ………………………………………………………………
• ………………………………………
• ………………………………………
• ……………………………………….
• …………………………………………………………………
• …………………………………………………………………
………………………………………………………………………………………………
………………………………………………………………
• It is made up of ……………………………………………………………
• Data and instruction that will be executed must first be loaded into the …….
• List the four actions performed by the CPU when it receives data and instructions.
• …………………………………………………………………
• …………………………………………………………………
• …………………………………………………………………
• …………………………………………………………………
WEEK 8
MASTERY OF KEYBOARD
Reference Book: Complete Studies In Computer/ICT For Junior Secondary Schools. Book 1
By Atoyebi Emmanuel. Pages: 56-63.
MASTERY OF KEYBOARD
KEYBOARD SHORTCUT
In computing, a keyboard shortcut is a series of one or several keys that invoke software
program to perform a preprogrammed action. This action may be just by the operating system
Or application program, or it may have been written by the user in a scripting language.
Reference Book: Complete Studies In Computer/ICT For Junior Secondary Schools. Book 1
Pages 86-89 By Atoyebi Emmanuel.
A screen pointing device is a computer input device with which a user can control the movement
of a pointer arrow and select items on the display screen. A screen pointing device can also be
used to move the cursor or the insertion point in an application window. Examples are:-
- Mouse
- Light pen
- Joystick
- Trackball
- Pointing stick
a) MOUSE: - A computer mouse is a small handheld device that is used together with a
keyboard to input data into the system unit. It is moved with the hand over a flat surface (a
mouse pad) and by this it moves the pointer on the screen. The pointer can be an arrow
(white or black) or other shapes depending on the operating system and the running
application.
b) JOYSTICK: - It has a base and a leaver. It has buttons like a mouse. It is used in controlling
video games on a monitor screen. It is of very great use in computer games arcades.
c) TRACK BALL: - Works like a mouse. It can be built together with a mouse or separately. Its
ball which is on the side can be rolled up or down to move the pointer in a direction quickly.
It is a stationary device.
d) DIGITIZER: - Is also called graphic tablet. It is a flat device that comes with a stylus or pen.
Every point on the tablet maps directly to a point on the monitor screen. It can be used for
drawing directly on the screen, for creating animations. Jobs involving the drawing of
geographical maps is done on it. The tablet connects to the system unit.
e) LIGHT PEN: - Is pen-like with a cable at its base connecting it to the system unit. Its tip is
light sensitive. The tip is placed against the screen to input data.
d) POINTING STICK: - It comes usually on laptops and notebooks keypads. It looks
sometimes like an eraser. Pressuring it with the fingertip in a particular direction moves the
pointer in that direction.
e) TOUCH PAD: - Comes also with laptops. It can also be a separate device that connects to
the system unit. It works like the mouse. You can click (tap) and double click, drag and drop,
etc. It has both right and left buttons like the mouse.
f) TOUCH SCREEN: - Is the touch sensitive screen of some monitors. It is common on hand
held devices like android phones and some ATM machines
Weekly test 4
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WEEK 10
MOUSE TECHNIQUES
Reference Book: Complete Studies In Computer/ICT For Junior Secondary Schools. Book
Definition, Description and Types: - A computer mouse is a small handheld device used along
with a keyboard to input data and send commands into a computer system. It was first used in the
4th generation when graphical user interface was introduced. It has three buttons:
i) The Left or Primary Button:- This is used in making selections, highlighting and
drawing.
ii) The Right Button:- This is used in invoking pop-up menu in windows and for some
other functions in applications.
• The Middle Button or Scroll Wheel:- This is used to scroll up and down the screen.
TYPES OF MOUSE
There are two types based on technology for moving the mouse pointer across the monitor screen:-
•MECHANICAL MOUSE:- With a ball-like object on its undersurface. When moved over a
surface, the relative motion of the ball moves the pointer.
•OPTICAL MOUSE:- Uses a beam of light in its undersurface to control the motion of the
pointer.
Mechanical mouse requires regular cleaning of its undersurface ball chamber to remain effective.
d) Wireless mouse: that connects to the system unit via blue-tooth technology.
The most general techniques of using a computer mouse can be summed up as below:-
a) Click
b) Double click
c) Right click
d) Drag
a) CLICK:- We click with the left mouse button. This is done by moving the pointer to the top
of an icon, a bar, a dialog box, a combo box, etc., press the left button once and release it.
b) DOUBLE CLICK:- Means to press the left button twice in quick succession and releasing it
thereafter. It is used to open a program, folder, document or run a program.
c) RIGHT CLICK:- This brings out a pop-up menu one of which is to be selected using the left
button.
d) DRAG:- Is done by holding down the left button and moving the mouse in a certain direction
and then releasing the button.
e) DRAG AND DROP:- Is used to move or carry objects (icon) from one part of the screen to
another. This action copies and pastes a document or folder.
WEEK 11
REVISION
REVISION
• In the enhanced keyboards, function keys are arranged at the top. T/F
• Function keys are arranged on the ……….in standard keyboards. ( front, back, left, right)
………………………………………………………………………………
• …………………. keys move the insertion point in the four direction up, down, left or right
…………………………………………………………………………
• ……………………………………………………………………....
• ………………………………………………………………………
• ………………………………………………………………………
• ………………………………………………………………………
• ………………………………………………………………………
……………………………………………………………………………..
• …………………………………………
• …………………………………………
• …………………………………………
• EDP means……………………………………………………………………
• Which stage of data processing involves the use of keyboard? (in EDP)………………..….
CLASS ACTIVITIES
WEEK 1
CLASS ACTIVITY 1
2. Series of actions performed by the microprocessor when it receives data and instruction is
called ….. (a) Computer Processing (b) word processing (c) calculating (d) verifying
CLASS ACTIVITY 2
ASSIGNMENT
2. List the four actions performed by the CPU when it receives data and instructions.
WEEK 2
CLASS ACTIVITY 1
I. Computer storage can be ................. to prevent loss of data or information. (a) backed up (b)
cleaned (c) wipped (d) locked
II. ………………is not a Computer Input Device. (a) Barcode reader (b) OMR (c) Scanner (d)
plotter
ASSIGNMENT
2. GUI means?
WEEK 3
CLASS ACTIVITY 1
1. what is a device?
CLASS ACTIVITY 2
ASSIGNMENT
WEEK 4
CLASS ACTIVITY 1
CLASS ACTIVITY 2
4. A ……. is a device that converts analog signals into digital and vice versa. (a)
converter (b) modem (c) firewall (d) telephone
6. Raw facts about things, events, transactions, places and people are called … (a) Datum
(b) data (c) information (d) calculation
ASSIGNMENT
WEEK 5
CLASS ACTIVITY 1
1. POS means?
CLASS ACTIVITY 2
2. ATM means.
ASSIGNMENT
WEEK 6
CLASS ACTIVITY 1
4. A computer program that can cause damage to computer files is called computer
…………………..(a) hacker (b) virus (c) destroyer (d) game
5. Lack of social skill can result from over use of computers. T/F
CLASS ACTIVITY 2
1. An individual who uses his computer skills to gain unauthorized access to others
information and computer resources is called ………
5. A separate copy of your file on a storage device or system outside your local
computer is called a……………file.
2. PC means?
3. POS means?
WEEEK 8
CLASS ACTIVITY 1
CLASS ACTIVITY 2
5. The computer keyboard is the most commonly used computer input device.
7. Clicking the start button is the same as pressing the ……..key. (a)Esc (b) Enter
(c) windows (d) Ctrl
ASSIGNMENT
WEEK 9
CLASS ACTIVITY 1
1. A………….is the most common screen pointing device. (a) Keyboard (b)
mouse (c) scanner (d) digitizer
CLASS ACTIVITY 2
1. The pointing device that animators and graphic designers will find most useful is
the …………….
2. Mouse (b) digitizer (c) mouse (d) track-ball
6. True/ False
ASSIGNMENT
WEEK 10
CLASS ACTIVITY 1
(a) drag (b) drag and drop (c) push (d) double click
CLASS ACTIVITY 2
1. …………technique will copy and paste an item. (a) drag (b) drop (c) drag and drop
(d) click
4. The scroll wheel is the ……….button of the mouse. (a) right (b) left (c) middle (d) front
ASSIGNMENT
3. To double click a mouse means to press the …….button of the mouse in quick
succession.