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Cross-Cultural Design
Methods, Tools and User Experience
11th International Conference, CCD 2019
Held as Part of the 21st HCI International Conference, HCII 2019
Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I
123
Lecture Notes in Computer Science 11576
Commenced Publication in 1973
Founding and Former Series Editors:
Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen
Cross-Cultural Design
Methods, Tools and User Experience
11th International Conference, CCD 2019
Held as Part of the 21st HCI International Conference, HCII 2019
Orlando, FL, USA, July 26–31, 2019
Proceedings, Part I
123
Editor
Pei-Luen Patrick Rau
Tsinghua University
Beijing, China
This Springer imprint is published by the registered company Springer Nature Switzerland AG
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Foreword
Thematic areas:
• HCI 2019: Human-Computer Interaction
• HIMI 2019: Human Interface and the Management of Information
Affiliated conferences:
• EPCE 2019: 16th International Conference on Engineering Psychology and
Cognitive Ergonomics
• UAHCI 2019: 13th International Conference on Universal Access in
Human-Computer Interaction
• VAMR 2019: 11th International Conference on Virtual, Augmented and Mixed
Reality
• CCD 2019: 11th International Conference on Cross-Cultural Design
• SCSM 2019: 11th International Conference on Social Computing and Social Media
• AC 2019: 13th International Conference on Augmented Cognition
• DHM 2019: 10th International Conference on Digital Human Modeling and
Applications in Health, Safety, Ergonomics and Risk Management
• DUXU 2019: 8th International Conference on Design, User Experience, and
Usability
• DAPI 2019: 7th International Conference on Distributed, Ambient and Pervasive
Interactions
• HCIBGO 2019: 6th International Conference on HCI in Business, Government and
Organizations
• LCT 2019: 6th International Conference on Learning and Collaboration
Technologies
• ITAP 2019: 5th International Conference on Human Aspects of IT for the Aged
Population
• HCI-CPT 2019: First International Conference on HCI for Cybersecurity, Privacy
and Trust
• HCI-Games 2019: First International Conference on HCI in Games
• MobiTAS 2019: First International Conference on HCI in Mobility, Transport, and
Automotive Systems
• AIS 2019: First International Conference on Adaptive Instructional Systems
Pre-conference Proceedings Volumes Full List
17. LNCS 11582, Digital Human Modeling and Applications in Health, Safety,
Ergonomics and Risk Management: Healthcare Applications (Part II), edited by
Vincent G. Duffy
18. LNCS 11583, Design, User Experience, and Usability: Design Philosophy and
Theory (Part I), edited by Aaron Marcus and Wentao Wang
19. LNCS 11584, Design, User Experience, and Usability: User Experience in
Advanced Technological Environments (Part II), edited by Aaron Marcus and
Wentao Wang
20. LNCS 11585, Design, User Experience, and Usability: Application Domains
(Part III), edited by Aaron Marcus and Wentao Wang
21. LNCS 11586, Design, User Experience, and Usability: Practice and Case Studies
(Part IV), edited by Aaron Marcus and Wentao Wang
22. LNCS 11587, Distributed, Ambient and Pervasive Interactions, edited by Norbert
Streitz and Shin’ichi Konomi
23. LNCS 11588, HCI in Business, Government and Organizations: eCommerce and
Consumer Behavior (Part I), edited by Fiona Fui-Hoon Nah and Keng Siau
24. LNCS 11589, HCI in Business, Government and Organizations: Information
Systems and Analytics (Part II), edited by Fiona Fui-Hoon Nah and Keng Siau
25. LNCS 11590, Learning and Collaboration Technologies: Designing Learning
Experiences (Part I), edited by Panayiotis Zaphiris and Andri Ioannou
26. LNCS 11591, Learning and Collaboration Technologies: Ubiquitous and Virtual
Environments for Learning and Collaboration (Part II), edited by Panayiotis
Zaphiris and Andri Ioannou
27. LNCS 11592, Human Aspects of IT for the Aged Population: Design for the
Elderly and Technology Acceptance (Part I), edited by Jia Zhou and Gavriel
Salvendy
28. LNCS 11593, Human Aspects of IT for the Aged Population: Social Media, Games
and Assistive Environments (Part II), edited by Jia Zhou and Gavriel Salvendy
29. LNCS 11594, HCI for Cybersecurity, Privacy and Trust, edited by Abbas Moallem
30. LNCS 11595, HCI in Games, edited by Xiaowen Fang
31. LNCS 11596, HCI in Mobility, Transport, and Automotive Systems, edited by
Heidi Krömker
32. LNCS 11597, Adaptive Instructional Systems, edited by Robert Sottilare and
Jessica Schwarz
33. CCIS 1032, HCI International 2019 - Posters (Part I), edited by Constantine
Stephanidis
Pre-conference Proceedings Volumes Full List xi
34. CCIS 1033, HCI International 2019 - Posters (Part II), edited by Constantine
Stephanidis
35. CCIS 1034, HCI International 2019 - Posters (Part III), edited by Constantine
Stephanidis
http://2019.hci.international/proceedings
11th International Conference on Cross-Cultural
Design (CCD 2019)
The full list with the Program Board Chairs and the members of the Program Boards of
all thematic areas and affiliated conferences is available online at:
http://www.hci.international/board-members-2019.php
HCI International 2020
The 22nd International Conference on Human-Computer Interaction, HCI International
2020, will be held jointly with the affiliated conferences in Copenhagen, Denmark, at
the Bella Center Copenhagen, July 19–24, 2020. It will cover a broad spectrum
of themes related to HCI, including theoretical issues, methods, tools, processes, and
case studies in HCI design, as well as novel interaction techniques, interfaces, and
applications. The proceedings will be published by Springer. More information will be
available on the conference website: http://2020.hci.international/.
General Chair
Prof. Constantine Stephanidis
University of Crete and ICS-FORTH
Heraklion, Crete, Greece
E-mail: general_chair@hcii2020.org
http://2020.hci.international/
Contents – Part I
Culture-Based Design
Suspending Space and Time: The Body Under the Lens of the Japanese
Concept of Ma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Cristina Elias and Priscila Arantes
Inferring Human Feelings and Desires for Human-Robot Trust Promotion . . . 365
Xingzhi Guo, Yu-Cian Huang, Edwinn Gamborino, Shih-Huan Tseng,
Li-Chen Fu, and Su-Ling Yeh
A Comparison of Critical Time Interval Between Young and Old Subjects. . . 270
Hongbo Zhang
What Do Users like About Smart Bottle? Insights for Designers . . . . . . . . . . 325
Zhuo Poh, Chun Yong Chong, Pei-Lee Teh, Saramma Joseph,
Shaun Lee Wen Huey, Narayanan Ramakrishnan,
and Rajendran Parthiban
Intercultural Learning
Abstract. The worldwide industries are pondering how to redefine the domain
they belong to. The industry, by taking views from functional approach, has
shifted from “What equipment is doing” to “What equipment is representing?”
Therefore, from the status of the equipment itself, the instant visibility of the
design, to the data of the first-draft, etc., all these elements are required to be
united, communicated and innovated. The philosophy behind this study is
“technology alignment, product innovation, and service integration.” It will
introduce research and development applications such as interconnection with
3D software, etc., which means to apply the “Virtual-design System” as its
conceptual foundation and to reach cross-domain applications in conventional
industries with animation tools, such as iClone and Clo 3D. Hence, it allows free
communication between science and technology, humans and machines, people
and people. With the help of the cutting-edge equipment of digital process in
production line, it innovates design process. To save time and cost of design and
creation, by applying technology alignment and verification, the innovation
process will become a complete medium for just-in-time customization. The
design will no longer be fettered by complicated and tedious techniques.
Designers can realise his original contents by utilize various materials and
technology to express their ideas more effectively and efficiently. Further, the
conclusion by the applications with Clo3D and iClone technology, accelerates
design innovation mechanisms, speeds up production and delivery while
instantly meets customer satisfaction with “Virtual communication production;”
therefore, enhances the design services.
1 Introduction
fashion industry are not limited to application solely in fashion design fields. Focusing
on creating original interdisciplinary products on the basis of the brand’s image and
value, international fashion brands are integrating art, technology, and culture to cus-
tomize services and reach out to consumers through diverse methods. This approach
not only impresses consumers but also enhances brand value.
Although fashion products are rich in cultural and artistic elements, fashion design
is time-consuming and complex. However, designers have to produce collections twice
a year to keep up with trends. From the setting of a theme to fabric planning, product
planning, pattern development, style development, and series sampling, innumerous
iterations of the process of trying on, adjusting, resampling, and readjusting are
required. When the designs of the garments have been finalized, processes including
promotion, photographing, dynamic and static exhibition, order receiving, stock
preparation, production confirmation, and shipment are required for the final product to
reach consumers. Despite stagnant global economies, fashion designers must still
launch a new collection every season, which is highly costly. Designing apparel can
itself deplete a designer’s resources. Moreover, designers have to market their products
and increase their popularity by holding fashion shows or attending international
fashion shows [1] in addition to selling their products through consignment, online
shops, and brick-and-mortar shops. Because of the environment and their limited
resources, designers worldwide are confronted with the challenge of survival and
development. Therefore, solving the problem of lengthy and costly development
processes is a critical issue for the global fashion industry.
for constructing and simulating fitting and garment demonstration [4, 7]. Virtual gar-
ment fit technologies were first developed in western research. Example systems
include MIRACloth developed by MIRALab in Switzerland, the virtual garment fitting
software developed by the Fraunhofer Society in Germany, the cross-platform system
developed by those companies of PAD producer in Canada, the E-Design system
developed by lectra in France, and the virtual fitting room jointly developed by Gerber
and Browzwear in the United States [8]. Companies in various countries continue to
develop advanced 3D software for the virtual garment fitting; for example, PGM 3D
Runway in the United States and CLO3D by CLO Virtual Fashion in South Korea.
Although the 3D Runway has stronger application functions and more refined settings
than other software, CLO3D has easy and intuitive operation to facilitate learning and
comprehension; moreover, the garment sizes and virtual contour effects in CLO3D are
close to those of real garments [9]. Among the numerous software programs, CLO3D is
an outstanding technical software package that provides complete garment simulation,
high-quality fabric simulation editing, and technical effects, imitating garment manu-
facturing [10, 11].
Fashion designing is a charming, diverse, and large industry. During the process of
fashion design, each step from patterning to material selection, size measuring, sewing,
and sampling requires repeated revisions and approvals, which is extremely time-
consuming. In the increasingly challenging global economy, strategies tailored to
current market or industrial needs and involving 3D virtual simulation functions are
crucial to achieving rapid improvement in the fashion industry. CLO3D virtual design
technologies enable simultaneous 2D and 3D simulation. Users can immediately see
the effects of pattern, color, texture, and detail revisions [12]. During the design pro-
cess, software users can examine and revise the style and fit of a garment quickly. This
reduces the preparation time required for designs. Existing modules can be used for
combinational design. Users may also swiftly design garments on a virtual model to
produce garment patterns automatically. This is a near zero cost method and creates
numerous possibilities such as the generation of patterns, color set samples, pattern and
print alignments, and layouts. Immediate examination of the revisions to 3D garments
can reduce the number of unnecessary processes and transportation costs that are
required in actual sample creation. A reduction of the production time leads to lower
costs. The process from sketching to 3D virtual simulation and the sampling and
production of finalized products is illustrated in Fig. 1. The proposed design method
not only overhauls the materials (e.g., paper, brushes, and pigment) required from those
in traditional design drawing but also considerably reduces the patterning, sampling,
and material costs. Using the CLO virtual design technology to develop designs can
save time and money and enable fashion designers to create products of higher quality
[13]. In addition, options including concept communication, explanation, color, fabric,
print pattern, and design styling provide opportunities for fashion designers to innovate
and be more creative.
6 C. Hsu et al.
2 Research Process
The research framework had three steps. Step 1 involved a review of the literature to
analyze the fashion trends and status quo of digital software in practical operations.
Step 2 involved design development based on original themes. Step 3 involved veri-
fication of the process from designing to sampling. The benefits obtained using the
process and the comprehensive procedural analysis were used to make suggestions for
optimizing innovative design and production processes.
ideas and is thus necessary for converting designs into fashion products. In addition to
having aesthetic value, effect drawings demonstrate a designer’s intentions regarding
their design. Accurate comprehension of the structure of a fashion design can help turn
the drawing into a physical garment. Therefore, creating high-quality effect drawings is
a requirement before interaction between designers and customers. Additionally, it is a
critical problem in fashion design.
Traditional 2D drawings often neglect the rear and lateral views of garments, as
well as the aesthetics when the garment view is turned from the front to the back. The
powerful 3D virtual simulation performance of CLO3D enables designers to create
complete, 3D fashion designs. The software is also convenient for designers, pattern-
makers, and consumers because it can display eye-catching designs created by changes
to pattern structures. This study examined how garments are created. The first stage
focused on the development planning of original content and established figure model
dimensions. The key software technologies and the application of future product
showcasing were then evaluated. This study secondly analyzed the functions and
technical aspects of CLO3D, CC, iClone animation, and plug-in software tools that
facilitate practical learning and operation. The tools were then integrated to form a
digital tool for idea conception, design planning, construction and showcasing of 3D
patterns, real-time virtuality, and cyber-design processes. As well as, convert into a
plug-in for iClone to construct dynamic and static figure models according to the
garments’ characteristics and styles. (e.g., personality and posture) The unified tool can
be further integrated with interactive virtual reality to construct an integral part of the
fashion industry ecosystem. The predetermined procedure is illustrated in Fig. 2.
The process from virtual fitting and revision to practical sampling emphasizes con-
sensus on humanistic theme exploration, followed by software technology examina-
tion. Because CLO3D can simulate garments realistically, designers can revise and
design patterns in a 2D right-side view. After pattern revision is complete, the result
can be previewed in 3D left-side view instantly. Garment fit is crucial to fashion
design; therefore, placing garments on virtual models and viewing from multiple angles
can serve as an effective reference for reviewing the designed garments. With 360°
observation of a garment, designers, customers, vendors, and technicians can identify
more defects in the design. Revisions can then be immediately made to improve the
garment design. The steps with which innovative design can be implemented using a
unified design and showcasing process are detailed in the following sections.
10 C. Hsu et al.
Item Content
1. Taiwanese mountain landscape patterns: Inspired by an old song, Qing
Chun Ling, which describes birds, red springtime flowers, bees, herbs, and
wings. Like the song, the patterns describe the flow of youth and freedom.
2. The graffiti spirit of the youth never dies. From one end of the street to the
Creative
other, spirits and fashion monsters look for sprouting contexts, becoming the
thinking
new-generation contexts and textures of Taiwan.
Theme (con-
cept)
Color (image)
Appearance
a
(pattern form)
iesus—Jesus,
christos—Christ,
theou—of God,
uios—Son,
soter—Saviour.
The lines which constitute the Pyramid below, may be read from
the base upward, or from the apex downward, indifferently.
There
For aye
To stay,
Commanding,
’Tis standing,
With God-like air,
S u b l i m e l y f air.
Its form declaring,
Its height admiring,
Looks on it from afar
Lo! every s m i l i n g star.
To raise the pile to heaven
These beauteous stones are given,
Each prayer for truth-inspiring light,
Each manly struggle for the right,
Each kindly word to cheer the lowly,
E a c h a s p i r a t i o n f o r t h e holy,
E a c h s t r o n g t e m p t a t i o n overcome,
Each clamorous passion held in silence dumb.
As it arises slowly toward the upper heaven
Stone after stone until the mass is given.
Its base upon the earth, its apex in the skies,
The good man’s character, a pyramid doth rise.
“Revolution” is transposed “to love ruin,” and “French Revolution,”
“Violence run forth.”
One of the prettiest of modern anagrams is “Florence
Nightingale,” “Flit on, cheering angel.”
HISTORY.
Sir Walter Raleigh, in his prison, was composing the second
volume of his “History of the World.” Leaning on the sill of his
window, he meditated on the duties of the historian to mankind,
when suddenly his attention was attracted by a disturbance in the
court yard before his cell. He saw one man strike another whom he
supposed by his dress to be an officer; the latter at once drew his
sword, and ran the former through the body. The wounded man
felled his adversary with a stick, and then sank upon the pavement.
At this juncture the guard came up, and carried off the officer
insensible, and then the corpse of the man who had been run
through.
Next day Raleigh was visited by an intimate friend, to whom he
related the circumstances of the quarrel, and its issue. To his
astonishment, his friend unhesitatingly declared that the prisoner had
mistaken the whole series of incidents which had passed before his
eyes.
The supposed officer was not an officer at all, but the servant of a
foreign ambassador; it was he who had dealt the first blow; he had
not drawn his sword, but the other had snatched it from his side, and
had run him through the body before any one could interfere;
whereupon a stranger, from among the crowd, knocked the murderer
down with his stick; and some of the foreigners belonging to the
ambassador’s retinue carried off the corpse.
Raleigh’s friend added that the Government had ordered the
arrest and immediate trial of the murderer, as the man assassinated
was one of the principal servants of the Spanish ambassador.
“Excuse me,” said Raleigh, “but I cannot have been deceived as
you suppose, for I was eye-witness to the events, which took place
under my own window; and the man fell there on that spot where you
see a paving stone standing up above the rest.”
“My dear Sir Walter,” replied his friend, “I was sitting on that stone
when the fray took place, and I received this slight scratch on my
cheek in snatching the sword from the murderer. Upon my word of
honor, you were deceived in every particular.”
Sir Walter, when alone, took up the second volume of his history,
which was in manuscript, and, contemplating it, thought: “If two men
see the same thing so differently—nay, if I cannot believe my own
eyes, how can I be assured of the truth of a tithe of the events which
happened ages before I was born?” and he flung the manuscript into
the fire.
Charles Dudley Warner, travelling in Nubia and Egypt, asserts
that “The Arabian Nights’ Entertainment” is the best history ever
written. In the light of the above facts, perhaps it is.
FELIS ET MURES.
BY GREENE KENDRICK.
MORAL.
Mures, omnes, now beware!
Of hungry felis have a care
Nox et die;
Si hoc facis “verbum sat;”
Avoid a huge and hungry cat,
Studiose!
LATIN POEM.
FOR THE LEARNED.
FRENCH SONG.
Chantons une chanson à six sous,
La poche pleine de blé;
Vingt-quatre oiseaux noirs
Cuits dans un pâté!
Quand le pâté s’ouvrit,
Les oiseaux levaient leurs voix;
N’était-ce pas un joli plat,
Mettre devant le Roi?
MACARONIC ADVERTISEMENT.
An inn-keeper in Germany sets forth the accommodations of his
house in the following lines, inscribed upon one of its windows:
ANN HATHAWAY.
(PROBABLY NOT SHAKESPEARE’S.)
INSTRUCTIVE FABLES.
THE DOG AND THE SPARE RIB.—A mastiff crossing a bridge and
bearing in his mouth a piece of meat, suddenly swallowed the meat.
He immediately observed that the shadow of the aforesaid in the
water had disappeared.
Moral: We learn from this fable that life is but a shadow.
THE ASS AND THE LOCOMOTIVE.—A donkey one day was quietly
munching thistles when he heard the screaming whistle of a
locomotive. Pricking up his ears, he started into a gallop and raced
across lots, with his tail high in the air.
Moral: This fable teaches what an ass he was.
THE MOUSE AND THE CAT.—A mouse once peeped from his hole
and saw a cat. The cat was looking the other way, and happened not
to see the mouse.
Nobody killed.
Moral: This little fable doesn’t teach anything.
PRONUNCIATION.
The difficulty of applying rules to the pronunciation of our
language may be illustrated in two lines, wherein the combination of
the letters ough is pronounced in no less than seven different ways,
viz: as o, uf, off, up, ow, oo, and ock.
THE QUESTION.
It is said that when a young lady enters society in one of our
leading Eastern cities, the question invariably asked about her, by
those who have not met her, is, in New York, “How much is she
worth?” in Baltimore, “How does she look?” in Boston, “What does
she know?” in Philadelphia, “Who is she?”
ALLITERATION.
The best specimen of alliteration in the English language is,
perhaps,
SPRING.
The genial Spring once more with chaplets crowned,
Has showered her choicest blessings all around.
Each silent valley, and each verdant lawn,
Enriched with flowers, looks smiling as the dawn;
Demure and modest here the violet grows,
In yonder garden blooms the blushing rose:
To these the lilac adds her fragrant dower
Of perfume cherished by the sun and shower:
Reviving Flora walks the world, a queen
Of kingdoms peerless as a fairy scene.
Far o’er the hills, in many a graceful line,
The rainbow blossoms of the orchard shine.
How softly mingled all their tints unite,
Embalm the air, and bless the grateful sight!
Sweet voices now are heard on every tree,
The breeze, the bird, the murmur of the bee;
And down the cliff, where rocks oppose in vain,
Runs the clear stream in music to the plain.
In noisy groups, far from their southern home,
Now ’round the lofty spire the swallows roam;
The fearless robin builds, with glossy leaves,
Her fragile nest beneath the farmer’s eaves;
Embowered in woods the partridge makes her bed
With silken moss o’er tender osiers spread:
Each happy bird expands his dappled wings,
Soars with his gentle mate and sweetly sings.
The sounds of early husbandry arise,
In pleasing murmurs, to the pale blue skies;
Shrill floats the ploughman’s whistle, while he speeds
Along the yielding earth his patient steeds.
Joyous the life which tills the pregnant soil,
And sweet the profits of the farmer’s toil:
Content, as smiling as an angel’s face,
Keeps peaceful vigil ’round his dwelling-place;
And gentle Hope, and Love, forever bright,
Smiling like seraphs in their bowers of light,
Salute his mornings, and embalm each night.
EXTEMPORE SPEAKING.
It is no small thing to be called suddenly to address a public
meeting of any sort, and to find all your wits gone wool-gathering,
when you most require their services. Such being the case, and
standing admitted, the following speech of a compulsory order, at the
opening of a free hospital, is recommended as a model:
Gentlemen—ahem! I—I—I rise to say—that is, I wish to propose
a toast—wish to propose a toast. Gentlemen, I think that you’ll all
say—ahem—I think, at least, that this toast is, as you’ll all say, the
toast of the evening—toast of the evening. Gentlemen, I belong to a
good many of these things—and I say, gentlemen, that this hospital
requires no patronage—at least, you don’t want any
recommendation. You’ve only got to be ill—got to be ill. Another thing
—they are all locked up—I mean they are all shut up separate—that
is, they have all got separate beds—separate beds. Now, gentlemen,
I find by the report (turning over the leaves in a fidgety manner), I
find, gentlemen, that from the year seventeen—no, eighteen—no,
ah, yes, I’m right,—eighteen hundred and fifty—no, it’s a three, thirty-
six—eighteen hundred and thirty-six, no—less than one hundred and
ninety-three millions—no—ah? (to a committee-man at his side),
what? thank you!—thank you, yes—one hundred and ninety-three
thousand, two hundred and thirty-one! Gentlemen, I beg to propose:
Success to this Institution!
If no selections from the writings of our modern humorists,
Artemus Ward, P. V. Nasby, Mark Twain, and others, grace these
pages, the omission arises partly from the difficulty of selecting and
partly from the fact that these writings are only too well known for our
purpose. While the compiler has, doubtless, brought her readers
face to face with many of their old acquaintances, she naturally
prefers not to introduce those whom they are certain to meet every
day at their own tables. “There must be a line drawn somewhere.”
But there is a word to be said about K. N. Pepper, whose
irresistibly droll papers were contributed to the Knickerbocker
Magazine, early in the ’50’s. He was, in fact, pioneer in that region of
illiterature, in which so many others, since he withdrew, have
apparently settled for life. Artemus Ward learned from him (and
never hesitated to give him credit for the original idea,) the trick of
bad spelling, and caught many of his fantastic ways of thought. His
Betsey Jane was Pepper’s Hannah Gane amplified,—but the twins,
and the son who read the Clipper, and the daughter who delighted in
the Ledger, were original Wards. (And what a guardian they had, in
their hi-minded father!)
K. N. Pepper describes in the Knickerbocker, his first visit to New
York. He arrived there on the twenty-fifth of November, and that
anniversary suggested many solemn reflections. “I thinc,” he
pensively remarks, “that I see the British evacuating of the sitty. I
thinc I se them gathering up their goods and things. I thinc I hear
them cuss, and then I thinc I doant.”
Very suddenly he retired from the field, leaving his laurels to be
picked up and won by others, and presently disappeared from public
view. But it is possible that Mr. James W. Morris, of Onondaga
County, N. Y., could, if he chose, furnish some information
concerning him.[4]
The Widow Bedott, too, was precursor and prototype of Miss
Slimmins, Josiah Allen’s wife, and all of that ilk; and, among her
imitators, has, thus far, had no equal. Her prose was a model of
absurdity; but there are no words to characterize her poetry.