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Download pdf Cross Cultural Design Culture And Society 11Th International Conference Ccd 2019 Held As Part Of The 21St Hci International Conference Hcii 2019 Orlando Fl Usa July 26 31 2019 Proceedings Part Ii Pei ebook full chapter
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Cross-Cultural Design
Culture and Society
11th International Conference, CCD 2019
Held as Part of the 21st HCI International Conference, HCII 2019
Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II
123
Lecture Notes in Computer Science 11577
Commenced Publication in 1973
Founding and Former Series Editors:
Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen
Cross-Cultural Design
Culture and Society
11th International Conference, CCD 2019
Held as Part of the 21st HCI International Conference, HCII 2019
Orlando, FL, USA, July 26–31, 2019
Proceedings, Part II
123
Editor
Pei-Luen Patrick Rau
Tsinghua University
Beijing, China
This Springer imprint is published by the registered company Springer Nature Switzerland AG
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Foreword
Thematic areas:
• HCI 2019: Human-Computer Interaction
• HIMI 2019: Human Interface and the Management of Information
Affiliated conferences:
• EPCE 2019: 16th International Conference on Engineering Psychology and
Cognitive Ergonomics
• UAHCI 2019: 13th International Conference on Universal Access in
Human-Computer Interaction
• VAMR 2019: 11th International Conference on Virtual, Augmented and Mixed
Reality
• CCD 2019: 11th International Conference on Cross-Cultural Design
• SCSM 2019: 11th International Conference on Social Computing and Social Media
• AC 2019: 13th International Conference on Augmented Cognition
• DHM 2019: 10th International Conference on Digital Human Modeling and
Applications in Health, Safety, Ergonomics and Risk Management
• DUXU 2019: 8th International Conference on Design, User Experience, and
Usability
• DAPI 2019: 7th International Conference on Distributed, Ambient and Pervasive
Interactions
• HCIBGO 2019: 6th International Conference on HCI in Business, Government and
Organizations
• LCT 2019: 6th International Conference on Learning and Collaboration
Technologies
• ITAP 2019: 5th International Conference on Human Aspects of IT for the Aged
Population
• HCI-CPT 2019: First International Conference on HCI for Cybersecurity, Privacy
and Trust
• HCI-Games 2019: First International Conference on HCI in Games
• MobiTAS 2019: First International Conference on HCI in Mobility, Transport, and
Automotive Systems
• AIS 2019: First International Conference on Adaptive Instructional Systems
Pre-conference Proceedings Volumes Full List
17. LNCS 11582, Digital Human Modeling and Applications in Health, Safety,
Ergonomics and Risk Management: Healthcare Applications (Part II), edited by
Vincent G. Duffy
18. LNCS 11583, Design, User Experience, and Usability: Design Philosophy and
Theory (Part I), edited by Aaron Marcus and Wentao Wang
19. LNCS 11584, Design, User Experience, and Usability: User Experience in
Advanced Technological Environments (Part II), edited by Aaron Marcus and
Wentao Wang
20. LNCS 11585, Design, User Experience, and Usability: Application Domains
(Part III), edited by Aaron Marcus and Wentao Wang
21. LNCS 11586, Design, User Experience, and Usability: Practice and Case Studies
(Part IV), edited by Aaron Marcus and Wentao Wang
22. LNCS 11587, Distributed, Ambient and Pervasive Interactions, edited by Norbert
Streitz and Shin’ichi Konomi
23. LNCS 11588, HCI in Business, Government and Organizations: eCommerce and
Consumer Behavior (Part I), edited by Fiona Fui-Hoon Nah and Keng Siau
24. LNCS 11589, HCI in Business, Government and Organizations: Information
Systems and Analytics (Part II), edited by Fiona Fui-Hoon Nah and Keng Siau
25. LNCS 11590, Learning and Collaboration Technologies: Designing Learning
Experiences (Part I), edited by Panayiotis Zaphiris and Andri Ioannou
26. LNCS 11591, Learning and Collaboration Technologies: Ubiquitous and Virtual
Environments for Learning and Collaboration (Part II), edited by Panayiotis
Zaphiris and Andri Ioannou
27. LNCS 11592, Human Aspects of IT for the Aged Population: Design for the
Elderly and Technology Acceptance (Part I), edited by Jia Zhou and Gavriel
Salvendy
28. LNCS 11593, Human Aspects of IT for the Aged Population: Social Media, Games
and Assistive Environments (Part II), edited by Jia Zhou and Gavriel Salvendy
29. LNCS 11594, HCI for Cybersecurity, Privacy and Trust, edited by Abbas Moallem
30. LNCS 11595, HCI in Games, edited by Xiaowen Fang
31. LNCS 11596, HCI in Mobility, Transport, and Automotive Systems, edited by
Heidi Krömker
32. LNCS 11597, Adaptive Instructional Systems, edited by Robert Sottilare and
Jessica Schwarz
33. CCIS 1032, HCI International 2019 - Posters (Part I), edited by Constantine
Stephanidis
Pre-conference Proceedings Volumes Full List xi
34. CCIS 1033, HCI International 2019 - Posters (Part II), edited by Constantine
Stephanidis
35. CCIS 1034, HCI International 2019 - Posters (Part III), edited by Constantine
Stephanidis
http://2019.hci.international/proceedings
11th International Conference on Cross-Cultural
Design (CCD 2019)
The full list with the Program Board Chairs and the members of the Program Boards of
all thematic areas and affiliated conferences is available online at:
http://www.hci.international/board-members-2019.php
HCI International 2020
The 22nd International Conference on Human-Computer Interaction, HCI International
2020, will be held jointly with the affiliated conferences in Copenhagen, Denmark, at
the Bella Center Copenhagen, July 19–24, 2020. It will cover a broad spectrum
of themes related to HCI, including theoretical issues, methods, tools, processes, and
case studies in HCI design, as well as novel interaction techniques, interfaces, and
applications. The proceedings will be published by Springer. More information will be
available on the conference website: http://2020.hci.international/.
General Chair
Prof. Constantine Stephanidis
University of Crete and ICS-FORTH
Heraklion, Crete, Greece
E-mail: general_chair@hcii2020.org
http://2020.hci.international/
Contents – Part II
A Comparison of Critical Time Interval Between Young and Old Subjects. . . 270
Hongbo Zhang
What Do Users like About Smart Bottle? Insights for Designers . . . . . . . . . . 325
Zhuo Poh, Chun Yong Chong, Pei-Lee Teh, Saramma Joseph,
Shaun Lee Wen Huey, Narayanan Ramakrishnan,
and Rajendran Parthiban
Intercultural Learning
Culture-Based Design
Suspending Space and Time: The Body Under the Lens of the Japanese
Concept of Ma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Cristina Elias and Priscila Arantes
Inferring Human Feelings and Desires for Human-Robot Trust Promotion . . . 365
Xingzhi Guo, Yu-Cian Huang, Edwinn Gamborino, Shih-Huan Tseng,
Li-Chen Fu, and Su-Ling Yeh
1 Introduction
The term “creative tourism” refers to a new generation of tourism [1] and has been
posed as an extension of “cultural tourism” [2, 3]. UNESCO [1] advocated that creative
tourism should be linked to the living culture of a location and aim to drive local
enterprises that offer cultural experiences. Smith [4] argued that development of the
creative industries and accompanying experiential forms of tourism can lead to exciting
new products.
Several studies have examined the value of creative tourism in promoting local
skills, expertise, and traditional culture [3, 5]. Active tourists are especially important
for successful creative tourism because they must participate in cultural activities such
as painting, photography, crafts, dancing, and cookery [4]. To meet the ever-changing
2 Theoretical Background
3 Methodology
This study applied the service design methods and tools of observation, questionnaire
survey, pain and gain points of empathy mapping, and customer journey mapping at
Jioufen Gallery, Ceramic Art Workshop, and Artist Teahouse in Taiwan as multiple
case studies. Valuable insights from multiple target case studies are more suitable for
descriptive analyses or theory construction [30]. Based on previous studies, a research
framework combining service design methods and TED model [14] is put forth to
explore the elements of experiential service design in creative tourism, as shown in
Fig. 1.
A Framework of Experiential Service Design in Creative Tourism 7
Data were collected from different creative tourism contexts: painting, pottery, and
tea culture. The Jioufen Gallery displays works by local artists and serves as a platform
for artists. Ceramic Art Workshop is the first of its kind in Jiufen and produces
ceramics themed on the old mining atmosphere. The Artist Teahouse is located near the
most beautiful seascape in Jiufen and serves as a platform for interactions between
artists and collectors. In Jiufen, the Artist Teahouse is known to be very unique with
red brick and selected by the New Taipei City Government as the “model building.”
The various tea programs and ceramic works present the passion of the founder toward
tea culture. The three cases represent local art, craft, and traditional tea culture and offer
specific cultural experiences that can be categorized as creative tourism. This study is
therefore suitable for exploring the elements of experiential service design for creative
tourism with multiple themes.
First, the founder of the target of case studies was interviewed and documentary
analysis was employed to determine the core, peripheral, and storytelling aspects of the
experiences offered by the Jioufen Gallery, Ceramic Art Workshop, and Artist Tea-
house. The documents used in the study included news reports, books interviews, and
formal reports. These can be regarded as “mute evidence” and can provide useful
information for the case studies by covering event details [31]. Subsequently, obser-
vations and questionnaires were conducted at the three sites. By using observation, the
observer may have a clear picture of the customer journey in mind when following the
tourist through the service experience [17] and the tourists’ experiences were directly
examined. This study also employed nonparticipant observations to avoid influencing
the respondents and creating bias. This data triangulation strengthens findings and
increases internal validity and reliability [32]. The open-ended questionnaire avoided
interference with the respondents and enabled them to express their internal thoughts
and opinions freely. When necessary, interviews were conducted by the author to
clarify any questions and respond to feedback.
8 S.-H. Chang and R. Lin
Purposive tourists were chosen because they were more likely to have opinions and
beliefs about the goals and expectations of their visits. In this study, a purposive
sampling technique was adopted that enabled selection of informed empirical materials
[32], and each case was supplied with ten customer surveys.
We depicted the touchpoints, activities, and behaviors of customers using a cus-
tomer journey map as determined through observations, which served as the basis for a
questionnaire survey. Based on the depicted touchpoints, participants were asked to
describe what key activities and behaviors they engaged in during the experiential
stages at the three sites. Based on the results of observation, we collected descriptions
of the respondents’ behaviors at the three sites; perceptions about touchpoints with gain
points (i.e., rewards or benefits) and pain points (i.e., inconveniences or problems).
Next, regarding the storytelling, the participants were asked what the main experiences
they perceived in the experiential stages. To safeguard the reliability of data analysis
and interpretation, we interpreted the exemplars individually prior to participating in
the research and explained the operational definitions of the study. For data analysis,
we identified respondents’ excerpts from a careful, thematic reading of their transcripts
to reflect the respondents’ perceptions and opinions relevant to the study.
4 Results
In the experiential stages, we identified the behaviors, activities, and touchpoints of the
respondents as they experienced their destinations visit. For ease of interpretation, the
results from the aforementioned research questions are summarized in Figs. 2, 3, and 4.
The three journeys incorporate tourism experience and gain/pain points into all
touchpoints the visitor had during the Jioufen Gallery, Ceramic Art Workshop, and
Artist Teahouse. The sections counted ‘+N’ in the customer journey represent fre-
quencies of gain points with good experiences, ‘−N’ represent frequencies of negative
experiences, resulting in dissatisfaction and negative reactions. The gain/pain points
line indicate how satisfied/dissatisfied the visitors were at certain stages of the tourism
experiences.
peripheral experiences, indicating that respondents were dissatisfied with the facilities,
infrastructure, etc., to support the achievement of the core experiences. Although most
10 S.-H. Chang and R. Lin
respondents were satisfied with the professional guide, some respondents had difficulty
hearing the tour guides due to the narrow space or were worried about accidentally
damaging the displayed works. Some respondents found the works difficult to under-
stand without a tour guide and wished for better lighting and signage explaining the
works.
Regarding the storytelling, most respondents appreciated at the platform for local
artworks—such as the diverse artworks, the esthetics of the nostalgic atmosphere, and
an appreciation of the creative process and philosophies—at the site.
Language: Finnish
Kyläromaani kapinaviikoilta
Kirj.
VEIKKO KORHONEN
Ja nytkin painosti.
— Kieltäisit saarnaamasta.
— Ei uskalla.
— Ihminen se on ryssäkin.
— Siltä se näyttää.
Juhon ääni värähteli hieman. Mikä hetki hyvänsä tässä saattoi olla
viimeinen. Tuomas ja Lauri kuuluivat suojeluskuntaan ja olivat tietysti
velvollisia menemään sinne, missä ensiksi tarvittiin. Talo jäi hänen
varaansa. Kukapa takaa, eikö punaiset täälläkin ryhdy ryöstämään ja
polttamaan.
— Mitä?
— Siellä tavataan.
— Siellä.
Naapurin isäntä toivotti hyvää yötä ja painui ulos. Pojat jäivät vielä
hetkiseksi isänsä kanssa puhelemaan. Puhuttiin talon yhteisistä
asioista siltä varalta, että matkalle-lähtijöistä sattuisi joku jäämään tai
vanha isä kotinurkilla kaatumaan. Pelko ei tuntunut erikoisesti ketään
vaivaavan. Pojista vain tuntui, niinkuin painostava tunne olisi jo
jotakuinkin lauennut. Pääsihän nyt toimimaan. Toimintaa odotellessa
oli aika tuntunut pitkältä.
Emäntä laitteli evästä reppuihin hiljaa päivitellen sitä, että oli
tällaisiin aikoihin eletty. Sodasta oli tähän asti vain puhuttu, nyt se
syttyi omilla kotinurkilla. Mutta eihän tällaistakaan jaksanut enää
kestää. Parasta kai oli, että miehet lähtivät selvitystä tekemään.
Kunpa vain terveinä palaisivat!
— Nuija!
— Tappara!
— Taitaisi kertyä niitä yhtä paljon kuin ryssiäkin. Hyi helvetti moista
häpeää! Suomen naiset ryssien hutsuina.