You are on page 1of 10

fi'lAaNAMMll Quuil

CUR5ED CITY

THE CITIES
OF SI G M A R
'M01m1/rold Is lost. It li11s drowned in treacl1ery, fear such as Vargskyrs and the deadly Vyrkos Bloodborn,
a11d t/1c rotting bod/rs of tire 1mliving. Survival is a lofty but also lesser undead such as Deadwalker Zombies and
goal amidst tlils liorror, 1111d I ca11 trust 110-011e. I slwuld Corpse Rats.
/rave, rscnpc the city before t/1/11gs get any worse. I heard
Captain Braskov was capt,md, and the Wolf 110w rules In this darkest of hours, a small band of heroes rose up
1mchallcnged. I sl1<mld leave. I could get away. I sti/l l1ave lo defy the Wolf and, after a mighty effort and more than
my amumr, my 1,/ade and a few brave souls who would a few noble sacrifices, Radukar's reign was ended. Many
follow""'· I sl,ould leave. I sliould. of these heroes we know of, and their story has been
told, but there are others who might have joined forces
Jlut I took the coin. with Emelda, Dagnai and the rest, and their story has
just begun!
Remember that, please, whoever finds this diary. Remember
tlull I took tire coin a11d was once a ma11 that defied the THE RULES
Wolf.for as 1011g as I could, eve11 after terror took some In the Pick Heroes step, you can pick any of the following
and tire leeches ate the rest. If you're human, anyway. If heroes in addition to the other heroes from Warhammer
you're 1101, then I hope I gave you more titan this diary to Quest: Cursed City.
remember me by.'
Gerhardt DuSaine
- Gerhardt DuSaine, Frceguild Marsl,al Bryndtr Vossheim
Kylger Skalderbrin
THE STORY OF ULFENK ARN Andren Landholde
ll1e story of the Cursed City is a tragic one. Conquered Grimstandt Arnhect
from within by treason and treachery, the once proud city Gaunt Saw!
of Mournhold is now a city infested with undead, and War Surgeon Vynder
ruled by the brutal vampire lord, Radukar the Wolf. He Beckncrr and Clarius
commands not only undead horrors of his own bloodline,
it $

·\,• ... . · - ~,.(,_.J


(
ll1-

\.,
;. I •• \ ' /
, ;,:
-,._~-
I
'
'
-:-
,:.. II
.._,,-...
' "'·
-
·,·,
' ..
KYLGER SKALDERBRIN
:- \
I \
(\:..
Human, Wizard, Loremaster
l. ~"_,
Size: Large

. TYPE l)ICf. DAMAGE

• I/3
, A
'.\ 2/4
Blazing Tongstaff (4+)
·:- ;. Melee
Bl . UNIQUE ABILITIES . th
. ~zing W~apons (6+): This action can only be made once per turn. Pick ano er
th
VlSlble heros weapon action. That weapon action is blazing until the end of e tur~.
' When an att~ck roll made for a blazing weapon action is successful, the attack roll is
f treated as bemg a critical success.
r-
0
:.• R~c Crucible: Once during the gambit step, this hero can stoke or expe~d. ~ei.
w cru~ible. If they choose to stoke the crucible, this hero's Defen~e ~haractenstl~ is_ is •
CARRIED until the end of the turn. If they expend their crucible, their V1tahty charactenStlC
ITEM until the end of the turn.

PATH TO GLORY
Warforged: Each time a hostile is slain by a blazing weapon action, gain 1•
inspiration point.

WEAPON
;

TRAITS

KYLGER SKALDERBRIN
Human, Wizard, Loremaster, Inspired
Slze:Large

7',.•,••' ,~f l

'

t,~
~,.. :------;,~

.,';~
Tongstaff (I+) Melee 6.6. 1/3
'Jl~
' . Blazing Tongstaff (3+) Melec 6.6. 2/4
i~ X'
' ..\ UNIQUE ABILITIES
~!1 Blazing Weapons (5+): ']his action can only be made once per turn. Pick another
visible hero's weapon action. That weapon action is blazing until the end of that hero's
turn. When an attack roll made for a blazing weapon action is successful, the attack
roll is treated as being a critical success.
Runic Crucible: Once during the gambit step, this hero can stoke or expend their
crucible. If they choose to stoke the crucible, this hero's Defence characteristic is.
until the end of the round. If they expend their crucible, their Vitality characteristic is
CARRlf:D • until the end of the round.
ITEM
Transmutation of Lead (4+): This action can only be made once per turn. Pick a
visible hostile and roll a dice. If the roll is successful, that hostile's weapons have a Dice
characteristic ofO until the end of the round.

WEAPON

© Copyright 2024 Games Workshop Limited. All rights reserved. Permission to photocopy for personal use.
!uaAMMu@
t5ED CITY

GERHARDT DuSAINE
Human, Soldier, Stalwart
Size: Large


WEAP0'.11 ACTION TYPE DICE DAMAGE

Marshal's Weapon (1 +) Melee 1/3


UNIQUE ABILITIES
Command (6+): Pick up to two other visible heroes to receive a command. When a
hero receives a command, pick one: change one action dice on their character card to
a 6, or remove one activation dice from this character card and place it on an available
empty space on this hero's character card with the same score.
Rousing Speech (3+): This ability can only be made once per turn. Roll. for each
other hero on the same board tile as this hero. If the roll is successful or critically
successful, that hero can make one weapon action (note that this weapon action is
not free).
CARRIED
ITEM
PATH TO GLORY
At My Command: Each time a hostile is slain by a weapon action made during this 1
fighter's Rousing Speech ability, gain 1 inspiration point.

ARMOUR WEAPON

GERHARDT DuSAINE
Human, Soldier, Stalwart, Inspired
Size: Large

.. . ~-,. . . .
\\'!,\PO\ Ac I I()~ :h• . 'f '\'i,u_:}::,:: l)ICI lh.\f.\(,I
r

Marshal's Weapon (1 +) Mdce 1/4


UNIQUE ABILITIES
Command (5+ ): Pick up to two other vi~ible heroes to rc:ceive a command. When a
hero receives a command, pick one: change one action dice on their character card to
a 6, or remove one activation dice from this character card and place it on an available
empty space on this hero's character card with the same score.
Rousing Speech (1 +):This ability can only be made once per turn. Roll. for each
other hero on the same board tile as this hero. If the roll is successful or critically
successful, that hero can make one weapon action (note that this weapon action is
not free).
CARRIED Will of Steel: Each time this hero spends an activation dice, roll it. On a roll of 6, place
ITEM it in the space it was on, with a score of 6.

WEAPON

© Copyright 2024 Games Workshop Limited. All rights reserved. Permission to photocopy for personal use.

118 'I II I
~-
TRAITS
t:_I". -

BRYNDTR VossHEIM
Human, Soldier, Blade
Size: Small

a:
i / . -
\\.

ct

-=
I·,_
;c.~·-'

J
!: ·;(
l
:E
~-- -~
WEAPON ACTION

Broadsword (l+)
TYPE

Melee
DICE

6.
DA~IAGE

1/3
en
Ll-
', c:::,

-
UNIQUE ABILITIES
...

--
Raise Relic (6+): Roll 6. for each hostile visible to this hero. On a success or critical
success, deal 1 damage to that hostile. This damage cannot be ignored or reduced. en
Relay Communication: Treat other fighters adjacent to this fighter has having an LLI
' Agility characteristic of. for the purposes of gambits.
1-
c.:»
CARRIED
ITEM PATH TO GLORY
Relic Envoy: Each time the second or subsequent hostile is slain by this fighter's
Raise Relic unique ability, gain 1 inspiration point.

WEAPON

TRAITS

BRYNDTR VossHEIM
Human, Soldier, Blade, Inspired
Size: Small

Broad,-word (l+)

UNIQUE ABlLITIES
Mclee
• 1/3

Raise Relic (5+ ): Holl 6 for each hostile visible to this hero. On a success or critical
success, deal l damage to that hostile. 'I11is damage cannot be ignored or reduced.
Relay Communication: Treat other fighters adjacent to this fighter has having an
Agility characteristic of. for the purposes of gambits.
Relic of Sigmar (4+): This ability can only be used once per turn. Until the end of the
turn, add Oto each hero's weapon actions while that hero is on the same board tile as
this hero.

CARRIED
ITEM

WEAPON

© Copyright 2024 Games Workshop Limited. All rights reserved. Permission to photocopy for personal use.
fwwi,uoo.gu§
I CURSED CITY
AND REN LAND HOL DE
Human, Soldier, Stalwart
Size: Large

TYPE DICI: 1),\,\1,\1,I


\\"1.APON ACTION

Hand Axe (I+) Melee 1/3

UNIQU E ABILIT IES


Take a Stand (6+): This hero cannot make move actions after using this ability. Add
A to weapon actions made by other heroes on the same board tile as this hero until
this hero next activates. Add A to this hero's defence characteristic until this hero
next activates.

PATH TO GLORY
Stand Toi Stand Ready!: Each time a critical symbol Is rolled for another visible
heros defence roll, gain I inspiration point.

AND REN LAN DHO LDE


Human, Soldier, Stalwart, Inspired
S/u:Large

I\PI 1>111 lh\1\(,1


\\'t\1•11, .\11111,

Hand Axe (I+ Melee 1/3

UNIQU E ABILIT IES


Take a Stand (4+): This hero cannot make move actions this turn. Add A to weapon
actions made by heroes on the same board tile as this hero until this hero next
activates. Add A to this hero's defence characteristic until this hero next activates.
Rally, You Dogs! (6+): This ability can only be made once per turn. Each other hero
on the same board tile can roll an activation dice for each wound or grievous wound
counter on their character card. On a roll of 3+, they can place that dice on that
move
counter and use it as an activation or reaction until the end of the turn to make
(I+) actions or weapon actions.

© Copyrigh t 2024 Games Workshop Limited. All rights reserved. Permissio


n to photocop y for personal use.
GRIMSTANDT ARNHECT
Human, Soldier, Stalwart
Size: Large

WEAPON ACTION TYPE DICE DAMAGE

Hilt Smash (I+)


Almighty Swing (3+)
Melee
Melee

6
1/3

2/4

UNIQUE ABILITIES
Not One Step Further, Fiend (l+): This unique ability can be used once after a hostile ends
a Move action adjacent to this hero. You can spend an activation dice, reaction dice or an
available destiny dice to use this ability. When this hero next activates, add +1/+2 to the
damage characteristics of this hero's melee weapon actions while targeting that hostile.
Make Way!: The first time in a turn that another hero within 3 spaces of this hero would be
picked as the target of a weapon action, this fighter can be moved up to 3 spaces if. after that
move, they could be picked as the target of that weapon action instead. After that move, if
any, they must be picked as the target of that weapon action.

PATH TO GLORY
My Blood for the Land; for Sigmar: Each time this fighter suffers damage from
the weapon they were picked as the target after using the Make Way! ability, gain 1
inspiration point

GRIMSTANDT ARNHECT
Human, Soldier, Stalwart, Inspired
Size: Large

\\'1 ,\I'll' \1 l J<" I, l'I [)I( I I) \\I \(,I

Hilt Smash (l+) 1/3


Almighty Swing (3+) 2/4

UNIQUE ABILITIES
Not One Step Further, Fiend (l+): This unique ability can be used once after a hostile
ends a Move action adjacent to this hero. You can spend an activation dice, reaction
dice or an available destiny dice to use this ability. When this hero next activates, add
+I/+2 to the damage characteristics of this hero's melee weapon actions while targeting
that hostile.
Make Way!: The first time in a turn that another hero within 3 spaces of this hero
would be picked as the target of a weapon action, this fighter can be moved up to 3
spaces if, after that move, they could be picked as the target of that weapon action
instead. After that move, if any, they must be picked as the target of that weapon action.
Champion's Strike: If this fighter's attack roll contains only critical successes, damage
from this fighter's weapon actions cannot be ignored or reduced.

@ Copyright 2024 Games Workshop Limited. All rights reserved. Permission to photocopy for personal use.
0 0

CUR5ED CITVi

THAIH

GAUN T SAWL
Human, Whlsperblade, Executioner

\\'1 ,\Po:,.; AcnoN TYPE I>rn I>,,.,1,,c;1

Enchanted Rapier (I+) Melee D6•


"This -i,on action does not have damage characteristics. Each time it would lnfilct damage, roll an
activation dice. The roll is the first and ~cond damage characteristics of this weapon for that weapon
action. Empowerment cards, treasure cards and unique abilities cannot modify the damage chancteristia
of this weapon action.
UNIQUE ABILITIE S
Master of Secrets: After each destiny roll, before the dice are placed in the available or
discarded destiny dice spaces, this hero's player can re-roll one of the destiny dice, and
pick either result to use for that destiny dice.
Lure and Mislead (St): Pick a visible hostile to this hero. This hero's player can make a
free move action with that hostile. This cannot affect hostiles that cannot be stunned.
CARRIED
ITEM PATH TO GLORY
It's All In The Wrist: Each time the damage characteristic of this hero's Enchanted
Rapier weapon action is a 6, and the first time each tum a 6 is placed in the
available destiny dice section of the skyvessel board, gain I inspiration point

WEAPON

TRAITS

GAUN T SAWL
Human, Whisperblade, Executioner, Inspired
Size: Large

Ac 110, l\p1 1>111 l>\\11,,1


\\'1 ' " " '

Enchanted Rapier (I+) Mclee D6•


'This weapon action doe1 not have damage characteristics. Each time it would inflict damage, roll an
activation dice. The roll is lhe first and second damage characteristics of thls weapon for that weapon
action. Empowerment cuds, trea,ure cuds and unique abilnles cannot modify the dan1age chancteristics
of thb weapon action.

UNIQUE ABILITIE S
Master of Secret,: After each destiny roll, before the dice arc placed in the available or
discarded destiny dice spaces, this hero's player can re-roll one of the destiny dice, and
pick either result to use for that destiny dice,
Lure and Mialead (4+): Pick a visible hostile to this hero. This hero's player can make a
free move action with that hostile. This cannot affect hostiles that cannot be stunned.
Puncturing Lunge: You can re-roll results of i when rolling for the damage
characteristics of this hero's Enchanted Rapier (I+) weapon action. If a second I is
rolled, and the target hostile is not slain, this hero cannot make melee weapon actions
until the end of the turn (Designer', Note: the rapier gets stuck!).

© Copyright 2024 Games Workshop Limited. All rights reserved. Permission to photocopy
for personal use.
TRAITS

WAR SURGEON VYNDER


Human, War Surgeon, Blade

cc
Cl:

WL\Po:-. Acno:-.
Sawbones (l+)
TYPE

Melee
D1c:E DA.\JAGE

2/3
-en
c:,

LI.
UNIQUE ABILITIES C)
Don't Worry, You'll Barely Miss It (6+): Pick a hero adjacent to this hero, then roll an
en
--
activation dice for each wound and grievous wound counter on that hero's character card.
On a roll of2+, remove that counter. On a roll of 1, replace that counter with a grievous
wound counter. Nothing can prevent that grievous wound counter being placed, and that LLI
grievous wound counter cannot be removed until the end of the journey. (Designer's
Note: Nothing works! 1he limb is gone, or at least rendered useless for now.) 1-
Sigmar Needs You Still: The first time each turn that a hero on the same board tile as this ( .)
hero removes a wound or grievous wound counter from their character card, that hero
regains one activation dice with a score of 6.
CARRIED
ITEM . PATH TO GLORY
Wuk It Offl: Each time a wound or grievous wound counter is removed from a
hero's character card, roll 6. If the roll is successful or critically successful, gain 1
inspiration point.

ARMOUR
ARMOU WEAPON

~, TRAITS

WAR SURGEON VYNDER


Human, War Surgeon, Blade, Inspired
Slu:Largt


\\i\l'll,\11111, 111'1 1)111 ll\\l\1,1

Sawbonea (1 +) Melee 2/3

UNIQUE ABILITIES
Don't Worry, You'll Barely Miss It (S+): Pick a hero adjacent to this hero, then roll an
activation dice for each wound and grievous wound counter on that hero's character
card. On a roll of2+, remove that counter. On a roll of I, replace that counter with
a grievous wound counter. Nothing can prevent that grievous wound counter being
placed, and that grievous wound counter cannot be removed until the end of the
Journey. (Designer~ Note: Nothing works! 1he limb is go11e, or at least rendered useless
for now.)
Sigmar Needs You Still: The first time each turn that a hero on the same board tile as
this hero removes a wound or grievous wound counter from their character card, that
hero regains one activation dice with a score of 6.
Oh Stop Squirming: Each time a hero on the same board tile as this hero would make
a Recuperate action, they can ask for some help. If they do, this hero's player rolls a
spare activation dice. On a roll of 3+, that Recuperate action is a free action. Otherwise,
allocate I damage point to that hero.

© Copyright 2024 Games Workshop Limited. All rights reserved. Permission to photocopy for personal use.
~@
CUR5ED CITY

BECKNERR AND CLARIUS


Human, SouI Sh eperd, Loremaster
Size: Large

Soundless Blast (l+)


Ranged 2/3
Words of Rebuke (4+)
UNI Q UB AB ILITI:! This hero gains corpus points equal
Th. ction can only be made once per • . .
Tune of the Corpus Somni (1 +): is a . .. must immediately spend those Corpus pomts, tn
to the value of the activation dice spent to make this ability. You
• • un rlI this hero has OCorpus points: •
any order or combmauon, h "th wound or gnevous wound counters on
• 3 co ints: I Hear Nothing, All Is Well!: Pick another ero WI 00
rpus po I • • ti point
their character card; that hero gains msptra on •h ·th one or fewer wound or grievous wound
• 2 corpus points: Faint Notes, I'U be Fine: Pick another ero WI .
that hero makes a free weapon action.
counters on their character card; . wound or grievous wound counters on
ShuJII p· k another hero with one or more
I corpus point: Somber e: ic ) . each wound or grievous wound counter on
their character card; that hero can make a free Move (I+ action or
their character card.

PATH TO GLORY
Gravesong: Each time this hero spends 4 or more_Corpus points in the same turn,
gain 1 inspiration pomt.

BECKNERR AND CLARIUS


Human, Soul Sheperd, Loremaster, lnspired
Size: Large
'


Soundless Blast (I+) Mclee 1/2
Words of Rebuke (4+) Ranged 2/3

UNIQUE ABILITIES
Tune of the Corpua Somni (5+): This action can only be made once per turn. This hero gains
corpus points equal to the value of the activation dice spent to make this ability. You must
immediately spend those Corpus points, in any order or combination, until this hero has 0
Corpus points:
• 3 corpus points: I Hear Nothing, All Is Weill: Pick another hero with no wound or grievous
wound counters on their character card; that hero gains l inspiration point.
• 2 corpus points: Faint Notes, I'll be Fine: Pick another hero with one or fewer wound or
grievous wound counters on their character card; that hero makes a free weapon action.
• I corpus point: Somber Shuffle: Pick another hero with one or more wound or grievous wound
counters on their character card; that hero can make a free Move ( l +) action for each wound or
grievous wound counter on their character card.
Incense of the Righteous (3+): Until the end of the turn, while a hostile Is within 2 spaces of this
hero, the first critical hit rolled for a weapon action made by that hostile must be re-rolled.

© Copyright 2024 Games Workshop Limited. All rights reserved. Permission to photocopy for personal use.

124 ,,·
EMPOWERMENT
COMPANION

GARGOYLIAN COMPANION
a:
5-
Cl: -

--
A hero with this empowerment gains the
following unique ability:
:i:
c::,
Gargoylian Attack (4+) en Iii
LI. )
Place the Gargoylian companion model in an 0 .,
empty space within 3 spaces of this hero. Then
roll a spare activation dice twice. For each roll of
4+, allocate 2 damage points to a hostile within I
en :s
LLI )
space of the Gargoylian companion model.
!::
- J
.I

C Copyright 2024 Games Workshop Limited. All rights


reserved. Pennission to photocopy for personal use.
(.)
-
.I

.I
).

.I

I,•
II I
,
.. ...
J', t~
\
I,, '•

'
' , ,: j;, .

. ii

,J.4i.'.'I
. 111,
I

You might also like