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2.1 Projectile Motion
2.1 Projectile Motion
18)
Madame Hooch throws a Quaffle straight up into the
air to begin a Quidditch match. It was caught at its
maximum height, 3.25 m.
1. What is the acceleration of the quaffle?
2. What is its velocity at its maximum height?
3. What was the velocity at which it was thrown?
4. How much time was it in the air between when it
was released and when it was caught?
5. If the Chaser misses the Quaffle and it falls back to
the height at which it was thrown, what is its velocity
at that point?
1. What is the acceleration of the quaffle?
-9.81 m·s-2 (negative is down)
2. What is its velocity at its maximum height?
0 m·s-1
3. What was the velocity at which it was thrown?
u = 7.98 m·s-1
4. How much time was it in the air between when it was
released and when it was caught?
t = 0.814 s
5. If the Chaser misses the Quaffle and it falls back to
the height at which it was thrown, what is its velocity at
that point?
-7.98 m·s-1
Projectile Motion
air as it moves.
After it is fired, what
happens to the ball?
Question 3.4b Firing Balls II
Now the cart is being pulled a) it depends upon how much weight
along a horizontal track by an is pulling it
external force (a weight
hanging over the table edge) b) it falls behind the cart
and accelerating. It fires a ball c) it falls in front of the cart
straight out of the cannon as it
moves. After it is fired, what d) it falls right back into the cart
happens to the ball? e) it remains at rest
Question 3.4c Firing Balls III
The same small cart is a) it depends upon how much the track
now rolling down an is tilted
inclined track and
b) it falls behind the cart
accelerating. It fires a
ball straight out of the c) it falls in front of the cart
cannon as it moves. d) it falls right back into the cart
After it is fired, what
happens to the ball? e) it remains at rest
Turn and Talk:
What can we say regarding the relationship
between horizontal motion and vertical
motion for an object projected into the air?
Components of Motion--horizontal
Horizontal motion is unaffected by vertical
accelerations or vertical motion
v= u=
s= v=
t= a=
s=
t=
Practice Problem
A marble rolls across a horizontal table with a
speed of 3.75 m·s-1. If the table is 1.65 m
high, how far away from the edge of the table
will the marble land?
X-direction Y-direction
v= u=
s= v=
t= a=
s=
t=
Practice #2
A tiger leaps horizontally from a 7.5 m high
rock with a speed of 4.5 m·s-1. How far from
the base of the rock will she land?
Practice #3
A ball is thrown horizontally from the roof of a
building 56.0 m tall and lands 45.0 m from the
base. What was the ball’s initial velocity?
Pre-Lab
Tomorrow we will be experimentally verifying
the behavior of horizontally launched
projectiles
We will also be testing how well you can
predict the landing position of a horizontally
launched projectile.
Take notes on the set-up!
“Feed the Monkey”—turn and talk
Imagine a monkey hanging from a tree.
When Caleb wants to throws him some food
(like a banana), he knows the monkey will let
go of the branch to catch the banana. If he
lets go the instant the banana is thrown,
where should Caleb aim his throw so that the
monkey will be able to catch the banana? Be
prepared to justify your answer.
General Terms/Characteristics
Range: the horizontal displacement of a
projectile
Trajectory: The path the projectile follows
while in the air
Flight Time (or, Hang Time): The total
amount of time the projectile is in the air.
Maximum Height: The vertical displacement
a projectile has reached when its vertical
velocity is zero.
Velocity Components
Projectile motion can only be analyzed by breaking
the initial velocity into its horizontal and vertical
components:
v v y (i ) v sin( )
vx v cos( )
Just like with horizontal launches, the horizontal
velocity will remain constant, while the vertical motion
will be affected by gravity
Problem Solving Technique:
Just like with horizontally launched
projectiles, you must separate all variables
into the appropriate direction:
X-direction Y-direction
Vx = v·cos() uy = v·sin()
dx = range a = - 9.81 m/s2
t = flight time sy = Max. height
t = ½ flight time
Warm-up 12.1.17: