Professional Documents
Culture Documents
Soundscape Project.
Soundscape Project.
Image 1.
• Swishing, swaying pitches.
• Marine life.
• Oscillating pitches to imply possible water
movement.
• Slow and mellow vs quick and sharp.
+ 1067 – Cup lip hitting water. (Yellow). + 1068 – Turkey Baster rubber end sucking in water. (Blue). + Modified 1084 – Sound between twig
snapping. (Green).
+ 1067 – Cup lip hitting water. (Yellow). + 1068 – Turkey Baster rubber end sucking in water. (Blue). + 1084 – jumping on branch and not
snapping. (Purple). + Modified 1084 – Sound between twig snapping. (Green).
Soundscape – Image/Sound 2.
Image 2.
• Scratchy, prickly noises.
• Sharp and short.
• Varying in pitches from high to low depending on
the length of the hair like structure.
• Pitches could appear broken and mottled.
• Crackling/popping noises and the object falls
back into place.
Waveform > Effects Rack > On The Telephone. I turned off distortion layer and kept
Hard Limiter and FFT Filler on, to get a more muffle sound but still keep some of its
clarity.
+ 1074 – Can Tab Flapping. (Yellow) + 1069 – Rotating Metal Bottle Cap On Counter. (Green)
+ 1065 – Hair Brush Spines (Purple) + 1069 – Rotating Metal Bottle Cap On Counter. (Green)
Exporting.
+ 1074 – Can Tab Flapping. (Yellow) + 1065 – Hair Brush Spines (Purple) + 1069 – Rotating Metal Bottle Cap On
Counter. (Green)
1071- Untitled 1 - Bird in Cage Flapping About.
Soundscape – Image/Sound 3.
Image 3.
• Static, vibration to imply
flow of energy.
• Fading in and out of pitches,
to suggest further
movement.
• Negative space could imply
pauses throughout the
sound clip.
Copy to New each track, this then creating 3 new tracks – Untitled 1, 2 ,3.
1071- Untitled 1 - Bird Flapping About in Cage.
Used the Noise Reduction and looked at altering the noise reduction toggle to remove any background noise/movement; here I also added an
Echo to the track to give the impression of vibrating electrical currents as implied by the spindly nature of the given image..
Untitled 2 - Coke Bottle Opening and Hissing.
With this track I found there to a low humming noise in the background of the clip so to remove this I used the DeHummer so get a clearer,
crisper sound of the hissing as the bottle opens. From there I then looked to lower the sound volume and bring it out of the red in the levels bar
but found whatever I did I would loose the hissing within the track, so I then lowered the actual track volume in the waveform to get an even
levelled volume that wouldn’t crackle when exported.
Untitled 3 – I found the audio of the
playground gate closing to be fine in sound
quality, so looked at added a sound effect to
track to alter its pitch and tone. To do this I
used the vocal flange to modify the current
sound to have more of a vibrating effect to
the listener; with this I turned off the studio
reverb, kept the Flanger on and looked at
changing the mix bar from 100% wet to 89%
wet.
Untitled 3 – from there I then duplicated the track and looked at reversing the clip through
going to Effects menu and Reverse. Here I also looked at slowing down the audio to get more
of a reverberating effect through using stretch and pitch in the effect drop down menu and
then changing the new duration rate..
1071- Untitled 1 - Bird Flapping About in
Cage.
Here I played around with the clips in the multitrack and looked at adjusting the volumes for each track (circled) so that the blend together when
played as a whole. Here I also added a fade in and fade out on the blue track in the centre (square outline) as due to the positioning of the
hissing sound – purple track - it was loosing its place in the audio playback.
Exporting.