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JOB ROLES IN VIDEO GAMES

PRODUCTION, PROGRAMMING & DESIGN

ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE


FROM GTA IV
PRODUCER
Leslie Benzies

• Responsible for filing and • Knowledge of health and • A passion for Games
ASSISTANT archiving game assets such as safety regulations and • Good communication skills
PRODUCER marketing requirements and management skills
William Mills
• Act as the main source of • Ability to plan ahead, set • Ability to work within a
contact for outside objectives and prioritize team
companies

SENIOR/LEAD
PROGRAMMER John Whyte

PROGRAMMER Karim Hemraj

GAME/SENIOR
DESIGNER Keith McLeman

• Knowledge of health and • A passion for games and the Kevin Wong
LEVEL EDITOR/ safety regulations and games design theory
DESIGNER requirements Ross Wallace
David Watson
+ 20 more
JOB ROLES IN VIDEO GAMES
DIRECTION, ART, ANIMATION, SOUND & Q.A
ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV

CREATIVE/STUDIO
DIRECTOR Andrew Semple

• Act as a role between artists • Ability to work with minimum • Ability to think creatively Adam Fowler
TECHNICAL and programmers supervision to resolve technical
ARTIST/DIRECTOR challenges and limitations Alexander Rodger
• Works as part of the art team • Good organization skills
• Setting up and maintaining the • Knowledge of console • Ability to see the needs of Obbe Vermeij
art production workflow manufacture architecture artists to help productivity.

• Responsible for the portrayal • Organization skills and the • Creativity and imagination
ANIMATOR/ and movement of characters ability to work deadlines • Good communication and
ANIMATION within a game • Knowledge of 2D and 3D presentational skills
• Also for other aspects of the animation techniques Alex Horton
DIRECTOR • Ability to work within a
game such as scenery and • Knowledge of relevant health group and contribute to
objects and safety regulations the team
• Responsible for overall look of • Computer art and design skills • A passion for games
LEAD/CONCEPT the game • A good understanding of what • Ability to manage people,
ARTIST • Produces much of the initial makes a game visually time and resources
Ian McQue
artwork themselves appealing and fun to play • Experience is key to this
• Supervising artwork team • Problem/Conflict solving skills role
• Involves the composing, • Ability to compose and • Strong communication and
AUDIO ENGINEER/ scoring and recording of music perform music interpersonal skills
SUPERVISING • Will also have to audition any • Knowledge of relevant tools • Creativity and imagination
Nicholas
actors for their voices within and technology • A feel for the atmosphere
SOUND EDITOR the game. Montgomery
• Sense of time management within gameplay
• They test for bugs in the • Knowledge of health and • Passion for playing games
QA software, from complete safety regulations • Good communication skills
TESTER/MANAGER crashes to minor glitches in the • Attention to detail and the • Persistence and Patience Craig Arbuthnott
programme. ability to evaluate quality • Ability to work in a team
• Also report on first play of • Good negotiation skills and
• Good knowledge of the
game to check for conflict resolution skills
improvements games industry and titles

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