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JOB ROLES IN VIDEO GAMES (PRODUCTION, PROGRAMMING & DESIGN)

ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE


FROM GTA IV
• Part of the onsite • Time management skills • Ability to manage people
PRODUCER development team • Ability to control and • A passion for games
• Works closely with the games organise resources to use • Good confidence to easily
internal producer later as well as to manage a show presentations Leslie Benzies
budget
• Good negotiation skills

• Responsible for filing and archiving • Knowledge of health and safety • A passion for Games
ASSISTANT game assets such as marketing regulations and requirements • Good communication skills and
PRODUCER • Act as the main source of contact for • Ability to plan ahead, set management skills
William Mills
outside companies objectives and prioritize • Ability to work within a team

• Leads the programming team • Advanced programming • Creativity and problem


SENIOR/LEAD to develop a computer code skills solving skill
PROGRAMMER which controls and runs the
game.
• A good understanding of all • Ability to respond to several
John Whyte
programming roles tasks at once and control a
• Ensures the appropriateness • Learns composure during team.
and quality of the game as well stressful periods
as how effective it is

• Test the game code to identify • Ability to work in a team as • Creativity and problem
any bugs which they fix well as individually solving skill
• Develop customised tools to • Can take instructions and • Ability to write in several
PROGRAMMER allow fellow design to team to respond according to languages Karim Hemraj
use them deadlines

• Devises the main element of a • A good understanding of • Extremely good creativity and
GAME/SENIOR new game such as storyline, the Games theory must be imaginative
DESIGNER characters, gameplay and
settings.
• Narrative development and • Good communication skills
Keith McLeman
storytelling skills help to successfully connect
• Devises what consists within • Strategic skills will need to with other people especially
the game. be practiced regularly during presentations which
have to incur

•Creates the interactive form of • Knowledge of health and safety • A passion for games and the Kevin Wong
LEVEL EDITOR/ architecture within the game such as regulations and requirements games design theory
DESIGNER buildings • Attention to detail and the • Need to be inventive and Ross Wallace
•Has to work on locations, lighting, ability to evaluate quality understand design factors David Watson
characters or objects in and things like
hiding places within the game. + 20 more
JOB ROLES IN VIDEO GAMES (DIRECTION, ART, ANIMATION, SOUND & Q.A)
ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
• Responsible for the over look • Knowledge of health and • Extremely good creativity
of the game being produced safety regulations and must be imaginative
• Deals with any arising issues • Ability to work within a • Good communication skills
CREATIVE/STUDIO such as further development team and understand and help to successfully Andrew Semple
DIRECTOR of characters or scenarios construct ideas connect with other people
specially during presentations
which have to incur

• Act as a role between artists and • Ability to work with minimum • Ability to think creatively to resolve Adam Fowler
TECHNICAL programmers supervision technical challenges and limitations
ARTIST/DIRECTOR • Works as part of the art team • Good organization skills • Ability to see the needs of artists to Alexander Rodger
• Setting up and maintaining the art • Knowledge of console help productivity. Obbe Vermeij
production workflow manufacture architecture

• Responsible for the portrayal and • Organization skills and the • Creativity and imagination
ANIMATOR/ movement of characters within a ability to work deadlines • Good communication and
ANIMATION game • Knowledge of 2D and 3D presentational skills
• Also for other aspects of the game animation techniques • Ability to work within a group and Alex Horton
DIRECTOR such as scenery and objects • Knowledge of relevant health contribute to the team
and safety regulations

• Responsible for overall look of the • Computer art and design skills • A passion for games
LEAD/CONCEPT game • A good understanding of what • Ability to manage people, time and
ARTIST • Produces much of the initial makes a game visually resources
Ian McQue
artwork themselves appealing and fun to play • Experience is key to this role
• Supervising artwork team • Problem/Conflict solving skills

• Involves the composing, scoring • Ability to compose and perform • Strong communication and
AUDIO ENGINEER/ and recording of music music interpersonal skills
SUPERVISING • Will also have to audition any • Knowledge of relevant tools • Creativity and imagination
Nicholas
actors for their voices within the and technology • A feel for the atmosphere within
SOUND EDITOR game. • Sense of time management gameplay Montgomery
• They test for bugs in the software, • Knowledge of health and safety • Passion for playing games
QA from complete crashes to minor regulations • Good communication skills
TESTER/MANAGER •
glitches in the programme. • Attention to detail and the • Persistence and Patience
Craig Arbuthnott
Also report on first play of game to ability to evaluate quality • Ability to work in a team
check for improvements • Good negotiation skills and • Good knowledge of the games
conflict resolution skills industry and titles

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