Professional Documents
Culture Documents
• Responsible for filing and • Knowledge of health and • A passion for Games
ASSISTANT archiving game assets such as safety regulations and • Good communication skills
PRODUCER marketing requirements and management skills William Mills
• Act as the main source of • Ability to plan ahead, set • Ability to work within a team
contact for outside companies objectives and prioritize
• Level Editor designs a portion • Knowledge of health and • A passion for games and the Kevin Wong
LEVEL EDITOR/ of the game safety regulations and games design theory
DESIGNER requirements Ross Wallace
• To decide what objects are in • excellent communication
each level • knowledge of different skills
platforms
JOB ROLES IN VIDEO GAMES
ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
• good understanding of the • excellent communication and • excellent imagination
CREATIVE/STUDIO financial aspects of game presentation skills • ability to inspire a team
DIRECTOR development • creativity and problem-solving
Andrew Semple
• a good understanding of what skills
makes a game appealing to
different audiences
• Act as a role between artists • Ability to work with minimum • Ability to think creatively to Adam Fowler
TECHNICAL and programmers supervision resolve technical challenges
ARTIST/DIRECTOR and limitations Alexander Rodger
• Works as part of the art team • Good organization skills
• Setting up and maintaining the • Knowledge of console • Ability to see the needs of Obbe Vermeij
art production workflow manufacture architecture artists to help productivity.
• Responsible for the portrayal • Organization skills and the • Creativity and imagination
ANIMATOR/ and movement of characters ability to work deadlines • Good communication and
ANIMATION within a game • Knowledge of relevant health presentational skills
• Also for other aspects of the and safety regulations Alex Horton
DIRECTOR • Ability to work within a
game such as scenery and group and contribute to the
objects team
• Responsible for overall look of • Computer art and design skills • A passion for games
LEAD/CONCEPT the game • A good understanding of what • Ability to manage people,
ARTIST • Produces much of the initial makes a game visually time and resources
Ian McQue
artwork themselves appealing and fun to play • Experience is key to this
• Supervising artwork team • Problem/Conflict solving skills role
• Involves the composing, scoring • Ability to compose and perform • Strong communication and
AUDIO ENGINEER/ and recording of music music interpersonal skills
SUPERVISING • Will also have to audition any • Knowledge of relevant tools • Creativity and imagination
Nicholas
actors for their voices within the and technology • A feel for the atmosphere
SOUND EDITOR game. Montgomery
• Sense of time management within gameplay
• They test for bugs in the • Knowledge of health and safety • Passion for playing games
QA software, from complete regulations • Good communication skills
TESTER/MANAGER crashes to minor glitches in the • Attention to detail and the • Persistence and Patience Craig Arbuthnott
programme. ability to evaluate quality • Ability to work in a team
• Also report on first play of game • Good negotiation skills and • Good knowledge of the
to check for improvements conflict resolution skills games industry and titles