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Computer/Digital Arts

Computer Art
 refers to any form of graphic art or digital
imagery which is produced with the aid of a
computer, or any types of art in which the role
of the computer is emphasized.
 focuses in three main areas:
1. 3d Animation
2. Graphic Design
3. Web Design
Digital Art

 can be defined as any art that is


made with the help of a computer.
History of Computer Art
1950s
 Artists first began experimenting with the
computers.
Howard Wise Gallery in New York
 where the first computer art show, Computer
Generated Pictures was held.
Cybernetic Serendipity
 large scale of exhibition of computer artwork which
was held in London in 1969 at the Institute of
Contemporary Arts.
Digital Cybernetic Art
 graphical and emphasized geometric shapes in
different random combinations.
 not particular today but ground breaking in their
time.
21st Century Artist
 used apple computer products that makes
computer imagery more accessible than ever.
Cellular Phones
 mobile phones, particularly the smart phones
that have become our inseparable companions
today, are relatively new.
Motorola
 first company to mass produced the first
handled mobile phone on April 3, 1973.
Mobile Phone Art
 evolve from a mere communication tool into
a creative device that allows you to generate
original works of art for an entire range of
purposes.
 ease to used just a few taps and drag of your
finger on a touch screen.
Computer Generated Images (CGI)
 Is the application of the field of
computer graphics to special effects ( 3-D
Computer Graphics).
 used in films, television programs,
commercials and printed media.
Different Types of Computer
Generated Images
1. Computer Graphics
 most lucrative area of computer art and involves
using specialized software to create computer
images.
 sophisticated animations and realistic computer
generated film (special effects:
• Computer game
• Movie business
• Animation industry
2. Digital Installation art
 use of computer technology to produce large scale
of public art projects.
 can involve projecting film or computer generated
images into an object like a wall or even an entire
building front.
3. Generative Art
 means an artwork has been generated in a random
automate manner by a computer program using
mathematical algorithm.
4. Computer Illustration
 this is the used of computer software
like adobe illustrator to produce works of
art, similar to traditional fine art.
 typically employed in fashion industry by
designers for their designs mock-ups.
Digital Photography
 is the process of using electronic
and computing appliances to
capture, create, edit and share
digital images/photographs.
Part of Digital Photography
Electronic/digital Cameras
 captures images photographs and store them in
built-in/ integrated storage media cards.
Computing devices
 e.g. Webcam integrated with the computer/laptop
or a scanner that enables the capturing of existing
physical (paper/card)
Digital photography software
 purpose-built software enables the
modification of texture, color , brightness and
many other image attributes.

Video Games
 form of media that allows for personalizing
the artistic experience while still retaining the
authority of the artist.
Television and Film
 some examples where technology has driven film
making:
Cost – keeping entire project under or close to
budget.
Editing – effects are added in audience can’t tell
when CGI has been used, but it’s a powerful tool film
makers have been increasingly used to set
atmosphere.
Shooting- film makers spend less time in re-
shooting the same scene to get the right angle.
Distribution- this market has not been fully
tapped.
- debate as to the future film consumption and
companies are willing to distribute films
online.
Presentation- stored and re master film.
- Digital films can be restored on company
servers, without taking up too much space.
Video Editing- almost needed today for
professional videos.
- Depend on what advantage you are looking for;
- it has endless:
 Transitions
 Color correction
 Sound editing
 Captions
 Tittles
 Animated effects, etc.

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