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Escape Rooms

By Susan Robinson
◦Escape Rooms are an incredibly popular activity
that either is played on a gaming platform or in
real-time. Participants are given puzzles that

Why Did I require the use of critical thinking and group


collaboration in order to move through the game

choose Escape and escape within a set time limit, usually an hour.
◦I decided to research escape rooms because the

Rooms idea behind the program offers a creative option


for both teachers and students, that engages
students in the learning process and helps
incorporate the use of more technology inside the
classroom.
Escape rooms came into
popularity with the A Japanese company,

The creation
creation of the video game SCRAP, developed the
“Crimson Room” by first live action role play
Toshimitsu Takagi in 2004 version in 2007 (LA).
(LA).

and evolution
of escape In 2014, Scott Nicholson,
a professor from Wilfrid
IN 2016, Brian Mayer, a
gaming and technology
specialist at Genesee

rooms
Laurier University, Valley School Library
Ontario, Canada, began to System in New York
research ways to began to work with
incorporate the escape colleague Lisa Totes to
room concept as an develop a literature
educational tool (Stone, themed room at the
2016). request of a teach in the
district (Stone, 2016).
Educational benefits and challenges of the program

Educational escape rooms offer a rewarding experience that helps A couple of the challenge's educators face, is ensuring that students have the skill set,
students learn to focus and work as a team, promotes the use of ability, and understanding of the material being used. How to incorporate an escape room
problem-solving skills, and helps develop an awareness of the concept based on the size of the class and utilizing available space for live-action games or
importance of time-management. Escape rooms can either be used as a access to computers, Chrome books or tablets, and good internet access. Another challenge
live-action activity or as computer generated game that provides for any teacher is being able to either purchase and individual membership for the program
engagement and immediate feedback throughout the online game. and the additional cost and materials for the individual educator or school.
Video Tutorial Links

1 2 3
https://www.youtube.com/w https://www.breakoutedu.co https://www.youtube.com/w
atch?v=0ce22q8ffuw m/create atch?v=cyxN0aNVexg

TeamTomEducation.com BreakOutEDU.com BreakOut Edu meets


Escape Room Overview Design a Game Cooperative game in action
How would I use this program in my own
classroom

Escape Rooms offer several


opportunities to enhance learning. As The other way I might utilize an
a future educator, I see the program as escape room, would be for Social
a tool to use when learning a new Studies. Trying to help students pull
math concept by being able to break a out knowledge about historical
concept it into smaller puzzles pieces, figures, battles, major ports and
Each puzzles leads to the next step in towns, colonies, the Constitution. The
solving an equation and the correct possibilities are limitless.
answer.
How much do Escape Rooms cost?
◦ The cost of digital Escape Rooms vary based on the company and membership level that the educator
or school purchase. Individual educator memberships (1 educator only) can cost as little as $59 to
$250, based on the company, plan and how many digital platform codes wanted. In addition to
physical materials, such as paper, lamination, pens/pencils, etc.
◦ Educational escape room platforms to be used in an entire school district, the costs range from $750 to
$1000. Individual school access plans begin at $399 and can cost up to $500. Also in addition to
physical items as stated above.
◦ Since the games are either purchased by the individual teacher, school, or district, students do not
incur any costs to use the program.

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