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METHODS AND

STRATEGIES IN
SCIENCE TEACHING
USING COMPUTER
SOFTWARE
OBJECTIVES:
1.Enumerate the different methods and strategies in
science teaching;
2.Recognize the importance of methods and strategies
in science teaching using computer software as a way
to deliver information through online class; and
3.Apply the different methods and strategies in
science teaching using varied forms of computer
software through online interaction.
ACTIVITY

-HANDS ON LEARNING
-LECTURE-DISCUSSION METHOD
-COOPERATIVE LEARNING
-FLIPPED LEARNING
-GAME-BASED METHOD
COOPERATIVE
LEARNING
HANDS ON
METHOD
FLIPPED
LEARNING
LECTURE-DISCUSSION
METHOD
GAME-BASED
METHOD
FLIPPED CLASSROOM
LECTURE-DISCUSSION
METHOD
Application of methods and
strategies in science teaching using
computer software
HANDS ON

01
LEARNING
Application & Software
(HANDS ON LEARNING)
LABSTER'S Labster’s virtual lab simulations allow students to
work through real-life case stories, interact with
VIRTUAL lab equipment, perform experiments and learn
with theory and quiz questions.
LAB
LABSTER'S VIRTUAL
LAB

UPLOAD
PICTURE
• PhET is a suite of research-based interactive
computer simulations for teaching and learning
physics, chemistry, math, and other sciences.

PhET Interactive
Simulation
Virtual Frog allows you to experience a classic amphibian
dissection via an app and view a frog's internal
Dissection App organs in a virtual lab setting.

Virtual Frog Dissection


App
HANDS ON LEARNING

• It's a more engaging way to learn, can


lead to increased retention, and can grow
students creativity.

• It allows students to experiment with trial and


error, learn from their mistakes, and
understand the potential gaps between theory
and practice.
LECTURE - DISCUSSION
METHOD
02
Application & Software
(LECTURE-DISCUSSION METHOD)
Enables Teachers to continue to promote learning
in a virtual classroom that they can easily
communicate with students and with unlimited
pupils and store easily accessible files.
Use for classroom teaching
Zoom
and learning, group discussions, or
even one-on-one office hour meetings
an easy-to-use tool to create a video
meeting, invite students or colleagues
and share resources.

VIRTUAL LABS COMMUNICATION ONLINE


ASSESSMENT
AND LEARNING AND INSTRUCTION STRUCTURE
GOOGLE

MEET

A secure, reliable video


conferencing solution that helps
connect, build, and foster school
communities. Host classes,
parent-teacher conferences,
schoolwide assemblies, and
more.
Teachers can create special
brainstorming sessions where they
are able to invite students to discuss
topics or share files, ideas, pictures
and other visual aids. 
ZOOM

CLASSROOM

This tool is very good for fostering


student engagement because
it integrates different learning
modalities, students can share research,
ask questions, and have time to think
and respond to other classmates.
LECTURE-DISCUSSION
METHOD

it helps students process information rather


than simply receive it.

to get students to practice thinking about


the course material.
03
COOPERATIVE LEARNING
Application & Software
(COOPERATIVE LEARNING)
• Discord establish a community
for learning where everyone
can work together and be
collaborative as much as
possible
• Most of its features are
designed to maximize
participation, engagement, and
communication so everyone
can be involved in the process.
A free tool to facilitate
online classroom
discussions, argument
mapping and used by
educators world-wide to
teach critical thinking.
• Slack offers multi-user
collaboration and project
management tools, rapid
file-sharing, calendar
management, and team
(or class) milestones.
COOPERATIVE LEARNING

Raise achievement of students. Build positive


relationships among students.

It is important for creating a learning community


that values diversity.

Provide experiences that develop both


good learning skills and social skills.
COOPERATIVE LEARNING

Raise achievement of students. Build positive


relationships among students.

It is important for creating a learning community


that values diversity.

Provide experiences that develop both


good learning skills and social skills.
04
 FLIPPED LEARNING
Application & Software
(FLIPPED LEARNING)
REMIND

A communication platform that


helps educators reach students and
parents where they are.
NEARPOD

Nearpod is an app for delivering


interactive presentations. It can be
used in the homework mode or the
live mode, which allows the teacher
great flexibility and control over the
pace of the class.
EDPUZZLE

An easy-to-use platform where you


can make any video your lesson.
With just one click, you can find
video lessons created by other
teachers, you can adapt that video
by embedding your own questions
or audio.
GOOGLE CLASSROOM

Create and manage classes,


assignments, and grades online
without paper. Add materials to your
assignments, such as YouTube
videos, a Google Forms survey,
and other items from Google Drive.
TEACHING AND LEARNING AS ASSESSMENT

Flipped learning helps students of Flipped learning increases


all abilities to excel and allows student-teacher interaction
students to pause and rewind their and allows teachers to know their
teacher.  students better.
GAMES
05
Application & Software
(FLIPPED LEARNING)
Mobile Observatory

An app encouraging kids to explore, discover, and observe


the skies. The homepage features large buttons displaying a
dozen options for exploring celestial bodies.
Crazy Plant Shop 

An engaging browser-based game that embeds learning


about Punnett squares and genetic expression into a shop
sim. Students assume the role of a plant shop owner who
must breed specific types of plants to fulfill customer
orders. 
Every Body Has a Brain 

Makes brain science understandable and alluring.


Highly interactive and simple games fold in
explanations of brain functions. Short, narrated texts
partner with animated visuals, songs, and mini-games
of several difficulty levels that encourage kids to learn
by doing.
ZOOM

CLASSROOM
GAMES
plays important role in teaching by making students to
collaborate, communicate, interact and work in teams.

Improve the functioning of brain and creates a


dynamic that can inspire learners to develop skills
and build an emotional connection to learning and
subject matter.
DISADVANTAGES

• Virtual labs were not as engaging due deeper connection with their online students
to the lack of physicality. than they had with their face-to-face
students
ADVANTAGES

communication was too impersonal and students


could not demonstrate their full personality.

• virtual labs could be more effective than face-


to-face labs, as it was believed that they could
receive better results with virtual labs.
“If you want to teach people a new way of
thinking, don’t bother trying to teach them.
Instead, give them a tool, the use of which
will lead to new ways of thinking.”

- R. Buckminster Fuller
THANK YOU FOR
LISTENING!

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