Professional Documents
Culture Documents
Aditi Maskey
Prabhat Kiran Sigdel
Yubraj Khadka
Introduction
• Snakes and Ladders, also known as Chutes and Ladders is a simple board
Some historians claim the game was played as early as the 2nd century BC but
others are of the opinion that Swami Gyandev invented the game in 13th
century AD.
• The Snakes and Ladders game board has one hundred numbered squares that
begin in the bottom left corner and taper up through 10 rows of 10 squares.
The goal is to be the first player to reach square 100. As per the dice roll, the
Snake
Ladder Winner
Conclusion
• For user with learning difficulties, the use of snake and ladder
game is effective for users to master on calculating skill. Snake
and ladder game allows users to understand the concept of
Mathematics easily. In addition, users can be exposed to the
operations of addition and subtraction indirectly and it is also a
suitable activity for leisure time. This is to promote social skills
and interaction among the players. Good interaction among the
players is very important for the game to go on smoothly and also
to make sure that everyone is having fun with it.
• In conclusion, learning while playing can be used as a strategy
and appropriate teaching methods for users with learning
difficulties. This is to enhance their cognitive development and
also to build up their interest to be involved actively in learning.
Literature Review
• Snake and ladder is a game that has been around for the
longest of time, unknown of the inventor, it is believed
the game was played at the time as early as 2nd century
BC. Since then the game gained popularity for its playing
system with vipers that demotes the players piece
contrasting with the ladders that promotes to higher
number plates. It is predated yet an interesting game for
users to learn and entertain.
• The following three literature reviews attempt to
demonstrate and support the grounds for the game snake
and ladders.
• Mozzo Studio
The writer works with creating graphics of great complexity
and the screen splash idea of the snake was basic use of
the basic function like rectangle, line to a flip pattern.
• Hippo Lab
Working behind the movements behind the player pieces
synchronizing with the number on the dice.
• Yaras Games
It delineated the process of the return and proceeds by
jumping the remaining tracks in between the ladder or the
snake.