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TITLE

INTERNSHIP
PRESENTATION WELCOME
C I V I L E N G G .
TO BUILDING DESIGNING
SUBMITTED TO: DEPARTMENT OF

SOFTWARES CIVIL ENGINEERING


SUBMITTED BY: ARJUN SINGH
18EELCE201

AUTOCA
AUTOC D 3D REVI 3DS
AD
HEADING A HEADING B HEADING C

T MAX
HEADING D
CONTENT
REVIT SOFTWARE AUTOCAD SOFTWARE 3DS MAX SOFTWARE

Introduction Introduction Introduction

Basics & Features Versions Users

Plan & Views Advantages & Uses Basics & Features

User Interface Construction cycle Primitives

Creating a project Primary setting Working

Main Features Commands Material Editor


REVIT ARCHITECTURE
INTRODUCTION-: Autodesk REVIT is a Building information modeling software for
Architects, Engineers, Designers.
It allows users to design buildings and all its components in 3D. And finally annotate the model
with 2D drafting elements and access building information from the building model database.
The latest released version of REVIT is 2017
REVIT has 3 packages -: 1. REVIT architecture
2. Structure
3. MEP
 HISTORY:
October 31,1997 : Charles river software

1999 : first release of REVIT architecture


2000 : Company renamed as REVIT Technology corporation
April 1,2002 Autodesk acquires REVIT technology corporation
BASICS AND
FEATURES
*PARAMETRIC COMPONENTS*
Parametric components also known as families, are the basis for
all building components designed in REVIT architecture.
They offer an open, graphical system for design thinking and form making as well
as an opportunity to express design detailed levels. Use parametric components such as
cabinetry and equipment, as well as for the most elementary building parts, such as walls
and columns. Best of all, no programming language or coding is required.
SCHEDULES:-
Schedule are just another view of the revit architecture model. A change to a schedule
View is automatically reflected in every other view is automatically reflected in every other
view and object. Functionality includes associative split-schedule section and selectable design
elements via schedule views , formulas, and filtering.
Floor plan

Side View Front View


User
interface

Menu Bar and Toolbars


At the top of the window is the standard Microsoft® Windows®-based menu bar, from which you
can access all Revit Architecture commands. Icons on the toolbars are buttons for executing
common Revit Architecture commands.
Options Bar
Below the toolbars is the Options Bar, which displays command options for the current operation.
If you click Wall on the Design Bar on the left side of the Revit Architecture window, the Options
Bar displays options related to the Wall command.
Design Bar
On the left side of the Revit Architecture window is the Design Bar, which lists the commands
available for the currently selected tab. There are 10 tabs: Basics, View, Modelling, Drafting,
Rendering, Site, Massing, Room and Area, Structural, and Construction. To see all the tabs,
right-click on the Design Bar. To display a single tab, click the tab name
Status Bar
At the lower left corner of the drawing area is the Status Bar, which displays the status of the
current command or the name of a highlighted element.
View Control Bar
At the lower left corner of the drawing area, above the Status Bar, is the View Control Bar. The
controls are graphical shortcuts to various View commands, namely scale, detail level, graphics
style, advanced model graphics, shadows, crop region, and temporary hide/isolate. Some
views, such as sheets, drafting, and rendered views, have limited controls.
Drawing Area
The drawing area of the Revit Architecture window displays views of the current project. By
default, each time you open a view in a project, the view displays in the drawing area on top of
other open views. You can use commands on the Window menu to arrange the project views.
Creating a Project
1 Create a project:
■ In the drawing area, under Projects, click New.
■ In the New Project dialog, under Create New, verify that Project is selected.
■ Under Template file, verify the second option is selected, and click Browse.
■ In the left pane of the Choose Template dialog, click Training Files, and open
\Imperial\Templates [Metric\Templates].
■ In the New Project dialog, click OK.
2 Name and save the project file:
■ Click File menu ➤Save.
■ In the left pane of the Save As dialog, click Training Files, and then, in the file window,
double-click Imperial [Metric].
■ For File name, enter Getting Started, and click Save.
3 Zoom to a view:
■ In the Project Browser, double-click Elevations (Building Elevation) ➤South.
■ In the drawing area, move the cursor diagonally and click to draw a rectangle around the level
markers.
The area within the rectangle is magnified to fill the drawing area so that you can work with the level marker text.
4 Rename levels:
■ Double-click the Level 1 text, enter 00 Foundation, and press ENTER.
Use a number as a prefix to the name so the plans are sorted by level.
■ In the alert dialog, click Yes to rename corresponding views.
The floor and ceiling plans for Level 1 are renamed 00 Foundation.
■ Using the same method, rename Level 2 and its corresponding views as 01 Lower Level.
5 Create levels in the building:
■ Enter ZO to zoom out.
■ On the Design Bar, click Level.
■ On the Options Bar, click (Pick Lines), and, for Offset, enter 10' [3000mm].
■ In the drawing area, highlight the 01 Lower Level line; when a dashed line is displayed
above
the level line, click to create a level (Level 3).
■ Using the same method, create a level above Level 3.
6 On the Design Bar, click Modify to end the command.
7 Rename the new levels and all corresponding views:
■ Level 3: Rename as 02 Entry Level
■ Level 4: Rename as 03 Roof
Main Features in Design and Drafting field
Exterior look
 Drafting plan as per Dimension
Resizing Elements after creation
Updating various views
Elevation /Section /Perspective
Repeat the same work
Within the Same Project
In another Project
Calculate the volume of the elements for Scheduling
Preparing Joinery Details
Virtual Models
Thumb rule of staircase Designing
SOME CREATED MODELS
1
2
AUTOCAD
INTRODUCTION:- AutoCAD is a designing and drafting software
 Developed by John walker . And it was launched in December 1982 in USA
 and after that it was launched in 1989 in INDIA.
The word AutoCAD is made up of two words “AUTO(logo of company) & CAD
(computer aided design)”
AUTODESK is a company from us California
 Versions of AutoCAD
• The first version of AutoCAD was R1, then R2,R3….&so on.
• In 2000 Autodesk launched AutoCAD 2000 after that 2001, 2002 and so on>
•Current time we have the latest versions of AutoCAD 2020
DRAWING :- Any drawing w/o dimension
DRAFTING:-Any drawing with dimensions
MODELLING:-Converting 2D Drawing into 3D
ANALYSIS:- Study of forces Generated Due to Force Applied
DESIGN:-Creating Structure to resist forces Generated.
Advantages of AutoCAD
Speed
Repetitive work
Accuracy
Output Clarity
Documentation
Infinite space
Easy to share
Use of AutoCAD in various Industries
AutoCAD is widely used In :
Architecture Design
Civil Construction
Mechanical Design
Electrical & Electronics designing
Jewellery designing & many more
Construction cycle:-
o Conceptual & Detailed design – 2D Drawing (Plan, section & Elevation)
oModeling – 3D Elevation, video streaming, 3D Models
oCAE Technology (analysis Of Structure)
oDocumentation (Estimation, Bill of Quantity & technical Approval).
oConstruction

Primary setting:-
 UNITS / UN
LIMITS/LIMI
GRID
ZOOM/Z
OSNAP/OS :-
F8 ON/OFF
COMMANDS
• LINE/L
•Associative co-ordinate method( x, y)
•Relative co-ordinate method (@ length/angle)
•ORTHO (F7-ON/OFF)
•PLINE/PL (POLYLINE)
•MOVE/M
•DONUT/DO
•OFFSET/O
•TRIM/TR
•COPY/CO
•CHAMFER/CHA
•FILLET/F
 One corner
 all corners
 Same as same fillet only change in dist.
 DIST/DI
DI – enter
OSnap must be open
Specify 1st points click
Specify 2nd points click
 ID
ID enter
To know co-ordinates any point
ON the Osnap
specify a point
 ARRAY/AR
•All enter (to do multiple copies at a time)
•Modify use staircase and same dist., columns, beam
•Select object, enter
•Array type [Rectangular/path/Polar]
HATCH/H
• To show material patterns we use hatch
•H enter
• STEPS
• switch click inside and select pattern
• Angle & Scale
• Boundaries
• Add pick point & Add select object

 HATCHEDIT/HE
HE Enter
• same as hatch
• select hatch object ; select hatch [change it]
 RECTANGLE/REC
 REC enter
 enter length and width dimensions
Specify starting point
TEXT /DT
• DT Enter
• specify start point
• specify height and enter
• specify Angle and enter
• TEXTEDIT/ED OR (double click on text)
STYLE
• MTEXT/MT/T Enter
• specify 1st corner :click
• specify other corner : click opposite side
• start typing
PLAN OF PRIMARY SCHOOL
3DS- MAX SOFTWARE
 INTRODUCTION:-
3DS-Max is a 3D modeling, animation and rendering program from the media and
Entertainment division of Autodesk, Inc., widely used in the areas of architecture,
interactive games, visual effects for movies and industrial design models.

builder
USERS:- Interior
designer

3DS contractor
max
Engineer
Architect
BASICS & FEATURES:-
 Primitive:- A basic solid building block . Examples would be boxes, cones,
cylinders.
RENDERING:- A complex way of adding photo realistic qualities to a3D model
you have created. It shades the scene’ s geometry using the lighting you’ve set up, the
materials you’ve applied,
and environmental settings such as background and fog.
WIREFRAME MODEL:- A 3D shape that is defined by lines and curves. A
skeletal representation. Hidden line removal is not possible with this model.
VIEWPORT:- A window into your drawing showing a particular view. You can
have several viewports on your screen. Different from the view orts used in plotting.
WALKTHROUGH :- You can fly or through your model using navigation
similar to a first person video game. You can record , save , and play a scene. You can
move the camera in such directions which you want t visualize
 EXTRUDE:-
The extrude command raises the shape of a 2D outline into a 3D solid. For example, a
circle would be extruded into a cylinder.
 PRESS PULL:-
Press pull command is used to raise shapes of 2D outline into 3D in much simpler
way or with single command.
 SWEEP:-
Using this you can make any type of three 3D object on a given path.

Extrude Sweep Loft


 Primitive parametric modeling:-
o numerical description of the object
oParameters of the :-
Box (or cuboid)
Size, 3 dimensions
 Cylinder
Height and radius
Sphere
radius
 Common 3D primitives :-
 Cone
 Sphere
 GeoSphere
 Teapot
 Box
 Tube
 Cylinder
 Taurus
WORKING WITH OBJECTS
 Hiding and freezing objects
• What is the difference
 Groups
•separate scene objects into easy to selects and easy-to-work-with grouping
2D to 3D Extrusion
 Transformations
•The three possible methods of transformation
 position
 Rotate
 Scale
2D to 3D Lathing
 Create a path
 choose an axis
 2D to 3D sweep or loft
• Create a 2D shape
• Create a path
• Cap or close the ends
MATERIAL EDITOR
• Materials
-- Defined
--Created
--Applied
• Sample shots
• Parameters
--Shades
--Maps
Thank you

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