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INTERNSHIP
PRESENTATION WELCOME
C I V I L E N G G .
TO BUILDING DESIGNING
SUBMITTED TO: DEPARTMENT OF
AUTOCA
AUTOC D 3D REVI 3DS
AD
HEADING A HEADING B HEADING C
T MAX
HEADING D
CONTENT
REVIT SOFTWARE AUTOCAD SOFTWARE 3DS MAX SOFTWARE
Primary setting:-
UNITS / UN
LIMITS/LIMI
GRID
ZOOM/Z
OSNAP/OS :-
F8 ON/OFF
COMMANDS
• LINE/L
•Associative co-ordinate method( x, y)
•Relative co-ordinate method (@ length/angle)
•ORTHO (F7-ON/OFF)
•PLINE/PL (POLYLINE)
•MOVE/M
•DONUT/DO
•OFFSET/O
•TRIM/TR
•COPY/CO
•CHAMFER/CHA
•FILLET/F
One corner
all corners
Same as same fillet only change in dist.
DIST/DI
DI – enter
OSnap must be open
Specify 1st points click
Specify 2nd points click
ID
ID enter
To know co-ordinates any point
ON the Osnap
specify a point
ARRAY/AR
•All enter (to do multiple copies at a time)
•Modify use staircase and same dist., columns, beam
•Select object, enter
•Array type [Rectangular/path/Polar]
HATCH/H
• To show material patterns we use hatch
•H enter
• STEPS
• switch click inside and select pattern
• Angle & Scale
• Boundaries
• Add pick point & Add select object
HATCHEDIT/HE
HE Enter
• same as hatch
• select hatch object ; select hatch [change it]
RECTANGLE/REC
REC enter
enter length and width dimensions
Specify starting point
TEXT /DT
• DT Enter
• specify start point
• specify height and enter
• specify Angle and enter
• TEXTEDIT/ED OR (double click on text)
STYLE
• MTEXT/MT/T Enter
• specify 1st corner :click
• specify other corner : click opposite side
• start typing
PLAN OF PRIMARY SCHOOL
3DS- MAX SOFTWARE
INTRODUCTION:-
3DS-Max is a 3D modeling, animation and rendering program from the media and
Entertainment division of Autodesk, Inc., widely used in the areas of architecture,
interactive games, visual effects for movies and industrial design models.
builder
USERS:- Interior
designer
3DS contractor
max
Engineer
Architect
BASICS & FEATURES:-
Primitive:- A basic solid building block . Examples would be boxes, cones,
cylinders.
RENDERING:- A complex way of adding photo realistic qualities to a3D model
you have created. It shades the scene’ s geometry using the lighting you’ve set up, the
materials you’ve applied,
and environmental settings such as background and fog.
WIREFRAME MODEL:- A 3D shape that is defined by lines and curves. A
skeletal representation. Hidden line removal is not possible with this model.
VIEWPORT:- A window into your drawing showing a particular view. You can
have several viewports on your screen. Different from the view orts used in plotting.
WALKTHROUGH :- You can fly or through your model using navigation
similar to a first person video game. You can record , save , and play a scene. You can
move the camera in such directions which you want t visualize
EXTRUDE:-
The extrude command raises the shape of a 2D outline into a 3D solid. For example, a
circle would be extruded into a cylinder.
PRESS PULL:-
Press pull command is used to raise shapes of 2D outline into 3D in much simpler
way or with single command.
SWEEP:-
Using this you can make any type of three 3D object on a given path.