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How to Play:
1. Take turns rolling the dice to get 2 numbers.
2. Multiply the 2 dice numbers to calculate the area of a
rectangle (e.g., 4, 6 area = 24 square units).
3. Construct a rectangle of the area calculated, using
square tiles of the same colour.
4. Place your rectangle on the game board.
5. Lose a turn if the rectangle you constructed cannot
be placed on the empty space on the game board.
6. The game ends when no more rectangles can be placed on
the game board. Which player is left with the most tiles?
The
PROBLEM-
SOLVING
Method
• Students are presented with
problems which require them to
find either a scientific or
technological solution.
• It is a student-centred strategy
which require students to become
active participants in the learning
process.
Problem solving is a teaching
strategy that employs the scientific
method in searching for
information.
Five basic steps of
the scientific method
1.Sensing and defining the
problem
2.Formulating hypothesis
3.Testing the likely hypothesis
4.Analysis, interpretation and
evaluation of evidence
5.Formulating conclusions
THE PROBLEM
SOLVING PROCESS
1. Understand the Problem
Communicate – talk to understand the problem
2. Make a Plan
Communicate – discuss ideas with others to clarify
strategies
3. Carry Out the Plan
Communicate – record your thinking using
manipulatives, pictures, words, numbers, and symbols
4. Look Back
Communicate – verify, summarize/ generalize,
validate, and explain
Working on It – Carpet Problem