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FACTORS AFFECTING ONLINE GAMES IN

ACADEMIC PERFORMANCE
AMONG SELECTED GRADE 10 STUDENTS
IN NORTHERN MINDANAO COLLEGES INC.
STATEMENT OF THE PROBLEM

Thisstudy will be conducted to know the Factors Affecting Online Games in Academic Performance among selected students of Grade 10
in Northern Mindanao Colleges, Inc. Cabadbaran City School Year 2022- 2023. Specifically, it desires to answer the following questions:

1. What is the demographic profile of the respondents in terms of:


a. Name (Optional)
b. Age
c. Gender

2. How does playing online games affect the academic performance of the students in relation with:
d. Class Participation
e. Number of Hours spent in Studying
f. Frequency of absences in class

3.How are the effects of online games in Academic Performance of students in Grade 10?
SCHEMATIC DIAGRAM

INDEPENDENT VARIABLE DEPENDENT VARIABLE

PROFILE OF RESPONDENTS
Factors affecting online games
 Name among selected students of
 Age grade 10.
 Gender
 Time spent in playing
TABLES

Problem 1. What is the demographic profile of the respondents in terms of:


Table 1.1 Age
Age Frequency Percentage
15 years old 39 65%
16 years old 18 30%

17 years old 3 5%
Total 60 100%

Table 1.1 There are 60 respondents who are Northern Mindanao Colleges Inc. grade 10
students. 39 of them are 15 years old and have a percentage of 65%, while the remaining
three are 16-17 years old and have a percentage of 30% and 3%.
TABLE 1.2 GENDER

Gender Frequency Percentage

Female 7 12%

Male 53 88%

Total 60 100%

It can be seen in the table 1.2 that there were 60 respondents 7 of them are female
with a percentage of 12% and 53 are male which has a percentage of 88%. The
findings denote that more of the grade 10 students in Northern Mindanao
Colleges Inc.
Problem 2: How does playing online games affect the academic performance of the
students in relation with:

Table 2.1: Class Participation

Class Participation Mean Interpretation

I actively participate in the discussion in class even while I’m playing online games. 2.57 Disagree

I try hard to do well in school even when I’m always playing online games. 3.30 Neutral

I participate in class activities during playing online games. 2.27 Disagree

I I listen attentively to the lecture of my teacher even I’m playing online games 2.18 Disagree

Total Average 2.58 Disagree

Legend: 1.00 – 1.80 (Strongly Disagree), 1.81 – 2.60 (Disagree), 2.61 – 3.40 (Neutral), 3.41 – 4.20 (Agree), 4.21 – 5.00 (Strongly Agree)
Table 2.2: Number of Hours in Studying

Number of Hours in Studying Mean Interpretation

I play online games even more during busy of times of study. 2.33 Disagree

Disagree
I can’t study at least 2 hours due on playing online games. 2.47

Disagree
I prefer playing online games than studying. 2.32

Neutral
Sometimes I forgot to study due to online games. 2.83

Playing online games makes me feel relax compared to studying. 2.68 Neutral

Total Average 2.53 Disagree

Legend: 1.00 – 1.80 (Strongly Disagree), 1.81 – 2.60 (Disagree), 2.61 – 3.40 (Neutral), 3.41 – 4.20 (Agree), 4.21 – 5.00 (Strongly Agree)
Table 2.3: Frequency of Absences in Class

Frequency of Absences in Class Mean Interpretation

Disagree
I have missed school because I play online games too much. 2.10

Disagree
I am always late due to playing online games at right. 2.13

Disagree
I am too lazy to go to school. 2.30

Disagree
Total Average 2.18

Legend: 1.00 – 1.80 (Strongly Disagree), 1.81 – 2.60 (Disagree), 2.61 – 3.40 (Neutral), 3.41 – 4.20 (Agree), 4.21 – 5.00 (Strongly Agree)

It demonstrates that the majority of high school students in Northern Mindanao Colleges Inc. indicated
that they disagree.
Problem 3: How are the effects of online games in Academic Performance of
students in Grade 10?

Based on Problem #2 (table 2.1, 2.2, 2.3), it shows that the respondents disagree the

concept that online games affect their academic performance. Playing online games has no

negative impact on their grades because they know how to limit themselves. They understand

the importance of self-control in order to perform well in class on weekends, when they have

more time than during the week.


FINDINGS

1. The majority of student playing online games are male (88%). The majority of age is 15 years old (65%).
So there for the majority of students playing online games is male with age of 15 years old.

2. The factors that affect online games based on their academic performance have a verbal description of
"Disagree" to almost all questions on the questionnaire, so all of their reasons for playing online games are
correct.

3. Accept null hypothesis. The academic performance of the students is not affected even if they play online
games.
RECOMMENDATIONS

We advise students who spend too much time playing online games to stop because it
can harm our academic performance, our health, and our mindset. Instead, we should
focus on things that will benefit us. Also, we can do or explore more without using it;
we recommend this to make them aware of what might happen to their future; if they
continue with that matter, it may destroy our path in life.
CONCLUSIONS

We conclude that students do not want to play online games because their reasons
are common to our generation right now, based on our findings. For us, playing
online games has a significant impact on our academic performance because it may
result in us receiving low grades, which we do not want to happen. However, a few
students who play online games have also received good grades.
THANK YOU AND

GODBLESS
NASA STUDYANTE ANG GAWA,

NASA PANELIST ANG AWA.

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