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Result and Discussion
Result and Discussion
data gathered. The researcher also tested the null hypothesis formulated in
the study.
terms of Time management. The item “I sleep late at night” got the
It is followed by the item “I can’t eat at the right time” that obtained the
Legend:
4.50-5.00 Very Highly Excessive
3.50-4.49 Highly Excessive
2.50-3.59 Moderately Excessive
1.50-2.49 Less Excessive
1.00-1.49 Least Excessive
This shows that the Students playing excessively on mobile legends it
can help the other students how to balance thier playing skills in playing
students Wang and Zhu (2011). Some students fail in their academic
performance while some defect their social skills within their family and
their peers due to gaming addiction. Excessive gaming steals away their
time playing mobile games rather that doing my homeworks” got the
Table 3
Effect of excessive playing of mobile legends to the student
productivity in terms of Homework
Homework
1. I lost my focus on doing my
homeworks because I always check
3.07 Moderately Excessive
the game updates.
2. I spend my time playing mobile
games rather that doing my
3.10 Moderately Excessive
homework.
3. I forgot my homework to be done
because of playing mobile games.
3.04 Moderately Excessive
4. I always do my homeworks in
school because I play ML at home
3.06 Moderately Excessive
Overall 3.07 Moderately Excessive
the student productivity . The item “ It’s hard doing it while playing ML”
it” that obtained the mean of 3.16 with the descriptive equivalent of