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But since the unit vectors don’t change with time, we have, for instance:
d ˆ dx ˆ diˆ dx ˆ
( xi ) ix i v x iˆ x iˆ
dt dt dt dt
§ 12.5 Curvilinear Motion: Rectangular
(Cartesian) Components
All of the following are
equivalent:
dr d ˆ ˆ
v ( xi yj zkˆ)
d ˆ dx ˆ diˆ dx
( xi ) i x iˆ v x iˆ x iˆ
dt dt
dt dt dt dt
dx ˆ dy ˆ dz ˆ
i j k
dt dt dt
x iˆ y ˆj z kˆ
v x iˆ v y ˆj v z kˆ
Since the speed is defined as the magnitude of the velocity, we have:
2 2 2
v v v v x y z
§ 12.5 Curvilinear Motion: Rectangular
(Cartesian) Components
Similarly,
dv d ˆ
a (v x i v y ˆj vz kˆ)
dt dt
dvx ˆ dv y ˆ dvz ˆ
i j k
dt dt dt
v x iˆ v y ˆj v z kˆ
xiˆ yˆj zkˆ
and the magnitude of the acceleration vector is:
2 2 2
a a a a
x y z
Example 1: A particle is moving along the curve:
2
x
y ( x) x
400
where x and y have units of [ft]. If the velocity component
in the x-direction is vx = 2 ft/s and remains constant,
determine the magnitudes of the velocity and acceleration
when x = 20 ft.
y(x)
x
§ 12.6 Projectile Problems in Cartesian Systems
Cartesian systems
are particularly
useful in projectile
problems because
the acceleration is
constant in one
direction. Then we
can turn a two-
dimensional
problem into two
one-dimensional
problems:
dvx
0 v x(t) vox x(t) xo vox t
dt
§ 12.6 Projectile Problems in Cartesian Systems
dv y 1 2
g v y(t) voy gt y(t) yo voy t gt
dt 2
Alternatively, if convenient to 1 2 2
do so, we can use: (v y voy ) g ( y yo )
2
Aside: Keep in mind that projectile equations do not account for drag
exerted by the medium on the body. The faster the body moves, or the
longer the duration of the transient, the more important this becomes.