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FILSA BIORESITA
D E PA R T M E N T O F G E O M A T I C S E N G I N E E R I N G
FA C U L T Y O F C I V I L P L A N N I N G A N D G E O E N G I N E E R I N G
INSTITUT TEKNOLOGI SEPULUH NOPEMBER
INDONESIA
ASCENDING DESCENDING
ASCENDING DESCENDING
ASCENDING DESCENDING
Consider the radar image below. What is the illumination direction of the radar?
ASCENDING DESCENDING
Consider the radar image below. What is the illumination direction of the radar?
Multilooking
Speckle Filtering
SAR-based
landcover classification
with Sentinel-1 GRD products
STEPS
1. Apply Orbit File
2. Subset
3. Radiometric Calibration
4. Speckle Filtering
5. Terrain Correction
6. Linear to dB
7. Open RGB (VV, VH, VV)
8. Unsupervised Classification
Unsupervised classification
1. Raster > Classification > Unsupervised Classification > K-Means Cluster Analysis
2. Select the terrain corrected stack as input product.
3. In the second tab, set the number of clusters to 10, select all dB bands as source bands
4. Run
Generation of textures
o Image textures are metric derivatives which describe local spatial patterns of a greyscale image in a
quantitative way.
o They are especially popular for SAR products, because most of them consist of only a limited number of
bands (single or dual polarization).
o As image classifications based on a one or two dimensional feature space are often not bringing the desired
accuracies, image textures are a way to increase the number of input bands
o Additionally, they are capable of describing the degree of speckle in different parts of the image and are
therefore also contributing to a better separation of surface types.
Image textures are implemented in SNAP in two ways:
1. Right-click on a raster band > Filtered band: Allows to apply edge detection filters, statistical measures,
non-linear and morphological filters and directly create the output as a virtual band.
2. Menu > Raster > Image Analysis > Texture > Grey Level Co-occurrence Matrix: Allows to compute a set of
image features which describe contrast, orderliness and local statistics.
Generation of textures
Generation of textures
Illustrates the information content of the
generated textures by the use of RGB
composites