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UNIT-1
The Computer Network
A computer network is a group of computers/devices(Nodes) that use a
set of common communication protocols over digital interconnections
for the purpose of sharing resources located on or provided by the
network nodes.
The nodes of a computer network may include personal computers,
servers, networking hardware, or other specialised or general-purpose
hosts.
The interconnections between nodes are formed from a broad
spectrum of telecommunication network technologies, based on
physically wired, optical, and wireless technologies.
A communication protocol is a set of rules for exchanging information
over a network.
The Network Diagram
(Click on the Words Below and Learn More About Each Component)
Router
Switch
Wireless Network
USES OF COMPUTER NETWORKS
1. Resource Sharing
• It defines creating all programs, peripherals and data feasible to anyone
computer on the network to all other computers without considering the
physical areas. Thus a user at a considerable distance can share the resources
or see computer data in a similar way that a local customer uses them.
• Another method of resource sharing is load sharing. If a job is needed, it can
be implemented using various computers in a network by partitioning it,
which reduces time consumption and loads both things for a particular
computer.
2. Simultaneous Access
• computer network allows few users to create programs and data at the
equivalent time. An example is a company’s quarterly sales document, which
several managers need to view and update. We can store the information on
a network server, which is a central computer with a huge storage device and
other resources that all users can share.
3. High Reliability due to Alternative Sources of Records
• Reliability is the main benefit due to which networks are
becoming very popular among organizations. By using systems,
critical data can be saved at more than one locations. If a
computer fails or crashes, the data can be recovered from the
network’s other computers.
4. Cost Reduction
• The next phase of the computer network is the reduction of cost.
Resources sharing automatically reduces cost, and hence money
can be saved. One of the other aspects is that the prices of small
computers are significantly less compared to mainframes.
5. Provide Communication Medium
• A computer network offers a dynamic communication medium
between extensively distinct people. It is easy for two or more
person living far apart to work on the same project by partitioning
it using a network.
• The computer networks provide the following services to a person −
• Access to Remote Information
• Access to remote information comes in several forms.
• For example,
• Home shopping, paying telephone bills, e-banking, online share market, etc.
• It is possible to access an information system like the World Wide Web, which includes data
about the craft, business, cooking, government, health, history, recreation, science, sports,
etc.
• Newspaper is currently available online. You can access the news according to your
interest.
• Person-to-Person Communication
• Person to person communication involves the following −
• Electronic-mail (e-mail)
• Sending and receiving email over a typical network .
• Teleconferencing and Video Conferencing
• A teleconference is a virtual conference in which various people in multiple areas conduct
discussions by typing messages. All the other people can see each message in the
teleconference.
• If clients have the required hardware and software, they can view and talk to each other as
they face online instead of merely typing messages. This process is known as
videoconferencing.
• Worldwide Newsgroups
• Worldwide newsgroups in which one individual
posts information and few other subscribers can
interpret it or provide feedback.
• Interactive Entertainment
• Interactive entertainment includes the following −
• Video on Demand − It is feasible to choose any
movie and displayed it on your screen.
• Game Playing − You can enjoy multiperson real-time
simulation games.
• It can participate in live TV programmes like quiz,
contest, discussion, etc.
PROTOCOLS
• A network protocol is an established set of rules that
determine how data is transmitted between different
devices in the same network.
• The connected devices communicate with each other
inspite of any differences in their internal processes,
structure or design.
• Network protocols make it possible for devices to interact
with each other because of predetermined rules built into
devices’ software and hardware.
• Neither LAN nor WAN could function the way they do
today without the use of network protocols.
• It breaks big process into small, specific tasks
or functions. This occurs at every level of the
network, and each function must cooperate at
each level to complete the larger task at hand.
• Network protocol suite- is a set of smaller
network protocols working in conjunction with
each other.
TASKS OF PROTOCOLS
• All Protocols perform one of three primary
actions:
• Communication
• Network management
• Security
REFERENCE MODELS
• In computer networks, reference models give a conceptual framework
that standardizes communication between heterogeneous networks.
• The two popular reference models are −
• OSI Model
• TCP/IP Protocol Suite
• OSI Model
• OSI or Open System Interconnection model was developed by
International Standards Organization (ISO). It gives a layered networking
framework that conceptualizes how communication should be done
between heterogeneous systems. It has seven interconnected layers.
• The seven layers of the OSI Model are a physical layer, data link layer,
network layer, transport layer, session layer, presentation layer, and
application layer. The hierarchy is depicted in the following figure −
OSI model
PHYSICAL LAYER
• The lowest layer of the OSI reference model is the
physical layer. It is responsible for the actual
physical connection between the devices. The
physical layer contains information in the form
of bits. It is responsible for transmitting individual
bits from one node to the next.
• When receiving data, this layer will get the signal
received and convert it into 0s and 1s and send
them to the Data Link layer, which will put the
frame back together.
• The functions of the physical layer are as follows:
• Bit synchronization: The physical layer provides the synchronization
of the bits by providing a clock. This clock controls both sender and
receiver thus providing synchronization at bit level.
• Bit rate control: The Physical layer also defines the transmission
rate i.e. the number of bits sent per second.
• Physical topologies: Physical layer specifies the way in which the
different, devices/nodes are arranged in a network i.e. bus, star, or
mesh topology.
• Transmission mode: Physical layer also defines the way in which the
data flows between the two connected devices. The various
transmission modes possible are Simplex, half-duplex and full-
duplex.
2. Data Link Layer (DLL) (Layer 2) :
1. FDDI (Fiber Distributed Data Interface) is a network standard that uses fiber optic
connections in a local area network (LAN) that can extend in range up to 200
kilometers (124 miles).
2. Developed in the late 1980s, FDDI was a good option for large CANs and
metropolitan area networks.
3. Its relatively high speed of 100 Mbps was much better than 10 Mbps for standard
Ethernet. Users could also deploy FDDI in a single server room to interconnect
servers to a single backbone network.
4. The FDDI protocol is based on the token ring protocol.
5. FDDI is derived from the Institute of Electrical and Electronics Engineers 802.4 token
bus timed token protocol.
6. A FDDI LAN can support thousands of users. While FDDI is frequently used on the
backbone for a wide area network (WAN) or campus area network (CAN), it has
been largely superseded by other networking technologies.
7. A FDDI network contains two token rings: a primary ring
and a secondary ring that is used as a redundant backup.
8. The primary ring offers up to 100 megabits per second (
Mbps) capacity, while the secondary ring can also be used
to carry data, increasing capacity to 200 Mbps.
9. One ring will operate in a clockwise direction and the other
in a counterclockwise direction.
10. Users can connect thousands of devices to a single FDDI
network.
11. Although the FDDI topology is a token ring network, users
may also implement it in a star topology structure.
10. Depending on the network latency requirements, users can configure
FDDI as synchronous with guaranteed timings for latency-sensitive
networks or as asynchronous, which does not rely on strict token
timings.
11. FDDI is a product of the American National Standards Committee
X3T9 standard and operates on Open Systems Interconnection model
Layer 1 (physical) and Layer 2 (media access control data link). It has a
large maximum transmission unit frame size of 4,352 bytes.
Gigabit Ethernet (GbE)
1. Gigabit Ethernet (GbE), a transmission technology based on the
Ethernet frame format and protocol used in local area networks (LANs),
provides a data rate of 1 billion bits per second, or 1 gigabit (Gb).
2. Gigabit Ethernet is defined in the Institute of Electrical and Electronics
Engineers (IEEE) 802.3 standard and is currently being used as the
backbone in many enterprise networks.
3. Gigabit Ethernet connects computers and servers in local networks.
4. Gigabit Ethernet is carried on optical fiber or copper wire. Existing
Ethernet LANs with 10 megabits per second and 100 Mbps cards can
feed into a Gigabit Ethernet backbone.
5. Gigabit Ethernet networks can function as half-duplex networks for
shared media.
6. Gigabit Ethernet uses the same 802.3 framing structure as standard
Ethernet. It supports 1 Gb per second (Gbps) speeds using Carrier Sense
Multiple Access/Collision Detect (CSMA/CD).
7. CSMA/CD handles transmissions after a collision has occurred. The
transmission rate may cause data packets to intersect when two devices
on the same Ethernet network attempt to transmit data at the same
• Gigabit Ethernet speeds are delivered by either copper or fiber optic
cables. Fiber optic cables are needed for long-range transmissions of
more than 300 meters (m).
• Benefits of Gigabit Ethernet
• Gigabit Ethernet provides the following benefits:
• Reliability. Fiber optic cables used in some gigabit internet offerings
are more durable and reliable than traditional copper wiring.
• Speed. A transmission speed of 1 Gbps should be more than enough
for most online applications today.
• Less latency. Reduced latency rates range from 5 milliseconds - 20
ms.
• Transferring or streaming video data. Gigabit Ethernet can
smoothly stream 4K content at a high frame rate.
• Multiuser support. High-speed internet can be split into multiple
tasks to support multiple devices.
DQDB (DISTRIBUTED QUEUE DUAL BUS)
• IEEE 802.6 standard i.e. DQDB(Distributed Queue Dual
Bus) is a MAN(Metropolitan Area Network) protocol.
• It can be defined as a high speed shared medium access
control protocol that is used over a bus network.
• It has two unidirectional buses, for controlling purposes,
where the bus can carry data, video, and voice over a
network with bandwidth being allocated as per time slots.
• The advantage of using the paired bus is that it is used to
tackles failure configuration.
• It can be extended up to 30 miles at 34-55 Mbps.
• Directional Traffic:
Each bus support traffic in only one direction and are
opposite to one another. The start of the bus being
represented as a square and the end of the bus being
represented as a triangle. Bus A traffic moves from right to
left (i.e. from station 1 to 5) whereas the bus B traffic
moves from left to right (i.e. from station 5 to 1).
• Working:
The head of the bus A i.e. station 1 generates empty slot for
use of bus A. Similarly, the head of bus B i.e. station 5
generate empty slot for use of bus B. The empty slot travels
down its bus until the transmission station drops data into
it and intended destination reads the data.
For example:
If station 2 wants to send data to station 4 (Fig.2), it chooses a slot on bus A as
station 4 is downstream in bus A. The head of the bus A i.e. station 1 creates an
empty slot. Station 2 drops its data & address of destination slot into the
passing slot. Station 3 reads the address and passes the slot as unread. Station 4
recognizes its address, reads the data and changes the status of the slot and
passes it along with station 5 where it is absorbed.
• How slot reservation is done?
To send data downstream, a station must wait for the arrival
of the unoccupied slot, but here the question arises that how
to stop an upstream station from manipulating the bus due
to which the station near the end of the bus suffers, as the
imbalance can lead to degraded quality of service. The
solution to this problem is to do a reservation at the station.
Here station 2 can make a reservation for bus A on bus B.
Station 2 sets a reservation bit on a slot on bus B to tell each
station it passes through, that the station is reserving a slot
on bus A. All the station must respect the reservation of
downstream station and leave the slot for requested station.
HIPPI –HIGH PERFORMANCE PERIPHERAL
INTERFACE
• HIPPI (High-Performance Parallel Interface) is a standard point-to-point
protocol .
• HIPPI defines interfaces at the physical layer (layer 1) and for part of the data-
link control ( DLC ) (layer 2) levels of the Open Systems Interconnection ( OSI )
communications model.
• It transmitts large amounts of data at up to billions of bits per second over
relatively short distances on local area networks ( LAN s).
• The computers, interconnected storage devices, and other resources on a LAN
using HIPPI function as a single supercomputer.
• HIPPI is considered an ideal technology for the transfer of “big data,” audio
and video streams, and data backup within a range up to 10 kilometers.
• HIPPI uses a point-to-point link. The original HIPPI standard specifies data
transfer at 800 Mbps with a 32-bit data bus or 1600 Mbps with a 64-bit data
bus.
• Basic HIPPI uses 50 twisted paircopper wires with a maximum range limited to
25 meters.
• Data is sent in bursts of 1024 or 2048 bytes on a
unidirectional channel.
• Full duplex can be achieved using two channels. An
important part of HIPPI is the use of a network switch
that will allow data to be forwarded in the network with
minimal processing (the switches are called nonblocking
crossbar switches ).
• Error detection is provided, but error correction is left to
a higher protocol level.
• packets can be encapsulated and sent over Fibre
Channel networks.
• Serial HIPPI, a later version of HIPPI, is
designed for networks up to 10 kilometers
using optical fiber cable. An even faster
technology is HIPPI-6400, which promises up
to 6.4 Gbps .
WIRELESS ETHERNET
• Wireless LANs (WLANs) are wireless computer networks
that use high-frequency radio waves instead of cables for
connecting the devices within a limited area forming LAN
(Local Area Network).
• Users connected by wireless LANs can move around within
this limited area such as home, school, campus, office
building, railway platform, etc.
• WLANs are based upon the standard IEEE 802.11 standard
or WiFi.
• It uses the Ethernet protocol and CSMA/CA (carrier sense
multiple access with collision avoidance).
• IEEE 802.11 is a set of media access control
(MAC) and physical layer (PHY) specifications
for implementing wireless local area
network(WLAN) computer communication in
the 900 MHz and 2.4, 3.6, 5, and 60 GHz
frequency bands
Components of WLANs