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Title

The impact of online games in the academic performance of senior high school students in
gallanosa national high school
Data

 Before choosing the respondents for the study, the researchers would first check the
availability of the respondents to avoid conflict. Participants were answer the
questionnaire about the experience to play online games.
RESEARCH DESIGN

 Phenomenological

 Research method
 Sampling method

 Our respondent is 30 senior high school student in gallanosa national high school
FINDINGS

 Based on the study, the main factor that influenced the students to play Online games
are friends and hobbies.
 Majority of the results showed that playing online games should be implemented in
school events such as Intramurals or Sports Fest.
 Based on the result of the survey. It showed that second to the most recommended
solution is that the students should pay more attention to studies and less time playing
games.
Conclusion

 Most of the students in senior high school at Gallanosa national high school answered
that the factor that influenced students to play Online games are their friends and
hobhtes.
 Playing Mobile Legends have good and bad effect to the academic performance of
Senior High School students of Sallanda Bational High School
 Most of the respondents said that it is good to implement – games In School campus
especially during Intramurals.
 Other solutions that the respondents recommends is to balance or limit the time they
use in playing Online games.
RECOMMENDATIONS

The school administrator should allow the game to be practiced in school campus
especially in enhancing the students’ skills in terms of ICT or Programming.
This should be implemented in school events such so intramurals for this will inspire
students and help ther gain motivation for studying.
 The schools’ policy should become strict in terms of gadget handling for the numbers
of Students playing online games keeps on adding especially during class hours,

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