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Presentation on :

Virtual Reality Technology & Tools


Course Title: Multimedia System.

Course Code : CSE-5207

Submitted to- Ahmed Imtiaz.


Assistant Professor, Dept. of CSE.
Rangamati Science and Technology University.
Submitted by- Sharmista Dewan &
Md Shahed Ahmed Pavel
Session : 2018-2019.

Dept. of Computer Science and Engineering.


*What Is Virtual Reality?
*Virtual Reality refers to generating a virtual
environment or projection which creates a
realistic experience but does not exist in reality.
*It is a virtual experience that you can observe,
listen to, and interact with, but it is not real at all.
*Types of Virtual Reality
*Here are some types of VR
technologies along with brief
descriptions:

• Non-immersive Virtual Reality.


• Fully Immersive Virtual Reality.
• Semi-Immersive Virtual Reality.
• Augmented Reality.
• Collaborative VR.
*Now let’s learn more about each of these
types of VR formats:
*1. Non-immersive Virtual Reality
*Non-immersive virtual reality refers to a virtual
experience through a computer where you can
control some characters or activities within the
software, but the environment is not directly
interacting with you.
*2. Fully Immersive Virtual Reality
*On contrary to non-immersive virtual reality, a
fully immersive virtual technology ensures that
you have a realistic experience within the virtual
world.
*It’ll give you a sense of being present in that
virtual world, and everything is happening to
you for real.
*3. Semi-Immersive Virtual Reality
*A semi-immersive virtual reality is a mixture of
non-immersive and fully immersive virtual
reality.
*This can be in the form of a 3D space or virtual
environment where you can move about on your
own, either through a computer screen or a VR
box/headset.
*4. Augmented Reality
*Augmented Reality is when a certain entity or
device seems to be present in reality but is
actually not.
*Rather than putting you into a virtual world, a
virtual entity is placed in the real world through
any device.
*5. Collaborative VR
*This is a form of a virtual world where
different people from various locations
can come into contact within a virtual
environment, usually in the form of 3D or
projected characters.
*The use of computer modeling and simulation that
enables a person to interact with an artificial
three-dimensional (3-D) visual or other sensory
environment.
*Virtual Reality is a rapidly evolving field, offering
various approaches to create immersive digital
experiences.
*Today, we'll delve into the different types of VR
technologies and the tools associated with each.

*VR TOOLS
* Enhancing Learning Experiences
* VR has the power to transform education by
providing immersive and engaging learning
experiences. By simulating realistic scenarios,
students can gain practical skills, improve their
problem-solving abilities, and enhance critical
thinking - all in a safe virtual environment.

* WHY VR TOOLS NEEDED?


* VR Headsets: Oculus Rift, HTC Vive,
PlayStation VR, etc.
* Controllers: Oculus Touch, HTC Vive
Controllers, etc.
* Motion Tracking Systems: External sensors or
inside-out tracking cameras.
* VR-ready PCs or Consoles: Powerful hardware
to support VR experiences.

*VR Hardware
*Oculus Rift
*Oculus Touch
*Motion tracking suits
*Gaming: Immersive gaming experiences with realistic
environments and interactions.
*Education: Virtual field trips, interactive simulations,
and training modules.
*Healthcare: Medical training, therapy, pain
management, and rehabilitation.
*Architecture and Design: Virtual walkthroughs of
buildings, interior design visualization.
*Entertainment: Virtual concerts, cinematic
experiences, and storytelling.
*Enterprise: Virtual meetings, product design, remote
collaboration, and prototyping.

*VR Applications
* Unity 3D: A powerful game engine used for developing
VR applications with support for multiple platforms.
* Unreal Engine: Another robust game engine known for
its stunning graphics and VR capabilities.
* Tilt Brush: A VR painting application that allows users
to create artwork in 3D space.
* Gravity Sketch: 3D design software for creating
models and prototypes in VR.
* SketchUp Viewer: Visualize 3D models in VR for
architecture, engineering, and construction.
* Mozilla Hubs: A platform for creating and sharing
social VR experiences, meetings, and events.

*Popular VR Tools
* Immersive Experiences: Engage users in a way that
traditional media cannot.
* Realistic Simulations: Create lifelike environments
for training and education.
* Remote Collaboration: Enable teams to work
together regardless of physical location.
* Enhanced Creativity: Explore new forms of art,
design, and storytelling.
* Therapeutic Applications: Assist in pain
management, anxiety reduction, and rehabilitation.

*Advantages of VR
Tools
* High Cost: VR hardware and development can be
expensive.
* Motion Sickness: Some users may experience
discomfort or motion sickness.
* Content Development: Creating high-quality VR
experiences requires specialized skills and
resources.
* Future Outlook: Continued advancements in
hardware and software will drive adoption and
innovation in VR technology.

*Challenges and
Future Outlook
* Virtual Reality tools are transforming industries
and creating new possibilities for
entertainment, education, healthcare, and
more.
* As technology continues to evolve, VR will play
an increasingly important role in how we
interact with the digital world.
* Thank you for joining our presentation. We hope
you're as excited about the potential of VR tools
as we are!

*Conclusion

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