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Workspace Layout
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Workspace Layout
• Quick Access Toolbar: contains commonly used icons. The Quick Access toolbar can be customized by left
clicking on the down arrow and selecting More Commands.
• Ribbon: contains commands, sorted by category. In the top right corner of the Ribbon is the Help menu which
can be used to find more information about a particular feature.
• Gantt Chart: window displays the list of Tasks, which can be created, modified, linked, etc.
• Resources: contains the list of Resources (including those imported and those created in SYNCHRO).
• Resource Groups: contains the list of Resource Groups created in SYNCHRO
• 3D Objects: contains the list of 3D Objects and Workspaces (including those imported and those created in
SYNCHRO).
• 3D Window: displays the modelled resources at any defined point in time.
• Task Properties: contains data related to the selected Task(s) including Task Status (in the General panel),
assigned Resources, and Budgeted
Costs.
• Resource Properties: contains data related to the selected Resource(s) including Costs, assigned to Tasks, and
User Fields.
• 3D View Properties: contains properties that allow the user to set different view settings per view. Filters,
View Indicators, Render modes, Cutting Planes etc.
• Toolbars: contain shortcuts and useful commands found in SYNCHRO. Right click in the empty space below
the Ribbon to view and select available toolbars. Select Customise to create your own custom toolbar of
commonly used commands.
Workspace Management
• Resizing Windows
Place the cursor at the top of the 3D Window so the double
arrow icon appears.
Select it with a left mouse click, hold down and drag the 3D
window up. All windows in SYNCHRO can be resized
by this method. Windows can also be resized horizontally
• Undocking and Relocating Windows
To undock a window, double click in the window header.
To undock a single tab, left click on the tab and keep holding
the mouse button while moving the mouse. The tab
will be undocked as a new window.
To re-dock the window in the previous location, simply double
click the window header.
To re-dock the window in a different location, left click and
drag in the window header. Move the mouse over
another window until the smart window placement icons Smart Window
appears. Hover over one of the icons – a blue preview of Placement Icon
To reset the window layout to the default, select Windows tab → Windows Placement panel → select Reset
Placement.
This command is particularly useful if you cannot locate a particular window or the window placement is changed
when switching from multiple monitors to only one.
Double
click here
Collapse / Expand. In the Task List, click on the icon next to any WBS To Pan, hold down the middle mouse button then move the mouse up, down, left and right
summary to collapse the schedule to that level. When collapsed, click on the
icon to expand the summary task. To Zoom, roll the middle mouse button wheel forward and back to zoom in and out respectively.
Collapse / Expand. Right-click in the Task List and choose Collapse > All to To Center a task in the Gantt Chart, double click in the white space for the SELECTED task.
view only the top level Right click again and choose Expand > All to see all the
tasks again.
In the Task List or any table in Synchro, use the SHIFT and Left Arrow keys
together to collapse.
Similarly, use the SHIFT and Right Arrow keys together to expand
3D Window Navigation
It is highly recommended to have a mouse with left click and right click buttons, as well as a scroll wheel (that has center click capabilities).
• Zoom All - This will show all the objects from the front as the models have been created- it can be used if the view
becomes disoriented.
o Within the 3D window click the right mouse button and select Zoom All.
o Or select the 3D tab → Zoom panel → Zoom All.
• Rotate - Hold down the left mouse button at a point in the 3D View that you want to rotate about, then move the mouse.
• Zoom - Scroll the middle mouse button forward to zoom in and back to zoom out.
• Pan - Hold down the middle mouse button and move the mouse left, right, up and down.
• View Cube - Left click on points or faces on the cube and the view will rotate to that viewpoint, or hold down the left
mouse button on the circle to rotate.
View Cube
NOTE: To enable the View Cube (if not already enabled), in the 3D tab → Display Settings panel. Check the box next to
“View Cube Manipulator”
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Importing from Primavera can be achieved via P6 XML or directly from the P6
database using the P6 API. Direct database access can be achieved for either PPM
or EPPM (Standalone/Local or Server) versions of Primavera P6.
SYNCHRO Pro can import 58 file types for 3D models including DWF, DWG, DGN, SKP, 3D PDF, and IFC. Multiple file types can be imported into the
same master SYNCHRO Project.
Product: File Extension(s): Version(s): Note(s): Product: File Extension(s): Version(s): Note(s): Product: File Extension(s): Version(s): Note(s):
Rhino 3DM 4, 5, 6, 7 CATProduct,
ACIS SAT, SAB up to 2023 CATPart,
CATIA V5/V6 Up to V5_6R2023
v7, v8, 2013- CATDrawing,
SketchUp SKP CATShape, CGR
Alias Wavefront OBJ All Versions 2020
Collada DAE up to 1.5
AutoCAD DWG, DXF R14 - 2022 V19 - 20, ST -
ASM, PAR,
Solid Edge ST10, 2019 to Dassault
3DXML
Up to V5-6 R2019
Autodesk DWF, DWFX up to 2012
PWD, PSM Interchange Format (R29)
2023
Assign to this Resource, don't build tree-Use this option when importing equipment.
Add Resource underneath, don't build tree-Use this option when importing equipment that needs to be assembled.
Assign to this Resource, build tree-Use this option if you want to assign objects separately to different tasks, but have
caution when importing multiple 3D files as it will merge the tree structures .
Add Resources underneath, build tree-Use this option if you want to assign objects separately to tasks. This option
gives you the largest object tree and most options for filtering and assigning resources to tasks.
Creating Resources for all “Structural Foundations” 3D objects
1. Select one footing object in 3D window
2. Reselect it in 3D Objects window
3. Use Shift + Left arrow to eventually have the entire “Structural foundations” node selected
1.By selecting 3D objects from 3D object tab, drag and drop on selected task in Gnatt chart
2.By selecting Resources from Resource tab, drag and drop on selected task in Gnatt chart
3.By Selecting 3D in 3D View Window by holding Ctrl+Alt , drag and drop on selected task
in Gnatt chart
4.By Rightclick on Resource & Assign to Selected Task
Left click in the Focus Time Channel to define the Adjust the 3D window to the desired starting Camera Angle.
start of the animation by creating a Focus Time Key Left click in the Camera Channel at 0
(Yellow Diamond) at 0:00:00. Move the Focus Time seconds to create a Camera Key (Blue Diamond) and define
Marker in the Gantt Window to the date you wish the the starting view
animation to finish.
Move the Focus Time Marker and Left click in the Camera
Scroll out in the Animation Editor Window to see the Channel to add more Camera Keys and
duration you wish the animation to end. change the Camera Angle. Also you can change the Camera Create 3D View Properties keys
Interpolation Type by Right Go to 3D View Properties > 3D Notations. Right Click to create a 3D
Left click at the desired time in the Focus Time Clicking on the Camera Key (Blue Diamond). Notation.
Channel to define the length of the animation.
Move the Focus Time in Animation Editor to where the selected 3D
Note: Pay attention to tasks with the following features used. Notation needs to Appear. Left click in 3D View Properties Channel to
Left click to extend their time so the visuals add a Keyframe. Move the Focus Time in Animation Editor to where
appear longer in the animation. you would like the selected 3D Notation to Disappear. Uncheck the
• Tasks with Appearance Profiles with growth box next to the selected 3D Notation. Left click in 3D View Properties
• Task with 3D Path Channel to add an keyframe.
• Task with short durations
Exporting an Animation
Once an animation has been created, it can be exported as an AVI file which can be shared
and played by a video player on any computer.
TIP: Before the animation is exported it is recommended that a small duration of a few
seconds is added to the end. Otherwise it will snap back to the beginning once it’s been
exported.
To export an Animation go to you Navigator ribbon, and select Animations. Right Click on
the Animation to be exported, then select Export Animation from the context menu.
NOTE: The higher the frame rate, the better the quality of the video, but it does take longer to
export. A good frame rate is 25. A frame rate of 15 is sufficient for a test export
NOTE: The maximum AVI file size is 2 GB. For long animations, or those with high frame rate,
splitting the video ensures that the files will not exceed this limit. Splitting the video (e.g. every
10 – 30 seconds) will also allow you to re-export sections of the AVI if you have changed your
project. Sections will need to be stitched together in a video editing tool
iv. Compression – Codec: x264vfw - H.264/MPEG-4 AVC codec (If it is not already set to this
please select Change)
NOTE: This Codec can optionally be installed using the SYNCHRO Pro installer
NOTE: You also have the option to export the Animation in an image format (PNG, JPG, or
BMP). Frame rate will determine how many image files are created per second. You can
combine the images in an Animation software package if required. If you want to export to a
series of image, enable the checkbox Export the animation as a series
of images with given quality and choose what image quality you wish to use (for JPG only).
Now we will need to set up the layout of the Content. Use the Check Box's to choose
the Content you want in the animation.
The Content List is set up as a hierarchy, whatever is at the top of the list will view in
front of the content listed below it. There is also Shaded and Iray options for visual
enhancement.
You adjust the Content settings or add Contents by using the other Context Tabs.
SYNCHRO 4D Pro .SYNCHRO – Get time on your side.
You can preview your animation by scrolling through the Timeline and selecting
Preview.
Once the Content is set up, we will need to setup the Resolution settings.
Note: It is recommended to use Codec: for the Compression settings
Once the Animation is ready to export, select OK (Export). If at any point you need to
go back to your project to make adjustments select Save (1), then Cancel (2).
3D Subdivision
The 3D Subdivision tool can be used to divide a model object into smaller sub-parts. The sub-parts can AREA
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be selected individually and assigned to separate tasks. This may be used, for example, to divide a AREA
AREA
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single concrete slab into individual concrete pours or split continuous columns and walls by level 3
without having to ask the modeller or architect to make the
changes in the original file
rom the 3D ribbon → Edit panel → select Subdivide. If the 3D Subdivision window is docked on
opening, double-click the header to undock it as a floating window.
Select 3d object in
the 3D window
There are 3 options for Subdivision Type 1 Slice, 2 User Slice and 3 Freehand
In Slice mode, the subdivided object is split into orthogonal uniform planes (columns,
rows and layers)
In User Slice mode, the subdivided object is split into orthogonal non-uniform planes
(columns, rows and layers). The size of each slice is defined as a proportion of the original
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3d object Dispalys in
geometry
1 2 the 3D Subdivision
In Free Hand mode, the subdivision planes are defined by user-drawn lines window
(polylines) that are then extended in a particular direction. This can be used to
split objects into irregular shapes.
Cutting Planes
Cutting planes may be used for example, to view inside
of a building or underground when working in
SYNCHRO, when playing the Focus Time, or when
exporting an animation.
4D Review Ribbon → Cutting Planes
or
Right click in the 3D window and choose Cutting planes → Cutting Plane X or Y or Z or Cutting
Box
To set a Cutting Plane, you must click on an object, not in empty space.
The Show Plane and Show Manipulator check boxes allow you to hide
these visual indicators in the 3D view, while still applying the cutting plane
Viewpoints
Viewpoints can store Focus Time, Camera Angle, and
3D View Properties including applied 3D Filters, and
Cutting Planes. A saved Viewpoint can be reactivated at
any point in one or all 3D windows. This can be useful
for returning to a particular time or view after updating
a schedule or model to see what has changed, or to
quickly jump to points of interest when presenting to
stakeholders.
Adjust the camera angle to a desired view and move the
Focus Time to a particular moment in time.
Right click in the 3D window and choose Viewpoints →
Save Viewpoint
or
To return to the saved Viewpoint, in the Navigator ribbon
→Viewpoints
window simply double click on the Viewpoint name, or select
the Viewpoint name and press the Activate in selected 3DView
button located below the list
of Viewpoints