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Digital Citizenship Programs

NETS Standards Bailey and Ribble C3 Framework Digital Citizenship and Creative Commons Protecting Students in the 21st Century

Digital Citizenship Student Learning and 1. Cyber-Ethics Unit 1: Creative What? Who is out there and what can happen to me?
Students understand Academic Performance Students recognize and practice responsible and appropriate
human, cultural, and 1. Digital Access: full
This unit explores the general topics of intellectual • Let's Meet in Real Life: Online Predators
use while accessing, using, collaborating, and creating property, creative content, and creative rights. • It's Not About Milk Money Anymore:
societal issues related to electronic participation technology, technology systems, digital media and Using the backdrop of a high school’s Battle of the Cyberbullies and Harassment
technology and practice in society information technology. Students demonstrate an
legal and ethical 2. Digital Literacy: the understanding of current ethical and legal standards, the rights
Bands, the unit will help students define • Identity Thieves: You Don't Know What
intellectual property and creative content by You're Missing
behavior. Students: process of teaching and and restrictions that govern technology, technology systems, relating it to a common scenario they might • Would Your Grandmother Look at That?
learning about digital media and information technology within the context encounter. Students will begin to recognize and -- Inappropriate Sites
a. advocate and practice technology and the use of today’s society. Students will: internalize the importance of respecting creative • Just One More Minute: Internet Addiction
safe, legal, and of technology rights, conduct their own research to better and You
responsible use of 3. Digital • Understand and follow acceptable polices (school, home and understand the relevance of creative content to
information and Communication: community), and understand the personal and societal consequences of
their lives, and help clear up confusion about the
• You're on Camera! YouTube, Flickr, and
technology. electronic exchange of inappropriate use. Other Exposure You Might Not Want!
• Demonstrate and advocate for ethical and legal behaviors among peers, rights that apply to them and their peers.
information family, and community. • Online Gambling: How Much Do You
b. exhibit a positive • Practice citing sources of text and digital information and make Unit 2: By Rule of Law Want to Bet?
attitude toward using School Environment informed decisions about the most appropriate methods for avoiding
Intellectual property is a valuable commodity, and
technology that and Student Behavior plagiarism.
• Make ethical and legal decisions while using technology, technology thus, those who develop creative content are
supports 4. Digital Security and systems, digital media and information technology when confronted protected by laws in the United States and around Buckle Up to Protect Your Computer and Data
collaboration, Safety: electronic with usage dilemmas. the world. In this unit, students explore creative • Browsing with Browsers: How to Surf
learning, and precautions to guarantee • Exhibit responsibility and Netiquette when communicating digitally.
content and learn about the rights they have as Safely
productivity. safety/physical well- • Recognize the signs and emotional effects, the legal consequences and
being in a digital effective solutions for Cyberbullying.
creators and the laws that exist to protect the • Online Auctions: Buyer Beware!
c. demonstrate personal technology world • Recognize appropriate time and place to use digital tools, techniques creative process. The unit’s activities encourage • Whoa! I Didn't Buy That!: Online
and resources. students to form opinions about what’s right, Shopping and Debit/Credit Card Fraud
responsibility for 5. Digital Etiquette: • Understand the importance of online identity management and what’s wrong, and how the laws affect them as
lifelong learning. electronic standards of monitoring. Advocate others to understand the importance of Online • Online Worlds with Real Life Dangers:
Reputation Management.
creators, consumers, and good digital citizens. Online Games and Devices
conduct or procedure
d. exhibit leadership for 6. Digital Rights and Unit 3: Calling All Digital Citizens
1. Cyber-Safety
digital citizenship. Responsibilities: those Students practice safe strategies to protect themselves and Copyright and other creative rights empower the
freedoms extended to Dirty Rotten Scoundrels: Scams and Frauds
promote positive physical and psychological well-being when artists, musicians, and writers who produce
everyone in a digital using technology, technology systems, digital media and creative works. But how does the prevalence of • Internet Hoaxes: Fact or Fiction?
world information technology including the Internet. Students will: online media — and its ease of access — change • Who Knows Me in Nigeria?: E-mail
the conversation about those rights? With social Scams
Student Life Outside • Recognize online risks, to make informed decisions, and take media as the backdrop, this unit explores that very
the School appropriate actions to protect themselves while using technology, question. Students analyze the use of creative
Environment technology systems, digital media and information technology.
content on social media Web sites, recognize the LOL: Chat Rooms, IMs, and E-mails
7. Digital Commerce: • Make informed decisions about appropriate protection methods and safe
practices within a variety of situations. responsibilities involved with using these media, • Trolling the Internet: Bulletin Boards,
electronic buying and • Demonstrate and advocate for safe behaviors among peers, family, and and form their own opinions about what makes a
selling of goods community.
Online Forums, and Newsgroups
good digital citizen.
8. Digital Health and • Dear Diary: Blogs and Online Journals
Wellness: physical and Unit 4: Protect Your Work, Respect Your • Cell Phones: Those Pictures, Messages,
psychological well-being Work and Videos Aren't Private!
9. Digital Law: rights 1. Cyber-Security This unit explores the theme of protecting creative • Social Networking: MySpace, Facebook,
and restrictions Students practice secure strategies when using technology, content through a series of experiential activities. and Twitter
technology systems, digital media and information technology Students learn how to protect their own creative
that assure personal protection and help defend network works and how to use other people’s creative
security. Students will: works in a fair and legal manner. They explore
issues related to originality and plagiarism, and
• Recognize online risks, make informed decisions, and take appropriate then have a chance to become agents of change in
actions to protect themselves while using technology, technology the culminating activity by developing a public
systems, digital media and information technology.
• Make informed decisions about appropriate protection methods and service announcement.
secure practices within a variety of situations.
• Demonstrate commitment to stay current on security issues, software Download Sites: The Good, the Bad, and the
and effective security practices.
• Advocate for secure practices and behaviors among peers, family, and Ugly
community.
• Peer-to-Peer Networking: These Peers
Aren't Your Friends
• Viruses, Malware, and Adware, Oh My!
• The Lowdown on Downloads: What's
Illegal and What's Unethical

Plagiarism: Cite It Before You Write It


• Paper Mills and Buying Your Way
Through School: Illegal vs. Unethical
• Copyright: It's the Law

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