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Wishbone Offense by Carl Dennis
Wishbone Offense by Carl Dennis
C 1 3
SE
0 7 5 E 3 T 1 G C 1 2 G 4 T 6 8
SE
3
2 4
FORMATIONS
LEFT/RIGHT (Base) STRONGLEFT/RIGHT
Left |
Left |
X 3 2 4
Y 3 2 4
SLOT LEFT/RIGHT
TRIPS LEFT/RIGHT
Slot Left |
Trips Left | |
X 2 3 4
X 2 4 3
RULE BLOCKING
Because of the many different defensive looks and stunts now used at the youth level one of the major obstacles is teaching the 1st year kid whom to block Most offensive plays have two different identifying calls. The Master calls (Dive, Power, Sweep, etc.) made in the huddle, and the Blocking calls (Switch, TaG, Double, etc.) which the linemen make at the LOS. We start out by creating lanes with imaginary lines drawn vertically out in front of the linemen and past the linebackers. We then give them Rules to use to assist them in identifying whom to block whether aligned on the playside (The side of Center the ball is going.), or the backside (The side of Center away from the play.) Here are the LANES:
CENTER: His lane is defined by lines beginning on the outside of each foot. GUARDS: Their lanes are defined by lines beginning on the outside of the Centers near foot to the outside of their away foot. TACKLES: Their lanes are defined by lines beginning on the outside of the Guards near foot to the outside of their away foot. TIGHTENDS: Their lanes are defined by lines beginning on the outside of the Tackles near foot to the outside of their away foot.
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Rule Blocking Page 2 Here are the RULES. And, remember!! ALWAYS protect your inside gap first.
CENTER: Man ON, Playside GAP, Backside LINEBACKER. GUARDS: GAP, man ON, most dangerous LINEBACKER, to the play,
and DOWNFIELD in the ball carriers running lane.
70/80 Blocking
90 Blocking
MOTION RULES
On occasion a play will require a running back to be in motion to help us gain an advantage over the defense. The running back to be sent in motion, and the motion direction, will be included in the play call. The motion direction is identified by the following: LIZ is motion to the LEFT at speed. RIP is motion to the RIGHT at speed.
Liz
LAZER is motion to the LEFT at full speed. ROCKET is motion to the RIGHT at full speed.
The running backs to be sent in motion will be identified by their number (2, 3, or 4) and proceed the motion direction. For example: 20 LIZ or 40 RIP
COACHING POINTS: The snap count on all plays using motion should be either on 3 or 4 to allow the running back enough time to get to his launch point. Although any of the running backs could be sent in motion, the majority of our plays requiring motion will employ only the 2 and 4 backs.
2
Rip
MOTION RULES
On the majority of our plays the only offensive player to go in motion is the number 4 running back.. Regardless of his alignment within the formation called the direction of motion is designated by the following calls:
LIZ is motion to the LEFT at speed. RIP is motion to the RIGHT at speed. LAZER is motion to the LEFT at full speed. ROCKET is motion to the RIGHT at full speed.
Example Plays Call w/Motion: WING RIGHTLIZ28 TOSS
Li z
If any of the other running backs are to be sent in motion their number (2 or 3) will be designated first. For example: 20 RIP or 30 LAZER
Ri p
Vs. 53
Vs. 44 Stack
RUNNING PLAY(S) CROSSBUCK SE: Stalk block the defender on you. PST: Wide splits & block your lane. Be prepared for Fan or TAG call. PSG: Same as PST. CTR: Block your lane. If uncovered, block the backside linebacker through the play side A-gap. BSG: Block your lane. BST: Block your lane, but try to get downfield and block the ball carriers running lane. TE: Same as the PST & PSG. FB: Run a good Dive fake. PSHB: Attack the first defender that shows outside the PST. If no one shows, run a good fake pattern to flat area. BSHB: Ball Carrier. Take a quick jab step with the outside foot toward to allow the PSHB to clear, then run hard at the PSGs area. QB: Open to backside, fake to FB, give ball to BSHB, then run a belly fake deep and outside the TEs area.
Vs. 52
Coaching Points: 1. Versus an over-pursuing linebacker the playside linemen can either Fan (kickout) block, or the PSG & PST can TAG block. 2. Can also run throw play action pass (Out & Up or Stop & Go) pattern to SE, or Delay patterns to FB & BSHB on weakside.
Vs. 44 Stack
RUNNING PLAY(S) DIVE SE: Stalk block the defender on you. PST: Wide splits & block your lane. PSG: Same as PST. CTR: Block your lane. If uncovered, block the backside linebacker through the play side A-gap. BSG: Block your lane. BST: Block your lane, but try to get downfield and block the ball carriers running lane. TE: Same as the PST. FB: Ball Carrier. Hit the hole fast and get four tough yards. PSHB: Run an arc route past the TE position. BSHB: Same as PSHB. QB: Open to playside, give ball to FB then drop back and do a fake pass.
Vs. 52
Coaching Points: 1. If the defensive OLBs, or the defenders responsible for pass defense in the flat area, dont go with the faking HBs consider play action off Dive and throwing to HBs. 2. Can also throw fade pattern to SE.
Vs. 44 Stack
Vs. 53 Eagle
Coaching Points: Double team must get the defender at least three yards off the LOS. FB has to stay low for the handoff. BST must seal & cannot allow any defender into the backfield. Shoeshine anyone on the BSG.
Vs. 44 Stack
Vs. 52
Coaching Points: 1. TE and PSTs 1st step aiming point is the ball. They cant allow anyone into cross their face and get into backfield. If no one is on the LOS to their immediate inside, they read-up to the 1st LB to the inside. 2. PSGs aiming point is the closest number on the defenders jersey. 3. If the HBs and the QB run great fakes they should draw the OLB and CB upfield which will give the FB a great running lane.
Vs. 44 Stack
Vs. 53 Eagle
Coaching Points: Double team must get the defender at least three yards off the LOS. FB scrapes the double team and seals the inside. BSG cannot allow any defender into the backfield. TE is the Key block. PSHB helps TE if defenders jersey number shows in Cgap.
Vs. 44 Stack
Vs. 53 Eagle
Vs. 44 Stack
Vs. 53 Eagle
Coaching Points: Timing is everything on this play. Adjust the SEs split from the BST until he is in the right position to get the toss. The SE watches the QBs hands for the toss. If he doesnthe will fumble the ball. This is a great Red Zone play when a fumble would still give you good field position.
Vs. 44 Stack
Vs. 53
Vs. 44 Stack
Vs. 53
Vs. 44 Stack
DEFINITIONS
MAN BLOCKING: Specific area blocking assignment the linemen in the Run attack. DOUBLE-TEAM BLOCK: When two players on offense are assigned to block one defender. CHIP BLOCK: When a player on offense makes a high partial shoulder block on one defender to help a teammate before going to block another defender. SWITCH BLOCK: An exchange in blocking assignments between to linemen on offense. This call is normally made when a lineman that cant reach a defender that is too far outside/inside to block. TAG: A cross-block with the Tackle And Guard on offense. EAT: A cross-block with the End And Tackle on offense. KICK-OUT BLOCK: When a player on offense blocks the first defender on his outside shoulder away from the play. DOWN BLOCK: When a player on offense blocks the first defender on his inside down toward the Center. READ-UP BLOCK: When a lineman is DOWN blocking and no defender is on the LOS to his inside, he reads up and blocks the first inside LB. SEAL BLOCK: When an offensive lineman occupies space vacated by another offensive lineman to prevent a defender from crossing the line of scrimmage. CUT (Shoe Shine) BLOCK: When a lineman on offense blocks down toward the Center and forces a defender to trip over him. REACH BLOCK: When a lineman on offense blocks a lineman on defense that is positioned on his inside or outside shoulder. FIRE BLOCK: A pass blocking technique used by the linemen on offense where they cross the line of scrimmage and low block at the defenders knees. STALK BLOCK: A blocking technique used by a wide receiver on a deep defender during a running play. SCHEME PATTERN: A fake pass pattern executed by a wide receiver to take a defender away from a ball carrier. COMBO BLOCK: When two linemen work together to block a defensive lineman and a linebacker in tandem alignment.