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Unique AAs
Half ranged (See pan concept) Long ranged Lasers (same as 0.1/0.1/0.1 progression) Ranged but not with projectiles (difficult to explain this one) AA progression wherein also range change Reversed AA projectiles Projectiles which doesn't go straight paths (think of boomerangs)
Examples:
Ranged but not with projectiles
I had a thought for a god concept for Epimetheus to have a pet eagle. Basically first attack in the progression the eagle flies up and attacks the target, then several fast attacks and finally flies back. Resulting in something like 2/0.25/0.25/0.25/0.25/2. It will still work like projectile, but you can't see them and the travel time (/air speed of the projectile) is much higher than normal. the next god hit in the chain the eagle flies to it and attacks it. So basically a little bit harder to hit (not much) and projectile and animations are split (the projectiles may be visible for epimetheus him self).