Professional Documents
Culture Documents
Brandy Diltz
ADDIE Model
Analysis
goals and objectives are decided on
Design
strategies for
meeting the
goals and
objectives are
planned
Development
tools from the
design phase
are created
Implementation
lesson plans are
carried out
Evaluate
summative and formative assessments are given to
determine if the goals and objectives were met
Standards based
learning
Individual learning
Project based
learning
Group learning
Example
Analysis
State the learning objective.
Design
Choose lecture,
practice and
testing materials.
Development
Create materials
needed to teach
and assess
learning.
Implementation
Teach lesson and
assign practice.
Evaluate
Give assessments to check for mastery.
Spiral Model
originally developed for software development
10 iterations moved from high, to higher, to complete
simplified by Cenammo and Kalk into 5 steps for
instructional design
One Take on Spiral Learning
Give them the minimum new knowledge and skills needed to be creative.
Learning should work just like a game. The spiral looks like this:
1) Get me interested (make the case for why I should be motivated to learn this).
2) Give me a challenging and engaging activity (learning this new thing).
3) Give me the payoff/reward for having learned this
(let me apply what I just learned to something interesting and meaningful, or at least fun).
4) Repeat with new thing that builds on what I now know.
Creativity
Students who need
motivation
Structured learning
Group learning
Example
1. Give students a learning objective.
2. Let them research and learn about the topic on their
own and create a product from their learning.
3. Reward them for their learning by a grade or praise.
4. Give them another task or topic that builds on what
they learned.
Backward Design
Identify Learning Goals
What should students know?
What should they be able to do?
Determine Acceptable Evidence
How do they prove what they know?
How do the show what they are able to do?
Plan Learning Activities and Instruction
How will they learn?
What will you do to teach them?
Standards based
learning
Structured learning
Project based
learning
Creativity
Example
Identify Learning Goals
Determine the standards.
State the objective.
Determine Acceptable Evidence
Create the assessment tools.
Plan Learning Activities and Instruction
Plan learning activities that will help students
achieve the standards and objective.
References
ADDIE Model. (n.d.). Retrieved February 28, 2015, from http://
www.instructionaldesign.org/models/addie.html
Backward Design. (n.d.). Retrieved February 28, 2015, from http://
www.instructionaldesign.org/models/backward_design.html
Creating Passionate Users. (n.d.). Retrieved February 28, 2015, from http://
headrush.typepad.com/creating_passionate_users/2005/02/spiral_learning.html
Halverson, E. (2009, February 1). The "Backward Design" Process. Retrieved February 28,
2015, from https://tle.wisc.edu/solutions/lecturing/backward-design-process