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Slann and Skinks
Slann and Skinks
Name
Type
Mv
WS BS St To Wo In
At
Name
Type
Mv
WS BS St To Wo In
At
Revered Guardian
Standard of Discipline
Name
1
In
4
4
- 4/5 4
1
2
3
8 3+
Cold Blooded; Hand Weapon; Halberd; Guardians; Predatory Figther; Sacred Duty; Light
Armour; Shield; Scaly Skin
Type
Mv
WS BS St To Wo In
At
[24]
[15]
Kroxigor
Name
1
MI
6
3
- 5/7 4
3
1
3
7 4+
[50]
Spawn-Kin;; Always Strikes Last; Cold Blooded; Predatory Figther; Great Weapon; Aquatic;
Causes Fear; Scaly Skin; Stomp
Type
Mv
WS BS St To Wo In
At
Name
Type
Mv
WS BS St To Wo In
At
Name
Type
Mv
WS BS St To Wo In
At
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
70
Name
Type
Mv
WS BS St To Wo In
At
Dispel Scroll
The Lore of Beasts
Name
1
In
6
2
3
3 2
2
4
1
6
Arcane Vassal; Cold Blooded; Hand Weapon; Aquatic; Scaly Skin
6+
90
Type
Mv
WS BS St To Wo In
[25]
[0]
At
Name
Chameleon Skinks (6 , 78 pts)
Chameleon Skinks
Name
Ripperdactyl Rider (3 , 120 pts)
Ripperdactyl Rider
Ripperdactyl
Name
Type
Mv
WS BS St To Wo In
At
50
6
In
6
2
4
3 2
1
4
1
5 6+
78
Chameleon: Enemy units shooting at a unit of Chameleon Skinks suffer an additional-1 To
Hit. Missile weapons that do not roll To Hit are unaffected.;
Cold Blooded; Hand Weapon;
Blowpipe; Aquatic; Scaly Skin; Scouts; Skirmishers
Type
Mv
WS BS St To Wo In
At
3
MC
6
2
3
3 3
2
4
1
5 4+
120
Cold Blooded; Hand Weapon; Spear; Shield; Fast Cavalry; Flyer; Scaly Skin; Swiftstride;
Vanguard
3
2
3
4
3
2/3
3
[0]
Toad Rage : Before the game starts, but after Scout have been deployed, a Lustrian blot toad
marker can be placed for each unit of Ripperdactyl Riders in your army. A single blot toad
marker can be placed on any enemy unit on the tabletop, this marker remains throughout the
battle.
When fighting in CC against a unit with a blot toad marker, the Ripperdactyl's Frenzy grants
D3+1 extra Attacks, instead of just 1 (roll once for the whole unit) and the Ripperdactyls reroll all failed To Hit rolls.; Armour Piercing; Berserk Rage; Cold Blooded; Causes Fear; Flyer;
Frenzy; Killing Blow; Stomp; Swiftstride
Type
Mv
WS BS St To Wo In
At
Salamander (5 , 84 pts)
Salamander Hunting 1
MB
6
3
3
5 4
3
4
2
4 5+
Pack Hunting Pack : The unit follows all the rules has the Monster & Handlers, as described in the
Warhammer rulebook.; Cold Blooded; Spout Flame; Aquatic; Causes Fear; Scaly Skin;
Skirmishers
Skink Handlers
4
6
2
3
3 2
1
4
1
Cold Blooded; Hand Weapon; Aquatic; Scaly Skin; Skirmishers
6+
[4]
Total Cost:
1499
Option Footnotes
Shield
Spear
Standard Bearer
Options
12" Range, Strength 3, Multiple Shots (x2), Poisoned Attacks
+2 Strength; Always Strikes Last. Two-handed.
+1 Strength. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
6+ armour save.
12" Range, Strength as user, Quick to Fire, Poisoned Attacks.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
+1 armour save bonus.
Fight in Extra Ranks, +1 Strength when mounted and charging.
+1 to Combat Resolution, Standard can be captured if unit Flees.
Special Rules
Always Strikes Last in Close Combat.
Blowpipe
Great Weapon
Halberd
Hand Weapon
Light Armour
Lustrian Javelin
Musician
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
84
Aquatic
Arcane Vassal
Armour Piercing
Berserk Rage
Cold Blooded
Guardians
Predatory Figther
Sacred Duty
Spout Flame
Stomp
Swiftstride
Models have the Marshland Strider and River Strider special rule. In addition, models with this rule can
march, claim rank bonus and be steadfast even when in a Marshland or River. Furthermore, if every model in
a unit has the Aquatic special rule, and a majority of the unit is within a Marshland or River, enemies
shooting at that unit suffer an additional -1 To Hit penalty.
A Slann Mage Priest (including Lord Kroak and Lord Mazdamundi) can choose to cast any
magic missile or
direct damage spell through a model with this special rule within 24" of him. If he does so, measure the
spell's range from the Arcane Vassal and use that model's forward arc and LoS for the purposes of casting
the spell. If using an Arcane Vassal, a Slann Mage-Priest can cast magic missiles, even if his own unit is
engaged in close combat (providing that the Arcane Vassal's is not). If a spell cast through an Arcane Vassal
is miscast, the result of the miscast is applied to the Slann Mage-Priest, but the Arcane Vassal suffers a
Strength 3 hit due to the magical feedback.
-1 to armour save modifier.
Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
Roll 3 dice, use the lowest 2 scores.
When a model with the Mage-Priest Palanquin special rule joins the unit whose front rank contains five or
more models with the Guardians special rule, he must be placed in the second rank, rather than the first. If
the unit's front rank is ever reduced to four or fewer models with the Guardians special rule, the model with
the Mage-Priest Palanquin special rule, the model must immediately move to the front rank (displacing RnF
models if necessary).
A model with the Mage-Priest Palanquin special rule who is in base contact with a model with the Guardians
special rule automatically passes any 'Look Out Sir!' rolls he is entitles to make. If this combined unit is hit
by a bolt thrower, the shot always hit the model closest to the bolt thrower that has the Guardians special
rule. If the hit results in a casualty, resolve a hit against the next model in the bolt's path each time a
casualty is caused.
Models with the Guardian special rule that are in BtB contact with a friendly model with the Mage-Priest
Palanquin and Fear special rules also have the Fear special rule.
Whenever a model rolls a 6 To Hit in CC, it makes another Attack; roll To Hit and To Wound as normal.
Further attacks may not be generated by this rule. In addition, a unit with one or more models can only test
to restrain pursuit if there is at least one skink character model (Skink Chief or Skink Priest, including
Tehenhauin, Tetto'eko and Tiktaq'to) within 6" of the unit.
Whilst they are part of a combined unit that has been joined by a model with the Mage-Priest Palanquin
special rule, all Temple Guard models in the combined unit have the Stubborn and Immune to Psychology
special rules.
Shooting attack; all Salamander in the pack must shoot towards the same target. Spout Flames is fired using
the same rules as a fire thrower, but with the profile and differences below.
Can be use if it moves, but not if it marchers. If artillery dice results in a misfire, no shots are fired and D3
Skink Handlers are removed as the Salamander eats them!
Range N/A, Strength 4, Flaming Attacks, Slow to Fire
1 automatic hit at creature's Strength, Always Strikes Last.
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.