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1500 Pts - Lizardmen - Slann and Skinks

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Slann Mage-Priest (1 , 370 pts)


Slann Mage-Priest 1
In
4
2
3
3 4
5
2
1
9
4+
4
370
(Battle Standard Bearer) Palanquin: Models with this special rule can always re-roll failed Dangerous Terrain tests.
Additionally, while they have the troop type Infantry, they are never considered to be 'models
on foot' for the purposes of spells, magic items and special rules.
Telepathic Confabulation : At the start of each friendly Magic phase, before Winds of Magic,
you may pick two friendly Wizards with this special rule anywhere on the battlefield and they
may exchange a single spell with each other. In subsequent turns, a different pairing of
Wizards with this special rule may be chosen.
Shield of the Old Ones : This grants a 4+ WSv.; Cold Blooded; General; Hand Weapon;
Battle Standard Bearer
Channeling Staff 1 +1 to channeling attempts.
[15]
The Harmonic Convergence 1 Slann Mage-Priest rolls two additional dice whenever he attempt to channel power
[30]
or dispel dice.
The Lore of Light 1 Must choose spells from the Lore of Light
[0]

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Temple Guard (20 , 325 pts)


Temple Guard 19
In
4
4
- 4/5 4
1
2
2
8 3+
325
Cold Blooded; Guardians; Sacred Duty; Musician ; Standard Bearer ; Predatory Figther;
Hand Weapon; Halberd; Light Armour; Shield; Scaly Skin

Revered Guardian

Standard of Discipline

Name

1
In
4
4
- 4/5 4
1
2
3
8 3+
Cold Blooded; Hand Weapon; Halberd; Guardians; Predatory Figther; Sacred Duty; Light
Armour; Shield; Scaly Skin

1 Unit gains +1 Leadership but cannot use General's Inspiring Presence.

Type

Mv

WS BS St To Wo In

At

[24]

[15]

Ld Sv WSv Mgc Cost

Skinks (20 , 165 pts)


Skink Cohort 19
In
6
2
3
3 2
1
4
1
5 5+ 6+*
165
Cold Blooded; Musician ; Standard Bearer ; Kroxigor; Hand Weapon; Lustrian Javelin &
Shield; Aquatic; Scaly Skin

Kroxigor

Name

1
MI
6
3
- 5/7 4
3
1
3
7 4+
[50]
Spawn-Kin;; Always Strikes Last; Cold Blooded; Predatory Figther; Great Weapon; Aquatic;
Causes Fear; Scaly Skin; Stomp

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Skink Skirmishers (10 , 70 pts)


Skink Skirmishers 10
In
6
2
3
3 2
1
4
1
5 5+ 6+*
70
Cold Blooded; Hand Weapon; Lustrian Javelin & Shield; Aquatic; Scaly Skin; Skirmishers

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Skink Skirmishers (11 , 77 pts)


Skink Skirmishers 11
In
6
2
3
3 2
1
4
1
5 5+ 6+*
77
Cold Blooded; Hand Weapon; Lustrian Javelin & Shield; Aquatic; Scaly Skin; Skirmishers

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Skink Skirmishers (10 , 70 pts)


Skink Skirmishers 10
In
6
2
3
3 2
1
4
1
5 6+
Cold Blooded; Hand Weapon; Blowpipe; Aquatic; Scaly Skin; Skirmishers

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70

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Skink Priest (1 , 90 pts)


Skink Priest

Dispel Scroll
The Lore of Beasts

Name

1
In
6
2
3
3 2
2
4
1
6
Arcane Vassal; Cold Blooded; Hand Weapon; Aquatic; Scaly Skin

6+

90

1 One use: Automatically dispels an enemy spell.


1 Must choose spells from the Lore of Beasts

Type

Mv

WS BS St To Wo In

[25]
[0]

At

Ld Sv WSv Mgc Cost

Skinks (10 , 50 pts)


Skink Cohort 10
In
6
2
3
3 2
1
4
1
5 5+ 6+*
Cold Blooded; Hand Weapon; Lustrian Javelin & Shield; Aquatic; Scaly Skin

Name
Chameleon Skinks (6 , 78 pts)
Chameleon Skinks

Name
Ripperdactyl Rider (3 , 120 pts)
Ripperdactyl Rider

Ripperdactyl

Name

Type

Mv

WS BS St To Wo In

At

50

Ld Sv WSv Mgc Cost

6
In
6
2
4
3 2
1
4
1
5 6+
78
Chameleon: Enemy units shooting at a unit of Chameleon Skinks suffer an additional-1 To
Hit. Missile weapons that do not roll To Hit are unaffected.;
Cold Blooded; Hand Weapon;
Blowpipe; Aquatic; Scaly Skin; Scouts; Skirmishers

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

3
MC
6
2
3
3 3
2
4
1
5 4+
120
Cold Blooded; Hand Weapon; Spear; Shield; Fast Cavalry; Flyer; Scaly Skin; Swiftstride;
Vanguard

3
2
3
4
3
2/3
3
[0]
Toad Rage : Before the game starts, but after Scout have been deployed, a Lustrian blot toad
marker can be placed for each unit of Ripperdactyl Riders in your army. A single blot toad
marker can be placed on any enemy unit on the tabletop, this marker remains throughout the
battle.
When fighting in CC against a unit with a blot toad marker, the Ripperdactyl's Frenzy grants
D3+1 extra Attacks, instead of just 1 (roll once for the whole unit) and the Ripperdactyls reroll all failed To Hit rolls.; Armour Piercing; Berserk Rage; Cold Blooded; Causes Fear; Flyer;
Frenzy; Killing Blow; Stomp; Swiftstride

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Salamander (5 , 84 pts)
Salamander Hunting 1
MB
6
3
3
5 4
3
4
2
4 5+
Pack Hunting Pack : The unit follows all the rules has the Monster & Handlers, as described in the
Warhammer rulebook.; Cold Blooded; Spout Flame; Aquatic; Causes Fear; Scaly Skin;
Skirmishers
Skink Handlers

4
6
2
3
3 2
1
4
1
Cold Blooded; Hand Weapon; Aquatic; Scaly Skin; Skirmishers

6+

[4]
Total Cost:

1499

Option Footnotes

Shield
Spear
Standard Bearer

Options
12" Range, Strength 3, Multiple Shots (x2), Poisoned Attacks
+2 Strength; Always Strikes Last. Two-handed.
+1 Strength. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
6+ armour save.
12" Range, Strength as user, Quick to Fire, Poisoned Attacks.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
+1 armour save bonus.
Fight in Extra Ranks, +1 Strength when mounted and charging.
+1 to Combat Resolution, Standard can be captured if unit Flees.

Always Strikes Last

Special Rules
Always Strikes Last in Close Combat.

Blowpipe
Great Weapon
Halberd
Hand Weapon
Light Armour
Lustrian Javelin
Musician

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84

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Aquatic

Arcane Vassal

Armour Piercing
Berserk Rage
Cold Blooded
Guardians

Predatory Figther

Sacred Duty

Spout Flame

Stomp
Swiftstride

Models have the Marshland Strider and River Strider special rule. In addition, models with this rule can
march, claim rank bonus and be steadfast even when in a Marshland or River. Furthermore, if every model in
a unit has the Aquatic special rule, and a majority of the unit is within a Marshland or River, enemies
shooting at that unit suffer an additional -1 To Hit penalty.
A Slann Mage Priest (including Lord Kroak and Lord Mazdamundi) can choose to cast any
magic missile or
direct damage spell through a model with this special rule within 24" of him. If he does so, measure the
spell's range from the Arcane Vassal and use that model's forward arc and LoS for the purposes of casting
the spell. If using an Arcane Vassal, a Slann Mage-Priest can cast magic missiles, even if his own unit is
engaged in close combat (providing that the Arcane Vassal's is not). If a spell cast through an Arcane Vassal
is miscast, the result of the miscast is applied to the Slann Mage-Priest, but the Arcane Vassal suffers a
Strength 3 hit due to the magical feedback.
-1 to armour save modifier.
Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
Roll 3 dice, use the lowest 2 scores.
When a model with the Mage-Priest Palanquin special rule joins the unit whose front rank contains five or
more models with the Guardians special rule, he must be placed in the second rank, rather than the first. If
the unit's front rank is ever reduced to four or fewer models with the Guardians special rule, the model with
the Mage-Priest Palanquin special rule, the model must immediately move to the front rank (displacing RnF
models if necessary).
A model with the Mage-Priest Palanquin special rule who is in base contact with a model with the Guardians
special rule automatically passes any 'Look Out Sir!' rolls he is entitles to make. If this combined unit is hit
by a bolt thrower, the shot always hit the model closest to the bolt thrower that has the Guardians special
rule. If the hit results in a casualty, resolve a hit against the next model in the bolt's path each time a
casualty is caused.
Models with the Guardian special rule that are in BtB contact with a friendly model with the Mage-Priest
Palanquin and Fear special rules also have the Fear special rule.
Whenever a model rolls a 6 To Hit in CC, it makes another Attack; roll To Hit and To Wound as normal.
Further attacks may not be generated by this rule. In addition, a unit with one or more models can only test
to restrain pursuit if there is at least one skink character model (Skink Chief or Skink Priest, including
Tehenhauin, Tetto'eko and Tiktaq'to) within 6" of the unit.
Whilst they are part of a combined unit that has been joined by a model with the Mage-Priest Palanquin
special rule, all Temple Guard models in the combined unit have the Stubborn and Immune to Psychology
special rules.
Shooting attack; all Salamander in the pack must shoot towards the same target. Spout Flames is fired using
the same rules as a fire thrower, but with the profile and differences below.
Can be use if it moves, but not if it marchers. If artillery dice results in a misfire, no shots are fired and D3
Skink Handlers are removed as the Salamander eats them!
Range N/A, Strength 4, Flaming Attacks, Slow to Fire
1 automatic hit at creature's Strength, Always Strikes Last.
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.

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Download it for FREE at http://www.wolflair.com!

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