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1.

Objective:
A. What are the game objectives?
a. Clear different parts of the computer of viruses
b. Kill the viruses
c. make it to the end wire at the end of each level
B. What is the primary object of your game?
a. The objective of our game is to destroy all of the viruses in different
parts of the computer,
C. What are the secondary objectives of your game?
a. kill viruses
b. reach the end wire
2.
Player Interaction:
D. What type of player interaction is your game?
a. The player interaction is player vs game. This is a single player game.
3.
Rules & Procedures:
E. What are the starting action procedures of your game?
a. Press Play
F. What are the progression of action procedures?
a. When you see a virus, shoot fireballs at it (spacebar)
b. Use left, right, and up arrow keys to move the firewall throughout the
level
G. Are there any special action procedures? What are they and when are they executed?
a. Currently none
H. What are the resolving action procedures?
a. when you collide with the end wire, the level ends and you proceed to
the next one.
I. What are the explicit rules?
4.
Game Resources:
J. a.
What are your resources?
a. Fireballs
b. Health
c. Viruses
K. b.
Does it have utility?
a. fireballs used to kill viruses
b. health needed to survive
c. viruses are there to add challenge
L. c.
Is it scarce?
a. Fireballs can only be shot x amount of times each level
b. Health cannot be gained during a level, returns to full health at the
beginning of each level.
c. There are only a certain amount of viruses each level
5.
Game Mechanics:
You should be able to justify how you are incorporating at least 3 of the following mechanics:
M. Turn/Move?
a. The character(firewall) is going to need to move around the different
parts of the computer.
N. Action Points?
a. Shoot fireballs
b. kill viruses

6.

7.

8.

9.

c. move around
d.
O. Randomness?
a. Viruses appear randomly throughout the level
P. Capture?
Q. Catch-Up?
R. Role-Playing?
S. Tile Laying?
T. Victory?
a. Reach the end and collide with the wire
Conflict:
U. Conflict? Competition?
a. Opponent
b. Obstacle
i.
There are viruses trying to kill you and you need to
avoid them and shoot fireballs at them and kill them before they destroy the
computer.
c. Dilemma
Boundaries:
V. What are your game boundaries?
a. There are platforms you must stay on and navigate through, and you
cannot leave the screen and are forced to stay within the boundaries.
W. What separates your game from real life?
Outcome:
X. How is the end/winner determined?
a. You win the game when you reach the wire at the end of the game
Y. Zero-Sum or Non-Zero Sum game?
a. Zero sum because you either reach the wire or you get killed by the
viruses
Probability:
Z. What type of randomization tool will you incorporate into gameplay? (Dice, Spinners,
Cards, Coins, etc.)
a. Be able to provide that proof that you tested out the probability of
certain outcomes with the use of these tools.
i.
The viruses appear throughout the level

Game Title: Cyber Spam


Objective: Clear the computer of different viruses with your firewall and reach the final wire for
each level. Be careful to not get taken over by the viruses!
Target Audience:HIgh school students who are interested in computers and tech.

Theme: A coding/computer theme full of binary code and wires.


Educational Value: Teach players different kinds of viruses and help them understand that
firewalls are important in protecting your computer from them.
Art: (Display Art)
Gameplay:
1. Use the arrow keys to navigate across the screen destroying viruses with your
firewall.
2. Press the spacebar to shoot fireballs at the viruses.
3. Reach the end wire to complete each level.

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