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(NAME)

PLAYBOOK
(SPECIAL TEAMS)

2014
EAGLES PLAYBOOK

1. THIS EAGLES PLAYBOOK IS THE PROPERTY OF THE EAGLES FOOTBALL CLUB!

2. This EAGLES PLAYBOOK has been assembled by the coaching staff for you to use as a
reference for learning. Players learn by:

a) LISTENING to others when they speak in meetings or practices,


b) WRITING notes in EAGLES PLAYBOOK during meetings or when viewing video,
c) READING the EAGLES PLAYBOOK or other writings that coaches give you,
d) OBSERVING notes or diagrams on chalkboard, video studies, or on field
demonstrations,
e) PRACTICE participation in drills, workouts and scrimmages,
f) REPETITION of any or all of the above!

3. The EAGLES PLAYBOOK will be the source for our Common Language and will put us
all on the same page!

4. BRING THE EAGLES PLAYBOOK TO ALL MEETINGS!!


a) Unless instructed otherwise by Head Coach
b) There are fines if you fail to bring the EAGLES PLAYBOOK to a meeting

5. CARE OF THE EAGLES PLAYBOOK


a) Report any missing page(s) (either lost or stolen) immediately to your coach and
he will provide you with replacement page(s).
b) Report a missing PLAYBOOK (lost or stolen) immediately to your coach. He will
provide you with a replacement PLAYBOOK for the cost of reproduction.
Table of Contents

Page
Section 3 PRACTICE GUIDELINES & SCHEDULES
General Comments 21
Purposes of Meetings 21
Practice Periods and Tempo 22
Practice Periods 22
Meetings: Video Analysis 22
Warm-up 22
Special Teams 22
Technique Work 23
Walk & Talk 23
Team Take-off 23
Conditioning 23
Strength Work 23
Tuesday Practice Schedule (Offense) 24
Wednesday Practice Schedule (Defense) 25
Thursday Practice Schedule (Full Team) 26
Seven Steps for Maximizing Your Performance 27

Section 4 GAME DAY ROUTINES


Pre-game 29
During Game 30
Halftime 30
Post Game 30
Impact Plays: Crucial Times in a Game 31
Momentum Swings 31
Third Down Situations 31
Three Minute Warning 31
Special Teams Plays 32

Section 5 SPECIAL TEAMS


Special Teams Units 33
Special Teams Philosophy 33
Elements of Successful Special Teams 34
Application of Fundamentals 34
Eliminate Mistakes 34
Intensity 34
Autograph Your Performance 34
Big Play Opportunities 35
Momentum Plays 35
Scoring Plays 35
Field Position 35
Special Teams Player Selection 36
Special Teams Performance Targets 36

EAGLES ii
Section 5 SPECIAL TEAMS KICK-OFF UNIT
(Contd) Philosophy of the Kick-off Unit 37
Goals of the Kick-off Unit 37
Principles of Success for the Kick-off Unit 37
Elements of an Effective Kicker 38
Elements of Aggressive/Disciplined Coverage 38
Elements of Great Effort 38
Rules to Know Kick-off 39
Deep Kick Coverage 40
Alignment 40
Assignment 40
Cover Left 41
Cover Middle 42
Cover Right 43
Safety Kick Coverage 44
Alignment 44
Assignment 44
Adjustment 45
No Adjustment 46
On-side Kick Coverage 47
Unexpected Alignment 47
Unexpected Assignment 47
Expected Alignment 48
Expected Assignment 48

Section 5 SPECIAL TEAMS KICK RETURN UNIT


(Contd) Philosophy of the Kick Return Unit 49
Goals of the Kick Return Unit 49
Principles of Success for the Kick Return Unit 49
Elements of an Effective Kick Returner 50
Elements of Aggressive/Disciplined Blocking 50
Elements of Great Effort 50
Rules to Know Kick-off 51
Alignment 52
Kick Return Middle 54
Assignments 54
Return 55
Kick Return Sideline 56
Assignments (Right) 56
Return (Right) 57
On-side Kick Return 58
Alignment 58
Assignments 59
Sideline Kick 59
Middle Kick 60
Deep Kick 60
Overloaded Kick 61

EAGLES - iii
Section 5 SPECIAL TEAMS PUNT UNIT
(Contd) Philosophy of the Punt Unit 63
Goals of the Punt Unit 63
Principles of Success for the Punt Unit 63
Elements of an Effective Snap 64
Elements of an Effective Punt 64
Elements of Effective Blocking 64
Elements of an Aggressive/Disciplined Coverage 64
Elements of Being Alert 65
Elements of Great Effort 65
Rules to Know The Punt Unit 66
Alignment 67
Reading Return Team & Calls at the LOS 67
Procedure on a Whip Call 67
Procedure on a Turn Call 68
Procedure on a Got Call 68
Decision Making on Got Calls 69
vs Even Fronts 69
vs Stacked Fronts 69
vs Overloaded Fronts 70
Procedure on a Kami Call 70
Procedure on Fire Call 71
Coverages 72
Wide Coverage 72
Spread Coverage 72
Punt Fakes 73
Fake Procedure 73
Cancelling the Fake 73
Punt Fake Sweep 73
Punt Fake Pass 74

Section 5 SPECIAL TEAMS PUNT DEFEND UNIT


(Contd) Philosophy of the Punt Defend Unit 75
Goals of the Punt Defend Unit 75
Principles of Success for the Punt Defend Unit 75
Elements of Being Alert 76
Elements of Applying Pressure on the Punter 76
Elements of Derailing Coverage Lanes 76
Elements of an Effective Punt Returner 77
Elements of Great Effort 77
Rules to Know The Punt Defend Unit 78
Recognition of Punt Formations 79
Punt Defend Alignment vs Bunch Formations 80
Posture 81
Attack Assignments 81
Return Assignments 81
Punt Defend Alignment vs Wide Formations 82
Posture 83
Attack Assignments 83
Return Assignments 83

EAGLES - iv
Section 5 SPECIAL TEAMS PLACEMENT UNIT
(Contd) Philosophy of the Placement Unit 85
Goals of the Placement Unit 85
Principles of Success for the Placement Unit 85
Elements of an Effective Snap 86
Elements of an Effective Placement 86
Elements of an Effective Placement 86
Elements of Effective Blocking 86
Elements of an Disciplined Coverage 87
Elements of Being Alert 87
Elements of Great Effort 87
Rules to Know The Placement Unit 88
Alignment 89
Protection Procedure at the LOS 89
Procedure on Fire Call 90
Coverages 91
Primary Coverage 91
Secondary Coverage 91
Placement Fakes 92
Fake Procedure 92
Cancelling the Fake 92
Placement Fake Holder Around 92
Placement Fake Pass 92

Section 5 SPECIAL TEAMS PLACEMENT DEFEND UNIT


(Contd) Philosophy of the Placement Defend Unit 93
Goals of the Placement Defend Unit 93
Principles of Success for the Placement Defend Unit 93
Elements of Being Alert 94
Elements of Effective Penetration 94
Elements of an Effective Returner 95
Elements of Great Effort 95
Rules to Know The Placement Unit 96
Perimeter Placement Defend (vs Field Goal Attempts) 98
Alignment and Assignments 99
Placement Defend Return 100
Assignments 101
Centre Placement Defend (vs Convert Attempts) 102
Alignment and Assignments 102

EAGLES - v
The following several pages come from the General Section of our Playbook and outline our
Practice Schedule for the Special Teams units and the discussion around Impact Plays which
includes a description of how Special Teams are inherently Impact Plays.
Practice Periods:
3) Special Teams
a. We will be working on our Special Teams units
b. There will be time for skills work and unit take-off
c. Tempo in this period progresses from walk through to game speed
depending on what were trying to accomplish.

Note: If your Special Team Unit is practicing on a night you are not scheduled to
practice you will have to attend that practice as well! (You may leave after Special
Teams work)

TUESDAY NIGHT SCHEDULE (Offense)

3:00 Clubhouse Open


6:30 6:45 Meeting - Video analysis
(Review Previous Game) - Evaluation
- Target Awards Presented

6:45 7:05 Meeting - Scouting Report


Preview Next Game - Video analysis
- Preview Game Plan

7:15 7:30 Warm-up - Calisthenics (5 minutes)


- Flexibility Routine (10 minutes)

7:30 7:45 Special Teams - Punts (& Fakes)


- Placement (& Fakes)
- Kick Return

7:45 8:15 Technique Work - skills and drills in groups


Walk and Talk - formation recognition
- Pass plays
- Run plays

8:15 8:30 Conditioning


Line: 4 X 350 yd Run - 75 secs to run 350 yards
- 15 secs take heart rate
- 60 secs rest
Rec/RB/QB : 4 Quarters - 5 secs to sprint 35 yards
- 25 secs to walk back
(take heart rate on walk back)
- 1 Quarter = sprint/rest 4 times take a 60 sec break

8:30 8:45 Strength Training - work within position groups


- manual resistance exercises
- body weight exercises

11:00 Clubhouse Closes


WEDNESDAY NIGHT SCHEDULE (Defense)

3:00 Clubhouse Open


6:30 6:45 Meeting - Video analysis
(Review Previous Game) - Evaluation
- Target Awards Presented

6:45 7:05 Meeting - Scouting Report


Preview Next Game - Video analysis
- Preview Game Plan

7:15 7:30 Warm-up - Calisthenics (5 minutes)


- Flexibility Routine (10 minutes)

7:30 7:45 Special Teams - Punt Defense (& Blocks)


- Placement Defense (& Blocks)
- Kick Off

7:45 8:15 Technique Work - skills and drills in groups


Walk and Talk - formation recognition
- Penetrations / Coverages
- Pursuits vs Dives/Off-tackles
Perimeter
Reverses
- Pass rush

8:15 8:30 Conditioning


Front: 4 X 350 yd Run - 75 secs to run 350 yards
- 15 secs take heart rate
- 60 secs rest
DBs : 4 Quarters - 5 secs to sprint 35 yards
- 25 secs to walk back
(take heart rate on walk back)
- 1 Quarter = sprint/rest 4 times take a 60 sec break

8:30 8:45 Strength Training - work within position groups


- manual resistance exercises
- body weight exercises

11:00 Clubhouse Closes


SPECIAL TEAMS
SPECIAL TEAMS UNITS
Eagles Special Teams are comprised of six independent units:

1. Kick Off Unit (includes Deep, Safety and Glove Coverages)


2. Kick Return Unit (includes Returns and Hands)
3. Punt Unit (includes Punt Fakes)
4. Punt Defend Unit (includes Returns, Blocks and Fake Defends)
5. Placement Unit (includes Field Goal, Convert and Fakes)
6. Placement Defend Unit (includes Blocks, Returns and Fake Defends)

SPECIAL TEAMS PHILOSOPHY


There are two very important facts about the kicking game (Special Teams units):

1. On average one out of every five plays involves one of our Special Team units (20-25
plays per game).
2. On each of these plays an impact event takes place that generally does not occur on
other plays from scrimmage:
a. Change of possession is involved;
b. A sizeable amount of yardage is involved; and,
c. A specific attempt to score or prevent a score attempt is involved through some
of the units.

Because of these two facts, plays which involve a Special Teams unit are weighted more heavily
insofar as they affect the outcome of a game. For this reason we must believe in the
importance of Special Teams and practice and execute our responsibilities in direct proportion
to that belief. WE MUST BE PREPARED TO SUCCEED!!

The next step is to take our preparation, and when opportunity presents itself, contribute to
our teams success by creating a Big Play!!

We want to develop the reputation of having the best Special Teams in the country!

BELIEVE THAT SPECIAL TEAMS LEAD TO TEAM SUCCESS!

PRACTICE AND EXECUTE WITH PRIDE! BE PREPARED!

WE ARE A BIG PLAY TEAM! WE ARE THE BEST!

EAGLES - 33
ELEMENTS OF SUCCESSFUL SPECIAL TEAMS
There are three elements that lead to success on Special Teams plays: application of
fundamentals, elimination of mistakes, and, intensity.

Application of Fundamentals: Special Teams involves precise skills such as snapping, punting,
place kicking, holding, blocking of kicks and fielding punts and kicks. Other skills that also must
be mastered are: protection, downfield blocking, coverage and open field tackling. All of these
skills require constant, precise attention to their execution. These skills require extra hours of
practice to perfect them. Commit yourself to earnestly perfecting your application of the
fundamentals necessary to succeeding on your special team assignments!

Eliminate Mistakes: Mistakes on Special Team play can be lethal to the success of the team.
Belief in the importance of Special Teams and focusing and concentrating on your personal
YOU HAVE THE ABILITY TO PLAY ERROR-FREE FOOTBALL. Act on it!

Intensity: Everyone on every Special Teams play must go all out for success to be achieved.
Intensity is best observed in how we hustle into our coverage responsibilities and how much
courage we display when blocking and tackling in the open field. Demonstrate intensity on
every play!

AUTOGRAPH YOUR PERFORMANCE


The trademark of a consistently successful Special Teams player is their unselfish PRIDE. The
efficiency by which a player carries out their assignment will set the tempo for the entire game.
Being tougher, smarter and in better condition than our opponents will be characteristic of the
Eagles Special Team Player. Sign each effort with your best performance!

EAGLES 34
BIG PLAY OPPORTUNITIES
No area of football sees more opportunities for big plays than do Special Team plays. Each
time a Special Team unit takes the field they have an opportunity to positively influence the
outcome of a game through a big play.

Big plays fall into three categories: Momentum Plays, Scoring Plays and Field Position.

Momentum Plays: Our Special Teams can provide momentum for our Offensive and Defensive
Teams by Making Good Things Happen! Examples of good things happening:

a) Block a Punt or Place kick.


b) Pressure punter causing a poor Punt or tackle punter before Punt
c) Stop a Punt or Placement fake
d) Make a first down on a Punt or Placement fake
e) Cause and Recover a turnover (fumble or interception) on any Special Team play
f) Recover an onside kick attempt (ours or theirs)
g) Apply a great hit (block or tackle)

Scoring Plays: Examples of ways for Special Team units to score:

a) Place kick made (PAT, Field Goal)


b) Single (denying ball from leaving end zone after Punt, Kick-off or missed Field Goal)
c) Safety by tackling punter in end zone
d) Return Punt or Kick-off for touchdown
e) Advance a Punt or Placement fake for a touchdown.
f) Create and Recover a turnover (fumble or interception) and return for touchdown

Field Position: Field position is very important in determining to outcome of the game of
football when you realize the role it plays in determining offensive scoring ability. We know that
the closer an offense is to the end zone the easier it is to score, and, conversely, the farther an
offense is to the end zone the harder it is to score.

It is the responsibility of our Special Teams to attain the best field position possible for our
Offensive and Defensive Teams to make their mission easier! Examples of ways Special Teams
can gain positive field position:

a) Long Punt or Kick Returns through aggressive blocking


b) Minimize opponents Returns through strategic ball placement and intense coverage

EAGLES - 35
SPECIAL TEAMS PLAYER SELECTION
Special Teams play is a priority for the Eagles Football Club. As such, players wishing to achieve
status of being on the dress roster for any game must first achieve a starting or back-up
position on one of the Special Team units. Players unable to, or unwilling to, contribute to
Special Team success will not achieve the status of dressing for a game.

The following is the criteria used for selection. A player must be:

a) Well conditioned (able to contribute on his Special Team duties as well as his Offensive
or Defensive Team duties),
b) Capable of making a big play (possesses the skills, strength and attitude to create
something positive for the team), and,
c) A believer that they can win games through Special Teams play (wants to dominate a
game when playing on a Special Teams unit)

SPECIAL TEAMS PERFORMANCE TARGETS


Performance Targets are the observable and measurable criteria used to determine our success
on Special Teams. We have listed eighteen targets. If we achieve eleven or more of them in a
game we should win that game! Ten or less indicates our Special Teams units did not perform
as expected.

1) No mental mistakes / penalties


2) Allow no turnovers
3) Create and recover 1 turnover (fumble, interception, downs)
4) Score 1 touchdown
5) Allow no touchdowns
6) Give the ball to our Offense inside the scoring zone (inside 35 yd) twice
7) Put opponents Offense in the hole (inside 20 yd) once
8) Allow no opponent Fakes to be converted into 1st Downs or scores
9) Convert all our Fakes into 1st Downs or scores
10) Return all Kick-offs to beyond our 35 yd line
11) Keep opponents Deep-Kick Returns to inside their 25 yd line
12) Keep opponents Safety-Kick Returns to 5 yards.
13) Recover all on-side Kick attempts (theirs or ours)
14) Block 1 Punt or Place Kick
15) Allow no blocked Punts or Place Kicks
16) Hold opponents Punt Returns to 8 yards or less average
17) Return all punts for 15+ yard average
18) Score on every Place Kick attempt

EAGLES - 36
KICK-OFF UNIT
The Kick-off Unit will consist of Deep Kick Coverage (Left, Middle, Right), Safety Kick Coverage
(Return Adjusts, No Adjustment), and, Onside Kick Coverage (Expected, Unexpected).

PHILOSOPHY OF THE KICK-OFF UNIT


The Kick-off Unit is vitally important to the success of our team for three reasons. The first is
that on this play there is an opportunity to create a big play by applying a big hit or a
devastating tackle or creating and recovering a turnover. The second reason is that there is a
great amount of yardage and field position to be gained on this play. And, third reason is that
on this play we can establish a tone for the rest of the sequence by how we execute our
coverage.

GOALS OF THE KICK-OFF UNIT


ULTIMATE: Create and recover a turnover and return it for score.

PRIMARY: Create and recover a turnover in scoring position.

INTERMEDIATE: Stop Opponents Deep Return inside their 35 yard line.


Stop Opponents Safety Return for less than 5 yards.
Recover Onside Kicks.

IMMEDIATE: Execute the Principles of Success

PRINCIPLES OF SUCCESS FOR THE KICK-OFF UNIT


1) An Effective Kick
2) Aggressive/Disciplined Coverage
3) Great Effort

EAGLES - 37
Elements of An Effective Kicker
1) DISTANCE
The ball must be kicked to the distance specified by the type of kick required.
2) HANG TIME
The ball must be lofted high enough on the kick to allow coverage to get under it.
3) ACCURATE PLACEMENT
The ball must be kicked to a small target area consistently.

Elements of Aggressive/Disciplined Coverage


1) GOOD TAKE-OFF
Time your take-off according to kickers approach.
Be in full sprint as you cross the line of scrimmage.
2) MAINTAIN PROPER LANES
Keep your spacing consistent.
Run over (or through) the blockers to stay in your lane.
Remain on your feet! If knocked down get up fast and fill empty lane.
3) READ THE RETURN
Use keys to determine kick placement and return set-up.
4) GRADUALLY PINCH TO THE RETURNER
As you read the return, start to work towards the ball.
Coverage will pinch on the ball in a coordinated manner.
Maintain your proper leverage on the ball (i.e. inside shoulder).
As you converge on the ball begin to breakdown into a hitting stance.
5) PLAY UNTIL THE WHISTLE
Accelerate through the returner or blocker and make a big play.
Hit someone and establish a tone for the game.
6) AGGRESSIVE SAFETIES
Press in behind the coverage to provide tight support.

Elements of Great Effort


All 12 players on the field must execute to their maximum from the beginning of the play until
the whistle sounds.
1) STAY ON YOUR FEET - No one gets knocked down, ever!!
2) HUSTLE - Outstanding hustle for entre play.
3) HIT SOMEONE - Deliver a devastating hit every play.
4) MENTAL TOUGHNESS - No mental mistakes or penalties, ever!!

EAGLES - 38
RULES TO KNOW FOR THE KICK-OFF UNIT
1. A Kick-off occurs at the beginning of a half, after a touchdown has been scored, or after a
field goal has been scored at the choice of the defense. These kicks occur at the 45 yard line
(dependent upon penalties).
A kick-off also occurs after a Safety touch but with some exceptions: the kick may be a punt,
and, the kick occurs at the 35 yard line. (Rule 5.2.1)

2. The kicked ball must travel 10 yards towards the opponents goal line to be a valid kick-off.
Penalty: Receiving team scrimmages where the ball is downed. (Rule 5.2.3)

3. If the kick travels out of bounds it is an invalid kick-off.


Penalty: Receiving teams choice: Scrimmage where ball went out of bounds, or, Repeat
kick-off after applying penalty yardage. (Rule 5.2.3 and Rule 1.9.3)

4. Once the ball has travelled the 10 yards it is a free ball and possession will belong to the
recovering team at the point of recovery. (Rule 5.2.3)

5. If a free ball is knocked out of bounds it will declared to be in the possession of the team
whose player last touched it. (Rule 1.10.5)

6. Blocking on all Kick-offs must be initiated at or above the waist and below the helmet.
Contact must begin on the front part of the body. (Rule 5.2.5 and Rule 7.1.2)

7. A player that intentionally goes out of bounds during a kick-off may not participate in the
remainder of the play. A player knocked out of bounds may legally return to the field and
participate in the remainder of the play. (Rule 1.10.8)

EAGLES - 39
DEEP KICK COVERAGES
The Deep Kick will be our default Kick coverage. On all Deep Kicks the Kicker will be kicking the
ball deep inside the 20 yard line to the targeted side.

The coverage consists of 8 LANE responsibilities, 2 CHASER responsibilities and 2 SAFTEY


responsibilities (one of which is the Kicker).

Alignment
The KICKER will place the ball in the middle of the kicking line of scrimmage (LOS) and align to
kick the ball.
The SAFETY will stand to the right (for a right footed Kicker) of the ball and 4-5 yards behind LOS.
The CHASERS will align in front of the target area (i.e. on either side of left numbers for Deep
Cover Left call).
The LANE personnel will fill in on either side of the Chasers.

The Lane and Chase players will space themselves evenly across the LOS so there is 6 yards
between them and the next player (or sideline). L1 and R1 will be 5 yards behind LOS and each
player will be progressively farther back from LOS as your alignment is closer to the middle of
the field.

Assignment
Everyone should see the ball through your peripheral vision. As the Kicker approaches the ball
the coverage begins to sprint into your responsibilities.

The LANE personnel will keep the ball on their inside shoulder and pinch towards the ball to
funnel the Returner towards the Chasers.
The CHASERS will aggressively attack the ball and keep it directly in front of them. Chasers
should be: first down the field; make the Returner run into the lane coverage; bust any wedges
that are formed; disrupt their set return; and, make the tackle. CHASERS should CREATE HAVOC
on the field!
The SAFETIES will cover along the Hash-marks. Safeties must aggressively press in behind the
coverage to provide tight support

The diagrams on the following pages will illustrate Deep Cover Left, Deep Cover Middle and
Deep Cover Right.

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EAGLES - 43
SAFETY KICK COVERAGES
On all Safety Kicks the Kicker will be kicking the ball to inside the 35 yard line with maximum
hang time. This play is designed to have the maximum kick hang time and the fastest coverage
in order for the coverage to reach the target spot at the same time as the ball and recover it!

To best accomplish this we will overload the left side of the field to gain a numerical advantage
on that side. We will then READ how the Return unit responds (i.e. they make an ADJUSTMENT
or they make NO ADJUSTMENT). The Kicker will place the ball to a target determined by the
Return units alignment.

The coverage consists of 8 LANE responsibilities, 2 CHASER responsibilities and 2 SAFTEY


responsibilities (one of which is the Kicker).

Alignment
The KICKER will place the ball on the left Hash-mark of the kicking line of scrimmage (LOS) and
align to kick the ball.
The SAFETY will stand to the right (for a right footed Kicker) of the ball and 4-5 yards behind LOS.
The LANE personnel will align between the left sideline and the right Hash-mark evenly spaced.
The CHASERS will align between the right Hask-mark and the right sideline.

Assignment
Everyone should see the ball through your peripheral vision. As the Kicker approaches the ball
the coverage begins to sprint into your responsibilities.

The LANE personnel will attack the target area (looking for ball) and keep the ball on their
inside shoulder. You must run through, or over, anyone attempting to block you.
The CHASERS will sprint downfield. If the Return team has adjusted to our overload we will be
kicking to a target area inside the 35 yard line directly in front of you. You must sprint to the
target area and recover the ball. If the Return team has not adjusted to our overload we will be
kicking to a target area on the left Hash-mark inside the 35 yard line. You must sprint to the ball
keeping outside contain on the Returner.
The SAFETIES must aggressively press in behind the coverage to provide tight support

The diagrams on the following pages will illustrate Safety Kick Cover (Adjustment) and Safety
Kick Cover (No Adjustment).

EAGLES 44
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ON-SIDE KICK COVERAGES
The purpose of our On-side Kick Coverage is to recover the ball. On all On-side Kicks the Kicker
will be kicking the ball 10-15 yards downfield very near the left sideline with maximum hang
time. There are assigned BLOCKERS and RECOVERY personnel in order to recover the ball!

There will be two alignments for our On-side Kick. The first (Unexpected On-side Kick) is used at
opportune moments during a game when the opposition is not expecting a short kick-off. The
second (Expected On-side Kick) is used when the opposition is expecting a short kick-off and
aligns for it.

Alignment (Unexpected)
This coverage consists of 2 BLOCKER responsibilities, 1 RECOVERY responsibilities, 2 CHASER
responsibilities and 7 SAFTEY responsibilities (one of which is the Kicker).
The KICKER will place the ball in between the Hash-marks favouring the left side of the kicking
LOS and align to kick the ball.
The RECOVERY person will align as L1. Note: this will be a substituted specialist!
The BLOCKERS will align as L2 and L4
The SAFETIES and CHASERS will align as diagrammed below.
All personnel will align evenly spaced across the LOS.

Assignment (Unexpected)
Everyone should see the ball through your peripheral vision. As the Kicker approaches the ball
the coverage begins to sprint into your responsibilities.
The BLOCKERS will attack and block the two front men on the Return unit.
The RECOVERY person will sprint to the target area (looking for ball) and recover it or knock it
out of bounds to gain possession.
The CHASERS will sprint to the ball keeping outside contain on the ball.
The SAFETIES must aggressively press in behind the Target area to provide tight support.

EAGLES - 47
Alignment (Expected)
This coverage consists of 3 BLOCKER responsibilities, 3 RECOVERY responsibilities, 2 CHASER
responsibilities and 4 SAFTEY responsibilities (one of which is the Kicker). We will shift personnel
so we have 6 people between the left Hash-mark and the sideline, 4 people between the Hash-
marks (one being the Kicker), and, 2 people outside the right Hash-mark.

The KICKER can now place the ball on the Left Hash-mark of the kicking LOS. Align to kick the ball.
The RECOVERY personnel will align as L1, L3 and L5. Note: these will be substituted specialists!
The BLOCKERS will align as L2, L4 and L6.
The SAFETIES and CHASERS will align as diagrammed below.

Assignment (Expected)
Everyone should see the ball through your peripheral vision. As the Kicker approaches the ball
the coverage begins to sprint into your responsibilities.
The BLOCKERS will attack and block the three men nearest the Target area.
The RECOVERY personnel will sprint to the target area (looking for ball) and recover it or knock
it out of bounds to gain possession
The CHASERS will sprint to the ball keeping outside contain on the ball.
The SAFETIES must aggressively press in behind the Target area to provide tight support.

EAGLES 48
KICK RETURN UNIT
The Kick-off Unit will consist of a Middle Return, a Sideline Return and a Hands Unit for
expected On-side kicks.

PHILOSOPHY OF THE KICK RETURN UNIT


The Kick Return Unit is vitally important to the success of our team for three reasons. The first is
that on this play there is an opportunity to create a big play through scoring a touchdown. The
second reason is that there is a great amount of yardage and field position to be gained on this
play. And, third reason is that on this play we can establish a tone for the rest of the sequence
by how we execute our return.

GOALS OF THE KICK RETURN UNIT


ULTIMATE: Score a touchdown.

PRIMARY: Return the ball outside of our 35 yard line.

INTERMEDIATE: Gain positive yardage on the return.

IMMEDIATE: Execute the Principles of Success.

PRINCIPLES OF SUCCESS FOR THE KICK RETURN UNIT


1) An Effective Kick Returner
2) Aggressive/Disciplined Blocking
3) Great Effort

EAGLES - 49
Elements of An Effective Kick Returner
1) FIELD THE BALL IN THE AIR
Watch the Kickers approach to the kick
Locate balls flight pattern
Sprint to the location
Assume a ready position
Use your hands to cradle the ball in
2) FOLLOW YOUR BLOCKING
Know where your blocking is being set
Get to the blocking quickly
Have confidence in your blockers abilities
3) ACCELERATE UPFIELD
Gain positive yardage now
Force the ball upfield
Attack the coverage

Elements of Aggressive/Disciplined Blocking


1) BE PREPARED
Watch the kicker approach the ball.
Watch the ball leave the kicking tee (expect an On-side Kick).
2) GOOD TAKE-OFF
Sprint to your assigned spot.
3) LOCATE YOUR ASSIGNMENT
Track you man as you are sprinting to your drop.
Fit Up on your man. Engage in Contact.
4) SUSTAIN YOUR BLOCK
Keep your feet moving.
Knock him down or out of his lane.

Elements of Great Effort


All 12 players on the field must execute to their maximum from the beginning of the play until
the whistle sounds.
1) STAY ON YOUR FEET - No one gets knocked down, ever!!
2) HUSTLE - Outstanding hustle for entre play.
3) HIT SOMEONE - Deliver a devastating hit every play.
4) MENTAL TOUGHNESS - No mental mistakes or penalties, ever!!

EAGLES - 50
RULES TO KNOW FOR THE KICK-OFF UNIT
1. A Kick-off occurs at the beginning of a half, after a touchdown has been scored, or after a
field goal has been scored at the choice of the defense. These kicks occur at the 45 yard line
(dependent upon penalties).
A kick-off also occurs after a Safety touch but with some exceptions: the kick may be a punt,
and, the kick occurs at the 35 yard line. (Rule 5.2.1)

2. All players on the Return unit must remain onside (10 yards from Kicking LOS) until the ball
has been kicked.
Penalty: Kick-off repeated after applying penalty yardage. (Rule 5.2.4 and Rule 1.9.3)

3. The kicked ball must travel 10 yards towards the opponents goal line to be a valid kick-off.
Penalty: Receiving team scrimmages where the ball is downed. (Rule 5.2.3)

4. Players on the Return unit must not touch the ball in the Neutral Zone (10 yd from Kicking LOS).
Penalty: The Kicking team may recover the ball once we have touched it even though it would
have been and invalid kick had we not touched it. (Rule 5.2.3)

5. If the kick travels out of bounds it is an invalid kick-off.


Penalty: Receiving teams choice: Scrimmage where ball went out of bounds, or, Repeat
kick-off after applying penalty yardage. (Rule 5.2.3 and Rule 1.9.3)

6. Once the ball has travelled the 10 yards it is a free ball and possession will belong to the
recovering team at the point of recovery. (Rule 5.2.3)

7. If a free ball is knocked out of bounds it will declared to be in the possession of the team
whose player last touched it. (Rule 1.10.5)

8. Blocking on all Kick-offs must be initiated at or above the waist and below the helmet.
Contact must begin on the front part of the body. Blocking may occur anywhere on the field
of play including in the Neutral Zone. (Rule 5.2.5 and Rule 7.1.2)

9. A player that intentionally goes out of bounds during a kick-off may not participate in the
remainder of the play. A player knocked out of bounds may legally return to the field and
participate in the remainder of the play. (Rule 1.10.8)

EAGLES - 51
ALIGNMENT
The front five (5) players will align a stride from the 55 yard line (our side of the Neutral Zone).
The Ts will be on the field Numbers (10 yards from sideline), The Gs will be just inside the Hash-
marks (2 yards), and, the C will be in the middle of the Hash-marks.
The Es will align on our 45 yard line and 5 yards outside the Hash-marks.
The Fs will align on our 35 yard line and just inside the Hash-marks.
The Hs will align at a depth consistent with strength of Kicker. LH and RH will align 2 yards
outside Hash-marks. MH will align in middle of Hash-marks.
Note: Penalty applications will affect the yard line alignment but not the field width placement.

EAGLES - 52
KICK RETURN MIDDLE
The Middle Return is our default return. It is designed to allow us to return the ball between
the Hash-marks using double team blocks on all potential cover people aligned inside the Has-
marks and a specific block on the Safety.

The Middle Return will likely be used when the Kicking Team is out-manned between the Hash-
marks, or, they consistently kick the ball between the Hash-marks, or, the hang time of the kick
is short. These circumstances allow us to attack the coverage immediately from this Return.

ASSIGNMENTS:

All blockers should locate their targeted assignment before the kick-off. Coverage is numbered
from sideline in to middle of field

C: Drop back to the 40 45 yard line (dependent upon depth of kick) tracking S.
Lead the Returner up the middle of the field. Target the S (6 th man from sideline).

RG: Drop back and in to middle of field tracking R5. Find RE and double R5 with him. Force
R5 outside.
RE: Drop back to inside Hash-mark tracking R5. Find RG and double R5 with him. Force R5
outside.
RT: Drop back to just inside Hash-mark tracking R3, R2 and R1. Target the one which pinches
first toward the Hash-mark. Keep him outside Hash-marks.

LG: Drop back and in to middle of field tracking L5. Find LE and double L5 with him. Force L5
outside.
LE: Drop back to inside Hash-mark tracking L5. Find LG and double L5 with him. Force L5
outside.
LT: Drop back to just inside Hash-mark tracking L3, L2 and L1. Target the one which pinches
first toward the Hash-mark. Keep him outside Hash-marks.

RF: Drop back tracking R4. Find H (either RH or MH) and double R4 with him. Force R4
outside.
LF: Drop back tracking L4. Find H (either LH or MH) and double L4 with him. Force L4
outside.

Hs: The H that fields the kick will accelerate up field between the double team blocks
looking for C and cut off his block on the Safety.
The 2 Hs that do not field the kick will accelerate up field tracking the 4 coverage on
your side. Find the F on your side and double 4 with him. Force 4 outside.

EAGLES - 54
MIDDLE RETURN

EAGLES - 55
KICK RETURN SIDELINE
The Sideline Return is designed to allow us to return the ball outside the Hash-marks using
double team blocks on all potential cover people aligned near the sideline.

The Sideline Return will likely be used when the Kicking team consistently kicks the ball outside
the Hash-marks (towards the Field numbers or sideline), or, when the Kicking team is
outmatched on one sideline. These circumstances allow us to attack the coverage immediately
with this Return.

ASSIGNMENTS (for a Right Sideline Return)

RG: Drop back tracking R4 while gaining outside position on him. Wall him to the inside of
field and do not allow him outside of the Right Hash-mark.
C: Drop back tracking R5 while gaining outside position on him. Wall him to the inside of
field and do not allow him outside of the Right Hash-mark.
LG: Drop back tracking L5 while gaining inside position on him. Wall him to the inside of field
and do not allow him outside of the Right Hash-mark.
LE: Drop back tracking L4 while gaining return side position on him. Wall him to the inside of
field and do not allow him outside of the Right Hash-mark.
LT: Drop back to inside Left Hash-mark tracking L3, L2 and L1. Target the first one to cross the
Left Hash-mark and do not allow him across the middle of the field.

RT: Drop back tracking R2 while gaining inside position on him. Find RE and double team R2
with him. Force R2 wide towards the Right sideline.
RE: Drop back tracking R2 while gaining inside position on him. Find RT and double team R2
with him. Force R2 wide towards the Right sideline.

RF: Drop back tracking R3 until Returner fields ball. Find LF and merge with him to double
team R3. Force R3 to stop running and keep engaged with him.
LF: Drop back tracking R3 until Returner fields ball. Find RF and merge with him to double
team R3. Force R3 to stop running and keep engaged with him.

Hs: The H that fields the ball will get width to the Right sideline. (If RH fields the ball sell the
Kicking team on a Middle Return for a few seconds to allow LH and MH to get into
position to lead you up the sideline). Follow the other 2 Hs up field.
The 2 Hs that do not field the ball will track R1 and then merge while accelerating up field
to double team R1. Force R1 wide towards the Right sideline (and preferably out of
bounds).

Note: For a Sideline Left Return the assignments will be mirrored from these.

EAGLES 56
(RIGHT) SIDELINE RETURN

EAGLES - 57
ON-SIDE KICK RETURN
The On-side Kick Return is designed for when the opposition is expected to be in an on-side kick
posture.

The purpose of this Return unit is to recover the ball!

ALIGNMENT

The front five (5) players of our Return (T,G,C,G,T) will align on the 55 yard line (our side of the
Neutral Zone) head up on an assigned player (i.e. Ts on #2, Gs on #4). The support five (5)
players (E,F,M,F,E) will align on our 45 yard line head up on an assigned player (i.e. Es on #1, Fs
on #3). The Returner (LH, RH) will align on our 25 yard line on the Hash-marks.

EAGLES - 58
ASSIGNMENTS

The Kicking Team can place the ball in either of two locations: outside the hash-mark (i.e.
towards the sideline) or between the hash-marks (i.e. the middle). We will have to read the
placement of the kick and block accordingly.

Everyone must pre-track your assignments. Know who you have if the ball is kicked to the
sideline or to the middle.

You must be looking in towards the ball (adjust your alignment if you cannot). Be ready to move
on the kick. Watch the kicking leg of the kicker to read where the ball is going.

When the ball is kicked you must attack your man. MOVE FORWARD!!

SIDELINE KICK
RT: Attack and block R1.
RF: Attack and block R2
RG: Attack and block R3
MH: Attack and block R4
C: Attack and block R5
LG: Attack and block 6 (either Safety or Kicker; whomever covers kick)

RE: Step up to field ball at highest point and down it. Do not attempt to advance ball.
You can push ball directly out of bounds if you are under duress.

LF, T, E & LH, RH: Sprint to fill in behind the attacking wall and support RE.

EAGLES - 59
MIDDLE KICK

C: Attack and block 6 (either Safety or Kicker; whomever covers kick)


Gs: Attack and block 5
Fs: Attack and block 4
Ts: Attack and block 3
Es: Sprint to fill in behind the attacking wall and support MH.

MH: Step up to field ball at highest point and down it. Do not attempt to advance the ball.

DEEP KICK
If the Kicking team kicks the ball deep to our Returners we will consider this to be a Middle Kick
and block accordingly. We will no longer attack our targeted assignment but will use derail
blocking technique and edge your target to the sideline. The following adjustments will be
made to player assignments.
Es: Drop back to inside hash-mark and track 1 & 2 to your side. Target the one with ball
responsibilities and do not let him cross the hash-marks.
MH: Drop back towards kick placement (do not go outside the hash-mark) to establish a
landmark for the Returner. When Returner is within 10 yards of you accelerate up field
and escort him through middle. Engage first cover man to show.
Hs: The H that fields the ball will accelerate up field looking first for the MH landmark and
then a seam through the middle.
The H that does not field ball will escort the Returner towards the landmark and then
engage the first man to show.

EAGLES - 60
OVERLOADED KICK
If the Kicking team overloads their personnel to a side (i.e. outside the hash-mark), we will align
according to our rules (i.e. align head up on a man) and execute a Sideline Return. The only
adjustments will be by the backside personnel who will align with a full inside gap on their
targets and the T & E will exchange alignments (T will align on 1 and E will align on 2).

We will block according to our assignments on the Sideline Return (illustrated below).

EAGLES - 61
PUNT UNIT
The Punt Unit will utilize two Protection Schemes as dictated by the Return Formation. These
schemes are: GOT (vs 10 Man Rush) and Kami (vs 11 Man Rush). There will be a Fire call
if a mechanical breakdown in the snap or punter fielding ball occurs. There will be two
Coverage Schemes used. These schemes are: Spread and Wide. There will be a number of
fakes off of our Punt Formations. The Punt Unit will also have the ability to take advantage of
the Return teams alignment mistakes with either a Turn call or a Whip call.

PHILOSOPHY OF THE PUNT UNIT


The Punt Unit is the most volatile play in football because there is a change of possession and
there is a great amount of yardage and field position to be gained on this play. Because of the
volatility of this play there is an opportunity to create a big play.

GOALS OF THE PUNT UNIT


ULTIMATE: Create and recover a turnover and return it for score.

PRIMARY: Create and recover a turnover in scoring position.

INTERMEDIATE: Stop Opponents Return for less than 5 yards.


Score a Rouge (single point) by downing ball in end-zone.

IMMEDIATE: Execute the Principles of Success

PRINCIPLES OF SUCCESS FOR THE PUNT UNIT


1) An Effective Snap
2) An Effective Punt
3) Effective Blocking
4) Aggressive/Disciplined Coverage
5) Be Alert
6) Great Effort

EAGLES - 63
Elements of An Effective Snap
1) ACCURACY
The ball should be place on the punters right thigh.
2) QUICKNESS
The ball must get back to the punter in 0.8 seconds or less.

Elements of An Effective Punt


1) QUICKNESS
The ball must be punted in 1.4 seconds or less (i.e. 2-step release)
2) DISTANCE
The ball must be punted 40+ yards downfield.
3) HANG TIME
The ball must be lofted high enough to allow coverage to get under it (i.e. 4.0+ seconds).
4) ACCURATE PLACEMENT
The ball must be punted to a small target area consistently.

Elements of Effective Blocking


1) IDENTIFY YOUR MAN
Communicate your man to your teammates.
2) CONTACT YOUR MAN
Punch and attack your assigned man.
Force him to restart his punt rush.

Elements of Aggressive/Disciplined Coverage


1) GOOD TAKE-OFF
Time your take-off according to kickers approach.
Be in full sprint as you release from the line of scrimmage.
2) MAINTAIN PROPER LANES
Keep your spacing consistent.
Run over (or through) the blockers to stay in your lane.
Remain on your feet! If knocked down get up fast and fill empty lane.
3) READ THE RETURN
Use keys to determine kick placement and return set-up.
Adjust coverage to flight of ball and width of field.

EAGLES - 64
4) GRADUALLY PINCH TO THE RETURNER
As you read the return, start to work towards the ball.
Coverage will pinch on the ball in a coordinated manner.
Maintain your proper leverage on the ball (i.e. inside shoulder).
As you converge on the ball begin to breakdown into a hitting stance.
Allow the Returner the required 5 yards to field the punt.
5) PLAY UNTIL THE WHISTLE
Accelerate through the returner or blocker and make a big play.
Hit someone and establish a tone for the game.

Elements of Being Alert


1) TAKE ADVANTAGE OF MISTAKES
If they align a man short.
If they leave eligible receivers uncovered.
2) RECOGNISE RUSH FORMATION
Adjust alignments accordingly.
Account for all rushers.
3) REACT TO SHORT OR BLOCKED PUNTS
Adjust coverage accordingly.
Make a big hit.
4) REACT TO GIMMICKS ON RETURN
Attack the ball.
Contain widest return man.

Elements of Great Effort


All 12 players on the field must execute to their maximum from the beginning of the play until
the whistle sounds.
1) STAY ON YOUR FEET - No one gets knocked down, ever!!
2) HUSTLE - Outstanding hustle for entre play.
3) HIT SOMEONE - Deliver a devastating hit every play.
4) MENTAL TOUGHNESS - No mental mistakes or penalties, ever!!

EAGLES - 65
RULES TO KNOW FOR THE PUNT UNIT
1. Any player with an inappropriate number must report to the Referee every time he enters
the game. We can have a maximum of two inappropriate numbers per play. (Rule 4.3.1)

2. If the ball does not cross the line of scrimmage because of contact by the returning team or
punting team it is considered a Blocked Punt. Treat this as a fumbled ball and attempt to
advance it for a first down. (Rules 5.3.1 and 5.3.2)

3. If after contact by the returning team or punting team the ball crosses the line of scrimmage
it is considered a Deflected Punt and the touching of the ball shall be disregarded. All
rulings will apply as if it were a Punted Ball. Treat this as a short punt. (Rule 5.3.1)

4. On a short punt the officials may whistle the play dead. Possession is awarded to the
Returning team. This rule cannot be applied to a punt which would land in an end zone.
(Rule 5.4.3)

5. If the punter steps outside the normal punt sphere the returning team may make contact
with him. (Rule 7.1.5)

6. The punter and any player on the punting team who is aligned behind the punter is
considered on-side and may legally recover the punted ball. (Rule 5.4.1)

7. Off-side players from the punting team must give a 5 yard zone to field the ball.
Penalty: 15 yards from where the ball is fielded. (Rule 5.4.2)

8. If a defending player inadvertently encroaches the 5 yard zone and is attempting to


withdraw and does not interfere with the play then, based on the officials discretion, no
penalty will be applied (Rule 5.4.3)

9. Blocking on all Punts must be initiated at or above the waist and below the helmet. Contact
must begin on the front part of the body. The block may occur anywhere on the field of
play. (Rule 9.2.1)

10. A player that intentionally goes out of bounds during a Punt may not participate in the
remainder of the play. A player knocked out of bounds may legally return to the field and
participate in the remainder of the play. (Rule 1.10.8)

EAGLES - 66
ALIGNMENT
We will line up our Punt unit in Spread Alignment:

ETGCGTE
LW LH RH RW

P
The front line will align in a 2-point stance with spacing of 2 feet between each player.
The halfbacks will be aligned behind the guards at a depth of 5 yards. The wingbacks will be
aligned off the LOS and wide enough to get a coverage angle at the Returner.
The punter will align 14 yards deep.

READING RETURN TEAM & CALLS AT THE LOS


The Right Halfback (RH) will read the Return teams alignment and make an appropriate call.

First thing to be read is whether the Return Team has made a tactical mistake. The first one
to look for would be leaving an eligible receiver (i.e. Ws or Es) uncovered. If so, the RH will
make a WHIP call.

PROCEDURE ON A WHIP CALL


The RH would recognize an uncovered eligible receiver and recognize we have a quick strike
opportunity and will call WHIP.
The uncovered receiver will run a route (W SLANT; E outside release UP). The C will short snap
ball to H who will pass to uncovered receiver. The Line will execute 90 Series pass blocking (i.e.
GOLO blocks).

(play illustrates LW uncovered due to player short; RE uncovered by misalignment)

EAGLES - 67
Another tactical mistake would be aligning a man short in the box (i.e. 7 or fewer). If so, the
RH will make a TURN call.

PROCEDURE ON A TURN CALL


The RH would recognize only 7 rushers in the box and that we outnumber the Return team and
have a big play opportunity..
RH will determine which side of the line to attack by calling Turn Ram (right) or Turn Lion (left).
The H to the attack side will Drive block the end man on the LOS. The Line will down block away
from the attack side. The C will short snap the ball to the backside H who will execute a Speed
Sweep following the Hs lead block. The Ws will execute Stalk blocks on their cover men. The
Punter will execute a fake punt.
Note: C may pull and lead Speed sweep but he must read Hs Down block!

(play illustrated is Turn Ram)

If the Return team has made no tactical mistakes then the RH must next identify the Rush
Formation and make the call. If he sees a 10-man rush (2 Returners) he will make a GOT
call.

PROCEDURE ON A GOT CALL


Note: The C does not have a block assignment.
The RH must identify the most difficult man to block in the Rush Formation (examples follow on
Pg 69) and call his number (i.e. Ive got #49). The LH will then identify the next most
dangerous man to block and call his number (i.e. Ive got #45).
The Line will then identify their assigned player and call his number (i.e. # 68). These
identification calls will begin with the G to T to E. The Hs will assure all rushers are accounted
for by the got calls. Then they will step towards their got call and align at 3 yards depth.
The Punter will wait for the Hs movement and then call READY. This alerts the Centre to snap
the ball.

EAGLES - 68
DECISION MAKING ON GOT CALLS

vs Even Front Rush Formation

The RH would recognize 8 rushers in the box that are evenly distributed across our formation.
Two rushers are aligned in the A-Gaps and threaten our C.
The RH would take the rusher who is threatening the right A-Gap. LH would then take the left
A-Gap threat. The Line would then be able to man-to-man fan block the remaining rushers.

vs Stack Front Rush Formation

The RH would recognize 8 rushers in the box that are evenly distributed across our formation.
Two are aligned in stacked posture and threaten a stunt attack.
The RH would take the rusher who is threatening the right side and Read block him. LH would
then take the left side threat and Read block him. The Line would then be able to man-to-man
block the remaining rushers.

EAGLES - 69
vs Overload Front Rush Formation

The RH would recognize 8 rushers in the box with five aligned to a particular side of our
formation and threaten that side of our line.
The RH and the LH would take the two rushers who threaten the overloaded side and Read
block them. The Line would then be able to man-to-man block the remaining rushers.

When reading the Return team alignment, if the RH sees an 11-man rush (only 1 Returner)
he will make a KAMI call.

PROCEDURE ON A KAMI CALL


The Line will realign to toe-to-toe. The Wings will realign inside to beside the Halfbacks.
The Punter waits for the movement and then call READY alerting the Centre to snap the ball.
When the ball is snapped the Line will block their inside gap and punch to their outside gap.
The Hs and Ws will form wedge 7-yards behind the LOS and block anyone who shows.
Everyone must make themselves BIG and hold block for a 3count.

EAGLES - 70
PROCEDURE ON FIRE CALL
Whenever there is a mechanical breakdown in the execution of the snap or catching of the snap
the Punter will call FIRE. The Hs will continue to repeat the call to assure everyone is aware.

The following adjustments will be made:

The Punter will field the snap. He will then have the option of punting the ball on the run
(knowing he has no protection under the rules), or, sprint to the right sideline. Here he will have
the option to run or to pass for a first down.

The Line and Hs will provide 80-series (Roll out) blocking for the Punter.

The RW will break off his coverage and come back towards the right sideline at a depth of 15-18
yards (or more than 8 yards beyond 1st Down Maker.
The RE will not enter his coverage but will head towards the right sideline to the depth of the 1 st
Down Maker.
The LE will not enter hiss coverage but will post towards the far hash-mark and find soft spot in
the coverage beyond the 1st Down Maker. Give the Punter a target.
The LW will run a post down middle of field taking defensive pass coverage deeper.

EAGLES - 71
COVERAGE
Good coverage is the result of excellent effort on the part of all members of the Punt team and
will result in stopping the Return team for little or no gain or possible turnovers.

We will attempt to punt the ball to a specific target area (about 40 yards down field) and have
our coverage control a wide front on that target area. Every player will be assigned a Coverage
Lane and a designated Control Point (about 35 yards down field). Each player must reach their
control point and breakdown in 4.0 seconds. This timing should coincide with the Return man
fielding the ball at a point 5 yards further downfield (allowing for the fielding halo).

When the Returner fields the ball the Punt team can converge on him from their control points.

We will use two coverage calls (to prevent predictability) to assign Coverage Lanes and Control
Point responsibilities. The calls will be: WIDE and SPREAD.

WIDE COVERAGE
We will utilize this coverage when the Returners initially move laterally upon fielding the punt.
The Ws will provide primary contain and the Es will provide secondary contain (D point).
The C will go directly to the ball (Target Area) on coverage.
The Gs will fan out to a lane 3 yards wide of the ball (Target Area) on coverage and control point B.
The Ts will fan out to a lane 3 yards wide of the Gs on coverage and control point C.
The Hs will go directly towards the ball (Target area) and control point A (3 yards wide of C).

SPREAD COVERAGE
We will utilize this coverage when the Returners initially attack up-field upon fielding the punt.
The Es will provide primary contain and the Hs will provide secondary contain (D point).
The Ws will go directly towards the ball (Target area) and control point A.
The C will go directly to the ball (Target Area) on coverage and support the Ws.
The Gs will fan out to a lane 3 yards wide of the ball (Target Area) on coverage and control point B.
The Ts will fan out to a lane 3 yards wide of the Gs on coverage and control point C.

EAGLES - 72
PUNT FAKES
If game strategy dictates we need to gain a first down on a 4 th Down play we have two Punt
formation fakes to allow us to gain the yards needed.

FAKE PROCEDURE
Calls for Fake Punts will come from the coaches. The call on the field to indicate a fake punt will be
attempted is FREDIE. We then add another code word to describe which fake will be called.
If a short amount of yards is needed (i.e. 6 or less) we will run the Fake Sweep and the second
code word will be NEAR (i.e. FREDIE NEAR).
If the yardage needed is more than 6 yards we will run the Fake Pass and the second code word
would be FAR (i.e. FREDIE FAR).

Cancelling Fake Call: The RH will read the Rush units formation and will make a determination as
to whether the fake will succeed.
If the Fake called will succeed the RH will call READY to have the ball snapped to the LH to run
the fake.
If the Rush units formation is aligned to stop the Fake the RH will call SET to have the ball
snapped to the Punter and we revert to our regular Punt protection and coverage.

PUNT FAKE SWEEP

The Line will Reach block to right (Sweep side). The RH will Scoop block on end man on LOS
(setting up a double team with the RE). If needed either H or E may Chip up to take LB flow.
LH takes soft snap and follow Hs block.
Punter must carry out a punting motion or fake that the snap went over his head.

EAGLES - 73
PUNT FAKE PASS

The Line and RH will provide 80-series (Roll out) blocking for the Passer (LH).
The RW will break off his coverage and come back towards the right sideline at a depth of 15-18
yards (or more than 8 yards beyond 1st Down Maker.
The RE will not enter his coverage but will head towards the right sideline to the depth of the 1 st
Down Maker.
The LE will not enter his coverage but will post towards the far hash-mark and find soft spot in
the coverage beyond the 1st Down Maker. Give the Passer a target.
The LW will run a post down middle of field taking defensive pass coverage deeper.
Punter must carry out a punting motion and then look to backside to block.

EAGLES 74
PUNT DEFEND UNIT
The Punt Defend Unit will consist of an attack on the Punter to attempt to block the punt, slow
down the coverage unit and allow us a two man return.

PHILOSOPHY OF THE PUNT DEFEND UNIT


The Punt Defend Unit is another vitally important area of our Special Teams for two reasons.
The first is that on this play there is an opportunity to create a big play through scoring a
touchdown. The second reason is that there is a great amount of yardage and field position to
be gained on this play which greatly increases our Offensive Teams chances of scoring.

GOALS OF THE PUNT DEFEND UNIT


ULTIMATE: Score a touchdown.

PRIMARY: Block the Punt.


Force a bad punt by deflecting the ball.
Return the ball 15+ yards.
Stop all Punt Fake attempts for no gain.

INTERMEDIATE: Gain positive yardage on the return.

IMMEDIATE: Execute the Principles of Success.

PRINCIPLES OF SUCCESS FOR THE PUNT DEFEND UNIT


1) Be Alert.
2) Apply pressure on the Punter
3) Derail coverage lanes
4) Effective Punt Returner
5) Great Effort

EAGLES - 75
Elements of Being Alert
1) RECOGNISE PUNT FORMATIONS
Adjust alignments accordingly.
2) REACT TO FAKES
Attack the ball.
Contain.
Play solid defense.
3) TAKE ADVANTAGE OF MISTAKES
Rush hard if there is a bad snap or punter bobbles the snap.
Attack punter hard if they align a man short.

Elements of Applying Pressure on the Punter


1) IDENTIFY THE PUNT SPOT
Know where to layout for the block (punt spot).
Penetrate hard to punt spot depth.
2) CREATE POOR TIMING
Disrupt Centres concentration through hard rush and early movement.
Hurry Punters rhythm by aggressive penetration. Talk to him.
3) MOVE ON BALL MOVEMENT
Focus on the Centres snap.
Rush hard to the attack point.
Stay low on your charge/
4) CREATE A 2-ON-1 SITUATION AT PERIMETER
Force the blocker to take all of you to stop your attack.
5) HANDS EXTENDED
Keep eyes open.
Stay on your feet.
Try to catch the ball on the Punters foot.

Elements of Derailing Coverage Lanes


1) JAM THEIR RELEASE
Force a release pattern away from the return.
See Punter catch the snap.
Keep Cover man at LOS as long as you can.
2) DERAIL THE COVER MAN IN HIS LANE
Maintain your leverage as you are dropping with coverage.
Fit Up on your man. Engage in contact.
3) SUSTAIN YOUR BLOCK
Keep your feet moving.
Knock your man down or out of his lane.

EAGLES - 76
Elements of an Effective Punt Returner
1) FIELD BALL IN AIR
Watch the Punters approach to the punt; start moving in direction he steps.
Watch the ball leave Punters foot. Locate the balls flight pattern.
Sprint to the targeted location. Do not let ball hit ground!
Assume a ready position (elbows in; knees bent; hips bent) while awaiting ball.
Look ball in. Use hands to cradle ball into your body. Tuck ball away!
2) FOLLOW YOUR BLOCKING
Know where your blocking is being set.
Get to the blocking side quickly.
Have confidence in your blockers abilities.
3) ACCELERATE UP-FIELD
Gain positive yardage now.
Force the ball up-field.
Attack the coverage.
4) KNOW WHEN AND HOW TO CONCEDE SINGLE
Check with Coach for directions before punt.
Go down on one knee and then hand ball to official after whistle.

Elements of Great Effort


All 12 players on the field must execute to their maximum from the beginning of the play until
the whistle sounds.
1) STAY ON YOUR FEET - No one gets knocked down, ever!!
2) HUSTLE - Outstanding hustle for entre play.
3) HIT SOMEONE - Deliver a devastating hit every play.
4) MENTAL TOUGHNESS - No mental mistakes or penalties, ever!!

EAGLES - 77
RULES TO KNOW FOR THE PUNT DEFEND UNIT
1. If the ball does not cross the line of scrimmage because of contact by the returning team or
punting team it is considered a Blocked Punt. Treat this as a fumbled ball and attempt to
recover it for a first down. (Rules 5.3.1 and 5.3.2)

2. If after contact by the returning team or punting team the ball crosses the line of scrimmage
it is considered a Deflected Punt and the touching of the ball shall be disregarded. All
rulings will apply as if it were a Punted Ball. Treat this as a short punt. (Rule 5.3.1)

3. On a short punt the officials may whistle the play dead. Possession is awarded to the
Returning team. This rule cannot be applied to a punt which would land in an end zone.
(Rule 5.4.3)

4. The returning team may not contact the punter while he is in the act of punting. If the
punter steps outside the normal punt sphere the returning team may make contact with
him. Penalty: 10 yards from LOS (Rule 7.1.5)

5. The returning team may not charge into the punter while he is in the act of punting.
Penalty: 15 yards from LOS and automatic 1st Down (Rule 7.3.3) Penalty if deliberate: player
ejection and 25 yards from LOS (Rule 7.2.1)

6. The punter and any player on the punting team who is aligned behind the punter is
considered on-side and may legally recover the punted ball. (Rule 5.4.1)

7. Off-side players from the punting team must give a 5 yard zone to field the ball.
Penalty: 15 yards from where the ball is fielded. (Rule 5.4.2)

8. If a player from the punting team inadvertently encroaches the 5 yard zone and is
attempting to withdraw and does not interfere with the play then, based on the officials
discretion, no penalty will be applied (Rule 5.4.3)

9. Blocking on all Punts must be initiated at or above the waist and below the helmet. Contact
must begin on the front part of the body. The block may occur anywhere on the field of
play. (Rule 9.2.1)

10. A player that intentionally goes out of bounds during a Punt may not participate in the
remainder of the play. A player knocked out of bounds may legally return to the field and
participate in the remainder of the play. (Rule 1.10.8)

11. Our Returners cannot intentionally take the ball into our end zone and down it there
(Conceding a Safety). Momentum may carry you into end zone and this rule does not apply
(Conceding a Single).

EAGLES - 78
RECOGNITION OF PUNT FORMATIONS
Recognizing the Punt Formation is our first step once the Punt unit has aligned. Generally
speaking there are two kinds of Punt Formations: Bunch and Wide. We will align our Punt
Defend accordingly.

BUNCH FORMATIONS WIDE FORMATIONS

In a Bunch Formation all 11 blockers are inside the box. There are six (6) eligible receivers in
this formation that must be accounted for. They have been numbered #1, #2, and #3 to each
side. Notice the E on either side is the widest eligible receiver and is identified as #1. The next
most lethal eligible receiver would be the W on either side (regardless of his actual alignment:
flat or stacked) and is identified as #2. The H is the last and is identified as #3.

In a Wide Formation two (2) of the blockers are aligned wide on the formation. The widest
eligible receiver will be identified as #1 regardless of being on LOS (i.e. E on leftside of Wide
Formation) or off LOS (i.e. W on rightside). The next widest eligible receivers are identified as #2
again regardless of being on LOS (i.e. E on rightside) or off (i.e. W on leftside). The Hs are
identified as #3 regardless of their depth in backfield.

EAGLES - 79
PUNT DEFEND ALIGNMENT vs BUNCH FORMATION
EAGLES - 80
POSTURE
T Align in Return-side (Wide side of field) A-Gap.
This will put 5 defenders on Return side of Punt Formation.
Ms Align head-up on G. Defend #3.
Es Align head-up of T.
Bs Align head-up on E. Defend #1.
Ss Align in D-Gap. Defend #2.
A Align on Attack-side (Short side of field) outside D-Gap.
This puts 5 defenders on Attack side of Punt Formation.
Rs Align at depth consistent with strength of Punter. R1 aligns in middle of Hashmarks. R2
aligns 16 yds from Return side boundary.

ATTACK ASSIGNMENTS
T Attack up-field in A-Gap. Force C and G to stop your up-field charge. Engage C and Derail
him downfield.
Ms Attack Return side shoulder of H and force him to step up and block you. Engage and
Derail him downfield.
Es Attack Return side shoulder of T and force him to stop your up-field charge. Engage and
Derail him downfield.
Attack side E force G to help T block you!
Bs Attack Return side shoulder of E. Engage and Derail him downfield.
Ss Wide-side S attack outside shoulder of W. Engage and Derail him downfield.
Short-side S attack chest of W and keep him off A! Work to Return-side. Derail him
downfield.
A Attack Punt spot and block punt. If punt gets away circle down return side Hashmark
looking to block for Returner.

RETURN ASSIGNMENTS
If Punt is outside Attack side Hashmark R1 will field punt and head directly to Attack side
boundary.
If Punt is between Hashmarks R1 will field punt and head towards Return boundary. R2 will
support the Return.
If Punt is outside Return side Hashmark R2 will field punt and head directly upfield. R1 will
support the Return.
EAGLES - 81
PUNT DEFEND ALIGNMENT vs WIDE FORMATION

EAGLES - 82
POSTURE
T Align in Return-side (Wide side of field) A-Gap.
This will put 5 defenders on Return side of Punt Formation.
Ms Align head-up on H. Defend #3.
Es Align head-up of T.
Bs Align head-up on #2 (either E or W). Defend #2.
Ss Align head-up on #1 (either W or E). Defend #1.
A Align in Attack-side (Short side of field) D-Gap.
This puts 5 defenders on Attack side of Punt Formation.
Rs Align at depth consistent with strength of Punter. R1 aligns in middle of Hashmarks. R2
aligns 16 yds from Return side boundary.

ATTACK ASSIGNMENTS
T Attack up-field in A-Gap. Force C and G to stop your up-field charge. Engage C and Derail
him downfield.
Ms Attack Return side shoulder of H and force him to step up and block you. Engage and
Derail him downfield.
Es Attack Return side shoulder of T and force him to stop your up-field charge. Engage and
Derail him downfield.
Attack side E force G to help T block you!
Bs Attack Return side shoulder of #2. Engage and Derail him downfield.
Ss Engage #1 working to Return-side and Derail him downfield.
A Attack Punt spot and block punt. If punt gets away circle down return side Hashmark
looking to block for Returner.

RETURN ASSIGNMENTS
If Punt is outside Attack side Hashmark R1 will field punt and head directly to Attack side
boundary.
If Punt is between Hashmarks R1 will field punt and head towards Return boundary. R2 will
support the Return.
If Punt is outside Return side Hashmark R2 will field punt and head directly upfield. R1 will
support the Return.

EAGLES 83
PLACEMENT UNIT
The Placement Unit will utilize a single Protection Scheme. There will be a Fire call if a
mechanical breakdown in the snap or Placement occurs. There will be a single Coverage
Scheme used. There will be a number of fakes off of our Placement Formations.

PHILOSOPHY OF THE PLACEMENT UNIT


The Placement Unit is a scoring unit and is vitally important to winning football games.

GOALS OF THE PLACEMENT UNIT


ULTIMATE: Kick the ball through the uprights for score.

PRIMARY: Create and recover a turnover in scoring position.


Score a Rouge (single point) by downing ball in end-zone

INTERMEDIATE: Stop Opponents Return for less than 5 yards.

IMMEDIATE: Execute the Principles of Success

PRINCIPLES OF SUCCESS FOR THE PLACEMENT UNIT


1) An Effective Snap
2) An Effective Placement
3) An Effective Kick
4) Effective Blocking
5) Disciplined Coverage
6) Great Effort

EAGLES - 85
Elements of An Effective Snap
1) ACCURACY
The ball should be placed in the Holders hand.
2) QUICKNESS
The ball must get back to the Holder in 0.4 seconds or less.

Elements of An Effective Holder


1) SURE HANDEDNESS
Field the snap cleanly and with fingers
2) PLACEMENT ACCURACY
The ball should be placed on the tee at angle of Kickers preference.
3) QUICKNESS
The ball must placed in 0.6 seconds or less.

Elements of An Effective Kicker


1) QUICKNESS
The ball must be Kicked in 1.2 seconds or less (i.e. 2-step release)
2) DISTANCE
The ball must be Kicked 40+ yards downfield.
3) HANG TIME
The ball must be lofted high enough to sail over the blockers.
4) ACCURATE KICK
The ball must be Kicked between the uprights consistently.

Elements of Effective Blocking


1) PROTECT YOUR INSIDE GAP
Communicate your man to your teammates.
Step down and lock knees.
2) CONTACT YOUR MAN
Punch to outside.
Stand big and absorb the rush. Resist penetration!

EAGLES - 86
Elements of Disciplined Coverage
1) GOOD TAKE-OFF
Time your take-off according to kickers approach.
Be in full sprint as you release from the line of scrimmage.
2) MAINTAIN PROPER LANES
Keep your spacing consistent.
Run over (or through) the blockers to stay in your lane.
Remain on your feet! If knocked down get up fast and fill empty lane.
3) READ THE RETURN
Use keys to determine kick Kick and return set-up.
Adjust coverage to flight of ball and width of field.
4) GRADUALLY PINCH TO THE RETURNER
As you read the return, start to work towards the ball.
Coverage will pinch on the ball in a coordinated manner.
Maintain your proper leverage on the ball (i.e. inside shoulder).
As you converge on the ball begin to breakdown into a hitting stance.
Allow the Returner the required 5 yards to field the Kick.
5) PLAY UNTIL THE WHISTLE
Accelerate through the returner or blocker and make a big play.
Hit someone and establish a tone for the game.

Elements of Being Alert


1) TAKE ADVANTAGE OF MISTAKES
If they align a man short.
If they leave eligible receivers uncovered.
2) RECOGNISE RUSH FORMATION
Adjust alignments accordingly.
Account for all rushers.
3) REACT TO SHORT OR BLOCKED KICKS
Adjust coverage accordingly.
Make a big hit.
4) REACT TO GIMMICKS ON RETURN
Attack the ball.
Contain widest return man.

Elements of Great Effort


All 12 players on the field must execute to their maximum from the beginning of the play until
the whistle sounds.
1) STAY ON YOUR FEET - No one gets knocked down, ever!!
2) HUSTLE - Outstanding hustle for entre play.
3) HIT SOMEONE - Deliver a devastating hit every play.
4) MENTAL TOUGHNESS - No mental mistakes or penalties, ever!!

EAGLES - 87
RULES TO KNOW FOR THE PLACEMENT UNIT
1. Any player with an inappropriate number must report to the Referee every time he enters
the game. We can have a maximum of two inappropriate numbers per play. (Rule 4.3.1)

2. If the ball does not cross the line of scrimmage because of contact by the returning team or
Kicking team it is considered a Blocked Kick. Treat this as a fumbled ball and attempt to
advance it for a first down. (Rules 5.3.1 and 5.3.2)

3. If after contact by the returning team or Kicking team the ball crosses the line of scrimmage
it is considered a Deflected Kick and the touching of the ball shall be disregarded. All
rulings will apply as if it were a Kicked Ball. Treat this as a short Kick. (Rule 5.3.1)

4. A missed field goal attempt is considered a Punted Ball. Treat this as a punt and cover it
aggressively. Remember to give Returner 5 yards to field the ball.

5. The Kicker and any player on the Kicking team who is aligned behind the Kicker are
considered on-side and may legally recover the Kicked ball. (Rule 5.4.1) The Holder is
considered Offside. (Rule 5.4.1.c)

6. Off-side players from the Kicking team must give a 5 yard zone to field the ball.
Penalty: 15 yards from where the ball is fielded. (Rule 5.4.2)

7. If a defending player inadvertently encroaches the 5 yard zone and is attempting to


withdraw and does not interfere with the play then, based on the officials discretion, no
penalty will be applied (Rule 5.4.3)

8. Short Punt rules cannot be applied to a kick which would land in an end zone. (Rule 5.4.3)

9. Blocking on all Kicks must be initiated at or above the waist and below the helmet. Contact
must begin on the front part of the body. The block may occur anywhere on the field of
play. (Rule 9.2.1)

10. A player that intentionally goes out of bounds during a Kick may not participate in the
remainder of the play. A player knocked out of bounds may legally return to the field and
participate in the remainder of the play. (Rule 1.10.8)

EAGLES - 88
ALIGNMENT
We will line up our Placement unit in this Alignment:

ETGCGTE
W W

H S
K

The front line will align in a 2-point stance with foot flush to the player next to them. The inside
foot will be back slightly in a toe-to-heel relationship.

The Wingbacks will be aligned off the LOS behind the End in a similar stance at a 45 with inside
foot back.

The Swingback will begin by standing beside the Holde. After identifying the Block Units
strength, align behind the Wingback to side of strength.

The Holder will align 7 yards deep behind the Centres right leg in front of tee.

The Kicker will place tee on ground and align appropriate for kick.

PROTECTION PROCEDURE AT THE LOS


The Swingback will align as required. When he completes the movement the Holder initiates
the procedure by calling READY.

The Centre will snap ball to Holder and get as big as possible.

To protect the inside we will use a knee lock technique. Everyone will step down to a point
just behind inside mans outside foot. To protect the outside we will punch out with the
outside hand.

EAGLES - 89
PROCEDURE ON FIRE CALL
Whenever there is a mechanical breakdown in the execution of the snap or catching of the snap
the Holder will call FIRE. The following adjustments will be made:

The Line will maintain protection. Release downfield when ball is thrown.

The Wings will remain in and pass block as well.

The strong side End (i.e. side where Swingback set up) will release and head towards the sideline
at depth to take him to back of end zone or a point 8-10 yards beyond 1st Down Marker.

The weak side End (i.e. opposite the Swingback) will release and find an opening over the middle
of the field in the front of the end zone.

The Swingback will release and head towards the sideline at depth to take him to front of end
zone or a point at the 1st Down Marker.

The Holder will field the ball and look to pass the ball towards the side line at either the End, the
Swingback or out of bounds to avoid a big loss of yards.

The Kicker must step up to the strong side and pass block.

EAGLES - 90
COVERAGE
Note: A missed Field Goal attempt is treated as a Punt Return. Give Returner a 5-yard halo to
field the kicked ball.
Good coverage is the result of excellent effort on the part of all members of the Placement unit
and will result in stopping the Return team for little or no gain and perhaps scoring a Single.

PRIMARY COVERAGE
Our coverage will consist of the Line providing Primary coverage on the Returner.
The Ends will provide contain (i.e. 7 yards wide of the ball or Returner). They must locate the
Returner and take a proper pursuit angle to gain their contain leverage.
The Tackles will fill the coverage lane inside the Ends (i.e. 4-5 yards wide of the Returner). They
must adjust their lanes to maintain a 2-3 yard relationship with the End.
The Guards will take a lane inside the Tackles and aim to be just outside the Returners shoulders.
They must maintain this outside shoulder leverage with the Returner.
The Centre will go directly to the ball on coverage. Maintain this coverage lane

SECONDAY COVERAGE
The Wingbacks, Swingback and Holder will provide Secondary Coverage on a missed kick.
These players will fill holes in the Primary Coverage as they cover the missed kick from a delayed
posture.
The Kicker will be the Safety on Coverage.

EAGLES 91
PLACEMENT FAKES
If game strategy dictates we need to gain a first down on a 4th Down play or we need to score a 2
point conversion we have two Placement fakes to allow us to gain the yards needed.

FAKE PROCEDURE
Calls for Fake Placements will come from the coaches. The team will be informed in the Huddle
that a fake Placement has been called. The team will align accordingly for our place kick.

Cancelling Fake Call: The Swingback will read the Rush units formation and will make a
determination as to whether the fake will succeed.

If the Fake will succeed the Swingback will call READY to have the ball snapped to the Holder to
run the fake.

If the Rush units formation is aligned to stop the Fake the Swingback will call SET to have the
ball snapped to the Holder and we revert to our regular Placement procedure.

PLACEMENT FAKE HOLDER AROUND

The Line, the Wingbacks and will Reach block to right (Sweep side). The Swingback will Scoop
block on end man on LOS (setting up a double team with the Kicker). If needed the Right
Wingback may Chip up to take LB flow.

Holder takes snap and follow Kickers block.

Kicker will attack end man on LOS (doubling with Swingback).

PLACEMENT FAKE - PASS


Will utilize our Fire blocking and pass routes if we call a Placement Fake and need to pass the ball.

EAGLES 92
PLACEMENT DEFEND UNIT
The Placement Defend Unit will be used versus our opponents Place Kicking unit (i.e. Field Goal
or Convert attempts). We will use Block attempts from the Perimteter vs Field Goal attempts
and a Middle Block with Perimeter Pressure vs Convert Attempts. We will also have a return
scheme to utilize on missed Field Goal Attempts.

PHILOSOPHY OF THE PLACEMENT DEFEND UNIT


The Placement Defend Unit is another vitally important area of our Special Teams because on
this play there is an opportunity to create a big play through blocking a kicked scoring attempt.

GOALS OF THE PLACEMENT DEFEND UNIT


ULTIMATE: Block the Placement.
Return blocked kick for a touchdown

PRIMARY: Force a bad Placement by deflecting the ball.


Stop all Placement Fake attempts for no gain.

INTERMEDIATE: Gain positive yardage on any return.

IMMEDIATE: Execute the Principles of Success.

PRINCIPLES OF SUCCESS FOR THE PLACEMENT DEFEND UNIT


1) Be Alert.
2) Effective Penetration
3) Effective Placement Returner
4) Great Effort

EAGLES - 93
Elements of Being Alert
1) RECOGNISE PLACEMENT FORMATIONS
Adjust alignments accordingly.
2) RECOGNISE FAKES
Ball is outside Kickers range.
Changes in Kick team personnel.
Holders posture; Kickers posture.
3) REACT TO FAKES
Attack the ball.
Contain eligible receivers.
Play solid defence

Elements of Effective Penetration


1) IDENTIFY THE PLACEMENT SPOT
Know where to layout for the block (Placement spot).
Penetrate hard to Placement spot depth.
Note Kickers rhythm and time your jump to reach inside kicking cone.
2) CREATE POOR TIMING
Disrupt Centres concentration through hard rush and early movement.
Hurry Holders rhythm by aggressive penetration. Talk to him.
Disrupt Kickers rhythm by threatening a block on every play. Talk to him.
3) ATTACK PROTECTION
Attack it hard through hip.
Keep feet moving.
Knock blocker down or out of his zone.
4) HANDS EXTENDED
Keep eyes open.
Try to catch the ball near the Holders tee.

EAGLES - 94
Elements of an Effective Returner
1) FIELD BALL IN AIR
Locate the balls flight pattern.
Sprint to the targeted location. Do not let ball hit ground!
Assume a ready position (elbows in; knees bent; hips bent) while awaiting ball.
Look ball in. Use hands to cradle ball into your body. Tuck ball away!
2) FOLLOW YOUR BLOCKING
Know where your blocking is being set.
Get to the blocking quickly.
Have confidence in your blockers abilities.
3) ACCELERATE UP-FIELD
Gain positive yardage now.
Force the ball up-field.
Attack the coverage.
4) KNOW WHEN AND HOW TO CONCEDE SINGLE
Check with Coach for directions before Placement.
Go down on one knee and then hand ball to official after whistle.

Elements of Great Effort


All 12 players on the field must execute to their maximum from the beginning of the play until
the whistle sounds.
1) STAY ON YOUR FEET - No one gets knocked down, ever!!
2) HUSTLE - Outstanding hustle for entre play.
3) HIT SOMEONE - Deliver a devastating hit every play.
4) MENTAL TOUGHNESS - No mental mistakes or penalties, ever!!

EAGLES - 95
RULES TO KNOW FOR THE PLACEMENT DEFEND UNIT
1. If the ball does not cross the line of scrimmage because of contact by the returning team or
Placement team it is considered a Blocked Kick. Treat this as a fumbled ball and attempt
to recover it for a first down. (Rules 5.3.1 and 5.3.2)

2. If after contact by the returning team or kicking team the ball crosses the line of scrimmage
it is considered a Deflected Kick and the touching of the ball shall be disregarded. All
rulings will apply as if it were a Kicked Ball. Treat this as a short Punt. (Rule 5.3.1)

3. Short Punt rules cannot be applied to a Kick which would land in an end zone. (Rule 5.4.3)

4. The blocking team may not use pyramiding techniques to block a kick. (Rule 5.3.5)

5. The returning team may not contact the Holder or Kicker while they are in the act of
Kicking. If the Holder steps outside the normal Placement sphere this does not apply.
Penalty: 10 yards from LOS (Rule 7.1.5)

6. The returning team may not charge into the Holder or Kicker while they are in the act of
Kicking. Penalty: 15 yards from LOS and automatic 1st Down (Rule 7.3.3)
Penalty if deliberate: player ejection and 25 yards from LOS (Rule 7.2.1)

7. The Kicker and any player on the Placement team who is aligned behind the Kicker is
considered on-side and may legally recover the kicked ball. (Rule 5.4.1)
The Holder is considered off-side. (Rule 5.4.1.c)

8. Off-side players from the Kicking team must give a 5 yard halo to field the ball.
Penalty: 15 yards from where the ball is fielded. (Rule 5.4.2)

9. If a player from the Kicking team inadvertently encroaches the 5 yard zone and is
attempting to withdraw and does not interfere with the play then, based on the officials
discretion, no penalty will be applied (Rule 5.4.3)

10. Blocking on all returns must be initiated at or above the waist and below the helmet.
Contact must begin on the front part of the body. The block may occur anywhere on the
field of play. (Rule 9.2.1)

11. A player that intentionally goes out of bounds during a Placement may not participate in the
remainder of the play. A player knocked out of bounds may legally return to the field and
participate in the remainder of the play. (Rule 1.10.8)

12. Our Returners cannot intentionally take the ball into our end zone and down it there
(Conceding a Safety). Momentum may carry you into end zone and this rule does not apply
(Conceding a Single).

EAGLES - 96
PERIMETER PLACEMENT DEFEND (vs FIELD GOALS)

EAGLES - 98
Our Perimeter Defend (vs Field Goal Attempts) will be an aggressive attempt to block from an
unblocked Attacker coming off the perimeter. This Defend posture allows us to provide a solid
defensive coverage (i.e. each eligible receiver is accounted for) and seamlessly engage in our
Return posture when the Field Goal attempt is not made.

ALIGNMENT AND ASSIGNMENTS

Ts Align in A-Gap. React hard to ball movement and rip through your gap and gain
maximum penetration.
Es Align head up on the Tackle. React hard to ball movement and rip through yourB- Gap
and gain maximum penetration.
M Align head up on the Centre. Spy Holder and Kicker. React to ball movement and bull
rush Centre attempting to gain penetration and then vertical leap to block kick.

Bs Align to cover the End (eligible receiver). React hard to ball movement to bull rush
End attempting to gain penetration.
Ss Align to cover the Wingback (eligible receiver). React hard to ball movement to bull rush
Wingback attempting to gain penetration. If Swingback away from your side do
everything you can to keep Wingback away from our Attacker!
As Align tight to the end of formation. If Swingback to your side cover the Swingback
(eligible receiver). React hard to ball movement to bull rush Swingback attempting to
gain penetration. If Swingback away from you spy Holder. React hard to ball movement
to speed rush to block kick. Keep a tight lane and stay low.

R Align 5-yards deep in end zone and between goal posts (i.e. see kicked ball aiming for
goal). Field ball and sprint to wide sideline. Find wall blocking. Get upfield.

EAGLES - 99
PLACEMENT DEFEND RETURN

Return is executed to WIDE sideline

EAGLES - 100
When we are successful in making the Field Goal kicking team miss on their attempt we will be
in a position to return the ball. The ball will always be returned to the wide side of the filed.

ASSIGNMENTS ON PLACEMENT DEFEND RETURN (Assuming Return to Right side)

RE Once the ball has been kicked, release to the wide side and sprint to set up at position
A (10-15 yds upfield from Returner and 3-5 yds outside wide side hashmarks).
Attack first man threatening Returner.
RT Once the ball has been kicked, release and follow the RE to wall. Maintain a 3 yard
trail technique and join wall at B position. Attack the coverage.
M Once the ball has been kicked, release and follow the RT to wall. Maintain a 3 yard
trail technique and join wall at C position. Attack the coverage.
LT Once the ball has been kicked, release and follow the M to wall. Maintain a 3 yard
trail technique and join wall at D position. Attack the coverage.
LE Once the ball has been kicked, release and follow the RT to wall. Maintain a 3 yard
trail technique and join wall at E position. Attack the coverage.

Bs Once the ball has been kicked, engage on the Es return side shoulder and apply derail
technique on him. (Do not allow him to gain the far Hashmark on his coverage).
Ss Once the ball has been kicked, engage on the Wingbacks return side shoulder and apply
derail technique on him. (Do not allow him to gain the far Hashmark on his coverage).
As Once the ball has been kicked, engage on your cover mans (Swingback or Holder)
return side shoulder and apply derail technique on him. (Do not allow him to gain the
far Hashmark on his coverage).

R Field Ball. Sprint to wide sideline. Find wall. Get upfield

EAGLES - 101
CENTRE PLACEMENT DEFEND (vs CONVERTS)

Our Centre Placement Defend (vs Convert Attempts) will be an aggressive attempt to block
from a double rush up the middle and from an unblocked Attacker coming off the perimeter.
This Defend posture allows us to provide a solid defensive coverage (i.e. each eligible receiver is
accounted for).

ALIGNMENT AND ASSIGNMENTS


Ts Align in A-Gap. React hard to ball movement and rip through your gap and force the
Guard outside.
Es Align in B-Gap. React hard to ball movement and rip through your gap and force the
Tackle outside.
Ms Align stacked on T. React hard to ball movement and hurdle over Centre and gain
maximum penetration and then vertical leap to block kick.

Bs Align to cover the End (eligible receiver). React hard to ball movement to bull rush
End attempting to gain penetration.

Ss Align to cover the Wingback (eligible receiver). React hard to ball movement to bull rush
Wingback attempting to gain penetration.

As Align tight to the end of formation. If Swingback to your side cover the Swingback
(eligible receiver). React hard to ball movement to bull rush Swingback attempting to
gain penetration. If Swingback away from you spy Holder. React hard to ball movement
to speed rush to block kick. Keep a tight lane and stay low.

EAGLES - 102

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