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Philosophy 4
Plan to Win 7
Keep the Cup 19
Down & Distance Theory 24
General Information 26
Defensive Technique Numbering 30
Terminology 31
Offensive Terminology 42
Personnel, Formations & Backfield Sets 43
Offensive Terminology & Receiver Alignments 49
Motions 57
Run Concepts 60
2 Back Runs 61
Run Actions 63
Passing Concepts 65
Passing Concepts 66
Pass Series & Boot Series 69
Route Tree 71
Base Defenses 72
Fronts 73
Zone Defense 85
2 86
1 Read 112
4 126
Solo 139
Lock 147
1 Cloud 153
3 156
5 173
Nickel 7 178
Man Defense 181
White 182
Yellow 198
Nickel White 216
Prevent 228
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Zone Blitzes 229
Spear 230
Dagger 234
Boundary Spear Chop 238
Bark 241
Frisco 245
Boundary Frisco Chop 251
Smack 253
Fog 259
Boston 265
Fox 270
Bingo 275

Man Blitzes 280


Bear Silver 281
Over Wam Silver 286
Under Wanda Gold 290
Split Back Wanda Silver Peel 295
Bonzai 297
Flex Chop Red 301
Split Cardinal 304
Split Blade 307

Goal Line 310


Stallion Zone 311
Stallion Crash 312
Stallion Pinch 313
  

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Doing the hard stuff right, snap after snap
 
Doing what has to be done, when it has to be
done, as well as it can be done, and doing it
that way all the time
2|| 
Ability to bring to life one¶s talents and skills
on demand regardless of circumstances
|2. 
Playing for something greater than yourself,
teammates and coaches. One¶s worth to the team
is how far from the ball you are after each play.
  |.

3- We will play  

- We will play |

3. We will play ||

4- | 5 Doing the hard stuff right, snap after snap-

6-  E - Doing what has to be done, when it has to be done, as well as
it can be done, and doing it that way all the time.

7- 2||  - Ability to bring to life one¶s talents and skills on


demand regardless of circumstances.

8- |2. - Playing for something greater than yourself, your teammates and coaches.
One¶s worth to the defense is how far from the ball you are after each play. No LOAFS!

-  

-  2|
1. Stay in a football position
2. Shoulders Square
3. Pads out and helmet up
4. Play with eyes, hands and feet
5. Keep feet - Don¶t get cut
6. Proper arm and leg free
7. Cross faces
8. Separate - Find the ball

3
-  |.
1. Stop the run - Pursuit and tackling
2. Turnovers - Sudden Change
3. No big plays - Pursuit and tackling
4. No mental errors
5. Goal Line - Possession Downs
6. Minus Yardage Plays
7. No Foolish Penalties
8. Kicking Game
9. Enthusiasm

33- 9 ||.
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PURSUIT
TACKLING
TURNOVERS
SUDDEN CHANGE
ELIMINATE BIG PLAYS
GOALLINE DEFENSE
ELIMINATE PENALTIES
ENTHUSIASM
ONE PLAY AT A TIME
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Pursuit is an all-out effort of running to the football with proper angles.
Swarm the ball.

1. What it takes to Pursue


A) Pursuit is first a mental process. (If you want to, you can.)

B) Visualize Pursuing and making great plays.

C) Physical Conditioning is necessary so you can have great pursuit on


each play.

D) Speed - think fast and quickly. We can all improve our speed.

2. How to Pursue
A) Play your responsibility first

B) Take a correct course to the ball.

C) Wanting to get there. (Mental)

D) Get There!

3. What Pursuit does


A) Eliminate big plays. (long runs and passes)

B) Discourage opponents.

C) Helps cover mistakes.

D) Makes us a great defensive team.


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A tackle is a DESIRED COLLISION in which the defensive man STOPS the ball
carrier. Utilize great attack through angles when tackling.

1. What it takes to tackle


A) 90% of Tackling is DESIRE

B) Must be aggressive - ³Out Physical´ the opponent

C) Must be determined

D) Must use proper technique

2. How to tackle
A) Head up, knees bent, butt low, solid base, feet moving

B) Straight on tackle- chest to chest

C) Angle tackle - Head across the bow, focus on the players #¶s

D) On contact, explode into ball carrier, rolling your hips forward and
clubbing through the ball carrier grabbing cloth

E) Run through ball carrier, and put him to the ground

3. What tackling does


A) Eliminates big plays (long runs and passes)

B) Discourages opponents

C) Makes us a great defensive team

4. Always keep your head up when making a tackle. See what you hit.
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Turnovers are taking the ball away from your opponent

1. What it takes to create a turnover


A) Creating turnovers is a mental process. (Think turnover)

B) If you want to create a turnover, you can. (Believe)

C) Be aware of turnover opportunities

D) Expect to create a turnover

2. How to get a turnover


A) Fumble-strip Drill

B) Helmet on ball

C) Second man always goes for the ball

D) Interception Drills (highest point)

E) Tip Drill - be alert and ready to react

3. What turnovers do
A) Create momentum in our favor

B) Discourages opponent

C) Gives our defense an opportunity to score

D) Gives our offense an opportunity to score

E) Makes us a great defensive team


 |
Ball Disruption is defined as an attempt by the defense to adversely affect the
normal flow of the offense by applying pressure to the football on every play. It
is unrealistic to expect turnovers on every play, but our goal is to create µball
disruption¶ every time the ball snaps. If we do that, the turnovers will come in
bunches. Components of disruption are as followed. These plays will be
referred to as M.A.D. plays- Make A Difference plays. They will be logged and
shared within the group. There are no secrets; those that make these plays are
THE PLAYMAKERS.

A. Scoring on defense
B. Interceptions
C. Caused fumbles
D. Fumble recoveries
E. Pass break-ups
F. Sacks
G. Quarterback hits
H. Caused interceptions
I. Eligible receiver knockdowns
J. Forcing eligible receiver out of bounds
K. Third down stop tackles
L. Fourth down stop tackles
M. Tackles that keep the runner in bounds vs. hurry up offense
N. Tackles for loss yardage
O. Caused sacks (coach¶s judgment)
 |
  / +is essence of ball disruption. If we are aware of where the football
is and the manner in which it is being carried, we will understand the
opportunities for ball disruption. We want our tacklers to see more than the bll
carrier. We want to see the football. If we become more aware of the football
we can apply the following axioms for ball disruption:

A. The QB is the most vulnerable ball carrier when he is in the pocket or when he
is running with the football. The opportunity to cause the QB to fumble are
greater than they are with any other offensive player.
B. The ball carrier is vulnerable to losing the football when:
1. He carries the ball away from his body
2. He is being gang tackled
3. He is switching the ball from what hand to another
4. He carries the ball with his inside arm while near the sideline
5. He does not see the tackler coming
6. He takes a direct hit on the football
C. Anytime our opponent practices poor ball security we must have enough ball
awareness to see this for what it is; an opportunity to gain possession of the
football.
|  ||
1. If the ball is being carried in a secure manner, we want to put our hat through
the ball and wrap with both hands.
2. If the ball is being carried in a loose, away from the body manner, we want the
tackler to hat up the ball carrier and punch the football with the wrap-up hand to
the side of the ball.
3. If the ball carrier is running near the sideline and the ball is in the inside hand,
want the hat to go through the ball.
4. If tackling a ball carrier from behind, we want to insure the tackle by grabbing
the shoulder pads at the back of the neck while either clubbing down on the ball
if it is being held loosely, or punching the ball out by reaching between the
elbow and the body of the runner.
5. When we are involved in the pass rush we have a great opportunity to club the
ball away from the QB by reaching our outside arm. Understand, the ball will
either be in the QB¶s chest before he starts his delivery or near his throwing
shoulder as he starts his throwing motion.
6. When the ball carrier has been hit, by appearance controlled by the tackler, we
want the next man involved to tackle the ball and take it away.
7. There are instances when a defender who is engaged by a blocker has no
recourse but to lunge and arm tackle the ball carrier. When faced with this
situation, grab for the ball if it is in the near arm of the ball carrier.
8. Practical application: We will work very hard to teach ball stripping techniques.
In order to develop these techniques, we will adhere to the following practical
format:
A. We want to develop ball awareness as we practice against our offense
B. We will exhibit ball awareness by using the techniques mentioned above
on a daily basis.
C. These techniques will be applied in 9 on 7, 7 on 7, group, or team periods
with no regards to which side of the ball is emphasized.
D. Even during no contact practice one can exhibit ball awareness by simply
tapping the ball as you tag off the ball carrier.
2--- 
³Make a difference plays!´
1. Scoring on defense/ special teams
2. Interceptions
3. Caused fumbles
4. Fumble recoveries
5. Pass break-ups
6. Sacks
7. Quarterback hits/ hurries
8. Eligible receiver knockdowns
9. Forcing eligible receivers out of bounds
10. Third down stop tackles
11. Fourth down stop tackles
12. Tackles that keep runner in bounds vs. hurry-up offense
13. Tackles for loss yardage
14. Big hits
15. Great hustle plays
16. Interception return blocks
 
Sudden change is an unexpected shift of momentum (usually caused by a
turnover).

1. What it takes (Attitude)

A) Realize that we must get up mentally and stop the opponent

B) Can¶t go on the field emotionally down; must be ready to play and


change the momentum.

C) Accept the challenge of stopping the offense; we don¶t blame or point


fingers at anyone.

2. How to handle Sudden Change

A) Always huddle up as a defensive team before you go back on the field

B) Think and Talk turnover

C) Running and Hitting

D) Must think of keeping opponent out of end zone

3. What Sudden Change does

A) When we stop the offense, it gives us the emotional lift

B) When we stop the offense, it will keep points off the scoreboard

C) Makes us a great defensive team


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teach leverage vs. a ball carrier.
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The goal line represents the last opportunity the defense has to stop the offense
from scoring.

1. What does it take on the Goal Line

A) Attitude - nobody gets in our end zone

B) Extra concentration and a higher intensity level on every play

C) Big play mentality - somebody needs to rise to the occasion and make
the big play.

2. How to play at the Goal Line

A) Maintain leverage, stay low and penetrate the offensive side of the ball.

B) Play your responsibility first

C) Play one play at a time

3. What the Goal Line does for us

A) Keeps points off the board

B) Demoralizes the offense

C) Puts momentum on our side

D) Makes us a great defensive team


2| |
Eliminating penalties means getting rid of mental mistakes that handicap the
team.

1. What it takes to Eliminate Penalties

A) Know and understand the rules

B) Play ³smart´ football (know when to back off)

C) Concentration and discipline

2. How to Eliminate Penalties

A) Play snap to whistle

B) Practice smart and hard (practice how we play)

3. What it does

A) Prevents offenses from getting extra chances

B) Prevents offenses from getting ³free´ yardage

C) Helps keep you from beating yourself

D) Makes us a great defensive team


| 2
Enthusiasm is an inspired attitude for the pursuit of excellence.

1. What it takes to have Enthusiasm

A) Mental Discipline - getting yourself into the right frame of mind.

B) Confidence - know your assignments, know you are in condition

C) You must want to be the best football player you can be

D) Commitment to hard work

2. How to play with Enthusiasm

A) Every drill you do and every play you play, give maximum effort
(practice habit)

B) Be a positive player (encourage teammates)

C) Give all of yourself towards the team

D) Celebrate with your teammates after a big hit, turnover, or big play

3. What does Enthusiasm do

A) Brings the entire team¶s level up.

B) Gets the crowd behind us

C) Discourages opponents

D) Makes us a great defensive team


 ||2
There are 5 phases to every football play, each is of vital importance to the next.
You cannot have a successful play unless you execute each phase properly.

1. Call: Get and understand each phase of the call and understand what it
means to you.

2. Recognition of Formation: We must recognize each offensive formation


and communicate it to each other. We must know it¶s strength,
weaknesses, and tendencies and how each of these affect the call.

3. Alignment: We must take the exact alignment required by the call and
dictated by the offensive formation. Always align in the best position for
you to execute your responsibility. 80% of all errors come as a result of
poor alignment.

4. Key: Your key is a tool to give you every advantage over what the offense
can do to you. It will never lie.

5. Execution: If we have taken care of the previous 4 phases, then execution


becomes the key to playing great defense. We are going to execute with
intelligence, desire, and enthusiasm.

There are a handful of plays (4 or 5) that will determine the outcome of


the game. We need to make the majority of these plays to WIN. Many of
these plays occur in the 4th quarter. We must be dominant in the 4th
quarter to be a great defensive team.
.|
| 
As a Defensive Unit, we must at all times know the down and distance
situation. Our opponents will, in most instances, classify themselves
according to down and distance as to the formations they will use, and the
type of play (pass) or (run-inside or outside) we should be expecting.
With this in mind, you should memorize the following down and distance
chart to better help you understand how we try to set our Defenses up and
prepare yourself for the situations that will present themselves.

1st & 10
2nd & 1-2 (Waste Down)
2nd & 3-6 (Normal)
2nd & 7 or more (Long)
3rd & 1-2 (Short)
3rd & 3-5 (Medium)
3rd & 6 or more (Long)

A. 1st & 10

We must expect in this instance either pass or run and use one of our
combination defenses which gives us an excellent running defense plus a
strong passing defense. At times, due to calculated frequencies through
our scouting system, we may concentrate more emphasis on one phase of
their attack rather than the other in this particular down and distance.
Good time to offset or use sound stunt and cause blocking problems.

B. 2nd & 1-2 - Waste Down

Many teams have a tendency to go for a home run play on 2nd & 1-2.
C. 2nd & 3-6 yds (Medium)

In this situation percentages tend to show that most teams will favor their
running attacks, although this does not eliminate the possibility of the
pass. Due to such a percentage, we would tend to select one of our
running defenses that is designed to impair our opponents¶ running game,
but still gives us ample pass coverage.

D. 2nd & 7 or more (Long)

This situation is predicated by success or failure on 1st down. If the


offense ran the ball and got stopped, greater chance of pass. If the offense
passed the ball and it was incomplete greater chance of run. Know what
happened on 1st down!

E. 3rd & 1-2 (Short)

We must expect our opponents to select their best offensive play in this
situation. We will definitely concentrate on stopping their best play with
our best running defense. Our theory is to meet strength with strength in
this situation. We must stop their offense for no gain or a loss in this
situation.

F. 3rd & 3-6 (Medium)

We regard this situation in theory the same as 2nd & Normal, but
whatever the offense selects to run against us, we must hold them to less
than 6 yards to force them into a kicking situation.

G. 3rd & 6 or more (Long)

In this situation we find through percentages that most of our opponents


tend to rely upon their passing game more frequently than their running
game. With this in mind we will select one of our defenses that is
designed to give us maximum pass coverage. In other instances, we must
select one of our blitzing defenses to put pressure on the opposing
quarterbacks, thus disturbing the timing of their passing attack.
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1. Each number represents an alignment on an offensive lineman.

2. The numbered technique correlates to your gap responsibility.

Coaching Point: A ³Zero´ added to any technique number will be


used to describe LB¶s alignment: 30, 50, 10, etc«

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1. Solid side ± Side to the TE (Y).
2. Flex Side ± Side away from TE (Y).
3. Strong ± Passing strength.
4. Weak ± Away from passing strength.
5. Core ± Area between the TE & flex OT. In 22 personnel between Y and U.
6. Stunts ± Line movements from base alignments to attack the running game.
7. Games ± Twisting movements used by DL to rush the passer.
8. Ice ± Call that takes off a stunt and puts DL in base technique.
9. Zone Blitz ± Blitz that has a DL replace coverage responsibility of LB/DB.
10. Empty ± Any formation with no RB in the backfield.
11. Closed Call ± The call side of the defense.

+
1. Eagle Side ± Side of a defensive front with the 3 tech.
2. Bubble Side ± Side of a defensive front with the 1 tech.
3. Over ± Front with the eagle side put to the solid side.
4. Under ± Front with the eagle side put to the flex side.
5. Under Nike ± vs. 2 x 2 play Over. Vs. 3 x 1 play under.
6. Over Nike ± vs. 2 x 2 play Under. Vs. 3 x 1 play over.
7. ³G´ ± Front alignment in which the shade shifts over to a 1 tech.
8. Even ± Both N and T play a 2 tech .
9. Split ± Front with both interior linemen in a 3 tech. for pass rush. Ends are
in a loose 9 tech.
10. Split Over ± Front in which both interior linemen line up in a 3 technique.
The flex side DT spikes to A gap to create an Over fit.
11. Split Under ± Front in which both interior linemen line up in a 3 tech. The
solid side DT spikes to A gap to create an Under fit.
12. Over Gus ± Front with the N in a 1 tech and call side DE in a 9 tech.
13. Heavy ± 2 gap technique by DT.
14. Bear ± Front with N in 0 tech, away from DE 3 tech and Sam in a loose 6
tech.
15. Stud ± Call side DE in a 9 tech.
16. Stem ± DE in a 9 tech. versus wing.
17. Screw ± 9 tech. alignment with C gap responsibility.
| 2
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1. Spike ± 3 Tech. to A gap.
2. Stick ± DE to B gap.
3. Longstick ± DE to A gap.
4. Pirate ± DE sticks and 3 Tech. spikes.
5. Hot ± Moving one gap to the outside.
6. Gap ± Moving from A gap to A gap.
7. Nail ± Line stunt between End and Tackle to stop Q series to 3 Tech.
8. Stab ± Eat to both sides of the front.
9. Slant ± Interior movement to call side.
10. Angle ± Interior movement away from call side.

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1. Box ± Run support technique maintaining outside leverage.
2. Spill ± Run support technique maintaining inside leverage.
3. Veer ± Possible change of run responsibility between DL and LB/S on
bubble side.
4. CQ ± Cutback to QB responsibility.
5. Q ± No veer ± DE has QB and LB has FB.

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1. Nut ± Interior game with N penetrating first, T wrapping second.
2. Ton ± Interior game with T penetrating first, N wrapping second.
3. Tex ± Outside game with T first, DE looping inside second.
4. Exit ± Outside game with DE first N looping outside second.
5. Pick ± Nut or Ton based on protection.
6. Tempe ± Tex on call side and Exit on away side.
7. Texas ± Tex on both sides ± split front
8. El Paso ± Exit on both sides
9. Panther ± DE¶s first, N/T looping opposite sides for contain.
10. Sicum ± Split front with N or T countering to A gap.
| 2
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1. Seam Alert ± Denotes that 2 or more receivers are split away from the core
formation alerting the defense to seam routes in 1 back sets.
2. Rock & Roll ± Adjustment between Safeties exchanging responsibilities on
motion by a WR or RB.
3. Carry ± Technique used to take away vertical route.
4. Wall ± Technique used to run with crossing routes in man coverage.
5. Reggie ± 2 defensive players key the same back to determine responsibility
in man to man coverage.
6. Trio ± 3 defensive players key 2 backs to determine responsibility in man to
man coverage.
7. 1 Read ± vs. 2 speed ± A read coverage between a LB, Safety & a Corner.
8. Mix ± vs. 2 speed ± A read coverage between both Safeties & a Corner.
+#+ *
1. Bronco Player (Br)± Relate to #2 and #3. Protect seam, handle #2 or #3 to
flat.
2. Final 3 (F3) ± Relate to #3, he goes flat, push to #2.
3. Gut ± DL goes from Br to F3 player.
4. Get up & Go ± DL bumps out to become Bronco player.
5. Alert Over ± High/low concept between DB & Bronco when 1 & 2 are
stacked.
6. Stack ± Inside/outside concept between Br & F3 when 2 & 3 are stacked.
7. Bunch ± Cone concept between DB, Br & F3 when 1,2 & 3 are in a bunch.
2 #+ *
1. Peel ± Coverage technique in which an outside rusher has an outside
releasing back.
2. Hug ± All blitzers responsible for back if he protects your gap.
3. Banjo ± Inside-out concept between 2 players.
4. Bump ± Player responsible for WR on LOS vs. stack will play bump tech.
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  2|

Base offensive personnel, are 2 receivers, 2 running backs, and 1 TE. Since the
offenses are now using varied personnel combinations, we will use the following
codes in referring to the different combinations on the field.

E
9 

 - A |A . A
00 0RB 0TE 5WR
01 0RB 1TE 4WR
10 1RB 0TE 4WR
11 1RB 1TE 3WR
12 1RB 2TE 2WR
13 1RB 3TE 1WR
20 2RB 0TE 3WR
21 2RB 1TE 2WR
22 2RB 2TE 1WR
23 2RB 3TE 0WR
32 3RB 2TE 0WR
  
|G| ") 'EG '+.G4%."! "#+
G) '9G$"!G;+! |"*%!
DGD ++) 'G;+! ."! "#+
G|"*%! G ! |"*%!. '"!

3-  %"#"!"#"!!" +* !/ '"!/%"%"!+,"!


)&%|-
- $" +"#+/"),)+! /%+%& "*"%
+, "-
;- |+ 0| "%$ "*+*%-
4- +)  !"%,"!!%"!0+*%/")%!"#
- )  !"%% %0%+*%/") !%"!-

H;| H .


|
H; H
H4| H;.
  |

H3 H3 H3
H3
D H
E 9 E

 9

H; H
| |

H
H3 H; H

H H3 H3  E H3
E

 9  9

H;
|

H3 H3 H; H
H3
H H 9 H .  H3
E E
  9
    

All formations can be placed into personnel groupings. The first number is the
number of backs in the formation. The second number in the number of Tight
Ends in the formation. For example ³21´ would be 2 backs and 1 TE.

3 +
PRO SLOT

PRO WIDE PRO WIDE


STACK

 +
TITE WING

33 +
SINGLE TRIPS

TREY
3
 +

DOUBLES TRIPS OPEN


 +
OPEN

3  +

ACE KING

SINGLE WING TRIPS WING

;
 + ;3 +

BONE POWER I
OPEN FAR
; +
TIGHT WING

;  +
FULL HOUSE

 +
TRIPS OPEN EMPTY


3 +

TRIPS EMPTY
|

I SPLIT

NEAR I FAR I

NEAR FAR

POWER I POWER I
NEAR FAR
| 2

1. Y The primary TE.

2. X The wide receiver aligned to the flex side on L.O.S.

3. Z The wide receiver aligned to the TE side off L.O.S.

4. SLOT A formation with the Z and the X receivers aligned to


the same side.

5. U The second TE in 2-TE formations.

6. MOTION Anytime an eligible receiver crosses formation.

7. F MOTION Whenever any back motions, the motion is determined


by where he is when the ball is snapped.

 2|  2|

.2|
|2|

|1|2|0|- 92 0 2|0.


2|0 2|0|2|0|-

8. Y SHIFT Y aligns off the line, then motions across the formation
and resets.

9. Y TRADE Y shifts from on the line of scrimmage and crosses to


opposite side and resets.

10. YUKON Y steps off the line and motions across the formation
without resetting.
 2| |
CALLING THE FORMATION

Offensive formations are broken down into four parts and are called in the
following order:

1. Name of the motion if applicable (Z motion, Near I Motion, etc).

2. Name of ending formation by position of backs. (split, I, near I, far I,


etc«)

3. Position of the receivers (slot, wing, crack).

4. The strength of the formation by run strength. (Right or Left).

5. In two back formations, if the TE (Y) and the Flanker (Z) are on the same
side. This is an example of ³PRO´ formation.
TB
FB
Z
Y X

I PRO LEFT

If the Flanker and the Split end are on the same side, this is a form of a
³SLOT´ formation.

FB TB

Z
Y X

SPLIT SLOT LEFT


|
|: : |

SPLIT
T F
|=TAILBACK
Z
X Y
=FULLBACK

SPLIT=T aligned away from Y with F


on Y side.

F T T F
NEAR FAR

Z Z
X Y X Y

NEAR=T aligned to Y side with F FAR=T aligned away from Y with F


behind center. behind center.

T
I T NEAR I
F
F

Z Z
X Y X Y

NEAR I=T aligned as an I back with


I=T aligned behind F over center.
F in strong position.

T SPLIT CHANGE
FAR I
F F T

Z
X Y Y Z
X

FAR I=T aligned as an I back with SPLIT CHANGE=Can be any of the above
F in weak position. sets with F and T exchanging alignment.
|

TRIPS WING T TRIPS


T

Z S Z
S Y
X
X Y

Off the line 1-3 yards from TE Between TE and widest receiver

OFF I PRO T ACE T

X Z
U Z Y
X Y U

ACE=On the line in the normal TE position.


ACE OFF=TE off the line.

SINGLE SINGLE FLIP


T T

S Z X Z
X Y S Y

On the L.O.S. between Tackle and widest


Between Tackle and widest receiver
receiver.

GUN FAR TRIPS OPEN GUN NEAR DEUCE


T |

D   D
K ( X
(
2 
2|

ACE FAR ACE


T T

X X Z
Z Y U
Y U

In one-back sets when the remaining back is In one-back sets when the remaining back is
directly behind the QB, it is referred to ³DOT´ offset to the TE, it is referred to as ³FAR´

NEAR ACE
T

X Z
Y U

In one-back sets when the remaining back is


offset away from the TE, it is referred to as
³NEAR´
|2|
||

|| T F

Designates tight receiver normally Z


X Y
aligned on the line of scrimmage on
the strong side of the formation.
Y NORMAL=On the line 1 yard from the
Tackle

F F T
T

Y Y
X Z Z X

Y OFF=Off the line 1-3 yards from Y OPEN=5 or more yard split from Tackle on
Tackle the line of scrimmage, usually a pass alert

T F
X Z
U Y
Z
Stud Y
X
Y STUD=The TE that we declare as
Y EXCHANGE=Y aligned outside the
dominant for alignment strength in a
receiver
multiple TE offense is called the STUD

T Y F
F T

X Z Z Y X

ZOO=Anytime Y lines up or shifts into the


WIDE=5 or more yard split from Tackle on
backfield, it is called ZOO
The line of scrimmage, usually a pass alert
  |
E: 

T F
E 
Z
X Y
Designates wide receiver aligned off
the line of scrimmage on the strong
side of formation Z NORMAL=On or outside the numbers

T F
T F

Z
X Y Z
X Y

Z NASTY=Inside the numbers 4-6 yards Z-WING=1-3 yards outside TE


from TE

T F T F

Z Z
X Y X Y

SLOT=Z & X are on the same side of the FLIP=Z & X are on the same side of the
formation formation and the inside receiver is on the
line of scrimmage
  |
9: 

T F
9 
Z
X Y
Designates wide receiver aligned on
the line of scrimmage on the weak side
of formation X NORMAL=On or outside the numbers

T F
T F

Z
X Y X Z
Y

X NASTY=Inside the numbers 4-6 yards X TIGHT=On the line of scrimmage at


from Tackle normal TE position
. 2|
ZOOM MOTION - Anytime a wide receiver goes in motion across the formation.
|


E
9 
E2

Z TAG - Anytime a receiver motions into the formation and then reverses his path back out, it is
called TAG
|


E
9 

Z ZIP AND Z GHOST - Anytime a wide receiver motions into the formation, but by design
does not reach the formation, it is called ZIP MOTION. IF he continues behind the back it
is called GHOST MOTION.

|

|

E
9  E

Z FLY - Anytime a wide receiver goes in fast motion across the formation, and the ball is
snapped while he is within the core, it is called FLY MOTION.
|


E
9 
|2|
Y MOTION - Anytime a TE motions from his off position
|



9 E

Y SHIFT - Anytime a TE motions from his off position & resets on the other side of the
formation, it is called Y SHIFT MOTION
|


9  E

9   E

Y TAG - Anytime a TE motions into the formation then reverses his path back out, it is
called Y TAG.
|



9 E

Y-YUKON - Anytime a TE steps back and motions across the formation


|

 E
9  E
|2|
Y TRADE - Anytime a TE shifts across the formation then resets.
|

E 9
E   9
$
 

  .

|
|







 |E .

| |




 
 

 |E . 

|
|

 


 

 |   | .

| |

 

   
 |

 |  - TB toward TE .  - Both backs toward TE


FB away from TE

| |

 




  - Both backs away    - TB away from TE


from TE FB toward TE

| |




 
|

|



 |

 .

E

 |E
"*$
 |

| 


 |

  

12 yds

16-20 yds

  I|
 |

2  |

 

2 

   

3 &!

| |

3
C3 &!
 |

|   

  |
|

| C
 ||


|

 |  

; |9

36C3 &!
 
   => - Backs divide to opposite sides

  - Backs go away from TE and TE goes vertical.

.  - Backs go to the TE and TE goes vertical.

   - Backs go to the TE and TE drags.


| 
. - Boot with guard pull

 - Boot Pass with no guard pull. TE Blocks end.

 ± Run action away from boot. TE Blocks, then releases.

|- Boot with no guard pull..


  |
  |

| 
FLARE

E
9 
FIN NIF
ANGLE FLAT

OPTION
DRIVE

WHEEL SAIL
SEAM

|  | .   |


| |

 9
DRAG ARROW
FLAT
FIN UNDER
NIF FIN NIF
HITCH
SLANT
HOOK CURL
OUT
STICK

DIG
DIG WHEEL COMEBACK

POST CORNER
SAIL

SEAM
TAKE
OFF WHEEL
 
 
 |
#+

 |  

 . 2  

 
! 5 
 !5 Defensive end to the call. 8 Tech.
| ' ± Call side. 3 Tech.
 ± Away side. Weak shade Tech. (possible G ± 1)
/ &! - Defensive end away from call. 6 Tech.
." - OLB aligned to the defensive call
2"' - Middle linebacker
 , ± OLB aligned away from the defensive call
++ - Corner aligned to the left side
+* & - Safety aligned to the solid side.
+ &5 Safety aligned to flex side.
"*%++- Corner aligned to the right side
#+ 

#+"': #+':

E | E E
E |

COACHING POINTS: COACHING POINTS:

NOSE- LOOP FOR CONTAIN TO AWAY SIDE CALL END- HARD ANGLE MOVE TO µC¶ GAP
VS. PASS
AWAY END- HARD ANGLE MOVE TO µB¶ GAP
#+

  |

This is a pass rush front designed to take advantage of


protections.

| 2|

1. Closed Call = Over front Y TE.

2. DL still playing base technique


#+

 9

|  I


. 2
 
% 43 5 |M  25| 25 %4 %| GG
4D4 5 5|
64  >4 >433  4% 0>| 2| 
1/› M4 2M |0>
345
5|45

469 1  >4 >433 >?4 4% >?4| 5 


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345

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2M
345

4.43 * >4 >433  4% 0>| 2| 


1/› M4 2M |0>
345
5|45
#+

  JK|¶   J9|¶

|  
|
2 1
COACHING POINTS: COACHING POINTS:
NOSE ± STEP HARD µA¶ GAP ± DRAW GUARD¶S
NOSE ± MOVE - TO 2I. ENDS CONTAIN RUSH BLOCK THEN LOOP FOR CONTAIN
TACKLE ± 2 WAY GO
AWAY END ± TWO STEPS UP THE FIELD, EAR HOLE
CALL END ± MOVE TO 9 GUARD THEN VERTICAL

  J|9¶   J|¶

|  | 
2 1 1 2
COACHING POINTS:
TACKLE ± ATTACK µB¶ GAP AND WORK TO COACHING POINTS:
INSIDE NUMBER OF OT. PICK HIM AND NOSE ± STEP THEN LOOP TO CALL SIDE µA¶ GAP
RICOCHET TO QB CONTAIN TACKLE ± SPIKE TO µA¶ GAP PENETRATE
CALL END ±SELL IT UP THE FIELD, THEN END ± CONTAIN RUSH
REDIRECT, LET TACKLE CLEAR, THEN HARD INSIDE

  J | ¶   


J|2 ¶
LT. CALL

|  | 
1 2 2 1 2 1 2 1

COACHING POINTS: COACHING POINTS:


NOSE ± STEP UP TO LET TACKLE CLEAR LOOP TEX TO CALL SIDE, AND EXIT TO AWAY SIDE.
FOR CONTAIN TO CALL SIDE SHOULD BE GREAT VS. DRAW & SCREEN.
TACKLE ± LOOP FOR CONTAIN TO AWAY SIDE CALL SIDE END AND AWAY SIDE TACKLE CAN¶T BE
BOTH ENDS ± UP THE FIELD TWO STEPS, THEN EARLY
HARD INSIDE
!+

   | 

 2 . 

 

! 5 
 !5 Defensive end to the call. 6 Tech.
| ' ± Away from call. 3 Tech.
 ± To the call. Shade Tech. (Possible G ± 1).
/ &!- Defensive away from call. Loose 6 Tech.
." - OLB aligned on away side of defense
2"' - Middle linebacker
 , - OLB aligned on closed side of defense
++ - Corner aligned to the left side
+* & - Safety aligned to the solid side.
+ & - Safety aligned to the flex side.
"*%++- Corner aligned to the right side
#

 |  

 . 2  

 

! 5 
 !5 Defensive end to the call. 8 Tech or a 6 Tech.
| ' ± To the call. 2 Tech.
 ± Away from the call. 2 Tech.
/ &!- Defensive away end from call. 6 Tech.
." - OLB aligned to the call side of defense
2"' - Middle linebacker
 , - OLB aligned away from the call side of defense
++ - Corner aligned to the left side
+* & - Safety aligned to the solid side.
+ & - Safety aligned to the flex side.
"*%++- Corner aligned to the right side
 |

  |

This is a pass rush front designed to take advantage of


protections.

| 2|

1. Closed Call = 2 Receiver side.


2. DT¶s will make calls for line stunts (ex. Log/Roll).
3. GREAT Get-Off mentality when called.
4. Know what side the Natural is on.
 |

| 

. 2 

 !5 Defensive end to the call. 9 Tech.

| ' ± Align Left. 3 Tech.

 ± Align Right. 3 Tech.

/ &!- Defensive away from call. Loose 6 Tech.


$" 

 ", * ",

|  
|

COACHING POINTS: COACHING POINTS:


CE: GO ± POWER MOVE CE: GO ± POWER MOVE
CT: RUSH ³A´ GAP-STEM OR SPIKE CT: RUSH ³A´ GAP-STEM OR SPIKE
AT: SPRINT- 2 WAY GO AT: SPRINT- 2 WAY GO
AE: GO ± POSSIBLE NATURAL AE: GO ± POSSIBLE NATURAL

* |  |

 |    |  
2 1 2
1
COACHING POINTS: COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP
CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF
TACKLE. PICK HIM RICHOCHET TO QB CONTAIN TACKLE. PICK HIM RICHOCHET TO QB CONTAIN
AT: SPRINT ± 2 WAY GO AT: SPRINT ± 2 WAY GO
AE: GO- POSSIBLE NATURAL AE: GO- POSSIBLE NATURAL

| 
 "'

 |    |  
2 1 1 2 1 2

COACHING POINTS: COACHING POINTS:


CE: TWO HARD STEPS UP FIELD, LOOP CE: GO
CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF CT: SPIKE TO µA¶ GAP ± PENETRATE
TACKLE PICK HIM RICHOCHET TO QB CONTAIN AT: STEM, LOOP TO FAR SIDE µA¶ GAP
AT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF AE: GO
TACKLE. PICK HIM RICHOCHET TO QB CONTAIN
AE: TWO HARD STEPS UP FIELD, LOOP
 

 | | 

 . 2  

 
%"+"+!"#",* ;%"F!"*"%)))-
#+%;%"F / &+,$"'-
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E
#+ 

  |

7 man front defense, with 5 under 2 deep zone coverage.


| 2|

1. Corners must eliminate vertical release of one.

2. Mike backer is a deep middle defender.

3. 1 back sets- LB¶s adjust.

4. WR motion- play it, LB¶s adjust.


#+ 

. 2 
 
 

ALIGNMENT KEY RESPONSIBILITIES

2 BACK-HOOK TO CURL (10-12 YDS)


2 50 BACK(S) DRIVE CHECK DOWNS
(SEAM VS. 1 BACK) 1 BACK-SEAM #2 (10-12 YDS)

2 BACK-KEY RELEASE OF TE, TE VERTICAL


2 µ0¶ LEG CENTER BACK(S) MIDDLE 1/3, TE CROSS SIT IN HOLE
1 BACK-DEEP MIDDLE 1/3

2 BACK-HOOK TO CURL (10-12 YDS)


. 50 BACK(S) DRIVE CHECK DOWNS
1 BACK-SEAM #2 (10-12 YDS)
5 FORCE PLAYER
5 FLAT PLAYER, COLLISION #1, SEE
 4 YDS OFF MAN QB ACTION FOR COMBINATION ROUTE.
(SPLIT RULE)
2|-K5 PLAY IT.
5 FORCE PLAYER
5 FLAT PLAYER, COLLISION #1, SEE
 4 YDS OFF MAN QB ACTION FOR COMBINATION ROUTE.
(SPLIT RULE)
2|-K5 PLAY IT.

5SECONDARY RUN SUPPORT


12 YDS OFF L.O.S QB 5 DEEP ½,KEY 3-STEP

BASE ALIGNMENT RULES 2|-K5 GOT YOUR BACK

5 SECONDARY RUN SUPPORT


 12 YDS L.O.S 5 DEEP 1/2, KEY 3 ± STEP
QB
BASE ALIGNMENT RULES 2|-KC GOT YOUR BACK
#+ #- +
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7 man front defense with DL movement (Pirate), with 5 under 2


deep zone coverage.
| 2|

1. Close call to Y TE.

2. 1 back sets ± LB¶s adjust.

3. 2 back 2 TE¶s ± corner 2 L.O.S.

4. WR motion- play it, LB¶s adjust.

5. TE Motion- Backers adjust, Pirate call stays on. Coverage ck 5.

6. TE Trade ± Reset.
#+ "+  

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POS ALIGN TECH KEY RUN TO RUN AWAY PASS OPTION COMMENTS

 Long Inside Read Block


8 Stick Ball µB¶ Gap Chase Rush Lane Dive
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wk. Verticals

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Base Over front versus 22 personnel and played with Cover 2.


Could run Pirate stunt.

| 2|

1. Closed Call = U.

2. Used to double WR versus 22 personnel.


#+$& 

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A. Nose- drops and plays crossing routes and check downs.


B. Nose -draws block and drops 2-4yds deep.
C. Nickel and Will can play verticals deeper. Do not have to be as concerned with
check downs.
D. Like this call vs. 10 personnel and Empty sets.
$" 

| |
Flat Flat
. 2 
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1/2  1/3 
1/2

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A. This is a disguise for Green Cover 2
B. LB¶s and Nickel show blitz - play 2
C. FS and SS show blitz - play 2
D. Cover 2 responsibilities
 

. 2 I
 
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POS ALIGNMENT KEY RESPONSIBILITIES

NICKEL RULES
DEPTH = ½ BETWEEN QB HOOK TO CURL
I2
DISTANCE NEEDED

NICKEL RULES
2 MIDDLE 1/3
DEPTH = ½ BETWEEN QB
DISTANCE NEEDED

NICKEL RULES
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DEPTH = ½ BETWEEN QB
DISTANCE NEEDED

 5 YDS OFF MAN QB SOFT C-2

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12 YDS OFF MAN


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BASE ALIGNMENT RULES QB

12 YDS OFF MAN


 BASE ALIGNMENT RULES QB SOFT C-2

 |1CALL FOR 3RD LONG, 4TH LONG WITH COVER2


EXAMPLE: 3RD ± 18 ± BACKERS ALIGN 9 YDS DEEP (LOOSE)
3RD ± 12 ± BACKERS ALIGN 6 YDS DEEP (LOOSE)
 

. 2 I
 
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POS ALIGNMENT KEY RESPONSIBILITIES

I2 #2 TO PURSUE STRENGTH QB DEEP 1/2

NICKEL RULES
2 MIDDLE 1/3
TRAVEL WITH N/S QB

INSIDE TE
. HOOK TO CURL
(SHOW BONZAI) QB

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(SHOW BONZAI)

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(SHOW BONZAI)

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QB

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 |1THIS IS A DISQUISE LOOK ± MAKE THIS LOOK LIKE BONZAI.


! 

  |

Red Zone defense used primarily from the 12 yard line and in.

| 2|

1. Sam/Will linebackers shorter drop and play slant of #2.

2. Play underneath routes tough.

3. SS/FS play #2 vertical tough from outside in. Play slant of #1.

4. Mike linebacker plays deep middle.

5. Safeties and corners are playing 1 Read concept versus 2 speed.

6. Sam and Will play 3 to flat/underneath routes.


3  !

  |

8 man front defense with all linebackers in the run fit.

| 2|

1. 21 Personnel vs. Slot


12 Personnel vs. King
11/10 Personnel vs. 2x2 & 3x1

2. Can be called as Over 31 Read, Under Nike 1 Read, or Over 1


Read.

3. Play 1 Read versus 2 speed. Play Cloud versus 1 speed.


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4

  |

8 man front depending on formation. Used versus 12,21, and 11


personnel. Coverage responsibilities depend on formation

| 2|

1. Versus Single (11 Personnel) play 1 Read to 2 speed and ³4´ to 1


speed.
A. Run fits versus Single depends on back action. Action to TE
side puts the safety in the run fit. Action to the flex side puts
the Nickel/Sam in the run fit.

2. Versus Pro (21) and Ace (12) backfield action determines the run
fits.

3. ³4´ side corners can bump or bail as a change up.

4. Usually double called because we only want ³4´ versus certain


formations.
Example:
A. Under Nike 4 Solo (11)
B. Over 4 Lock (21)
C. Over 4 Solo (12)

5. Can also be played versus 22 personnel (Tite).


Example:
A. ³U´ Over 4.
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Over front versus ³22´ personnel with cover ³4´

| 2|

1. Closed Call = ³U´

2. Run fits depend on backfield action.

3. Corner to ³U´ in Tite formation is in a clamp technique.


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| 2|

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2. Read technique on 1 & 2 of 3 receiver side. Steal technique played


on 1 receiver side.

3. 3 Solo vs. 12
1 Read Solo vs. 10 or 11

4. Can be played as Over, Under Nike, Split or Even.


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'

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Used primarily versus Slot (21) and King (12) to allow Safeties to
bracket the #2 receiver. Also allows the Corner to play outside
the #1 receiver.

| 2|

1. Same run fits as 1 Read.

2. Backside corner is man to man versus TE or X receiver.

3. Can be played versus 11 personnel 3 x 1 (Trips).

4. Great for scissors type routes.


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Coverage that allows us to play cloud versus 2 speed to the


boundary. Puts Nickel/Sam and Mike in run fits with Will out of
the run fit.

| 2|

1. Only played versus 10 personnel (Doubles).

2. Read versus 2 speed to the field and CLOUD versus 2 speed to


the boundary.

3. Played primarily with 1 Cloud Read or 1 Cloud Solo.

4. Primarily a hash mark call.


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8-man front with 4 under 3 deep zone coverage. Can also play
Over ³G´ 3, this will put the Nose in a 1 alignment.

| 2|

1. Closed Call = Y

2. TE Trade ± recall the closed side, ³RESET´.

3. Probable calls would be 31 Read or 31 Lock versus 21 Personnel


and 31 Solo versus 12 Personnel.

4. 1 Back Sets ± SS and LB¶s adjust.

5. WR motion ± Play it, zoom motion check slots rules.

6. TE motion ± Play it. Over goes to Under.


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COACHING POINTS: Slot Rule


- SS Deep ½ - CB 2 LOS Flat
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#+;

  |

Defense used versus ³22´ personnel. Closed call is made to ³U´.

| 2|

1. Versus Tite formation play Slot Rules.

2. Versus Wing play Pro Rules.


A. Corner to the wing is in Cloud Technique.
B. Same run fits as 3 versus Pro (21) for Linebackers.

3. Be alert for ³U´ motion.


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8-man front defense with zone coverage based on backfield set


with an extra player to help scheme. Can also play Under ³G´.

| 2|

1. Closed call to Y TE

2. TE trade ± ck. Reset ± Yukon ck. Over 3

3. Corner and FS make a ³Read´ call vs. any slot family formation.

4. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under 5.
!+6

  | 
2 .
 
 

ALIGNMENT KEY RESPONSIBILITIES

2 9 TE CURL TO FLAT

2 STRONG BACK(S) HOOK TO CURL


B

. WEAK BACK(S) HOOK TO CURL


A

5 CRACK REPLACE


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SPLIT RULE 2|-K5 READ CALL

5 MAN CRACK REPLACE


 9 YDS OFF MAN MAN 5 DEEP 1/3, KEY 3 STEP
SPLIT RULE 2|-K5 READ CALL

5 FLOW-CUTBACK TO OVER THE TOP


STEM TO C-7 - FLOOD, BOX
QB
 - SPLIT BOX
BASE ALIGNMENT RULES
5 CURL TO FLAT

12 YDS L.O.S 5 SECONDARY RUN SUPPORT


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BASE ALIGNMENT RULES 5 DEEP MIDDLE 1/3, KEY 3 ± STEP

 |1FS/CB AND CORNER MAKE READ CALL VS. ALL SLOT FAMILY FORMATIONS.
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|| 5  |: |
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8-man front defense with a Safety rolled down in the box. 4


under, 3 deep zone.

| 2|

1. Defense to be run mainly vs. 10 and 11 personnel. Primarily


used versus Trips and Trips Open.

2. Strong side Safety and Mike have Hook to Curl.

3. Nickel and Will have Curl to Flat.

4. Can be run with any front.

5. May run with Over, Under Nike or Split (line game) in


certain situations.
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8-man front and man coverage with a free safety and a plugger.

| 2|

1. Closed Call = Y

2. Motion to One-back:
A) Check Special = Strong - Bump - SS on
back - Will on TE
B) Weak - Sam lock

3. Motion ± Run with your man in motion.

4. TE trade ± Recall the closed side (RESET)


Possible check Under Yellow with game plan

5. On outside runs to the solid side - SS spills all blocks to


him, and LB¶s adjust run fits. Otherwise, run fits are just
like 3.

6. Corner over vs. Slot, Trey and King.


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8-man front defense with man to man coverage based on


backfield set with an extra player to help scheme.

| 2|

1. Closed Call - Y

2. Run with your man vs. motion or shift by their receiver. TE trade
- recall the closed side. Possible check Over White by game plan;
Yukon - check Over White

3. Mike/Will/FS 3 on 2 vs. remaining backs.

A) Check Special vs. 1-back. Safeties lock on motion by #2.

B) Mike 1st back to TE side - bump all motion to TE. Flood


Pass = Mike is plugger.

C) FS 1st back to your side - both backs strong (flow pass) FS


is plugger.

D) Will - 2nd back strong (flow) 2nd back weak (flood)


vs. split = plugger.

E) 1-back sets - 2 remaining cover men ³Reggie´ back.

4. Vs. 22 (may call Under Yellow Check)

5. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under
Yellow.
#+ * !+/

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   | 


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!+/
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1. Closed Call = Y (SS, Nickel and Mike go to passing strength.)

2. Same concept as White or Yellow but we do not check special.


Nickel or extra DB has S receiver.

3. Can play with Over, Under, Split, Over Stud, Over Gus, and
Even fronts.
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A. Call for 3rd & Long and 4th & Long with Cover 2.
B. Backers¶ alignment depth is half the distance needed for the 1st down.
Example: 3rd & 18 - backers align 9 yds. deep
3rd & 12 - backers align 6 yds. Deep
C. Good vs. 10 personnel Deuce.
D. Corners and Safeties are playing Palms but from a deeper alignment.
E. Mike becomes a deep hole player.
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An zone blitz with the SS blitzing. Played with a 3 deep, 3 under
zone, using bronco coverage underneath. Versus slot family
formations the corner will blitz.

| 2|

1. Closed call depends on the blitz called:


-Examples
A. Spear ± Y
B. Weak Spear ± Away from passing strength
C. Back Spear ± Back

2. Bronco Coverage
A. Blitzer ± Safety or Corner
B. Bronco ± OLB¶s
C. Final 3 ± Mike

3. LB¶s adjust vs 1 back sets. (Trips= Switch call between SS and


will)

4. Base personnel ± Will to call; Sam away.

5. Corner ³Trade´ with SS vs dead side TE (slot family) SS play


deep 1/3.

6. Blitzer ± Action to spill ball outside/Action away shuffle for


cutback and boot.

7. Away End plays Box/CQ technique.


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A zone blitz through the B gap. Played with Bronco coverage.

| 2|
1. Closed call depends on the blitz called:
- Examples
A. Dagger ± Y
B. Weak Dagger ± Away from passing strength
2. Bronco Coverage
A. Blitzer ± Call OLB
B. Bronco ± Call Safety and Away OLB
C. Final 3 ± Mike

3. Be alert for additional calls based on the following:


A. Trade ± Dead side
B. Switch ± 2 Detached
C. Swap ± 3 Speed

4. Base Personnel ± Will to the call/ Sam away.

5. Tackle blocks down (veer), blitzer comes off the tackles butt.

6. Away End has a Box/CQ technique.

7. Call End has a Go technique. Immediate climb to the mesh point


to a flex side.
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A zone blitz with the corner rushing. Played with 3 deep, 3 under
zone, using Bronco coverage. Vs. slot turns into Spear

| 2|

1. Closed call = To Boundary

A. Can close it to the boundary (Boundary Spear Chop)

2. Vs. weak motion ± will (Bronco player) adjust.


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A Zone Blitz with Sam blitzing and Mike key blitzing. Played
with a 3 deep, 3 under zone, using Bronco coverage underneath.

| 2|

1. Closed call = 2 receiver side.

2. 1 back sets play it ± DE Bronco single receiver side.

3. Formation adj. ± Will ck gut vs. detached #2 aligned away from


blitz.

4. Motion adj. ± After gut ck ± if #2 motions back strong ck base.

5. Empty ± Close = 2 rec. side. Check Rush ± must be aligned in


empty. Motion to empty ³play it´.

6. This is a good overall run/pass blitz vs. 1 or 2 back.

7. Must work fit drills vs. run!

8. SS and Mike ³switch´ vs. change of strength becomes ck Frisco.

9. Can run Bark Go in passing situations. Nose and Call End


exchange responsibilities.
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- SS/FS ON SWITCH ± BLITZ INSIDE ³B´ GAP (FRISCO)
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under zone, using Bronco coverage.

| 2|

1. Closed call = Away from the Y.

2. Switch call between FS and Mike vs. Slot set ± FS becomes


Bronco Player and Mike becomes Key Blitzer like Bark.

3. Motion Pro to Slot- ³Switch´ Call FS/Mike. Back motion Weak =


³Switch´.
Motion Twin to Pro- Ck Frisco. Mike Bronco/FS Blitz

4. Twirl motion- ³Switch´ call goes back to Frisco call.

5. Empty - Strength = 2 Rec. side. Check Rush. MUST be aligned in


Empty. Motion to Empty = ³PLAY-IT´

6. Like this vs. 2 back sets, good 1st down run/pass call.

7. Must work fit drills vs. run!!!


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 Long Inside


6 Ball µA¶ Gap Cheat to
 Stick Pursue Rush Lane Dive
Head Up
³A´ Gap

| Outside
Hot Ball µC¶ Gap Pursue QB
3 Rush Lane

 Shade Inside Dive


Nail Ball µA¶ Gap Pursue
Rush Lane

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Rec.

Outside
2 Blitz Chase Rush Lane
Walk Ball µD¶ Gap QB
Contain Contain

Box/
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2 µ0¶ Spill Back(s) Inside Bronco QB
µC¶ Gap Call
µB¶ Gap

Box/
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;4
PRO |
|
SLOT



E
E
 9
 9

|
|

. 2 
3I;
 3I; . 2  
C; C;
 J.|A 3I;
3I;

 3I;
3I;

TITE B rk 67 B rk |


WING
|



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|
| 
3I;
 3I;

 2 . 2 
3I;
. C;
C; J A

 
3I;
3I;

8
+"
DOUBLES TRIPS
3
| | OPEN
   

E 9 E 9

|  | 
.
J |A
 . 2    2
 
³SWITCH´
 

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SINGLE TRIPS
| |

E  E 
 9  9

|  | 
.
. 2  2 
   
³SWITCH´
 

TRIPS 67

 E

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|

. 2 


µSWITCH¶
1/3
 1/3
1/3

8
ACE |
| KING

E 9
E 9



| |
   
. 2 SWITCH . 2
3I;
3I;  3I;
C; 3I;
C; SWITCH


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3I;
+" |
 |
E2||

 3

E
E
 9
 9

 

  (BR) . 2 
(BR) . 2 
 (F-3) (Key Blitz) (BR)
(F-3) (BR)
  
 1/3
1/3 1/3 1/3
1/3 1/3 J/"% A
|
| | ;4 |E2| 



E
E 9

 9

  
 
. 2  (BR) . 2
 (BR) 
(F-3) (Key Blitz) (BR) (F-3) (BR)
  
 1/3
1/3 1/3 1/3 1/3
1/3
J/"% A /"% -+"

  | E2 |
67




 E 9
E 9


  (BR)
.  
   . 2
(BR) (GUT) 2
(F-3) (KEY (BR)
(BR)
1/3   BLITZ)

 1/3 1/3
 |: 1/3 1/3 1/3 %'+1J/"% :

. | ||  ||  


| 8



E
 9
E
 9


  (Get up & GO) 2 
   .
(BR) . 2
(F-3) (BR)
(Key  
1/3  (F-3) (BR) 1/3 1/3
Blitz)
 1/3 1/3
1/3
/"%: $L:
! +&+"%$

  |
A Corner blitz out of Frisco with Bronco coverage.

| 2|

1. Closed Call = Boundary

2. Frisco with corner, contain blitzing, FS replacing in the 1/3, and


the Sam blitzing B gap.
! +&+"%$

o
 
|

 9

 |  
 
(BR)
. 2 
1/3
(F-3) (BR) 
1/3

 1/3

% ''  4'/ |.   |  4 %

6

1 * 3 /'.7 | 4 - 4 - 4 -

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  |
A zone blitz with a Mike and SS blitzing. Played with 3 deep, 3
under zone using Bronco coverage.

| 2|

1. Closed Call = 2 Receiver side.

2. SS blitzes when aligned on 2 Receiver side.

3. De ± alert possible ³Get up and Go´ call vs. motion.

4. Must work run fits vs. run.

5. Vs. 3x1 (Trey or Trips) ± ³Switch´ call. SS is Final #3, Will blitz
³A´ gap.
, '
|

 9

  | 
 
(BR)

(BR)
2 .
(F-3)

(1/3)  (1/3)
(1/3) 
 
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20 4›8- G3?

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 |1SS BE PREPARED TO µSWITCH¶ VS. 3X1 (TRIPS OR TREY)


, '
;4
|

PRO  3
|
SLOT


E
E
 9
 9

 
  Bronco
Bronco (BR) 
2 .  (BR) . 2  
F-3
 F-3
(1/3)   
(1/3) (1/3) (1/3) (1/3)
(1/3)

OPEN | ;4
|
TITE



 E
E 9

Bronco 
  
 2 . (BR) 
Bronco (BR) 
F-3  2 .
   F-3µ
(1/3)  (1/3)
(1/3) (1/3)
(1/3) (1/3)

67
SINGLE |
|
TREY
E   E

 9
 9

  Bronco Bronco



(BR) . 2   
 (BR)
F-3  . 2
 F-3
(1/3) (1/3)
(1/3)   
(1/3) (1/3)
(1/3)

TRIPS 8 TRIPS WING


|
E 

 9
E 

   9
F-3
Bronco 2 . (BR) 

  
 
 Bronco 2 . (BR)
(1/3) (1/3) F-3
(1/3) 
(1/3)  (1/3)
(1/3)
³Switch´
, '
;4
|

ACE 3
|
KING
E 9
E 9
 
 

 
 (BR)
 (BR) (BR) 
2 .  (BR) 
. 2 
F-3 F-3 (1/3)
(1/3)  (1/3) (1/3)
(1/3)   (1/3) 

SINGLE WING | EMPTY


E  |
 E
 9
 9

 
 . GUT I 
 (BR) 2
. 2 (BR) (BR)
 µ (BR) (1/3)
F-3 (1/3) 
  (1/3) 
(1/3) (1/3) (1/3)
CK. Boston

EMPTY Strong LT
| 
E

 9



. 
I 2
GUT (BR)
(1/3) (BR) µ

 (1/3) 
(1/3)

CK. Boston
, '
E2||   E2|  |
|
 3

 E 
E
 9
 9

 

  (BR) 2 . (BR) 
 (BR) . 2 
(BR) (F-3)
(F-3)
 
  1/3 1/3
1/3 1/3
1/3 1/3
End ± Get up & GO´ End ± Get up & GO´ ± ³Switch´ = CK. Smack
|| |  |2 | EE2||  
;4 |
|

E 

E
 9
 9
 
  (BR)
  (BR) .  
(BR) . 2 2
(F-3) (BR)
(F-3)
  1/3  
1/3
1/3 1/3
1/3 1/3

EE2||    JAE2
67
 |


E
E 9
 9

 
 
  (BR) 2 . (BR)
(BR) . 2 
 (BR)
(F-3) (F-3)
  1/3
 
1/3
1/3 1/3 1/3
1/3 End ± Get up & GO´
*

  |
A Zone Blitz with Sam and FS blitzing. Played with a 3 deep, 3
under zone, using Bronco coverage underneath. Frisco concept
with DE outside and FS inside. Does not tip off blitz.

| 2|

1. Closed call = Away from stud TE (Y), (Frisco close call Rules).
Vs. empty > close 2 rec. side = check ³switch´.

2. Vs. Pro > Sam = µA¶, FS = µB¶

3. Vs. #2 to close call by alignment or motion = check ³Switch´


call.

4. Any motion or peel to closed call is a ³Switch´ Call.

5. Y motion = Check ³Switch´.

6. Will LB, vs. any # 2 removed gives a ³Gut´ call.

7. Safety reads out of blitz vs. option or guard pull.

8. Call End has a GO Technique.

9. Call End will execute a 6 Tech vs. TE, will Box with no TE.
*

o
  |

 9

 |  


(BR) . 2 
1/3 (BR) 1/3
(F-3) 
 1/3
POS. ALIGN TECH KEY RUN RUN PASS OPTION COMMENTS
TO AWAY

CALL LOOSE µC¶ CONTAIN


LEO BALL PURSUE QB
END 6 GAP RUSH

BUZZ #1
AWA REC
BALL µD¶ RUN TO READ
Y 8 BRONCO FOLD BRONCO PITCH TACKLE
END
GAP
#2
REC.

BALL OUTSIDE
TACK µC¶
3 HOT PURSUE RUSH QB
LE GAP
LANE

BALL INSIDE
WK. µA¶
NOSE NAIL PURSUE RUSH DIVE
SHADE GAP
LANE
µA¶ GAP
BALL µA¶ ALERT
BLITZ CHASE UNDER
SAM µB¶ GAP GAP DIVE SWITCH
µA¶ GAP FLAT ALL
SPILL CALL
BLOCKS
ALERT
BACK SWITCH
MIKE 0 BRONCO BOX BOX BRONCO PITCH CALL
(S)

ALERT
SCRAPE SWITCH
BACK
WILL 50 FINAL 3 BOX µB¶GAP FINAL 3 CALL
(S)
STRONG
*#+ *+
|

 9
  
(BR) . 2 
(F-3) (BR)

(1/3)   (1/3)
1/3
%|5 43 5G5|  %5>3|
Blitz µA¶ Gap to Close call. If the Guard scoop blocks,
³Chase-Flat´.
%42 20 Ball
Switch Call- Blitz µB¶ Gap to Close Call (Must
Disguise)

C Flood= Box (Turn Back)


-Flow= Box (Turn Back)
2*91 (µ0¶) Back (s) - Split= Track backs
C Bronco #2
/"% GBlitz µA¶ Gap to close call

C Flood= Scrape to St. µB¶ Gap


-Flow= Turn Ball inside
- Split= µA¶ Gap
.* 50 BACK (S)
C Final #3
/"% GMove to µA¶ Gap, Bark Rules
- If #2 removed give a ³GUT¶ Call

CSECONDARY RUN, CRACK


REPLACE
9 YDS. OFF MAN
6 SPLIT RULE
QB C THINK QUICK PASS, KEY 3 STEP, SECURE
ANY DEEP THREAT IN YOUR 1/3
2|-KCPLAY-IT

CSECONDARY RUN, CRACK


REPLACE
9 YDS. OFF MAN
6 SPLIT RULE
QB C THINK QUICK PASS, KEY 3 STEP, SECURE
ANY DEEP THREAT IN YOUR 1/3
2|-KCPLAY-IT

C Flood= µB¶ Gap Spill


- Flow = QB
7% 4 YDS. OFF L.O.S. QB
- Split= µB¶ Gap Chase
2-!B-C Alert µSwitch W/Motion TE

C Secondary Run Support


%% 12 YDS. OFF L.O.S. QB C Middle 1/3
- Key QB
*
OPEN |
3


E 9

|
.
C; 2 
 J |A

3I;  3I;

3I;

;4
PRO |
|
SLOT



E
E
 9
 9

|
|


. 2  
3I; C; A 3I; . 2  
3I;
 
3I; µSwitch´
 
3I; 3I;

67
TITE |
|
WING



 E

A
|
|  
 
 3I;
. 2 
2 .
3I;  C; 3I;
µSwitchA 3I;

 
3I;
3I;
*
DOUBLES OPEN
3
| |

   

E 9 E 9

| |
.
. 2 
 2    
 
³Switch´
 

;4
SINGLE TRIPS
| |

E  E 
 9  9

| |
.
. 2    2  
 
µSwitch¶ 
 

TREY 67

 E

 9

|

 . 2  
µSWITCH¶



8
ACE |
KING
|

E 9
E 9



|
|
    
3I;  . 2
. 2  3I;
 C;
3I;
C; 3I;
µSwitch¶ µSWITCH¶

3I; 
3I;
* |
 |
EE2 ||

 3

E
E
 9
 9

 
 (BR) . 2  
(BR) .  
 2 (F-3)
(F-3) (BR)  (BR)  1/3
 
1/3 1/3
1/3 1/3 1/3 ³Switch Call´
|
| | ;4 |E2| 



E
E 9

 9
 
 
 (BR) . 2 
(BR) . 2 
 (F-3)
(F-3) (BR)
1/3 (BR)
  1/3   1/3
1/3 1/3
³Switch Call´ 1/3 ³Switch Call´ CK. - FOG

  |
E2 |
67 


 

9 9
E
E

 
  (BR)
 . 2  
. (GUT) 2 
(BR) (F-3) (BR)
(BR)
1/3    1/3
 1/3
1/3 1/3
³Gut Call´ 1/3 ³Gut CK. Bronco´ -³Switch Call´
. | ||  ||  
8 |
|


E
E 9

 9
 
 
 (BR) . 2 
(BR) . 2 
 (F-3)
(F-3) (BR)
1/3 (BR)
  1/3   1/3
1/3 1/3
³Switch Call´ 1/3
³Get up & GO´


  |
A Zone blitz with the Sam/Nickel and Mike blitzing. Played with
a 3 deep, 3 under zone using Bronco coverage underneath. Run
out of a Split front unless otherwise called.

| 2|

1. Closed call = 2 Receiver side


A. Spread: Wide side or Away from back!
B. (Empty) Strength = 2 Rec. side
C. Motion to no backs Mike play #3- come out of blitz.
Strong Motion.

2. 2 Receivers away from blitz ± Will CK. µGut¶ call ± Will becomes
Bronco Player. DE becomes µGut¶/Final 3 Player. IF µGut¶ call
made, motion away Will make base call to DE.

3. Mike blitz inside µB¶ gap- stay under all blocks.

4. N/Sam Blitz outside µB¶ Gap- stay outside all blocks.

5. Like to run this vs. 10 personnel (Doubles, Trips open) and 11


personnel (Single, Trey, Trips). Vs. spread formation run blitz
from wide side or away from off set back.

6. Good pass blitz 2nd long-3rd long. Good change up to Cov. 2 vs. 1
back and no back.

7. Boston ± show ± ³Fox´ or ³Bonzai´.




o
 

E 
 9

 |  


. 2  


% ''  4'/ |.   |  4 %

6

1 3 *? |  -   '

41 3 * >! . |  -  - >! .

5'.7
&
 |  -   '
M 

/   4!!   4 - 4 - 4 -
#+ *+
|

 9
  |
|  
I (BR)
(BR) 2 .
(F-3)
(1/3)   (1/3)
1/3
%|5 43 5G5|  %5>3|

%42 Call side ( Strength) # 2 Ball Blitz Outside µB¶

2*91 Stack µB¶ Ball Blitz Inside µB¶

.* Stack µB¶ BACK (S) Final #3

C Secondary Run Support±Crack Replace


9 YDS. OFF MAN C Middle 1/3
6 QB
SPLIT RULE - Key QB
2-!B-C Play It.
C Secondary Run Support±Crack Replace
9 YDS. OFF MAN C Middle 1/3
6 QB
SPLIT RULE - Key QB
2-!B-C Play It.

C Secondary Run Support


7% 12 YDS. OFF L.O.S. QB
C Middle 1/3

C Bronco Tech


12 YDS. OFF L.O.S.
%% QB C Seam to Flat
Stem to 4 yds off L.O.S.
2-!B-5 Play it

 |1 Nickel rules SS/Nickel Align on the same side



DOUBLES TRIPS OPEN
3
| |

   

E 9 E 9

| |
.  2 .
 
  2  


 
;4
SINGLE TRIPS
| |

E  E 
 9  9

| |
. 2     2 . 
  

 

TREY 67

 E

 9

|
. 2  




8
OPEN |


E 9

|

 2 . 


|
 |
EE2 || |E2| 
 
3
E
E
 9  9

 I  
 (BR) 
(BR) 2 . (BR)  . 2 I
(F-3) (BR)
(F-3) 1/3
   
1/3
DE ± µGet up & GO´ 1/3 1/3 1/3 1/3

E2  E2||  


|
;4
|


E 

E 9  9

 I  
  (BR)
(BR) 2 . (BR) . 2 I 
(F-3) (BR)
(F-3) 1/3
   1/3
1/3 
DE ± µGet up & GO´ 1/3 1/3 1/3 DE ± µGet up & GO´

E2|  || |

67 |E2| 
|

E  .

 9 9
E

  (BR)
 I I
(BR) 2 . (BR)   2 . 

(F-3) (BR) (F-3)


  
1/3 
DE ± µGet up & GO´ 1/3 1/3 Will ³GUT´ call CK. Bronco


  |
A Zone blitz with the FS and Will blitzing. Played with a 3 deep, 3 under
zone using Bronco coverage underneath.

| 2|
1. Strength call = 1 Receiver side

2. Away side end play µGut¶ Technique, alert ³BASE´ call by Nickel with
motion.

3. Mike adjustment alignment vs. WR motion by #2, alert ³BASE´ call by


Nickel.

4. Will blitz inside µB¶ Gap ± Stay underneath all blocks.

5. FS blitz outside µB¶ Gap ± Stay outside all blocks.

6. FS alert trade call with Corner vs. closed side TE.

7. Vs. spread Mike give ³Switch´ call with the FS ± Will Outside µB¶, Mike
inside µB¶, FS = Bronco.

8. Empty ± Strength = 2 rec. side. Check BOSTON, Must be aligned in


Empty. Motion to Empty away from blitz ³Play-it´. Motion to Empty to
blitz ³Switch´ call. FS (BR) Mike/Will Blitz.

9. Good vs. 20 personnel. Good change up to Boston vs. 11 personnel when


center and back block to the 2 receiver side and TE stays in to block.

10. Good Pass blitz 2nd ± 3rd long ± good change up for Cover 2.

11. Fox ± show ³Boston´ or ³Bonzai´

12. Mike make ³Jack´ call to close side DE if the back is offset to TE in 2x2
formations (Single).

|
o
 



E 9

 |  
 (GUT FINAL 3)
. 
I 2
(BR)
(BR)

 
% ''  4'/ |.   |  4 %

Outside rush lane


 ! Loose 6/9 Go Ball C Gap Chase
Contain

(Gut) µB¶ Gap or (Gut)


/ &! Loose 6/9 Ball Fold
Bronco Fold Bronco

Nickel Outside rush lane


/ &| ' 3 Ball µC¶ Gap Chase
Hot Contain

 | ' 3 Arrow Ball µA¶ Gap Pursue Inside rush lane

Box/
"'I , Walk Ball µD¶ Gap µB¶ Gap Bronco
Cutback

Back
2"' Stack µB¶ Box/Spill µB¶ Gap µA¶ Gap Bronco
(S)

Blitz Inside µB¶ Inside µB¶


." Stack ³B¶ Ball Inside rush lane
inside µB¶ Gap Gap Pursue
#+ *+
|


E 9

 |  
(GUT FINAL 3)

. 
N/S 2
1/3 (BR)
(BR) 1/3
SS
1/3 FS
%|5 43 5G5|  %5>3|
/*691 : Bronco
AWAY SIDE #2 QB
%42 2-!B-± Run with # 2 ± Base Call

Bronco (To side of Blitz)


2*91 STACK µB¶ Back (s)
Final 3 vs. Base Ck.

.* STACK µB¶ Ball Blitz Inside µB¶

C Secondary Run Support±Crack Replace


C Middle 1/3
6 9 YDS. OFF MAN QB
- Key QB
2-!B-C Closed side trade W/FS
C Secondary Run Support±Crack Replace
C Middle 1/3
6 9 YDS. OFF MAN QB
- Key QB
2-!B-C Closed side trade W/FS

12 YDS. OFF L.O.S. C Outside µB¶ Key Tackle


7% STEM TO OUTSIDE TACKLE C Outside µB¶ Key Tackle
LEG OF DL 2-!B-C Closed side trade call W/CB
C Secondary run support
%% 12 YDS. OFF L.O.S. QB C Middle 1/3
2-!B-5 Play it

 |1 FS ± Motion to make µSwitch¶ call W/MIKE


-Closed side trade call W/CB
N - #2 motion make base call to END

DOUBLES TRIPS OPEN
3
| |

   

E 9 E 9

| |


2 .
 2 .  

µSWITCH¶  
 

;4
SINGLE TRIPS
| |

E  E 
 9  9

| |

. 2   2 . 
  

 

TREY 67

 E

 9

|
 
. 2 

µTRADE´
µStone¶A 

8
OPEN |


E 9

|

2 .
 




E2|| |E2| 
 |
3 
|

E E
 9  9

   (BR)
I   
(GUT) 2 . . I
(BR) (BR) 2
(BR)
1/3 (F-3)
  1/3
1/3  1/3 
1/3 1/3
³Switch Call´ Trade call´ CK. - Bronco

E2  ;4 E2||  



 |

 E 

E 9 9


  (BR)  (BR)
I   
(BR) 2 . (BR) I
. 2
1/3 (F-3) (F-3)
  1/3
 
1/3 1/3 1/3 1/3
CK. - Bronco
"*

  |
A Zone Blitz with Mike & Will & SS or FS. Played with a 3 deep
3 under zone. Both DE¶s dropping.

| 2|

1. Close Call = 2 Receiver side. (Note 3 x 1 ±FS Blitzes ± SS ±


Middle 1/3).

2. DE to Strength side = Gut player.


DE away from strength side = Bronco Player.
ALERT: #2 motions N/S ± give ³Change´ call.

3. Mike & Will ± Come Outside of backs block ± SS or FS blitz up


the Middle.

4. Viking ³2´ is married to this blitz. Show ³Bingo´ play 2. N/S =


Deep ½, SS = Curl.
"*
|

E 
 9

 | | 
 (BR) (GUT)
2 
. N/S
1/3 (BR)
1/3
FS
1/3 SS
% ''  4'/ |.   |  4 %

Fold Inside
 ! Loose 6/9 Gut Ball Chase Gut
DT

/ &! Loose 6/9 Bronco Ball µD¶ Gap Fold Bronco

Nickel Outside rush lane


/ &| ' 3 Ball µC¶ Gap Pursue
Hot Contain

Nickel Outside rush lane


 | ' 3 Ball µC¶ Gap Pursue
Hot Contain

"'I , # 2 Strong Bronco Ball µD¶ Gap Fold Bronco

2"' Stack µB¶ Blitz Ball µA¶ Gap µA¶ Gap Blitz

." Stack ³B¶ Blitz Ball µA¶ Gap µA¶ Gap Blitz
"*
|

E 
 9

 | | 
 (BR) (GUT)
2 
. N/S
1/3 (BR)
1/3
FS
1/3 SS
%|5 43 5G5|  %5>3|
/*691 : Bronco
Call Side (Strength) #2 QB
%42 2-!B-± ³Change´ Call

Blitz µA¶ Gap


2*91 STACK µB¶ Ball
(Stay outside backs block)

Blitz µA¶ Gap


.* STACK µB¶ Ball
(Stay outside backs block)
C Secondary Run Support±Crack Replace
C Middle 1/3
6 9 YDS. OFF MAN QB
- Key 3 step
2-!B-C Play-It
C Secondary Run Support±Crack Replace
C Middle 1/3
6 9 YDS. OFF MAN QB
- Key 3 Step
2-!B-C Play-it
C Secondary Run Support
7% 12 YDS. OFF L.O.S. QB C Middle 1/3
2-!B-C Play-it
C Blitz over Center
12 YDS. OFF L.O.S.
%% QB C Blitz over Center
Stem to Middle Blitz
2-!B-5 Play it

 |1 Nickel ± Bronco Tech, # 2 Motion side Change call to DE¶s
FS ± 3x1 Blitz over Center
SINGLE |
"*
TREY
|

E 

 9  E

 9

(BR) (GUT) 
. 2 
   
(BR) (BR) (GUT) 
. 2 (BR)
1/3   1/3
1/3
 1/3

1/3 A 1/3
;4
TRIPS EMPTY
|

E  .
E 
 9 9


 
 .
(GUT) 2 2 I
 . (BR)   
(BR) (BR) (GUT)
1/3 1/3 1/3

   (BR) 1/3
1/3 1/3

|J |A

8
"*
E2||   E2| |
| 3 |

  E
E

 9  9

 (BR)    (BR)  
(GUT) (BR) I  (BR) I 
. 2 (GUT) . 2

 
 
³Change´ call for DE ³Change´ call for DE

E2|  |
|


E

 9

  
I 
(BR) 2 .(GUT) (BR)

 
³Change´ call for DE
2 "(
 +"#+

  |
A 5 man rush with Sam blitzing. Good versus run game. Versus
the pass, it will keep from sliding to either 3 Tech. It is Black with
no Plug help as Sam is blitzing.

| 2|

1. Close Call to Y T.E.

2. White cover on strong side.

3. Sam makes move call.

4. Motion to 1-back
A. Strong ± Bump ± SS on back ± Will to TE
B. Weak ± Mike Lock

5. WR Motion - Lock.

6. TE Motion ± Lock

7. TE trade ± Reset

8. Can play Bear Stud ( Call DE = 9 Tech).


 +"#+

 |  
 
. 2

POS ALIGN TECH KEY RUN TO RUN AWAY PASS OPTION COMMENTS

 Outside Look for


8 Base TE µC¶ Gap Chase Dive to
 Rush Lane Natural!
Contain QB

| Inside
Base Ball µB¶ Gap Pursue Dive
3 Rush Lane

 0 Base Ball Inside Dive


µA¶ Gap Pursue
Rush Lane

. Inside
 3 Base Ball µB¶ Gap Chase Rush Lane Dive

2 Loose Box/ µC¶ Gap Outside


Back(s) Box QB
6 Cutback Rush Lane

Head 2nd back ST


2 Up Box Back(s) Box Fast Or Pitch
Guard 1st Back WK

Head 1st back ST Run to-


. Up Box Back(s) Box Fast Or Pitch
Guard SS Spills
2nd Back WK µD¶
 +"#+

| 

E
9
 |   S

2 
SS .

FS
%|5 43 5G5|  %5>3|
Chase contain
%42 Loose 6 Back (s)
Box

2nd Back Strong OR


2*91 Head up Guard Back (s)
1st back Weak

1st Back Strong OR


.* Head up Guard Back (s)
2nd back Weak
C Secondary Run Support
9 YDS. OFF MAN
6 QB C Man on # 1
Split Rule
2-!B-C Lock

C Secondary Run Support


9 YDS. OFF MAN
6 QB C Man on # 1
Split Rule
2-!B-C Lock

C Alley
12 YDS. OFF L.O.S.
7% QB C Middle 1/3
Stem to Middle
2-!B-C Play-it
C FLOW- Spill- D Gap
- FLOOD- Cutback µD¶ Over Top
12 YDS. OFF L.O.S.
%% TE - SPLIT- D Gap
Stem to 2 x 4
C Man on TE
2-!B-5 Play it

 |1CK. Special


|
 +"#+ |
 |

 3
E E

 9  9

|  |  
  
 . 2 . 2

 

| ;4 |
 

E 9 E 9

   

| 2  | 2 
 
. 
  .




.
| 67

E 

 9

| 
 
.
2 


 +"#+ |
EE2 || EE2|| 
|  3 

E E

 9  9

 |  |  
   
. 2 . 2

 
LOCK LOCK

|  ||   ;4 |. |


| |
 

E E

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|  
 
 . 2 
. 2

BUMP- SS (BACK) WILL TE 
MIKE LOCK

67
||   2|
| |

 

E E

 9  9

  |  | 
  
2 .  . 2

 
RESET ± CLOSE RT LOCK
#+. ,"#+

  |
A 5 man rush with Will or Mike blitzing the ³A´ Gap. Good
versus run and pass. It is White coverage with no Plug help.

| 2|

1. Close Call = Y

2. Versus Pass:
A. Center slides to blitzer; blitzer runs twist with Nose.
B. Center slides away; Blitzer runs twist with Tackle.

3. Corners Connie versus Slot family formations.

4. Backer aligned in ³A´ gap is the blitzer.


A. Example
a. Single (11) ± Will blitzes
b. Pro (21) ± Mike blitzes
c. Ace (12) ± Will blitzes

5. Used versus 11, 12, and 21 personnel.


#+. ,"#+
OPEN |
3


E 9

|
 . 2 
 

"#+ 
;4
PRO |
|
SLOT



E
E
 9
 9

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"#+   "#+
67

8
#+. ,"#+
DOUBLES TRIPS OPEN
3
| |

   
E 9 E 9

 | |

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"#+   "#+

;4
SINGLE TRIPS
| |

E  E 
 9  9

 |  |

. 2   2 . 
 

"#+   "#+

TREY 67

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|
 
. 2



"#+
8
ACE |
KING
|

E 9
E 9



| 
 | 
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.  2

"#+   "#+
#+. ,"#+
OPEN |
3


E 9

|
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;4
PRO |
|
SLOT



E
E
 9
 9

 |
 | 
 . 2 
 . 2 


 

67

8
!+. ! !

  |

A 5-man rush with the Will blitzing. Good vs. run game, Pro &
Slot. Vs. the pass, it will keep the OC from sliding to the 3 Tech
or doubling the Nose. It is Yellow with no plug help as Will is
blitzing.

| 2|

1. Close Call to Y T.E.

2. Corner are ALWAYS Locked M/M vs. motion or shift by their


Receiver. TE Trade ± Ck. Reset ± Yukon Motion = Over WAM.

3. Mike ± FS 2 on 2 vs. remaining backs.


A. Check Special = Safeties lock on motion by # 2(Trey or
Single).
B. Mike 1st back to TE side ± bump all motion to TE. Flood =
2nd back.
C. FS 1st back to your side ± Both backs strong (Flow) = 2nd
back bump all motion.
D. 1 back set check Special ± Mike Cover back.

4. Vs. 22 Corner cover T.E.

5. Vs. 20 Personnel ± Sub Nickel for Sam and play Nickel Under
Wanda Gold.
!+. ! !

| 

E
 9

S   | 

. 
2

SS FS
 
% ''  4'/ |.   | % -' 
4

Outside Rush
 
6 Base Ball µC¶ Gap Chase Lane Scheme
!
Contain

Outside Rush
/ & Loose
Base Ball µC¶ Gap Chase Lane Scheme
! 6
Contain

Inside Rush
/ &
3 Base Ball µB¶ Gap Pursue Lane Dive
| '
Contain

Inside Rush
St.
 Base Ball µA¶ Gap Pursue Lane Dive
Shade
Contain

Spill/ M/M on TE
 , 9 TE µD¶ Gap Fold Dive to QB
Fold Outside Tech.

Strong Box/Run Back µB¶ Gap M/M 2 on 2


2"' µB¶ Gap Pitch
µB¶ Thru (s) Box With FS

Weak Back Inside µB¶ Blitz µA¶ Wrap


." Blitz µA¶ Gap Dive
³A¶ (s) Gap if OC Away
!+. ! !
PRO |
3
|
SLOT



E
E
 9
 9

 |
.  |
.
 2
2 
 
  


TITE ;4 |
SINGLE
|



E E

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 |
.
 |
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TREY |
67 TRIPS
|

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9 

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9

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2 
 2

 

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TRIPS WING |
8 |
ACE

E  E E
 
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.
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. 

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$"    
!+. ! !
.
 | |

 
E 9

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.
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2  
2
 
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!+. ! !
| |

3

E 
E
 9  9

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2 2
  

µLOCKA µLOCKA $" :

| |

³H´ or RB ³H´ or RB
 E 
E
 9  9

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 2
2 


,$C ,$:  ,$C ,$:
| |




E E

 9  9

| 
 . 
   . 2
 2  
(B) 
':'-#+. , || C |
$" '. ! "#+ 

  |
A blitz to the Back through the ³A´ Gap. Blitzer is the Backer
aligned to the Back. Played with Silver Peel. Could be Mike or
Will.

| 2|

1. Close Call = To offset Back or 1 Receiver side if ³Dot´.

2. Primarily used versus ³10´ and ³11´ personnel.

3. Good compliment to Boston.

4. Nickel Rules apply.

5. If Center or Guard slides to blitzer, cross his face.

6. Follow 1 Plug Rules for coverage.


$" '. ! "#+ 
DOUBLES TRIPS OPEN
3
| |

   

E 9 E 9

|| ||

 2 .    2 .
 ³Switch´ 
 
"#+   "#+ 

;4
SINGLE TRIPS
|
|

E  E 
 9  9

|| ||

 . 2  2 . 
   

 
"#+  "#+ 

TREY 67

 E

 9

||
 
. 2

 ³Switch´ 
"#+ 
( "
  |

An all out blitz with no safety in the hole. Man to Man coverage.

| 2|

1. Closed Call Rules


A. Away from TE (Except Doubles is called strong)
B. 1 Back ± no TE = Left or wide of field, if back offset ±
away from offset back.
C. Empty = 2 Receiver side

2. Mike & Will blitz unless TE to your side, cover him. FS & SS
blitz unless # 2 detached weak or # 3 detached strong.

3. Switch Call ± If # 2 or # 3 displaced LB gives the Safety on that


side Switch Call.

4. Empty ± Simple LB¶s ± Never take. Safety take backfield motion


your way unless you are in coverage (Which is a ³Switch call´).
If this is the case, alert the other Safety with ³I¶m gone Call´ and
he must take motion either way.
1. Align in Empty ± Same rules Safeties cover/LB¶s
Blitz
5. Nickel and Corners always run with your man in motion
(LOCK).

6. ³Lynch 2´ is married to this blitz. Show ³Bonzai´ play 2. N/S =


Deep ½: SS = Curl.

7. Corners up at 9 yds and sit at 9 yds looking for quicks.

8. LB covering TE if he blocks out on the DE replace and blitz. DE


covers the TE. This is a Devil call.

9. If RB steps up to block you as you blitz, take him to the QB, you
own him!
( "

E 
 9

 .  | 

N/S 
2

FS SS
 
% ''  4'/ |.   | % -'   $$
4

Outside Rush
  Loose
King Ball µC¶ Gap Chase Lane Pitch
! 6
Contain

Outside Rush
/ & Alert ³Opal´
9 King Ball µD¶ Gap Chase Lane Pitch
! Call
Contain

/ & Inside Rush


3 Arrow Ball µA¶ Gap Pursue Dive
| ' Lane

µA¶ Rush µA¶ Make Guard


 1 Ball µA¶ Gap Pursue Dive
Gap Gap Block you

 ,I Fill Fill Fill


#2 M/M #2 Where Where M/M Where
"' Needed Needed Needed

Blitz Vs. Trips


Stack Blitz
2"' Blitz Ball Blitz Dive Mike M/M
µB¶ Inside µB¶ Inside µB¶
on TE

M/M Vs. Trips


M/M Dive to
." 7 TE µC¶ Gap Fold Will blitz
(TE) (TE) QB
inside µB¶
( "
Doubles TRIPS OPEN
3
| |

   

E 9 E 9

| |

 
 2 .    2 J A .
 J A  
A

;4
SINGLE TRIPS
| |

E  E 
 9  9

| |
. 2     2 . 
  J A
J A
  

TREY 67

 E

 9

|
.
J A 2   



8
OPEN |


E 9

|

 J A . 
2

 
( "
|

E 
 9
  | 
 .

2 N/S

FS
SS
%|5 43 5G5|  %5>3|
Align Nickel Rules.
/*691 :
Always Cov. # 2 Man M/M on # 2
%42 9yds. Off your man

Blitz inside µB¶ Gap


2*91 STACK µB¶ Ball
(Note) vs. Trips ± M/M on TE

M/M on TE
.* 7 TE
(Note) vs. Trips ± Blitz Inside µB¶ Gap
C Secondary Run Support±Crack Replace
6 9 YDS. OFF MAN Man C M/M on # 1
2-!B-C Vs. Trips = Corner over.

C Secondary Run Support±Crack Replace


6 9 YDS. OFF MAN Man C M/M on # 1
2-!B-C Vs. Trips = Corner over

Align Nickel Rules. C µB¶ Gap


7% 12 yds off L.O.S. QB C µB¶ Gap
Stem to µB¶ Gap 2-!B-C Motion WK. FS = M/M
C µB¶ Gap
Align Nickel Rules.
C µB¶ Gap
%% 12 yds off L.O.S QB
2-!B-C Motion ST. SS = M/M
Stem to µB¶ Gap

 |1 SS ± Switch call vs. 3 detach to call side, M/M on # 3


FS ± Switch call vs. 2 detach wk, M/M # 2
%$ !
  |

An Eagle side corner blitz from the outside. Played with Gold
coverage.

| 2|

1. Closed call depends on the blitz called:


-Examples
A. Flex Chop ± Away from Y (TE)
B. Weak Chop ± Away from Passing Strength.

2. Gold Coverage
A. Blitzer ± Call Corner
B. #1 to the call ± Call Safety
C. #2 to the call ± Call OLB
D. #3 Strong/#2 away from the Call ± Away LB

3. Be alert for additional calls based on the following:


A. Slot or Trips ± Connie

4. Base personnel ± Will to the call / Sam away.

5. Used primarily vs. 21 & 12 personnel.

6. Typically called on a hash.

7. Mike or Will has back motion to their side.

8. Switch vs. 1 back formation on 2 speed side.

9. Away End has a ³Go´ Technique´.


%$ !
|
  "*%


 9

  | 
 

2 .



 
% ''  4'/ |.   | %
4

6


* '.7 | > - > - > -
1

4
* *|. |  -  -  -
1

&
 -'7  4 - 4 - 4 -

/  ? M   > - > - > -


%$ !
OPEN |
3


E 9

|
I

2 .


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;4
PRO |
|
SLOT



E
E
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 9

| |
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2 . 2 .

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!   !
67
TITE |
WING
|


E


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I |  |


I
2 . 
  2 .
 
!  !

 8
| KING
|

E 9
 E




I |  | 


I

 . 2 .
2
 

! !
$" +!" 

  |

An all out blitz with the Safeties blitzing from both sides. It is a
Spear blitz from both sides.

| 2|

1. Closed Call Rules: (Eagle side to call)


-Examples
A. Cardinal ± Y
B. U Cardinal ± U

2. Cardinal Coverage
A. Blitzers ± Both Safeties
B. #2¶s ± OLB¶s
C. #3 ± Mike

3. Be alert for additional calls based on the following:


A. Trade ± Dead side
B. Switch ± 2 speed
C. Swap ± 3 speed

4. Base personnel ± Will to call/Sam away.

5. Can call Switch Cardinal which puts the backers blitzing instead
of the safeties.
$" +!" 
OPEN |
3


E 9

|
 

2 .
 
J.|A

;4
PRO |
|
SLOT



E
E
 9
 9

|
|

 . 2      
. 2 
J| A

J.|A

67
TITE |
|
WING



 E


J| A
|
|
 .

 . 2    2   
J| A


8
$" +!" 
DOUBLES TRIPS
|
3
| OPEN
   

E 9 E 9

| |
  
.  2 
 .
 2  
J.|A J.|A 
J. A

;4
SINGLE TRIPS
| |

E  E 
 9  9

| |
   
 . 2   2 . 
 J.|A 
J.|A

TREY 67

 E

 9

|
 
J| A
. 2  
 J. A

8
ACE |
|
KING

E 9
E 9



|
|  
  
 . 2    J| A . 2 J.|A


$" !

  |

A solo coverage blitz with the Safeties blitzing. It is a Dagger


blitz on both sides.

| 2|

1. Closed Call Rules


- Examples
A. Blade ± Y
B. U Blade ± U

2. Blade Coverage
A. Blitzers ± Both Safeties
B. #2¶s ± OLB¶s
C. #3 ± Mike

3. Be alert for additional calls based on the following:


A. Trade ± Dead side
B. Switch ± 2 speed
C. Swap ± 3 speed

4. Base personnel ± Will to call/Sam away.

5. Can call Switch Blade which puts backers blitzing instead of


safeties.
$" !
OPEN |
3


E 9

|


2 . 
 
J.|A

;4
PRO |
|
SLOT



E
E
 9
 9

|
|

 . 2      
. 2 
J| A

J.|A

67
TITE |
|
WING



 E

J| A
|
|

 .
 . 2   2   
J| A 


8
$" !
DOUBLES TRIPS OPEN
3
| |

   

E 9 E 9

| |
 

  . 2 . 
 2  
J.|A J.|A 
J. A

;4
SINGLE TRIPS
| |

E  E 
 9  9

| |
 
 . 2    2 . 
 J.|A  
J.|A

TREY 67

 E

 9

|


. 2  
J| A
 J. A

8
ACE |
|
KING

E 9
E 9



|
|
    
 . 2    . 2
J| A J.|A

 "
 "C
"C E

 |  | 

. 2 

0%**0/ 4 *"/ 16 913 =/0 =/ 4%%
4.43
171/› O O >?|.7 A) - ) -  ' 
 3 '

*"1/› O O >?|.7 A) - ) -  ' 


 3 '
17469 1   >? ! A>) - A>) - ' 
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/0%1

>?! !'&|!  !'&|!  ' 
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*"469 1   >? ! A>) - A>) - ' 


3
%42 O
O
>.7 .!-A)  8.7  !

2*91

>.7 A4) -B A4) -B M 


'3  '3 
.* O
O
>.7 .!-A)  8.7  !

%% 3  3  | 6 !.  6  3&!/6


|!
7% 3  3  | 6 !.  6  3&!/6
|!

6 2-' G G . !  . !  GB BGE


     
 -- !  -- !

K |2|1
1. Closed Call- Passing strength
2. OLB - 1st adjuster to backfield motion
3. LB¶s - Will and Mike adjust to 40¶s - 1 back set
 "C
"C + %

 |  | 
 . 2 
0%**0/ 4 *"/ 16 913 =/0 =/ 4%%
4.43

171/› O $ >?|.7 A) - ) - ' 


 3

*"1/› O $ >?|.7 A) - ) - ' 


 3
17469 1   >? ! A>) - A>) - ' 
3
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GB B | .!-A)  -4 >H 'G'7
G| %'.  -

2*91

>.7 A4) -B A4) -B >H '


'3  '3  3>)

.* O
GB B | .!-A)  -4 >H 'G'7
G| %'.  -

%% 3  >'= > 6 !.A) |!'?.7  ' 


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0>

7% 3  >'= > 6 !.A) |!'?.7  ' 


- >  3 '
0>
6 ' ' G . !  . !  GB BGE
G G    
 -- !  -- !
K |2|1
1. Any 1 back set, check µZone¶.
2. FS/SS - If any action to = Attack FB with outside arm free
- If action away = Check QB for Boot
3. Can call µStallion Slash¶, Ends play base technique (No Ram), Could put
Tackles in 4¶s.
 "C
"C "%

 |  | 
 . 2 

0%**0/ 4 *"/ 16 913 =/0 =/ 4%%


4.43
171/› O $ >?|.7 A) - ) - ' 
 3

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 3
17469 1  - >? ! A>) - A>) - ' 
3
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GB B | .!-A)  -4 >H 'G'7
G|  -
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>.7 A4) -B A4) -B >H '


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G|  -
7% 3  >'= > > >  ' 
3 '
%% 3  >'= > > >  ' 
3 '

6 ' 'G G . !  . !  GB BGE


G   -- !  
 -- !

K |2|1
1. If OL have foot-to-foot splits or by game plan, ends could go to goal line
technique.
2. Any 1 back set, check µZone¶.
3. S/SS - If any action to - Bend and bounce all blocks
4. Tackles must tighten alignment to ensure µA¶ gap penetration.
5. Anticipate 1st Sound

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