Professional Documents
Culture Documents
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Philosophy 4
Plan to Win 7
Keep the Cup 19
Down & Distance Theory 24
General Information 26
Defensive Technique Numbering 30
Terminology 31
Offensive Terminology 42
Personnel, Formations & Backfield Sets 43
Offensive Terminology & Receiver Alignments 49
Motions 57
Run Concepts 60
2 Back Runs 61
Run Actions 63
Passing Concepts 65
Passing Concepts 66
Pass Series & Boot Series 69
Route Tree 71
Base Defenses 72
Fronts 73
Zone Defense 85
2 86
1 Read 112
4 126
Solo 139
Lock 147
1 Cloud 153
3 156
5 173
Nickel 7 178
Man Defense 181
White 182
Yellow 198
Nickel White 216
Prevent 228
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Zone Blitzes 229
Spear 230
Dagger 234
Boundary Spear Chop 238
Bark 241
Frisco 245
Boundary Frisco Chop 251
Smack 253
Fog 259
Boston 265
Fox 270
Bingo 275
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Doing the hard stuff right, snap after snap
Doing what has to be done, when it has to be
done, as well as it can be done, and doing it
that way all the time
2||
Ability to bring to life one¶s talents and skills
on demand regardless of circumstances
|2.
Playing for something greater than yourself,
teammates and coaches. One¶s worth to the team
is how far from the ball you are after each play.
|.
3- We will play
4- | 5 Doing the hard stuff right, snap after snap-
6- E - Doing what has to be done, when it has to be done, as well as
it can be done, and doing it that way all the time.
8- |2.
- Playing for something greater than yourself, your teammates and coaches.
One¶s worth to the defense is how far from the ball you are after each play. No LOAFS!
-
- 2|
1. Stay in a football position
2. Shoulders Square
3. Pads out and helmet up
4. Play with eyes, hands and feet
5. Keep feet - Don¶t get cut
6. Proper arm and leg free
7. Cross faces
8. Separate - Find the ball
3
-
|.
1. Stop the run - Pursuit and tackling
2. Turnovers - Sudden Change
3. No big plays - Pursuit and tackling
4. No mental errors
5. Goal Line - Possession Downs
6. Minus Yardage Plays
7. No Foolish Penalties
8. Kicking Game
9. Enthusiasm
33- 9||.
|
¢
¢
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!|:
PURSUIT
TACKLING
TURNOVERS
SUDDEN CHANGE
ELIMINATE BIG PLAYS
GOALLINE DEFENSE
ELIMINATE PENALTIES
ENTHUSIASM
ONE PLAY AT A TIME
|
Pursuit is an all-out effort of running to the football with proper angles.
Swarm the ball.
D) Speed - think fast and quickly. We can all improve our speed.
2. How to Pursue
A) Play your responsibility first
D) Get There!
B) Discourage opponents.
C) Must be determined
2. How to tackle
A) Head up, knees bent, butt low, solid base, feet moving
C) Angle tackle - Head across the bow, focus on the players #¶s
D) On contact, explode into ball carrier, rolling your hips forward and
clubbing through the ball carrier grabbing cloth
B) Discourages opponents
4. Always keep your head up when making a tackle. See what you hit.
|
Turnovers are taking the ball away from your opponent
B) Helmet on ball
3. What turnovers do
A) Create momentum in our favor
B) Discourages opponent
A. Scoring on defense
B. Interceptions
C. Caused fumbles
D. Fumble recoveries
E. Pass break-ups
F. Sacks
G. Quarterback hits
H. Caused interceptions
I. Eligible receiver knockdowns
J. Forcing eligible receiver out of bounds
K. Third down stop tackles
L. Fourth down stop tackles
M. Tackles that keep the runner in bounds vs. hurry up offense
N. Tackles for loss yardage
O. Caused sacks (coach¶s judgment)
|
/ +is essence of ball disruption. If we are aware of where the football
is and the manner in which it is being carried, we will understand the
opportunities for ball disruption. We want our tacklers to see more than the bll
carrier. We want to see the football. If we become more aware of the football
we can apply the following axioms for ball disruption:
A. The QB is the most vulnerable ball carrier when he is in the pocket or when he
is running with the football. The opportunity to cause the QB to fumble are
greater than they are with any other offensive player.
B. The ball carrier is vulnerable to losing the football when:
1. He carries the ball away from his body
2. He is being gang tackled
3. He is switching the ball from what hand to another
4. He carries the ball with his inside arm while near the sideline
5. He does not see the tackler coming
6. He takes a direct hit on the football
C. Anytime our opponent practices poor ball security we must have enough ball
awareness to see this for what it is; an opportunity to gain possession of the
football.
|
||
1. If the ball is being carried in a secure manner, we want to put our hat through
the ball and wrap with both hands.
2. If the ball is being carried in a loose, away from the body manner, we want the
tackler to hat up the ball carrier and punch the football with the wrap-up hand to
the side of the ball.
3. If the ball carrier is running near the sideline and the ball is in the inside hand,
want the hat to go through the ball.
4. If tackling a ball carrier from behind, we want to insure the tackle by grabbing
the shoulder pads at the back of the neck while either clubbing down on the ball
if it is being held loosely, or punching the ball out by reaching between the
elbow and the body of the runner.
5. When we are involved in the pass rush we have a great opportunity to club the
ball away from the QB by reaching our outside arm. Understand, the ball will
either be in the QB¶s chest before he starts his delivery or near his throwing
shoulder as he starts his throwing motion.
6. When the ball carrier has been hit, by appearance controlled by the tackler, we
want the next man involved to tackle the ball and take it away.
7. There are instances when a defender who is engaged by a blocker has no
recourse but to lunge and arm tackle the ball carrier. When faced with this
situation, grab for the ball if it is in the near arm of the ball carrier.
8. Practical application: We will work very hard to teach ball stripping techniques.
In order to develop these techniques, we will adhere to the following practical
format:
A. We want to develop ball awareness as we practice against our offense
B. We will exhibit ball awareness by using the techniques mentioned above
on a daily basis.
C. These techniques will be applied in 9 on 7, 7 on 7, group, or team periods
with no regards to which side of the ball is emphasized.
D. Even during no contact practice one can exhibit ball awareness by simply
tapping the ball as you tag off the ball carrier.
2---
³Make a difference plays!´
1. Scoring on defense/ special teams
2. Interceptions
3. Caused fumbles
4. Fumble recoveries
5. Pass break-ups
6. Sacks
7. Quarterback hits/ hurries
8. Eligible receiver knockdowns
9. Forcing eligible receivers out of bounds
10. Third down stop tackles
11. Fourth down stop tackles
12. Tackles that keep runner in bounds vs. hurry-up offense
13. Tackles for loss yardage
14. Big hits
15. Great hustle plays
16. Interception return blocks
Sudden change is an unexpected shift of momentum (usually caused by a
turnover).
B) When we stop the offense, it will keep points off the scoreboard
| :
| is a concept we will use to
teach leverage vs. a ball carrier.
;
C) Big play mentality - somebody needs to rise to the occasion and make
the big play.
A) Maintain leverage, stay low and penetrate the offensive side of the ball.
3. What it does
A) Every drill you do and every play you play, give maximum effort
(practice habit)
D) Celebrate with your teammates after a big hit, turnover, or big play
C) Discourages opponents
1. Call: Get and understand each phase of the call and understand what it
means to you.
3. Alignment: We must take the exact alignment required by the call and
dictated by the offensive formation. Always align in the best position for
you to execute your responsibility. 80% of all errors come as a result of
poor alignment.
4. Key: Your key is a tool to give you every advantage over what the offense
can do to you. It will never lie.
1st & 10
2nd & 1-2 (Waste Down)
2nd & 3-6 (Normal)
2nd & 7 or more (Long)
3rd & 1-2 (Short)
3rd & 3-5 (Medium)
3rd & 6 or more (Long)
A. 1st & 10
We must expect in this instance either pass or run and use one of our
combination defenses which gives us an excellent running defense plus a
strong passing defense. At times, due to calculated frequencies through
our scouting system, we may concentrate more emphasis on one phase of
their attack rather than the other in this particular down and distance.
Good time to offset or use sound stunt and cause blocking problems.
Many teams have a tendency to go for a home run play on 2nd & 1-2.
C. 2nd & 3-6 yds (Medium)
In this situation percentages tend to show that most teams will favor their
running attacks, although this does not eliminate the possibility of the
pass. Due to such a percentage, we would tend to select one of our
running defenses that is designed to impair our opponents¶ running game,
but still gives us ample pass coverage.
We must expect our opponents to select their best offensive play in this
situation. We will definitely concentrate on stopping their best play with
our best running defense. Our theory is to meet strength with strength in
this situation. We must stop their offense for no gain or a loss in this
situation.
We regard this situation in theory the same as 2nd & Normal, but
whatever the offense selects to run against us, we must hold them to less
than 6 yards to force them into a kicking situation.
|
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1. Solid side ± Side to the TE (Y).
2. Flex Side ± Side away from TE (Y).
3. Strong ± Passing strength.
4. Weak ± Away from passing strength.
5. Core ± Area between the TE & flex OT. In 22 personnel between Y and U.
6. Stunts ± Line movements from base alignments to attack the running game.
7. Games ± Twisting movements used by DL to rush the passer.
8. Ice ± Call that takes off a stunt and puts DL in base technique.
9. Zone Blitz ± Blitz that has a DL replace coverage responsibility of LB/DB.
10. Empty ± Any formation with no RB in the backfield.
11. Closed Call ± The call side of the defense.
+
1. Eagle Side ± Side of a defensive front with the 3 tech.
2. Bubble Side ± Side of a defensive front with the 1 tech.
3. Over ± Front with the eagle side put to the solid side.
4. Under ± Front with the eagle side put to the flex side.
5. Under Nike ± vs. 2 x 2 play Over. Vs. 3 x 1 play under.
6. Over Nike ± vs. 2 x 2 play Under. Vs. 3 x 1 play over.
7. ³G´ ± Front alignment in which the shade shifts over to a 1 tech.
8. Even ± Both N and T play a 2 tech .
9. Split ± Front with both interior linemen in a 3 tech. for pass rush. Ends are
in a loose 9 tech.
10. Split Over ± Front in which both interior linemen line up in a 3 technique.
The flex side DT spikes to A gap to create an Over fit.
11. Split Under ± Front in which both interior linemen line up in a 3 tech. The
solid side DT spikes to A gap to create an Under fit.
12. Over Gus ± Front with the N in a 1 tech and call side DE in a 9 tech.
13. Heavy ± 2 gap technique by DT.
14. Bear ± Front with N in 0 tech, away from DE 3 tech and Sam in a loose 6
tech.
15. Stud ± Call side DE in a 9 tech.
16. Stem ± DE in a 9 tech. versus wing.
17. Screw ± 9 tech. alignment with C gap responsibility.
|
2
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1. Spike ± 3 Tech. to A gap.
2. Stick ± DE to B gap.
3. Longstick ± DE to A gap.
4. Pirate ± DE sticks and 3 Tech. spikes.
5. Hot ± Moving one gap to the outside.
6. Gap ± Moving from A gap to A gap.
7. Nail ± Line stunt between End and Tackle to stop Q series to 3 Tech.
8. Stab ± Eat to both sides of the front.
9. Slant ± Interior movement to call side.
10. Angle ± Interior movement away from call side.
|%"F
1. Box ± Run support technique maintaining outside leverage.
2. Spill ± Run support technique maintaining inside leverage.
3. Veer ± Possible change of run responsibility between DL and LB/S on
bubble side.
4. CQ ± Cutback to QB responsibility.
5. Q ± No veer ± DE has QB and LB has FB.
" ,
1. Nut ± Interior game with N penetrating first, T wrapping second.
2. Ton ± Interior game with T penetrating first, N wrapping second.
3. Tex ± Outside game with T first, DE looping inside second.
4. Exit ± Outside game with DE first N looping outside second.
5. Pick ± Nut or Ton based on protection.
6. Tempe ± Tex on call side and Exit on away side.
7. Texas ± Tex on both sides ± split front
8. El Paso ± Exit on both sides
9. Panther ± DE¶s first, N/T looping opposite sides for contain.
10. Sicum ± Split front with N or T countering to A gap.
|
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1. Seam Alert ± Denotes that 2 or more receivers are split away from the core
formation alerting the defense to seam routes in 1 back sets.
2. Rock & Roll ± Adjustment between Safeties exchanging responsibilities on
motion by a WR or RB.
3. Carry ± Technique used to take away vertical route.
4. Wall ± Technique used to run with crossing routes in man coverage.
5. Reggie ± 2 defensive players key the same back to determine responsibility
in man to man coverage.
6. Trio ± 3 defensive players key 2 backs to determine responsibility in man to
man coverage.
7. 1 Read ± vs. 2 speed ± A read coverage between a LB, Safety & a Corner.
8. Mix ± vs. 2 speed ± A read coverage between both Safeties & a Corner.
+#+ *
1. Bronco Player (Br)± Relate to #2 and #3. Protect seam, handle #2 or #3 to
flat.
2. Final 3 (F3) ± Relate to #3, he goes flat, push to #2.
3. Gut ± DL goes from Br to F3 player.
4. Get up & Go ± DL bumps out to become Bronco player.
5. Alert Over ± High/low concept between DB & Bronco when 1 & 2 are
stacked.
6. Stack ± Inside/outside concept between Br & F3 when 2 & 3 are stacked.
7. Bunch ± Cone concept between DB, Br & F3 when 1,2 & 3 are in a bunch.
2 #+ *
1. Peel ± Coverage technique in which an outside rusher has an outside
releasing back.
2. Hug ± All blitzers responsible for back if he protects your gap.
3. Banjo ± Inside-out concept between 2 players.
4. Bump ± Player responsible for WR on LOS vs. stack will play bump tech.
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Base offensive personnel, are 2 receivers, 2 running backs, and 1 TE. Since the
offenses are now using varied personnel combinations, we will use the following
codes in referring to the different combinations on the field.
E
9
-
A |A .
A
00 0RB 0TE 5WR
01 0RB 1TE 4WR
10 1RB 0TE 4WR
11 1RB 1TE 3WR
12 1RB 2TE 2WR
13 1RB 3TE 1WR
20 2RB 0TE 3WR
21 2RB 1TE 2WR
22 2RB 2TE 1WR
23 2RB 3TE 0WR
32 3RB 2TE 0WR
|G| ") 'EG '+.G4%."!
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H3
D H
E 9 E
9
H; H
| |
H
H3 H; H
H H3 H3 E H3
E
9 9
H;
|
H3 H3 H; H
H3
H H 9 H . H3
E E
9
All formations can be placed into personnel groupings. The first number is the
number of backs in the formation. The second number in the number of Tight
Ends in the formation. For example ³21´ would be 2 backs and 1 TE.
3+
PRO SLOT
+
TITE WING
33+
SINGLE TRIPS
TREY
3
+
+
OPEN
3 +
ACE KING
;
+ ;3+
BONE POWER I
OPEN FAR
;+
TIGHT WING
; +
FULL HOUSE
+
TRIPS OPEN EMPTY
3+
TRIPS EMPTY
|
I SPLIT
NEAR I FAR I
NEAR FAR
POWER I POWER I
NEAR FAR
|
2
.2|
|2|
8. Y SHIFT Y aligns off the line, then motions across the formation
and resets.
10. YUKON Y steps off the line and motions across the formation
without resetting.
2|
|
CALLING THE FORMATION
Offensive formations are broken down into four parts and are called in the
following order:
5. In two back formations, if the TE (Y) and the Flanker (Z) are on the same
side. This is an example of ³PRO´ formation.
TB
FB
Z
Y X
I PRO LEFT
If the Flanker and the Split end are on the same side, this is a form of a
³SLOT´ formation.
FB TB
Z
Y X
SPLIT
T F
|=TAILBACK
Z
X Y
=FULLBACK
F T T F
NEAR FAR
Z Z
X Y X Y
T
I T NEAR I
F
F
Z Z
X Y X Y
T SPLIT CHANGE
FAR I
F F T
Z
X Y Y Z
X
FAR I=T aligned as an I back with SPLIT CHANGE=Can be any of the above
F in weak position. sets with F and T exchanging alignment.
|
Z S Z
S Y
X
X Y
Off the line 1-3 yards from TE Between TE and widest receiver
X Z
U Z Y
X Y U
S Z X Z
X Y S Y
D D
K ( X
(
2
2|
X X Z
Z Y U
Y U
In one-back sets when the remaining back is In one-back sets when the remaining back is
directly behind the QB, it is referred to ³DOT´ offset to the TE, it is referred to as ³FAR´
NEAR ACE
T
X Z
Y U
|| T F
F F T
T
Y Y
X Z Z X
Y OFF=Off the line 1-3 yards from Y OPEN=5 or more yard split from Tackle on
Tackle the line of scrimmage, usually a pass alert
T F
X Z
U Y
Z
Stud Y
X
Y STUD=The TE that we declare as
Y EXCHANGE=Y aligned outside the
dominant for alignment strength in a
receiver
multiple TE offense is called the STUD
T Y F
F T
X Z Z Y X
T F
E
Z
X Y
Designates wide receiver aligned off
the line of scrimmage on the strong
side of formation Z NORMAL=On or outside the numbers
T F
T F
Z
X Y Z
X Y
T F T F
Z Z
X Y X Y
SLOT=Z & X are on the same side of the FLIP=Z & X are on the same side of the
formation formation and the inside receiver is on the
line of scrimmage
|
9:
T F
9
Z
X Y
Designates wide receiver aligned on
the line of scrimmage on the weak side
of formation X NORMAL=On or outside the numbers
T F
T F
Z
X Y X Z
Y
E
9
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Z TAG - Anytime a receiver motions into the formation and then reverses his path back out, it is
called TAG
|
E
9
Z ZIP AND Z GHOST - Anytime a wide receiver motions into the formation, but by design
does not reach the formation, it is called ZIP MOTION. IF he continues behind the back it
is called GHOST MOTION.
|
|
E
9 E
Z FLY - Anytime a wide receiver goes in fast motion across the formation, and the ball is
snapped while he is within the core, it is called FLY MOTION.
|
E
9
|2|
Y MOTION - Anytime a TE motions from his off position
|
9 E
Y SHIFT - Anytime a TE motions from his off position & resets on the other side of the
formation, it is called Y SHIFT MOTION
|
9 E
9 E
Y TAG - Anytime a TE motions into the formation then reverses his path back out, it is
called Y TAG.
|
9 E
E
9 E
|2|
Y TRADE - Anytime a TE shifts across the formation then resets.
|
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=> - Backs divide to opposite sides
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FIN NIF
ANGLE FLAT
OPTION
DRIVE
WHEEL SAIL
SEAM
9
DRAG ARROW
FLAT
FIN UNDER
NIF FIN NIF
HITCH
SLANT
HOOK CURL
OUT
STICK
DIG
DIG WHEEL COMEBACK
POST CORNER
SAIL
SEAM
TAKE
OFF WHEEL
|
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!5 Defensive end to the call. 8 Tech.
| ' ± Call side. 3 Tech.
± Away side. Weak shade Tech. (possible G ± 1)
/ &! - Defensive end away from call. 6 Tech.
." - OLB aligned to the defensive call
2"' - Middle linebacker
, ± OLB aligned away from the defensive call
++ - Corner aligned to the left side
+* & - Safety aligned to the solid side.
+ &5 Safety aligned to flex side.
"*%++- Corner aligned to the right side
#+
#+"': #+':
E | E E
E |
NOSE- LOOP FOR CONTAIN TO AWAY SIDE CALL END- HARD ANGLE MOVE TO µC¶ GAP
VS. PASS
AWAY END- HARD ANGLE MOVE TO µB¶ GAP
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5|45
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2 1
COACHING POINTS: COACHING POINTS:
NOSE ± STEP HARD µA¶ GAP ± DRAW GUARD¶S
NOSE ± MOVE - TO 2I. ENDS CONTAIN RUSH BLOCK THEN LOOP FOR CONTAIN
TACKLE ± 2 WAY GO
AWAY END ± TWO STEPS UP THE FIELD, EAR HOLE
CALL END ± MOVE TO 9 GUARD THEN VERTICAL
| |
2 1 1 2
COACHING POINTS:
TACKLE ± ATTACK µB¶ GAP AND WORK TO COACHING POINTS:
INSIDE NUMBER OF OT. PICK HIM AND NOSE ± STEP THEN LOOP TO CALL SIDE µA¶ GAP
RICOCHET TO QB CONTAIN TACKLE ± SPIKE TO µA¶ GAP PENETRATE
CALL END ±SELL IT UP THE FIELD, THEN END ± CONTAIN RUSH
REDIRECT, LET TACKLE CLEAR, THEN HARD INSIDE
| |
1 2 2 1 2 1 2 1
|
2 .
! 5
!5 Defensive end to the call. 6 Tech.
| ' ± Away from call. 3 Tech.
± To the call. Shade Tech. (Possible G ± 1).
/ &!- Defensive away from call. Loose 6 Tech.
." - OLB aligned on away side of defense
2"' - Middle linebacker
, - OLB aligned on closed side of defense
++ - Corner aligned to the left side
+* & - Safety aligned to the solid side.
+ & - Safety aligned to the flex side.
"*%++- Corner aligned to the right side
#
|
. 2
! 5
!5 Defensive end to the call. 8 Tech or a 6 Tech.
| ' ± To the call. 2 Tech.
± Away from the call. 2 Tech.
/ &!- Defensive away end from call. 6 Tech.
." - OLB aligned to the call side of defense
2"' - Middle linebacker
, - OLB aligned away from the call side of defense
++ - Corner aligned to the left side
+* & - Safety aligned to the solid side.
+ & - Safety aligned to the flex side.
"*%++- Corner aligned to the right side
|
|
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|
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|
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| |
2 1 2
1
COACHING POINTS: COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP
CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF CT: ATTACK µB¶ GAP, WORK TO INSIDE NUMBER OF
TACKLE. PICK HIM RICHOCHET TO QB CONTAIN TACKLE. PICK HIM RICHOCHET TO QB CONTAIN
AT: SPRINT ± 2 WAY GO AT: SPRINT ± 2 WAY GO
AE: GO- POSSIBLE NATURAL AE: GO- POSSIBLE NATURAL
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POS ALIGN TECH KEY RUN TO RUN AWAY PASS OPTION COMMENTS
. Outside
6 Base Ball µC¶ Gap Rush Lane QB
Chase
Contain
Hook
2 Box/ Overtop to
50 Back(s) µB¶ Gap Dive
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Spill/ Hook
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50
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Strength = Wide side of Field or LT.
SINGLE |
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PLAY IT ± BACKERS ADJUST PLAY IT ± BACKERS ADJUST
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SPY SPY
Ck. Empty ± Possibly Green Ck. Empty ± Possibly Green
LB¶s- Adjust ± Nose Spy/DL- µGO¶ Rush LB¶s- Adjust ± Nose Spy/DL- µGO¶ Rush
E ± T = (Game Plan) E ± T = (Game Plan)
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H/C HOLE CROSSER
(SECOND
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1/3 HOLE H/C
|
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1. Closed Call = U.
|
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|1
| |
Flat Flat
. 2
Hook/Curl Hook/Curl
1/2 1/3
1/2
|1
A. This is a disguise for Green Cover 2
B. LB¶s and Nickel show blitz - play 2
C. FS and SS show blitz - play 2
D. Cover 2 responsibilities
. 2 I
I
I
3I;
POS ALIGNMENT KEY RESPONSIBILITIES
NICKEL RULES
DEPTH = ½ BETWEEN QB HOOK TO CURL
I2
DISTANCE NEEDED
NICKEL RULES
2 MIDDLE 1/3
DEPTH = ½ BETWEEN QB
DISTANCE NEEDED
NICKEL RULES
. HOOK TO CURL
DEPTH = ½ BETWEEN QB
DISTANCE NEEDED
. 2 I
I
3I;
3I
NICKEL RULES
2 MIDDLE 1/3
TRAVEL WITH N/S QB
INSIDE TE
. HOOK TO CURL
(SHOW BONZAI) QB
|
Red Zone defense used primarily from the 12 yard line and in.
| 2|
3. SS/FS play #2 vertical tough from outside in. Play slant of #1.
|
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3. Corner and FS make a ³Read´ call vs. any slot family formation.
4. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under 5.
!+6
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| 67 |
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8-man front and man coverage with a free safety and a plugger.
| 2|
1. Closed Call = Y
2. Motion to One-back:
A) Check Special = Strong - Bump - SS on
back - Will on TE
B) Weak - Sam lock
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1. Closed Call - Y
2. Run with your man vs. motion or shift by their receiver. TE trade
- recall the closed side. Possible check Over White by game plan;
Yukon - check Over White
5. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under
Yellow.
#+ * !+/
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| 2|
3. Can play with Over, Under, Split, Over Stud, Over Gus, and
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6= :7 4 7*/4
K |2|1
A. Call for 3rd & Long and 4th & Long with Cover 2.
B. Backers¶ alignment depth is half the distance needed for the 1st down.
Example: 3rd & 18 - backers align 9 yds. deep
3rd & 12 - backers align 6 yds. Deep
C. Good vs. 10 personnel Deuce.
D. Corners and Safeties are playing Palms but from a deeper alignment.
E. Mike becomes a deep hole player.
E"(
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|
An zone blitz with the SS blitzing. Played with a 3 deep, 3 under
zone, using bronco coverage underneath. Versus slot family
formations the corner will blitz.
| 2|
2. Bronco Coverage
A. Blitzer ± Safety or Corner
B. Bronco ± OLB¶s
C. Final 3 ± Mike
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|
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E
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9
9
|
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+* Bronco . ' Bronco
67
TITE |
|
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9 9
| . |
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TREY 67
E
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|
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. ' Bronco
8
ACE |
|
KING
E 9
E 9
|
|
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2 . 2
.
+* Bronco . ' Bronco
**+=+>
|
A zone blitz through the B gap. Played with Bronco coverage.
|
2|
1. Closed call depends on the blitz called:
- Examples
A. Dagger ± Y
B. Weak Dagger ± Away from passing strength
2. Bronco Coverage
A. Blitzer ± Call OLB
B. Bronco ± Call Safety and Away OLB
C. Final 3 ± Mike
5. Tackle blocks down (veer), blitzer comes off the tackles butt.
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67
TITE |
|
PAIR PRO
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|
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| | OPEN
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| |
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| |
E E
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| |
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E
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8
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|
KING
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|
|
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! +&$ +%$
|
A zone blitz with the corner rushing. Played with 3 deep, 3 under
zone, using Bronco coverage. Vs. slot turns into Spear
| 2|
9
|
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2 .
(F-3) (BR)
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! +&$ +%$ |
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(BR) 2 .
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|
| | ;4 |E2|
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E 9
9
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|
67 JAE2
E 9
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(BR) 2 .
(BR) 2 .
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(F-3) (BR) (BR)
1/3 1/3 1/3 1/3 1/3
1/3
+'
|
A Zone Blitz with Sam blitzing and Mike key blitzing. Played
with a 3 deep, 3 under zone, using Bronco coverage underneath.
| 2|
9
|
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2 .
(BR) (KEY BLITZ) (F-3)
(1/3) (1/3)
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|2| 67
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|
A zone blitz with the Sam and FS blitzing. Played with 3 deep, 3
under zone, using Bronco coverage.
| 2|
6. Like this vs. 2 back sets, good 1st down run/pass call.
9
|
=
>
3I;
. 2 3I;
=;> =
>
3I;
POS ALIGN TECH KEY RUN TO RUN AWAY PASS OPTION COMMENTS
| Outside
Hot Ball µC¶ Gap Pursue QB
3 Rush Lane
Outside
2 Blitz Chase Rush Lane
Walk Ball µD¶ Gap QB
Contain Contain
Box/
Alert Switch
2 µ0¶ Spill Back(s) Inside Bronco QB
µC¶ Gap Call
µB¶ Gap
Box/
. 50 Overtop Back(s) µB¶ Gap µB¶ Gap Final µ3¶ Dive to
QB
+"#+ *+
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9
|
|
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C; C;
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3I;
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| | OPEN
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| |
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| |
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9 9
| |
.
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TRIPS 67
E
9
|
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µSWITCH¶
1/3
1/3
1/3
8
ACE |
| KING
E 9
E 9
| |
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3I;
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|
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E
E
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9
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(BR) . 2
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|
| | ;4 |E2|
E
E 9
9
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(BR)
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1/3
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1/3
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| E2|
67
E 9
E 9
(BR)
.
. 2
(BR) (GUT) 2
(F-3) (KEY (BR)
(BR)
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1/3 1/3
|: 1/3 1/3 1/3 %'+1J/"% :
E
9
E
9
(Get up & GO) 2
.
(BR) . 2
(F-3) (BR)
(Key
1/3 (F-3) (BR) 1/3 1/3
Blitz)
1/3 1/3
1/3
/"%: $L:
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|
A Corner blitz out of Frisco with Bronco coverage.
| 2|
o
|
9
|
(BR)
. 2
1/3
(F-3) (BR)
1/3
1/3
6
1 * 3 /'.7 | 4- 4- 4-
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|
A zone blitz with a Mike and SS blitzing. Played with 3 deep, 3
under zone using Bronco coverage.
| 2|
5. Vs. 3x1 (Trey or Trips) ± ³Switch´ call. SS is Final #3, Will blitz
³A´ gap.
, '
|
9
|
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(BR)
2 .
(F-3)
(1/3) (1/3)
(1/3)
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PRO 3
|
SLOT
E
E
9
9
Bronco
Bronco (BR)
2 . (BR) . 2
F-3
F-3
(1/3)
(1/3) (1/3) (1/3) (1/3)
(1/3)
OPEN | ;4
|
TITE
E
E 9
Bronco
2 . (BR)
Bronco (BR)
F-3 2 .
F-3µ
(1/3) (1/3)
(1/3) (1/3)
(1/3) (1/3)
67
SINGLE |
|
TREY
E E
9
9
9
E
9
F-3
Bronco 2 . (BR)
Bronco 2 . (BR)
(1/3) (1/3) F-3
(1/3)
(1/3) (1/3)
(1/3)
³Switch´
, '
;4
|
ACE 3
|
KING
E 9
E 9
(BR)
(BR) (BR)
2 . (BR)
. 2
F-3 F-3 (1/3)
(1/3) (1/3) (1/3)
(1/3) (1/3)
EMPTY Strong LT
|
E
9
.
I 2
GUT (BR)
(1/3) (BR) µ
(1/3)
(1/3)
CK. Boston
, '
E2||
E2|
|
|
3
E
E
9
9
(BR) 2 . (BR)
(BR) . 2
(BR) (F-3)
(F-3)
1/3 1/3
1/3 1/3
1/3 1/3
End ± Get up & GO´ End ± Get up & GO´ ± ³Switch´ = CK. Smack
||
|
|2| EE2||
;4 |
|
E
E
9
9
(BR)
(BR) .
(BR) . 2 2
(F-3) (BR)
(F-3)
1/3
1/3
1/3 1/3
1/3 1/3
EE2||
JAE2
67
|
E
E 9
9
(BR) 2 . (BR)
(BR) . 2
(BR)
(F-3) (F-3)
1/3
1/3
1/3 1/3 1/3
1/3 End ± Get up & GO´
*
|
A Zone Blitz with Sam and FS blitzing. Played with a 3 deep, 3
under zone, using Bronco coverage underneath. Frisco concept
with DE outside and FS inside. Does not tip off blitz.
| 2|
1. Closed call = Away from stud TE (Y), (Frisco close call Rules).
Vs. empty > close 2 rec. side = check ³switch´.
9. Call End will execute a 6 Tech vs. TE, will Box with no TE.
*
o
|
9
|
(BR) . 2
1/3 (BR) 1/3
(F-3)
1/3
POS. ALIGN TECH KEY RUN RUN PASS OPTION COMMENTS
TO AWAY
BUZZ #1
AWA REC
BALL µD¶ RUN TO READ
Y 8 BRONCO FOLD BRONCO PITCH TACKLE
END
GAP
#2
REC.
BALL OUTSIDE
TACK µC¶
3 HOT PURSUE RUSH QB
LE GAP
LANE
BALL INSIDE
WK. µA¶
NOSE NAIL PURSUE RUSH DIVE
SHADE GAP
LANE
µA¶ GAP
BALL µA¶ ALERT
BLITZ CHASE UNDER
SAM µB¶ GAP GAP DIVE SWITCH
µA¶ GAP FLAT ALL
SPILL CALL
BLOCKS
ALERT
BACK SWITCH
MIKE 0 BRONCO BOX BOX BRONCO PITCH CALL
(S)
ALERT
SCRAPE SWITCH
BACK
WILL 50 FINAL 3 BOX µB¶GAP FINAL 3 CALL
(S)
STRONG
*#+ *+
|
9
(BR) . 2
(F-3) (BR)
(1/3) (1/3)
1/3
%|5 435G5| %5>3|
Blitz µA¶ Gap to Close call. If the Guard scoop blocks,
³Chase-Flat´.
%42 20 Ball
Switch Call- Blitz µB¶ Gap to Close Call (Must
Disguise)
E 9
|
.
C; 2
J |A
3I; 3I;
3I;
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PRO |
|
SLOT
E
E
9
9
|
|
. 2
3I; C; A 3I; . 2
3I;
3I; µSwitch´
3I; 3I;
67
TITE |
|
WING
E
A
|
|
3I;
. 2
2 .
3I; C; 3I;
µSwitchA 3I;
3I;
3I;
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DOUBLES OPEN
3
| |
E 9 E 9
| |
.
. 2
2
³Switch´
;4
SINGLE TRIPS
| |
E E
9 9
| |
.
. 2 2
µSwitch¶
TREY 67
E
9
|
. 2
µSWITCH¶
8
ACE |
KING
|
E 9
E 9
|
|
3I; . 2
. 2 3I;
C;
3I;
C; 3I;
µSwitch¶ µSWITCH¶
3I;
3I;
* |
|
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||
3
E
E
9
9
(BR) . 2
(BR) .
2 (F-3)
(F-3) (BR) (BR) 1/3
1/3 1/3
1/3 1/3 1/3 ³Switch Call´
|
| | ;4 |E2|
E
E 9
9
(BR) . 2
(BR) . 2
(F-3)
(F-3) (BR)
1/3 (BR)
1/3 1/3
1/3 1/3
³Switch Call´ 1/3 ³Switch Call´ CK. - FOG
|
E2|
67
9 9
E
E
(BR)
. 2
. (GUT) 2
(BR) (F-3) (BR)
(BR)
1/3 1/3
1/3
1/3 1/3
³Gut Call´ 1/3 ³Gut CK. Bronco´ -³Switch Call´
.
| ||
||
8 |
|
E
E 9
9
(BR) . 2
(BR) . 2
(F-3)
(F-3) (BR)
1/3 (BR)
1/3 1/3
1/3 1/3
³Switch Call´ 1/3
³Get up & GO´
|
A Zone blitz with the Sam/Nickel and Mike blitzing. Played with
a 3 deep, 3 under zone using Bronco coverage underneath. Run
out of a Split front unless otherwise called.
| 2|
2. 2 Receivers away from blitz ± Will CK. µGut¶ call ± Will becomes
Bronco Player. DE becomes µGut¶/Final 3 Player. IF µGut¶ call
made, motion away Will make base call to DE.
6. Good pass blitz 2nd long-3rd long. Good change up to Cov. 2 vs. 1
back and no back.
o
E
9
|
. 2
%
''
4'/ |. |
4 %
6
5'.7
&
| -
'
M
/ 4!!
4- 4- 4-
#+ *+
|
9
|
|
I (BR)
(BR) 2 .
(F-3)
(1/3) (1/3)
1/3
%|5 435G5| %5>3|
E 9 E 9
| |
. 2 .
2
;4
SINGLE TRIPS
| |
E E
9 9
| |
. 2 2 .
TREY 67
E
9
|
. 2
8
OPEN |
E 9
|
2 .
|
|
EE2
|| |E2|
3
E
E
9 9
I
(BR)
(BR) 2 . (BR) . 2 I
(F-3) (BR)
(F-3) 1/3
1/3
DE ± µGet up & GO´ 1/3 1/3 1/3 1/3
E
E 9 9
I
(BR)
(BR) 2 . (BR) . 2 I
(F-3) (BR)
(F-3) 1/3
1/3
1/3
DE ± µGet up & GO´ 1/3 1/3 1/3 DE ± µGet up & GO´
E2| || |
67 |E2|
|
E .
9 9
E
(BR)
I I
(BR) 2 . (BR) 2 .
|
A Zone blitz with the FS and Will blitzing. Played with a 3 deep, 3 under
zone using Bronco coverage underneath.
|
2|
1. Strength call = 1 Receiver side
2. Away side end play µGut¶ Technique, alert ³BASE´ call by Nickel with
motion.
7. Vs. spread Mike give ³Switch´ call with the FS ± Will Outside µB¶, Mike
inside µB¶, FS = Bronco.
10. Good Pass blitz 2nd ± 3rd long ± good change up for Cover 2.
12. Mike make ³Jack´ call to close side DE if the back is offset to TE in 2x2
formations (Single).
|
o
E 9
|
(GUT FINAL 3)
.
I 2
(BR)
(BR)
%
''
4'/ |. |
4 %
| ' 3 Arrow Ball µA¶ Gap Pursue Inside rush lane
Box/
"'I , Walk Ball µD¶ Gap µB¶ Gap Bronco
Cutback
Back
2"' Stack µB¶ Box/Spill µB¶ Gap µA¶ Gap Bronco
(S)
E 9
|
(GUT FINAL 3)
.
N/S 2
1/3 (BR)
(BR) 1/3
SS
1/3 FS
%|5 435G5| %5>3|
/*691 : Bronco
AWAY SIDE #2 QB
%42 2-!B-± Run with # 2 ± Base Call
E 9 E 9
| |
2 .
2 .
µSWITCH¶
;4
SINGLE TRIPS
| |
E E
9 9
| |
. 2 2 .
TREY 67
E
9
|
. 2
µTRADE´
µStone¶A
8
OPEN |
E 9
|
2 .
E2|| |E2|
|
3
|
E E
9 9
(BR)
I
(GUT) 2 . . I
(BR) (BR) 2
(BR)
1/3 (F-3)
1/3
1/3 1/3
1/3 1/3
³Switch Call´ Trade call´ CK. - Bronco
E
E 9 9
(BR) (BR)
I
(BR) 2 . (BR) I
. 2
1/3 (F-3) (F-3)
1/3
1/3 1/3 1/3 1/3
CK. - Bronco
"*
|
A Zone Blitz with Mike & Will & SS or FS. Played with a 3 deep
3 under zone. Both DE¶s dropping.
| 2|
E
9
| |
(BR) (GUT)
2
. N/S
1/3 (BR)
1/3
FS
1/3 SS
%
''
4'/ |. |
4 %
Fold Inside
! Loose 6/9 Gut Ball Chase Gut
DT
2"' Stack µB¶ Blitz Ball µA¶ Gap µA¶ Gap Blitz
." Stack ³B¶ Blitz Ball µA¶ Gap µA¶ Gap Blitz
"*
|
E
9
| |
(BR) (GUT)
2
. N/S
1/3 (BR)
1/3
FS
1/3 SS
%|5 435G5| %5>3|
/*691 : Bronco
Call Side (Strength) #2 QB
%42 2-!B-± ³Change´ Call
|1 Nickel ± Bronco Tech, # 2 Motion side Change call to DE¶s
FS ± 3x1 Blitz over Center
SINGLE |
"*
TREY
|
E
9 E
9
(BR) (GUT)
. 2
(BR) (BR) (GUT)
. 2 (BR)
1/3 1/3
1/3
1/3
1/3 A 1/3
;4
TRIPS EMPTY
|
E .
E
9 9
.
(GUT) 2 2 I
. (BR)
(BR) (BR) (GUT)
1/3 1/3 1/3
(BR) 1/3
1/3 1/3
|J |A
8
"*
E2||
E2|
|
| 3 |
E
E
9 9
(BR) (BR)
(GUT) (BR) I (BR) I
. 2 (GUT) . 2
³Change´ call for DE ³Change´ call for DE
E2|
|
|
E
9
I
(BR) 2 .(GUT) (BR)
³Change´ call for DE
2 "(
+"#+
|
A 5 man rush with Sam blitzing. Good versus run game. Versus
the pass, it will keep from sliding to either 3 Tech. It is Black with
no Plug help as Sam is blitzing.
| 2|
4. Motion to 1-back
A. Strong ± Bump ± SS on back ± Will to TE
B. Weak ± Mike Lock
5. WR Motion - Lock.
6. TE Motion ± Lock
7. TE trade ± Reset
|
. 2
POS ALIGN TECH KEY RUN TO RUN AWAY PASS OPTION COMMENTS
| Inside
Base Ball µB¶ Gap Pursue Dive
3 Rush Lane
. Inside
3 Base Ball µB¶ Gap Chase Rush Lane Dive
|
E
9
| S
2
SS .
FS
%|5 435G5| %5>3|
Chase contain
%42 Loose 6 Back (s)
Box
C Alley
12 YDS. OFF L.O.S.
7% QB C Middle 1/3
Stem to Middle
2-!B-C Play-it
C FLOW- Spill- D Gap
- FLOOD- Cutback µD¶ Over Top
12 YDS. OFF L.O.S.
%% TE - SPLIT- D Gap
Stem to 2 x 4
C Man on TE
2-!B-5 Play it
9 9
| |
. 2 . 2
| ;4 |
E 9 E 9
| 2 | 2
.
.
.
| 67
E
9
|
.
2
+"#+ |
EE2
|| EE2||
| 3
E E
9 9
| |
. 2 . 2
LOCK LOCK
E E
9 9
|
|
. 2
. 2
BUMP- SS (BACK) WILL TE
MIKE LOCK
67
||
2|
| |
E E
9 9
| |
2 . . 2
RESET ± CLOSE RT LOCK
#+. ,"#+
|
A 5 man rush with Will or Mike blitzing the ³A´ Gap. Good
versus run and pass. It is White coverage with no Plug help.
| 2|
1. Close Call = Y
2. Versus Pass:
A. Center slides to blitzer; blitzer runs twist with Nose.
B. Center slides away; Blitzer runs twist with Tackle.
E 9
|
. 2
"#+
;4
PRO |
|
SLOT
E
E
9
9
|
|
. 2
. 2
"#+ "#+
67
8
#+. ,"#+
DOUBLES TRIPS OPEN
3
| |
E 9 E 9
| |
2 . 2 .
"#+ "#+
;4
SINGLE TRIPS
| |
E E
9 9
| |
. 2 2 .
"#+ "#+
TREY 67
E
9
|
. 2
"#+
8
ACE |
KING
|
E 9
E 9
|
|
2 .
. 2
"#+ "#+
#+. ,"#+
OPEN |
3
E 9
|
. 2
;4
PRO |
|
SLOT
E
E
9
9
|
|
. 2
. 2
67
8
!+. ! !
|
A 5-man rush with the Will blitzing. Good vs. run game, Pro &
Slot. Vs. the pass, it will keep the OC from sliding to the 3 Tech
or doubling the Nose. It is Yellow with no plug help as Will is
blitzing.
| 2|
5. Vs. 20 Personnel ± Sub Nickel for Sam and play Nickel Under
Wanda Gold.
!+. ! !
|
E
9
S |
.
2
SS FS
%
''
4'/ |. |
% -'
4
Outside Rush
6 Base Ball µC¶ Gap Chase Lane Scheme
!
Contain
Outside Rush
/ & Loose
Base Ball µC¶ Gap Chase Lane Scheme
! 6
Contain
Inside Rush
/ &
3 Base Ball µB¶ Gap Pursue Lane Dive
| '
Contain
Inside Rush
St.
Base Ball µA¶ Gap Pursue Lane Dive
Shade
Contain
Spill/ M/M on TE
, 9 TE µD¶ Gap Fold Dive to QB
Fold Outside Tech.
E
E
9
9
|
. |
.
2
2
TITE ;4 |
SINGLE
|
E E
E
|
.
|
.
2 2
TREY |
67 TRIPS
|
E
9
9
9
|
. |
.
2
2
$"
TRIPS WING |
8 |
ACE
E E E
9
|
.
|
.
2 2
$"
!+. ! !
.
| |
E 9
E
|
.
|
.
2
2
$"
!+. ! !
| |
3
E
E
9 9
. .
2 2
µLOCKA µLOCKA $" :
| |
³H´ or RB ³H´ or RB
E
E
9 9
. .
2
2
,$C ,$: ,$C ,$:
| |
E E
9 9
|
.
. 2
2
(B)
':'-#+. , ||
C
|
$" '. ! "#+
|
A blitz to the Back through the ³A´ Gap. Blitzer is the Backer
aligned to the Back. Played with Silver Peel. Could be Mike or
Will.
| 2|
E 9 E 9
|| ||
2 . 2 .
³Switch´
"#+ "#+
;4
SINGLE TRIPS
|
|
E E
9 9
|| ||
. 2 2 .
"#+ "#+
TREY 67
E
9
||
. 2
³Switch´
"#+
( "
|
An all out blitz with no safety in the hole. Man to Man coverage.
| 2|
2. Mike & Will blitz unless TE to your side, cover him. FS & SS
blitz unless # 2 detached weak or # 3 detached strong.
9. If RB steps up to block you as you blitz, take him to the QB, you
own him!
( "
E
9
. |
N/S
2
FS SS
%
''
4'/ |. |
% -'
$$
4
Outside Rush
Loose
King Ball µC¶ Gap Chase Lane Pitch
! 6
Contain
Outside Rush
/ & Alert ³Opal´
9 King Ball µD¶ Gap Chase Lane Pitch
! Call
Contain
E 9 E 9
| |
2 . 2 JA .
JA
A
;4
SINGLE TRIPS
| |
E E
9 9
| |
. 2 2 .
JA
JA
TREY 67
E
9
|
.
JA 2
8
OPEN |
E 9
|
JA .
2
( "
|
E
9
|
.
2 N/S
FS
SS
%|5 435G5| %5>3|
Align Nickel Rules.
/*691 :
Always Cov. # 2 Man M/M on # 2
%42 9yds. Off your man
M/M on TE
.* 7 TE
(Note) vs. Trips ± Blitz Inside µB¶ Gap
C Secondary Run Support±Crack Replace
6 9 YDS. OFF MAN Man C M/M on # 1
2-!B-C Vs. Trips = Corner over.
An Eagle side corner blitz from the outside. Played with Gold
coverage.
| 2|
2. Gold Coverage
A. Blitzer ± Call Corner
B. #1 to the call ± Call Safety
C. #2 to the call ± Call OLB
D. #3 Strong/#2 away from the Call ± Away LB
9
|
2 .
%
''
4'/ |. |
%
4
6
* '.7 | >- >- >-
1
4
* *|. | - - -
1
&
-'7 4- 4- 4-
E 9
|
I
2 .
!
;4
PRO |
|
SLOT
E
E
9
9
| |
I I
2 . 2 .
J"A
!
!
67
TITE |
WING
|
E
E
8
| KING
|
E 9
E
|
An all out blitz with the Safeties blitzing from both sides. It is a
Spear blitz from both sides.
| 2|
2. Cardinal Coverage
A. Blitzers ± Both Safeties
B. #2¶s ± OLB¶s
C. #3 ± Mike
5. Can call Switch Cardinal which puts the backers blitzing instead
of the safeties.
$" +!"
OPEN |
3
E 9
|
2 .
J.|A
;4
PRO |
|
SLOT
E
E
9
9
|
|
. 2
. 2
J|
A
J.|A
67
TITE |
|
WING
E
J|
A
|
|
.
. 2 2
J|
A
8
$" +!"
DOUBLES TRIPS
|
3
| OPEN
E 9 E 9
| |
. 2
.
2
J.|A J.|A
J.A
;4
SINGLE TRIPS
| |
E E
9 9
| |
. 2 2 .
J.|A
J.|A
TREY 67
E
9
|
J|
A
. 2
J.A
8
ACE |
|
KING
E 9
E 9
|
|
. 2 J|
A . 2 J.|A
$" !
|
| 2|
2. Blade Coverage
A. Blitzers ± Both Safeties
B. #2¶s ± OLB¶s
C. #3 ± Mike
E 9
|
2 .
J.|A
;4
PRO |
|
SLOT
E
E
9
9
|
|
. 2
. 2
J|
A
J.|A
67
TITE |
|
WING
E
J|
A
|
|
.
. 2 2
J|
A
8
$" !
DOUBLES TRIPS OPEN
3
| |
E 9 E 9
| |
. 2 .
2
J.|A J.|A
J.A
;4
SINGLE TRIPS
| |
E E
9 9
| |
. 2 2 .
J.|A
J.|A
TREY 67
E
9
|
. 2
J|
A
J.A
8
ACE |
|
KING
E 9
E 9
|
|
. 2 . 2
J|
A J.|A
"
"C
"C E
| |
. 2
0%**0/ 4 *"/ 16 913 =/0 =/ 4%%
4.43
171/ O O >?|.7 A)- )- '
3
'
2*91
K |2|1
1. Closed Call- Passing strength
2. OLB - 1st adjuster to backfield motion
3. LB¶s - Will and Mike adjust to 40¶s - 1 back set
"C
"C + %
| |
. 2
0%**0/ 4 *"/ 16 913 =/0 =/ 4%%
4.43
%42 O
GB
B | .!-A)
-4 >H
'G'7
G| %'.
-
2*91
.* O
GB
B | .!-A)
-4 >H
'G'7
G| %'.
-
| |
. 2
%42 O
GB
B | .!-A)
-4 >H
'G'7
G|
-
2*91
K |2|1
1. If OL have foot-to-foot splits or by game plan, ends could go to goal line
technique.
2. Any 1 back set, check µZone¶.
3. S/SS - If any action to - Bend and bounce all blocks
4. Tackles must tighten alignment to ensure µA¶ gap penetration.
5. Anticipate 1st Sound