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ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longsword: +14 vs AC; 15 Damage m Greataxe: +13 vs AC; 20 Damage m Greatsword: +17 vs AC; 20 Damage m War Pick: +10 vs AC; 10 Damage
LEVEL M Dual Swords: Make 2 m Attacks. LEVEL M Pinning Swing: Usable on charge, +13 vs DEF LEVEL LEVEL
9 14 (Fort); 20 Damage AND Immobilized AND 11 3
Bloodied target is Staggered.
ABILITIES ABILITIES
AC AC AC AC
25 ABILITIES 28 27 Good • Dwarf • Martial 19 Gnome • Martial
Good • Angel ABILITIES Conceal 6
DEF Flight DEF
Construct DEF DEF Phalanx Fighting: +2 AC
21 +4 DEF (Will); Immune Fear 24 Immune Fire, Fear 25 14 while adjacent to an ally.
Reach 2 SPECIAL POWERS
Blessing of Dol Dorn: +2 Attack and +5 SPECIAL POWERS
SPEED SPEED SPEED Damage against Evil targets. SPEED
F6 SPECIAL POWERS 6 5 5 ❑
■ Stonestep: As a free action on its turn, place
SPECIAL POWERS Defender: Immediate, when an adjacent this creature in any square up to 4 squares away
❑■❑■ Elude Chance: Use before this creature
Powerful Charge 20: +20 Damage on charge.
enemy makes a M attack against an ally; make a and in line of sight.
HP makes a M attack. Treat that attack roll as a HP HP m attack against attacker. HP
60 natural 10. 105 80 ❑
■❑ ■ Feat of Strength: Use with a m attack; +10 30
Wrath: Once any ally has been destroyed, this Damage to that attack AND push target 1 square.
creature has +5 M Damage until end of battle.
Slow but unwavering, a brass golem Deep gnomes counter their small stature with rigid
The laws of heaven are not easily ignored. tirelessly slays its master’s foes. discipline and staunch loyalty to their own kind.
(c) 2008 Wizards of the Coast, Inc. Permission granted to print for personal use only.
©2008 Wizards ● 5/60 ©2008 Wizards ◆ 6/60 ©2008 Wizards ● 7/60 ©2008 Wizards ★ 8/60
KALASHTAR BODYGUARD LARGE GOLD DRAGON SHADOWBANE INQUISITOR VALIANT CAVALRY
35 140 36 32
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Mind Blade: +15 vs AC; 15 Damage m Claw: +18 vs AC; 30 Damage m Greatsword: +17 vs AC; 15 Damage m Lance: +16 vs AC; 15 Damage
LEVEL R Thrown Mind Blade: (range 10) +13 vs AC; LEVEL M Double Attack: Make 2 m attacks. LEVEL ❑
■❑■ M Smite: +17 vs AC; 25 Damage LEVEL M Mighty Charge: Only on charge, +16 vs AC;
10 15 Damage 13 ❑
■ C Fiery Breath: (large cone) +17 vs 10 9 15 Damage AND push 2 squares
DEF (Ref ); 40 fire Damage, 20 fire on miss.
RECHARGE when first Bloodied. ABILITIES
AC AC AC AC
ABILITIES ABILITIES
26 30 ABILITIES 26 24 Human • Martial •
Kalashtar • Psionic Human • Martial Mounted
Good • Dragon
Determined: This creature
DEF DEF Flight; Reach 2 DEF DEF
makes saving throws at
24 SPECIAL POWERS 26 Resist 30 Fire 22 20
SPECIAL POWERS start of its turn instead of
Bodyguard: Whenever an enemy attacks an Dragon’s Hoard: Allies at end.
Destroy the Corrupt: +2 M Attack and +5 M
SPEED adjacent ally, you can choose to have it attack SPEED within 6 squares of this SPEED Damage against targets previously hit by this SPEED Reach 2
6 this creature instead. F8 creature or a victory area 5 creature’s Smite. 8
SPECIAL POWERS
❑
■ Lucky Weapon: Use when this creature have +2 AC.
❑
■ Resurgence: Immediate, when an ally
makes an attack. Roll 1d20 twice and use the CHAMPION 2 ❑ ■ ❑
■ Skirmish 10: +10 M Damage this turn if this
HP HP HP within 6 squares fails a save; that ally rerolls HP
higher result. creature moved at least 2 squares from where it
65 150 • Use when an ally is destroyed. This champion 75 that saving throw. 70
Psychic Strike: On its turn, if it does not move, has +5 M Damage until end of battle.
started its turn before attacking.
Sneak Attack 10: +10 M Damage whenever this
this creature deals +10 Damage. • Use at start of round. Each creature in any creature has combat advantage against target.
What better bodyguard than one victory area at the end of the round scores 5 VP
for its player. He names the guilty with the blade of his sword. “On for life and honor! On for blood and vengeance!”
who appears unarmed?
©2008 Wizards ◆ 9/60 ©2008 Wizards ★ 10/60 ©2008 Wizards ★ 11/60 ©2008 Wizards ★ 12/60
(c) 2008 Wizards of the Coast, Inc. Permission granted to print for personal use only.
©2008 Wizards ● 13/60 ©2008 Wizards ★ 14/60 ©2008 Wizards ● 15/60 ©2008 Wizards ◆ 16/60
DIRE TIGER GIANT EAGLE GREATER BASILISK HALFLING TOMBSEEKER
60 18 54 25
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Claws: +16 vs AC; 20 Damage m Claw: +13 vs AC; 15 Damage m Bite: +17 vs AC; 15 Damage m Spear: +13 vs AC; 15 Damage
LEVEL M Rend: Usable on charge, +16 vs AC; LEVEL ❑
■ ❑ ■ M Flyby Attack: This creature moves up to LEVEL C Petrifying Gaze: (small cone) +15 vs DEF LEVEL
13 20 Damage AND Followup 6 its Speed (minimum 1 square) and makes a m 10 (Fort); Immobilized (save ends). If target is 7 ABILITIES
Followup: +13 vs DEF (Fort); 20 Damage attack at any time during its move. already Immobilized, it is Petrified instead Halfling • Martial
AC AC AC
(see below). AC Agile: Never provokes opportunity
25 22 24 ABILITIES 21 attacks while moving.
©2008 Wizards ★ 17/60 ©2008 Wizards ◆ 18/60 ©2008 Wizards ★ 19/60 ©2008 Wizards ◆ 20/60
(c) 2008 Wizards of the Coast, Inc. Permission granted to print for personal use only.
HIEROPHANT OF THE SEVENTH WIND VERDANT REAVER WARPRIEST OF VANDRIA WILD MAGE
47 34 40 29
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Cyclone Staff: +13 vs AC; 15 thunder Damage m Fists: +12 vs AC; 25 Damage m Greatsword: +16 vs AC; 20 Damage m Staff: +10 vs AC; 10 Damage
LEVEL AND push 1 square LEVEL LEVEL LEVEL
❑
■ M Rending Strike: 2 attacks against same ❑
■ ❑
■ R Searing Light: (sight) +14 vs DEF (Ref ); A Wild Magic Blast: (radius 1 within sight)
8 M Rending Strike: 2 attacks against same target; +11 9 target; +11 vs AC each; 15 Damage if one hits, 9 10 radiant Damage 8 +12 vs (Ref ); for each target, roll 1d20 and
vs AC each; 10 Damage if one hits, 30 Damage if
40 Damage if both hit. RECHARGE when 2 or ❑
■ M Strengthening Blow: +14 vs AC; 10 apply the stated effect.
both hit.
AC AC
more enemies are adjacent to this creature at AC Damage AND this creature and allies within 4 AC 1–5: 15 thunder Damage AND slide 2
ABILITIES start of this creature’s turn.
22 21 22 squares each heal 15 HP 20 squares
Good • Human • Primal 6–10: 15 cold Damage AND Enervated
Flight ABILITIES ABILITIES (save ends)
DEF DEF DEF DEF 11–15: 20 fire Damage
Strength of the Elements: While this Fey • Plant
23 creature is not Bloodied, Beast and 21 Immune Poison,
20 Good • Elf • Divine 19 16–20: 10 lightning Damage and Stunned
Elemental allies have +4 Attack. Single Combatant: +4 AC (save ends)
Sneak Attack, Stun and +4 DEF while only 1
SPEED SPECIAL POWERS SPEED Forestwalk: Forest terrain SPEED enemy is adjacent. SPEED
F6 Nature’s Loyalty: Immediate, when this creature is 6 does not affect this 5 6
attacked; Beast and Elemental allies adjacent to the creature’s movement.
attacker make opportunity attacks against it.
CHAMPION 3 ❑ ■ ❑■ ❑ ■ ABILITIES
HP HP HP HP
CHAMPION 2 ❑
■ ❑ SPECIAL POWERS • Use when an ally shifts. That ally can shift
65 ■ 75 60 again for free. 40 Human • Arcane
• Use at start of a creature’s turn. That creature has Flight Verdant Growth: All squares adjacent to this +4 DEF (Will)
until end of its turn. creature count as difficult terrain for enemies. • Use at start of round. Choose a creature;
• Use when a Beast or Elemental ally’s attack hits an
that creature does not grant combat advantage
enemy: +20 Damage to that enemy with that attack. this round.
©2008 Wizards ★ 21/60 ©2008 Wizards ◆ 22/60 ©2008 Wizards ◆ 23/60 ©2008 Wizards ◆ 24/60
WULFGAR ASPECT OF LOVIATAR ASSASSIN BLUESPAWN AMBUSHER
54 81 29 15
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Maul: +19 vs AC; 30 Damage m Whip: +20 vs AC; 20 Damage m Longsword: +14 vs AC; 10 Damage m Bite: +10 vs AC; 10 Damage
LEVEL ❑
■ C Bite of Aegis-Fang: (line 12) +14 vs DEF (Ref ); LEVEL LEVEL LEVEL C Lightning Burst: (burst 1) +8 vs DEF (Ref );
12 30 Damage 15 9 5 10 lightning Damage, +5 lightning for each
ABILITIES
Spawn adjacent to this creature
ABILITIES Human • Martial
AC AC AC AC
ABILITIES
23 27 Evil • Immortal 23 Hide: If this creature
21
Human • Primal has ranged cover other ABILITIES
Immune Cold
Unique than from intervening
DEF DEF Reach 3 DEF creatures against a non- DEF Magical Beast •
24 27 21 adjacent enemy, it is 18 Dragon • Spawn
SPECIAL POWERS invisible to that enemy. Burrow
SPECIAL POWERS
Glory in Battle: Immediate, when an ally becomes Tiamat’s Greater
SPEED SPEED Aura of Pain: Each adjacent living creature SPEED SPEED
Bloodied; that ally can make a m attack. SPECIAL POWERS Blessing (Lightning):
7 6 takes +5 Damage whenever it is hit by a M 6 4
CHAMPION 1 ❑
■ attack. ❑
■ Death Attack: Use when this creature hits a Adjacent creatures
with both the Dragon
• Use when an ally makes a m attack. That ally can Strength from Pain: Replaces attack action:
Bloodied target; +20 Damage to that attack.
HP immediately repeat that attack against the same target. HP HP HP and Spawn keywords
Sneak Attack 15: +15 M Damage whenever
90 • Use 1 Champion power of an allied champion, as if 90 1 creature within 5 squares takes 10 Damage 65 this creature has combat advantage against
40 gain Immune Lightning.
and deals +15 Damage when it hits with its
this creature had that Champion power. next M attack. target.
The king of Mithral Hall, Bruenor Battlehammer, forged the “I usually only murder when paid—but you seem Tight-knit packs of bluespawn ambushers form
mighty hammer Aegis-Fang for his adoptive son Wulfgar. To know her is to suffer. down on your luck, so I’ll kill you for free.” some of the Dark Queen’s deadliest legions.
©2008 Wizards ★ 25/60 ©2008 Wizards ★ 26/60 ©2008 Wizards ◆ 27/60 ©2008 Wizards ● 28/60
(c) 2008 Wizards of the Coast, Inc. Permission granted to print for personal use only.
ABILITIES
AC ABILITIES AC AC AC
22 27 ABILITIES 24 Evil • Immortal • 24
Evil • Shadow • ABILITIES
Evil • Human • Martial Goblin
Undead Dragon • Spawn
DEF DEF DEF
Disguise Self: This DEF
Flight; Insubstantial; Will of Tiamat: Adjacent
creature is invisible
22 Phasing 24 23 until it attacks.
20 allies have +2 DEF (Will).
Immune Poison;
SPECIAL POWERS
SPEED
Resist 10 Necrotic SPEED SPEED SPECIAL POWERS SPEED
Bladestorm: Immediate, when an adjacent
F8 Reach 2 6 enemy activates; make a m attack against 7 Devour Alive: +10 Damage against Staggered 5 SPECIAL POWERS
that enemy. or Stunned targets. ❑
■ Crusade: Use at start off this creature’s turn.
SPECIAL POWERS Feed 30: Whenever this creature destroys an Choose a keyword; all Dragon creatures in your
HP HP Revel in Brutality: This creature heals 10 HP HP HP
Life Drain: This creature heals 10 HP warband deal +5 M Damage against enemies
80 whenever its m attack destroys an enemy or
80 whenever its M attack destroys an enemy. 65 enemy, it can choose to heal 30 HP. If it does so, 55 with that keyword until end of round.
it can take no actions on its next turn.
causes it to become Bloodied. ❑
■ Zealotry: Use after this creature fails a saving
The brutal god Bane gifts his followers with the means Barghests feast on blood and souls, growing throw. Reroll that save.
Fear given will, hate given form. to kill and honors them for every death they cause. stronger with every screaming death.
©2008 Wizards ★ 29/60 ©2008 Wizards ★ 30/60 ©2008 Wizards ◆ 31/60 ©2008 Wizards ◆ 32/60
HOBGOBLIN MARSHAL ICE MEPHIT KOBOLD TRAPMAKER LADY VOL
22 13 10 98
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Falchion: +11 vs AC; 10 Damage m Claw: +12 vs AC; 5 + 5 cold Damage m Spear: +9 vs AC; 10 Damage m Scepter: +22 vs AC; 25 Damage
LEVEL LEVEL M Freeze: +12 vs AC; 10 cold Damage AND LEVEL R Crossbow: (sight) +9 vs AC; 10 Damage LEVEL ❑
■ C Poison Breath: (large cone) +20 vs DEF (Fort); 10
5 4 Immobilized 4 16 poison Damage AND ongoing 20 poison Damage (save
ends). RECHARGE when first Bloodied.
❑
■ ❑■ C Freezing Breath: (small cone) +10 vs.
AC
ABILITIES AC DEF (Fort); 15 cold Damage AND Slowed AC ABILITIES AC
❑
■ C Forcewave: (large cone) +20 vs DEF (Fort); 20
Damage AND push Large or smaller target 3 squares
21 Goblin • Hobgoblin 20 18 Kobold 30
Phalanx Fighting: +2 ABILITIES
AC while adjacent to ABILITIES
DEF DEF DEF DEF Evil • Undead • Dragon • Elf
an ally. SPECIAL POWERS
17 16 Elemental • Cold 17 28 Unique. Flight
Flight ❑
■ ❑ ■ Set Trap: Replaces attack action: Place Immune Poison
a trap counter in an adjacent square. Any non-
Immune Cold Resist 20 Acid, Necrotic
SPEED SPEED SPEED Kobold creature that moves into or adjacent to SPEED
SPECIAL POWERS
6 F7 Cold Healing 5: This 6 a square with a trap counter, or that activates F6 CHAMPION 3 ❑ ■ ❑■ ❑■
Motivator: Goblin allies have +2 Speed. creature heals 5 HP each within one of those squares, triggers Crushing
CHAMPION 2 ❑ ■ ❑■ time an effect would Stone. Once the trap is triggered, remove the • Use at start of round. Whenever an ally is elimi-
HP HP deal cold damage to it. HP HP nated this round, all creatures adjacent to that ally take
40 • Use at start of your creature’s turn. Move that 30 25
trap counter.
95 10 Damage.
creature up to its Speed. Crushing Stone: +9 vs DEF (Ref ); 20 Damage
• Use when one of your creatures makes a C attack.
• Use at start of round. Goblins in your warband Choose an ally in the area of that attack. The attack
have +2 Attack this round. misses that ally.
As cold and cruel as winter, with frostbit souls. Fearful in battle, swift in retreat, deadly in disregard.
©2008 Wizards ● 33/60 ©2008 Wizards ◆ 34/60 ©2008 Wizards ● 35/60 ©2008 Wizards ★ 36/60
(c) 2008 Wizards of the Coast, Inc. Permission granted to print for personal use only.
©2008 Wizards ◆ 37/60 ©2008 Wizards ★ 38/60 ©2008 Wizards ★ 39/60 ©2008 Wizards ● 40/60
SKELETAL COURSER TRAINED CARRION CRAWLER KRENSHAR LIFELEECH OTYUGH
28 28 7 45
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Lance: +11 vs AC; 15 Damage m Bite: +14 vs AC; 15 Damage m Bite: +7 vs AC; 10 Damage m Tentacle: +13 vs AC; 25 Damage
LEVEL M Mounted Attack: This creature moves up to LEVEL M Paralyzing Tentacles: +11 vs DEF (Fort); 10 LEVEL LEVEL M Constrict: (smaller target only) +13 vs AC;
8 its Speed and makes a m attack at any time 8 Damage AND Slowed (save ends); if already 2 10 20 Damage AND Followup
during its move. Slowed, target is instead Immobilized (save Followup: +8 vs DEF (Ref ); Stunned
AC AC
ends); if already Immobilized, target is instead AC AC (save ends)
Stunned (save ends). ABILITIES
21 ABILITIES 23 18 22 ❑■ ❑■ M Lifeleech: (Stunned target only) +12
Beast • Krenshar vs DEF (Will); 15 Damage AND this creature
Undead • Skeleton •
DEF Mounted DEF DEF DEF
heals 15 HP. RECHARGE when this power
ABILITIES destroys a target.
18 Immune Poison 20 14 20
Aberrant • Beast
Vulnerable 5 Radiant
SPEED Reach 2 SPEED SPEED SPECIAL POWERS SPEED
8 6 7 ❑
■ ❑
■ Cause Fear: Use when a creature ends 6 ABILITIES
SPECIAL POWERS SPECIAL POWERS its turn adjacent to this creature. That target is Aberrant • Beast
Cavalry 5: +5 M Damage against non- Opportune Paralysis: Whenever this creature Staggered until end of its next turn; Krenshars
HP HP HP HP Reach 2
Mounted enemies. has combat advantage, a target hit by its immune. (Fear)
70 55 Paralyzing Tentacles attack is Immobilized (save 25 80
Powerful Charge 10: +10 M Damage on charge.
ends) instead of Slowed; if already Immobilized,
target is instead Stunned (save ends).
Hobgoblins and other warlike humanoids .
Death rides a pale horse. sometimes use these creatures as vicious scouts.
©2008 Wizards ★ 41/60 ©2008 Wizards ◆ 42/60 ©2008 Wizards ◆ 43/60 ©2008 Wizards ★ 44/60
(c) 2008 Wizards of the Coast, Inc. Permission granted to print for personal use only.
©2008 Wizards ★ 49/60 ©2008 Wizards ★ 50/60 ©2008 Wizards ◆ 51/60 ©2008 Wizards ★ 52/60
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GNOLL CLAW FIGHTER KUO-TOA HUNTER KUO-TOA WHIP LARGE CHAOS BEAST
24 9 25 26
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Claws: +10 vs AC; 20 Damage m Spear: +10 vs AC; 10 Damage m Scepter: +14 vs AC; 5 + 10 lightning Damage m Tentacles: +11 vs AC; 25 Damage
LEVEL LEVEL LEVEL C Lightning Bolt: (line 12) +10 vs DEF (Fort); 10 LEVEL
M Rend: Usable on charge, +10 vs AC; 20 R Spear: (range 6) +8 vs AC; 10 Damage M Impart Instability: +9 vs DEF (Fort); 15
7 Damage AND Followup 3 7 lightning Damage; +1 Attack and +5 Damage for
each creature named Koa-Toa Whip within 6 squares 8 Damage AND ongoing 10 psychic Damage
Followup: +9 vs DEF (Ref ); 10 Damage (maximum 20 Damage) (save ends) AND Chaos Instability (see below)
AC AC AC ABILITIES AC
19 19 ABILITIES 21 Aquatic • Kuo-Toa• Rage 20
Aquatic • Kuo-Toa ABILITIES
ABILITIES Resist 10 Lightning
• Rage Group Command: Add the Aberrant
DEF Evil • Gnoll • Primal DEF DEF DEF
Champion ratings of all creatures
17 15 19 named Kuo-Toa Whip in your 20 Reach 2
warband when determining your
SPECIAL POWERS highest Champion rating.
SPEED SPEED SPEED SPEED SPECIAL POWERS
SPECIAL POWERS Hunter 5: +5 M Damage while only 1 enemy SPECIAL POWERS
7 6 6 Slick Maneuver: Replaces move action, only while 4 Chaos Instability: Whenever this creature hits
Bloodrage 5: +5 M Damage while Bloodied. is adjacent to this creature. adjacent to an enemy: Shift to any square adjacent to with Impart Instability, roll 1d20 to impose an
Bloodthirsty 5: +5 M Damage against Bloodied Slick Maneuver: Replaces move action, only that enemy. extra condition on target.
HP HP HP HP
60 targets. 35
while adjacent to an enemy: Shift to any square
50 CHAMPION 1 ❑
■
70 1–5: None; 6–10: Dazed (save ends);
adjacent to that enemy. • Use at start of round. Each Aquatic ally has +1 Attack 11–15: Confused (save ends); 16–19: Stunned;
until end of round for each creature named Kuo-Toa
Whip within 6 squares when it activates. 20: Helpless
Gnolls with a touch of fiendish blood sometimes
turn their natural advantages to frenzied, Kuo-toas are a fallen people, their great empires • Use at start of round. Allies have +2 Speed until end
hand-to-hand combat. long ago lost to cruel decadence and ancient hubris. of round. “That thing’s just wrong.” —Lidda, halfling rogue
©2008 Wizards ● 53/60 ©2008 Wizards ● 54/60 ©2008 Wizards ◆ 55/60 ©2008 Wizards ◆ 56/60
LARGE SHADOW DRAGON LARGE WHITE DRAGON ORC BANEBREAK RIDER SHADOW
48 32 52 17
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Claw: +16 vs AC; 20 Damage m Bite: +10 vs AC; 10 + 10 cold Damage m Slashing Axe: +15 vs AC; 25 Damage m Shadow Touch: +10 vs DEF (Ref ); 15
LEVEL ❑
■ C Shadow Breath: (large cone) +14 vs DEF (Fort); LEVEL ❑
■ C Frost Breath: (large cone) +8 vs DEF (Ref ); 20 LEVEL M Punishing Axe: +13 vs DEF (Fort); 20 LEVEL Damage
10 20 necrotic Damage AND Enervated. RECHARGE 4 cold Damage. RECHARGE when first Bloodied. 12 Damage AND push 2 squares 5 M Shadow Drain: +10 vs DEF (Fort); 10
when first Bloodied.
❑
■ ❑
■ M Mauling Bite: Make 2 m attacks against Damage AND Bloodied target is Enervated
same target; if both hit, make a m attack against ABILITIES (save ends)
AC ABILITIES AC AC AC
26 Shadow • Dragon 18 another target within Reach. 24 Orc • Mounted 22
ABILITIES
Flight; Conceal 6; Hide +4 DEF (Fort)
ABILITIES Shadow • Undead
DEF DEF DEF Stable Footing: DEF
SPECIAL POWERS Dragon
24 14 20 Difficult terrain 17 Insubstantial
❑
■ Shadow Jump: Immediate, on this creature’s turn; Flight; Reach 2
does not affect this Flight; Phasing
place this creature in any space within 10 squares +4 DEF (Fort) creature’s movement. Immune Poison;
SPEED adjacent to a wall and to which it has line of sight. SPEED SPEED SPEED
Resist 15 Cold
F8 RECHARGE when this creature uses Shadow Breath.
F6 8 F7 Vulnerable 5 Radiant
Sneak Attack 5: +5 Damage whenever this creature SPECIAL POWERS
CHAMPION 1 ❑
■
has combat advantage against target. Cavalry 10: +10 M Damage against non- SPECIAL POWERS
HP CHAMPION 2 ❑ ■ ❑■ HP • Use at start of round. For the rest of the round, a HP
Mounted targets. HP
Shadow Killer: +10 Damage against
65 • Use at start of round. 1 creature in your warband gains 90 target that takes cold damage is also Immobilized 90 30 Enervated targets.
Conceal 11 until end of round. until end of its next turn.
• Use immediately before using Shadow Breath. That • Use before taking your first turn of a round. If this “You keep your clever strategies. We will charge.
attack’s Enervated condition instead has a duration of creature destroys 1 or more creatures during this We will destroy. This is the way of the banebreak.”
(save ends). round, score +15 VP. Shadows beget shadows. —Elven proverb
—Urush Onetusk, orc banebreak rider
©2008 Wizards ★ 57/60 ©2008 Wizards ★ 58/60 ©2008 Wizards ★ 59/60 ©2008 Wizards ◆ 60/60
(c) 2008 Wizards of the Coast, Inc. Permission granted to print for personal use only.