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Bryan Zak McSwipey Normal Vision

Player Name Character Name VISION Yet Another


Human Medium 6 ft 1 in 180 lbs
Race Region Size Height Weight Hair/Eyes
12th Fighter Neutral 25 years Male
Level/Class Alignment Deity Age Gender Character Generator
ABILITY ABILITY TEMP TEMP
SCORE MOD SC ADJ AB MOD
HP 128 SPEED 20 ft 4
sq x4 0 ft 0 ft 0 ft
STR 29 +9 BASE SPEED RUN SWIM CLIMB FLY

WOUNDS NON-LETHAL
DEX 16 +3 TEMP
INIT +3 = 3 + 0 0 ft
DEX MISC BURROW

CON 16 +3 SKILLS

CLASS
ABIL ABIL
SKILL NAME SCORE TOTAL MOD RANKS MISC
INT 10 0
DAMAGE REDUCTION X Acrobatics DEX 6 3 6 -3
WIS 12 +1 X Appraise INT 0 0 0 0
ENERGY RESISTANCE
X Bluff CHA -1 -1 0 0
CHA 8 -1
C Climb STR 6 9 0 -3
X Diplomacy CHA -1 -1 0 0
AC 32 10+ 12 + 0 + 3 + 0 + 3 + 3 + 1
ARMOR SHIELD DEX SIZE NAT. DEFL. MISC X Disguise CHA -1 -1 0 0
BONUS BONUS MOD. MOD. ARMOR MOD. MOD.
X Escape Artist DEX 0 3 0 -3
TOUCH 17 FLATFOOTED 28
CONDITIONAL MOD X Fly DEX 0 3 0 -3
TOTAL BASE ABILITY RACIAL MISC TEMP
X Heal WIS 1 1 0 0
FORT 14 = 8 + 3 + 0 + 3 +
BASE ABILITY RACIAL MISC TEMP C Intimidate CHA 8 -1 6 3
REFLEX 10 = 4 + 3 + 0 + 3 +
X Perception WIS 13 1 12 0
BASE ABILITY RACIAL MISC TEMP
0 C Ride DEX 0 3 0 -3
WILL 8 = 4 + 1 + + 3 +
X Sense Motive WIS 1 1 0 0
SPELL HERO X Stealth DEX 0 3 0 -3
BAB 12 RESISTANCE POINTS
C Survival WIS 16 1 12 3
CMD 38 = 12 + 9 + 3 + 0 + 4 + 10 0 C Swim STR 6 9 0 -3
TOTAL BAB STR DEX SIZE MISC
CMB 21 = 12 + 9 + 0 + 0 Prestige Points 0
TOTAL BAB STR SIZE MISC

+1 Impact Scythe ATTACK BONUS Critical


Two-handed / Single Attack / Power Attack +24 19-20/x4
TYPE RANGE AMMUNITION DAMAGE
P or S 2d6+35
SPECIAL PROPERTIES
Trip Impact: This weapon causes damage as if it was one size category larger* and gives a bonus on bull rush attempts

+1 Impact Scythe ATTACK BONUS Critical


Two-handed / Power Attack +24/+15/+10 19-20/x4
TYPE RANGE AMMUNITION DAMAGE
P or S 2d6+30
SPECIAL PROPERTIES
Trip Impact: This weapon causes damage as if it was one size category larger* and gives a bonus on bull rush attempts

+1 Impact Scythe ATTACK BONUS Critical


Two-handed / Single Attack +24 19-20/x4
TYPE RANGE AMMUNITION DAMAGE
P or S 2d6+23
SPECIAL PROPERTIES
Trip Impact: This weapon causes damage as if it was one size category larger* and gives a bonus on bull rush attempts CUSTOM TEXT

+1 Impact Scythe ATTACK BONUS Critical


Two-handed +24/+19/+14 19-20/x4
TYPE RANGE AMMUNITION DAMAGE
LANGUAGES
P or S 2d6+18
SPECIAL PROPERTIES
Common
Trip Impact: This weapon causes damage as if it was one size category larger* and gives a bonus on bull rush attempts
5
-----DWARVEN RACIAL TRAITS -----

• Con: +2, Wis: +2, Cha: -2

• Type: Humanoid (Dwarf)

• Size: Medium

• Darkvision 60 ft. - Dwarves can see in the# dark up to 60 ft.

• Defensive Training -
PROTECTION -----DWARVEN RACIAL TRAITS -----

• Con: +2, Wis: +2, Cha: -2


ABILITIES
• Type: Humanoid (Dwarf)

• Size: Medium

• Darkvision 60 ft. - Dwarves can see in the# dark up to 60 ft.

• Defensive Training -
----- CLASS ABILITIES -----
----- GENERAL FEATS -----
ARMOR TYPE ARMOR BONUS MAX DEX BONUS Human Traits (Core 27)
+3 Mithral Full-Plate Medium +12 +3 • Bonus Feat (Core 27): You gain 1 bonus feat at 1st level*.
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES • Skilled (Core 27): You gain 1 additional skill rank at each
–3 25% 3 25.0 level*.
Class Features
SHIELD SHIELD BONUS MAX DEX WEIGHT CHECK PENALTY SPELL FAILURE • Archetypes: Two-Handed Fighter
• Armor and Shield Proficiency: You are proficient in Light,
SPECIAL PROPERTIES
Medium and Heavy Armor. You are proficient with all shields,
#N/A including tower shields. *
• Weapon Proficiency: You are proficient with all Simple and
OTHER POSSESSIONS Martial Weapons.
QUAN ITEM LOCATION WGT QUAN ITEM LOCATION WGT
• Shattering Strike (Ex) (APG 108): You gain a +3 bonus to CMB
1 +1 Impact Scythe Carried 10
and CMD on sunder attempts and on damage rolls made against
1 Pale Blue Rhomboid Ioun Stone Carried 0
objects.
• Overhand Chop (Ex) (APG 108): When you make a single attack
with a two-handed weapon, you add double your Strength bonus
on damage rolls.
• Weapon Training (Ex) (Core 55): You have training in a
specific group of weapons. This gives you a bonus on attack
and damage with these weapons.* You also receive this bonus
on combat maneuver checks using one of these weapons, and CMD
for disarm and sunder attempts made against one of these
weapons. You have training in the following weapon groups:
• Backswing (Ex) (APG 108): When you make a full-attack with a
two-handed weapon, you add double your Strength bonus on
damage rolls for all attacks after the first.
• Piledriver (Ex) (APG 108): You can make a single melee attack
with a two-handed weapon. If the attack hits, you may make a
bull rush or trip combat maneuver against the target of your
attack as a free action that does not provoke an attack of
opportunity.
Feats
• Combat Reflexes (Core 119): You can make 3 additional attacks
of opportunity per round. You can make attacks of opportunity
while flat-footed.
• Power Attack (Core 131): You can choose to take a -4 penalty
on all melee attack rolls and combat maneuver checks to gain
a +8 bonus on all melee damage rolls. This bonus to damage is
increased to +12 with two-handed weapons, a one handed weapon
using two hands, or a primary natural weapon that deals 1.5
strength damage. This bonus to damage is decreased to +4 if
you are making an attack with an off-hand weapon or secondary
natural weapon. These effects last until your next turn.
• Weapon Focus (Scythe) (Core 136): You gain a +1 bonus on all
attack rolls you make with this weapon.*
• Dodge (Core 122): You gain a +1 dodge bonus to your AC.*
• Lunge (Core 130): You can increase the reach of your melee
attacks by 5 feet until the end of your turn by taking a -2
penalty to your AC until your next turn. You must decide to
Armor, Shield and Slotted Items 26
use this ability before any attacks are made.
* Weight is modified by its location Total Weight Carried 36
• Greater Weapon Focus (Scythe) (Core 126): You gain a +1 bonus
SLOTS EXPERIENCE / LEVEL on attack rolls you make with this weapon.*
BELT Belt of Giant Strength +4 HEADBAND • Improved Critical (Scythe) (Core 127): When using this weapon,
Current XP 0
BODY NECK Amulet of Natural Armor +3 your threat range is doubled.*
CHEST RING (LEFT) 13th Level 315,000 • Cleave (Core 119): As a standard action, make a single attack
EYES RING (RIGHT) Ring of Protection +3 at full BAB against a foe within reach. If you hit, you deal
ENCUMBRANCE
FEET 0 SHOULDERS Cloak of Resistance +3 damage normally and can make an additional attack against a
HANDS WRIST
466 933 1400 foe that is adjacent to the first and also within reach.
HEAD Hand of Glory LIGHT LOAD MEDIUM LOAD HEAVY LOAD When you use this feat, take a -2 penalty to AC until your
OVERLOADED next turn.
WEALTH [0 lbs]
1,400 2,800 7,000 • Furious Focus (APG 161): When you are wielding a two-handed
PP 0 GP 0 SP 0 CP 0
OVER HEAD LIFT OFF PUSH/ DRAG weapon or a one-handed weapon with two hands, and using the
MISC GROUND
* Denotes bonuses or penalties already included in the calculations
YAPCG 9.10
5
#
ABILITIES (continued) HANDWRITTEN NOTES #

Power Attack feat, you do not suffer Power Attack’s penalty


on melee attack rolls on the first attack you make each turn.
You still suffer the penalty on any additional attacks,
including attacks of opportunity.
• Great Cleave (Core 124): When you use Cleave, you can continue
to make attacks against foes adjacent to the previous foe and
within reach, for as long as you continue to hit. You cannot
attack an individual foe more than once during this attack
action.
• Weapon Specialization (Scythe) (Core 137): You gain a +2 bonus
on all damage rolls you make using this weapon.*
• Critical Focus (Core 120): You receive a +4 circumstance bonus
on attack rolls made to confirm critical hits.
• Greater Weapon Specialization (Scythe) (Core 126): You gain a
+2 bonus on all damage rolls you make using the selected
weapon.*
• Mobility (Core 130): You get a +4 dodge bonus to Armor Class
against attacks of opportunity caused when you move out of or
within a threatened area.
• Armor Proficiency, Heavy (Core 118): You are proficient
wearing heavy armor.
• Armor Proficiency, Medium (Core 118): You are proficient
wearing medium armor.
• Armor Proficiency, Light (Core 118): You are proficient
wearing light armor.
• Shield Proficiency (Core 133): When you use a shield, the
shield's armor check penalty only applies to Strength- and
Dexterity-based skills.*
Weapon Traits
• Trip Weapon: You can use a trip weapon to make trip attacks.
If you are tripped during your own trip attempt, you can drop
the weapon to avoid being tripped.
Magic Items
• Ring of Protection +3 (Core 481): This ring provides a +3
deflection bonus*
• Amulet of Natural Armor +3 (Core 500): This amulet
toughens your body and flesh giving you a +3 enhancement
bonus to your natural armor
• Cloak of Resistance +3 (Core 507): Gives a +3 resistance
bonus to all saves*.
• Belt of Giant Strength +4 (Core 502): You receive a +4
enhancement bonus to strength*
• Pale Blue Rhomboid Ioun Stone (Custom):

* Denotes bonuses or penalties already included in the calculations


YAPCG 9.10
Bryan Zak McSwipey
Player Name Character Name Portrait
Unarmed Strike ATTACK BONUS CRITICAL

Unarmed +21 / +16 / +11 x2


TYPE RANGE AMMUNITION DAMAGE

B 1d3+9
SPECIAL PROPERTIES

Non-lethal Damage
Weapon 6 ATTACK BONUS CRITICAL

#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE

#N/A #N/A #N/A


SPECIAL PROPERTIES

Weapon 7 ATTACK BONUS CRITICAL

#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE

#N/A #N/A #N/A


SPECIAL PROPERTIES

Weapon 8 ATTACK BONUS CRITICAL


Additional Notes
#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE

#N/A #N/A #N/A


SPECIAL PROPERTIES

Weapon 9 ATTACK BONUS CRITICAL

#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE

#N/A #N/A #N/A


SPECIAL PROPERTIES

Weapon 10 ATTACK BONUS CRITICAL

#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE

#N/A #N/A #N/A


SPECIAL PROPERTIES

Weapon 11 ATTACK BONUS CRITICAL

#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE

#N/A #N/A #N/A


SPECIAL PROPERTIES

Weapon 12 ATTACK BONUS CRITICAL

#N/A #N/A
TYPE RANGE AMMUNITION DAMAGE

#N/A #N/A #N/A


SPECIAL PROPERTIES

YAPCG 9.10
5
#
ABILITIES (continued) ABILITIES (continued) #

* Denotes bonuses or penalties already included in the calculations


YAPCG 9.10
5
#
ABILITIES (continued) ABILITIES (continued) #

* Denotes bonuses or penalties already included in the calculations


YAPCG 9.10
CONDITIONAL MODIFIERS
AC:
• +4 dodge - vs attacks of opportunity when you move through a
creature's threatened area. (Mobility)

Attack Rolls:
• +4 circumstance - to confirm critical hits (Critical Focus)

CMB (Sunder):
• +3 (Shattering Strike)

CMD (Sunder):
• +3 (Shattering Strike)

Damage:
• +3 - vs objects (Shattering Strike)

* denotes bonus that have been included in the calculations. You should subtract the values if the condition no longer applies

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