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Half-Orc Character Name Actions

Paladin 1 Medium humanoid (half-orc), chaotic


Attack. You can attack once when you
take this action, using the following:
“I might not be lovely to look good
upon, but glory blazes in my Maul. Melee Weapon Attack: +5 to hit,
eyes and in my blade.” Armor Class 16 (chain mail) reach 5 ft., one target.
Fury and resentment lie always just Hit Points 12 (Hit Dice 1d10) Hit: 2d6 + 3 bludgeoning damage.
below the surface of your gleaming Speed 30 ft.
Halberd. Melee Weapon Attack: +5 to
armor. For each wrong done you, you
have sworn vengeance against those who STR DEX CON hit, reach 10 ft., one target.
would bring misery to the helpless. 16 (+3) 10 (+0) 14 (+2) Hit: 1d10 + 3 slashing damage.
You are used to traveling on your own, INT WIS CHA Spear. Melee or Ranged Weapon Attack:
meting out punishment on your terms 8 (–1) 12 (+1) 15 (+2) +5 to hit, reach 5 ft. or range 20/60
wherever you find injustice. But recently
ft., one target.
you discovered others much like yourself, Proficiencies (+2 proficiency bonus)
wanderers who fight monsters and defeat Hit: 1d8 (melee) or 1d6 (thrown) + 3
Saving Throws Wis +3, Cha +4 piercing damage.
evildoers. True, they seem to be in it
Skills Animal Handling +3, Athletics
mostly for the money, but you welcome Divine Sense. Paladin feature
the companionship—for however +5, Intimidation +4, Perception +3,
long it lasts. Religion +1 Lay on Hands. Paladin feature
Tools flute
Background (Outlander) Armor all armor, shields
You are an exile, unwelcome in both Weapons simple weapons,
civilized society and the savage tribes of martial weapons
your parentage. Born after an orc raid, Senses passive (Perception) 13
you were abandoned at a nearby temple Languages Common, Giant, Orc
and raised by the acolytes within. Despite
the peaceful nature of their worship, your
innate anger and resentment led you to
the path of the war god.
Wanderer. You have an excellent
memory for maps and geography, and you
can always recall the general layout of
terrain, settlements, and other features
around you. In addition, you can find food
and fresh water for yourself and up to five Savage Attacks. When you score a As an action, you can touch a creature
other people each day, provided that the critical hit with a melee weapon attack, and draw power from the pool to restore
land offers berries, small game, water, you can roll one of the weapon’s damage a number of hit points to that creature,
and so forth. dice one additional time and add it to the up to the maximum amount remaining
Faction. You are a member of the extra damage of the critical hit. in your pool.
Order of the Gauntlet, an organization Alternatively, you can expend 5 hit
dedicated to smiting evil wherever it lurks
Paladin Features points from your pool of healing to cure
and without hesitation. Divine Sense (3; Recharges after a the target of one disease or neutralize
Personality Trait. You feel far more Long Rest). As an action, you can open one poison affecting it. You can cure
comfortable around animals than people. your awareness to sense strong evil and multiple diseases and neutralize multiple
Ideal. You are driven to earn powerful good. Until the end of your poisons with a single use of Lay on
glory in battle. next turn, you know the location of any Hands, expending hit points separately
Bond. You have sworn to bring terrible celestial, fiend, or undead within 60 for each one.
wrath down on evildoers. feet of you that is not behind total cover. This feature has no effect on undead
Flaw. Violence is your answer to almost You know the type of any being whose and constructs.
any challenge. presence you sense, but not its identity.
Within the same radius, you also detect Equipment
Half-Orc Traits the presence of any place or object that Halberd, spear, maul, staff, chain mail,
Darkvision. You can see in dim light has been consecrated or desecrated, as explorer’s pack, hunting trap, flute
within 60 feet of you as if it were with the hallow spell. crafted from an orc’s shinbone, holy
bright light, and in darkness as if it You can use this feature a symbol (serves as a focus for paladin
were dim light. number of times equal to 1 + your spells), traveler’s clothes, belt pouch,
Charisma modifier. money (10 gp).
Relentless Endurance (Recharges after
a Long Rest). When you are reduced to 0 Lay on Hands. You have a pool of healing
hit points but not killed outright, you can power, with which you can restore up to 5
drop to 1 hit point instead. hit points. This pool replenishes after you
finish a long rest.

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