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JOHOR BAHRU
KSSR YEAR 1
(2017)
WEEK 1 – WEEK 3 : MINGGU TRANSISI TAHUN 1
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
W4 “Many or few”, “equal or not
1.1 Quantity 1.1.1 State the quantity by comparing equal” and “more or less” by :
-
intuitively groups of objects 1 State any number up
one-to-one matching to 100
W5
1.2 Number value. 1.2.1 Name the numbers up to 100 : patterns
- (i) Count objects in groups. Zero is introduced after
(ii) Name the number for a group introducing one digit numbers.
of objects to represent its Number 11 to 19 are
introduced as “10 and 1” up to
quantity “10 and 9”. Determine the number
W6 values and arrange
(iii) Compare quantity of two Determine the group which is 2 numbers in order.
- groups of objects. one until nine more than or less
than.
Use real objects, pictures,
number lines and abacus 4:1.
1.2.2 Determine the number values
W7 up to 100 :
Estimate and round off
(i) Show the quantity of the given
- State the relationship “more 3 any number.
number
than” and “less than”.
(ii) Match group of objects with
its number
W8 (iii) Compare the value of two Any number placed in Complete number
between, before and after. sequence and number
numbers.
- pattern.
(iv) Arrange group of objects in
ascending and descending
order.
W9 4
1.3 Write numbers. 1.3.1 Write numbers in numerals and
Train pupils to write numbers in
words.
- numerals and words correctly. Solve daily routine
problems involving any
W10 8 is “7 and 1”, “6 and 2”, “5 and number.
1.4 Combination of 1.4.1 State combinations of one digit
3”, “4 and 4”. Combination
numbers. numbers.
- involving two numbers.
Count in ones, twos, fives, tens
and fours in ascending and
W11 1.5 Number 1.5.1 Count numbers. descending order by using
sequence. various objects, pictures and
1.5.2 Complete any number
- number lines.
sequence.
Use various representations of
place value and abacus 4:1 to
1.6 Place Value. 1.6.1 State the place value and digit
state the place value and the
value of any number.
digit value.
Estimation is made by stating 5
1.7 Estimate. 1.7.1 Give reasonable estimation for Solve daily routine
the quantity based on a
W12 the quantity of objects. problems involving any
reference set and using
“approximate”, “less than” and number using various
- 1.8 Round off 1.8.1 Round off whole numbers to strategies.
“more than”.
numbers. the nearest ten.
Round off can be done by using
a number line.
W13
1.9 Number 1.9.1 Identify pattern for a given
patterns. number series.
-
*TMK 1.9.2 Complete various simple
number patterns.
6 Solve daily non-routine
problems involving any
number creatively and
1.10 Problem 1.10.1 Solve problems involving daily innovatively.
solving. situations.
W14
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Create situation that show
2.1 Concepts of 2.1.1 Use and vary the relevant
addition, subtraction and ’equal
addition and vocabulary in context of
to’. State the vocabulary
subtraction. addition and subtraction.
1 and symbols in context
W15 2.1.2 Introduce the symbol of of addition, subtraction
addition, subtraction and ’equal and ‘equal to’.
to’.
-
2.1.3 Use the symbol of addition, Say the total of two numbers
subtraction and ’equal to’, to such as ‘6 and 3’ is 9,
write number sentence based ‘1 and 4’ is 5. State spontaneously
on the given situation. 2 basic facts in addition
and subtraction.
W18
2.3 Subtract within 2.3.1 Subtract in the range of basic
State spontaneously basic
100. facts.
- facts in subtraction.
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Understand fraction as equal
3.1 Concept of one 3.1.1 Identify one over two, one over
W23 parts and define one over two State one over two,
over two and four, two over four and three
and one over four of one whole 1 one over four, two over
one over four in over four.
- object. four and three over
proper fractions.
four.
. Use vocabulary of ’half’, Shade one over two,
’quarter’ and ’three quarters’ by 2 one over four, two over
3.2 Problem solving. 3.2.1 Solve problems involving daily using objects, folded papers four and three over
life situations. and pictures. four.
Form one over two,
one over four, two over
Forming one over four with 3 four and three over
multiple variations should be
four using objects and
emphasized.
folded papers.
Solve daily routine
4 problems involving
W24 fractions.
Solve daily routine
5 problems involving
- fractions using various
strategies.
Solve daily non-routine
problems involving
6 fractions creatively and
innovatively.
THEME : NUMBERS AND OPERATIONS
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Use current money in real life State:
4.1 Notes and coins 4.1.1.Identify coins and notes of
situation. Malaysian currency
Malaysian currency. 1
in coins and notes.
W25 4.1.2 Represent the value of money Represent value of money Financial resources
in : (i) Sen up to RM1. using abacus 4:1. and savings.
Solve number
- (ii) Ringgit up to RM10. 2 sentence involving
4.1.3 Convert money in: money.
Justify the answer for
(i) Coins up to RM1. Use combination of money in the solution of number
(ii) Notes up to RM10. the form of notes and coins. 3 sentences involving
money.
W26 Record savings and
4.2 Financial 4.2.1 Identify financial resources and
resources and savings. Use suitable situations. expenses from the
savings. financial resources.
- 4.2.2 Record savings and expenses
from the financial resources. Solve daily routine
4 problems involving
Before solving daily life money.
4.3 Problem solving. 4.3.1 Solve daily life problems Solve daily routine
problem, mechanical solving
involving addition and process can be done to explain problems involving
addition and subtraction 5 money using various
W27 subtraction of money. strategies.
involving:
*TMK (a) Sen up to RM1. Solve daily non-routine
(b) Ringgit up to RM10. 6 problems involving
-
Addition and subtraction money creatively and
involving money using innovatively.
abacus 4:1
THEME : MEASUREMENT AND GEOMETRY
PERFORMANCE STANDARD
CONTENT
WEEK LAERNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Real life situation. State time and
W28 5.1 Days and 5.1.1 State time in a day.
sequence of events in
1
months 5.1.2 State the sequence of events a day.
in a day. Use vocabulary to indicate a
- specific day: ”tomorrow”, Name the days of a
5.1.3 Name the days of a week. 2
”today”, ”yesterday” and week and the months
5.1.4 Name the months of a year. others. of a year.
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
1 Name three-
7.1 Three 7.1.1 Name the shape of cuboid,
Use objects to understand dimensional and two-
dimensional cube, cone, square-based
three-dimensional shapes. dimensional shapes.
shapes. pyramid, cylinder and sphere.
W33 7.1.2 Describe face, edge and vertex
State the characteristic
of three-dimensional shapes.
of three-dimensional
Arrange
7.1.3 Arrange objects according to three-dimensional and two-dimensional
- shapes to create certain 2 shapes, and arrange
the pattern.
shapes such as robot, ship, objects and shapes
7.1.4 Create new models using house. according to the
combinations of three- pattern.
dimensional shapes.
W35
-
THEME : STATISTICS AND PROBABILITY
TOPIC 8.0 : DATA MANAGEMENT
PERFORMANCE STANDARD
CONTENT
WEEK LEARNING STANDARD NOTES
STANDARD PERFORMANCE
DESCRIPTOR
LEVEL
Use tally in collecting simple 1 Name the pictograph.
8.1 Collect, classify 8.1.1 Collect data based on real life
data.
situation.
and arrange
Collect data based on
2
W36 data. daily situation.
*TMK
-
Read and obtain
Indicator shows one unit of
8.2 Pictograph. 8.2.1 Read and obtain information information from
picture represents one value. 3
from a pictograph. pictograph.
*TMK