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TEACHING STRATEGIES/METHODOLOGIES: Advantages, Disadvantages/Cautions, Keys to Success

Reference: Based largely on, adapted from , and added to the work of Wehrli, G., Nyquist, J.G. (2003). Creating an Educational Curriculum for Learners at Any Level. AABB Conference.

CLASSROOM TYPE SETTING


Strategy/Methology Advantages Disadvantages/Cautions Keys to Success
Brainstorming: A process for • Actively involves learners in higher levels • Requires that learners discipline • Use to stimulate thinking, creativity, inquiry,
generating multiple ideas/options in of thinking their inputs to the discussion and consensus
which judgment is suspended until a • Promotes peer learning and creates synergy (generate ideas without making • Do not use the method when there is only one
maximum number of ideas has been • Promotes critical thinking judgments) or a few possible “correct” responses
generated. Following generation of • Helps groups reach consensus • May not be effective with large • Provide clear instructions for how the process
ideas, options are typically groups works
analyzed, a best solution identified, • Can lead to “group think” • Ensure that participants adhere to the rules
and a plan of action developed.
Case-Based Small-Group • Actively involves participants and • Can potentially degenerate into • Use carefully crafted cases that are
Discussion: Small groups of 5-10 stimulates peer group learning off-task or social conversations prototypical of content objectives
address case-based tasks, • Helps participants explore pre-existing • Can be a challenge to ensure • Use trained faculty or student facilitators to
exchanging points of view while knowledge and build on what they know participation by all, especially in effectively manage group dynamics
working through a problem-solving • Facilitates exchange of ideas and larger groups • Help the group address conflict in
process. In Problem-Based awareness of mutual concerns • Can be frustrating for participants constructive ways
Learning, the problem comes first • Promotes development of critical thinking when they are at significantly • Ensure seating arrangement that facilitates
and learners work through the skills different levels of knowledge and discussion
problem through progressive • Develops leadership, teamwork, skill • Create safe environment for learners to
disclosure by making hypotheses, communication, and collaboration skills • Can be unpredictable in terms of participate, ask questions, and make
exploring mechanisms, developing • Promotes higher levels of thinking outcomes mistakes without sanctions
and researching learning issues, and (application, synthesis, evaluation) versus • Increases potential for inter- • For groups meeting regularly over a period of
applying new information to the simple memorization personal conflicts time, establish ground rules
case. • Can be time-consuming
Computer Simulation: In the • Can portray realistic situations • Can be costly to buy and maintain • Choose learning objectives that involve
medical context, used to teach • Allows for focused learning that eliminates computerized simulators hands-on experience and that are best learned
specific examination, procedural, irrelevant aspects • Limits number of people who can first in a way other than through direct
and data interpretation skills and the • Can be used when “real” experiences are access the learning at the same patient contact
effects of drugs and interventions in not readily available or would endanger time • Use faculty trained to teach using simulation
a realistic situation without patients • Can create scheduling and to facilitate the experience and provide
endangering patients. May use • Provides immediate feedback logistics challenges feedback
highly realistic computerized
dummies.
CLASSROOM TYPE SETTING
Strategy/Methology Advantages Disadvantages/Cautions Keys to Success
Demonstration: Performing an • Helps people who learn well by modeling • Is of limited value for people who • Be able to do well what you want to
activity so that learners can observe others. do not learn best by observing demonstrate.
how it is done in order to help • Promotes self-confidence others. • Carefully plan the demonstration.
prepare learner to transfer theory to • Provides opportunity for targeted questions • May not be appropriate for the • Keep the demonstration simple and the
practical application. and answers. different learning rates of the explanation thorough enough to meet your
• Allows attention to be focused on specific participants. objectives.
details rather than general theories. • Requires that demonstrator have • Augment the demonstration with other visual
specialized expertise if highly aids.
technical tasks are involved. • Give learners an opportunity to practice what
has been demonstrated.
Game: Used to bring competition, • Actively involves learners • Can create in-group/out-group • Choose relevant games at an appropriate level
participation, drills, and feedback • Can add or regenerate motivation feelings that can be reasonably expected to achieve
into the learning experience as a • Promotes team learning and collaborative • Can demotivate those who are not the learning objectives
motivator and opportunity for skills competitive by nature • Introduce the game and make the objectives
application of principles. • Provides a challenge that can lead to • Can create feelings of inadequacy clear
confidence in knowing and expressing the in those not as skilled or forceful • Give clear and thorough directions
material • Can discourage creativity if the • Create a friendly versus cut-throat mentality;
• Provides feedback format is very rigid and the focus do not put down losers or allow others to do
• Can create a “fun” learning environment is strongly on winning so
• Do not take sides or show partiality
• Keep a handle on things
Independent Study: Designed to • Fosters independent learning skills • May be disconnected from • Choose activities carefully to ensure relevance
enhance and support other • Allows learners to progress at their own immediate objectives and connectivity
instructional activities. Learning rate • May be difficult to identify/access • Provide guidance about resources and how to
activity is typically done entirely by • Enhances other learning experiences appropriate materials locate and access them
the individual learner (or group of • Provides opportunity for learner to obtain • Computer-based materials are
learners) using resource materials. prerequisite knowledge time-consuming and expensive to
May be done using computer/web- • Allows for flexible, individual schedules develop and may lack complexity
based technology. and self-pacing needed for more advanced
learners
Large Group Discussion/ Question • Puts the burden of learning on the student • Can be time-consuming • Develop questions related to learning
& Answer: Employs the art of and increases learner involvement • Relies on learner preparation and objectives designed to stimulate thinking and
seeking information and stimulating • Provides both learner and teacher willingness to participate move learners to the next level
thinking and elaboration at all levels immediate feedback • Can lead to a dominant few • Use open-ended questions with more than one
of human reasoning to achieve a • Is useful for guiding learners to higher controlling the floor to the right answer that ask learners to think
given objective levels of thinking and inquiry exclusion of fuller participation critically rather than recite facts
• Provides valuable clues about learner • Cannot ensure full participation • Have a clear question sequence
motivation and how to best facilitate within a large group • Develop group facilitation skills to manage
learning the interactions, time, and process
• Helps students identify and build on pre- effectively, paying attention to both task and
existing knowledge group interaction functions
CLASSROOM TYPE SETTING
Strategy/Methology Advantages Disadvantages/Cautions Keys to Success
Lecture/Presentation: Primarily • Can be an effective means of providing • Places the burden of promoting • Identify which learning objectives are
didactic presentation of information, new information and clarifying existing learning fully on the teacher, partially or fully best achieved by this
usually to a large group and often information to a large heterogeneous group unless it is integrated with other method (generally those at the lower level of
with the use of audiovisual aids to in a short period of time techniques (is a passive versus thinking, such as knowing or understanding
transmit information. • Is useful for covering underlying concepts, learning activity) as opposed to applying, synthesizing, or
principles, and systems • Establishes a “tell me” mind-set in evaluating)
• Can be a good means to set the stage and learners • Avoid the temptation to overload; limit
lay the necessary groundwork and • May be presented at the teacher’s objectives to 3-5 for a 1 hour time frame
parameters for a subsequent activity level of understanding rather than • Develop a solid introduction, body, and
• May stimulate learner interest in future at the learners’ closure
study • Offers limited opportunities for • Develop concrete examples of major
• May be recorded for future use assessment and feedback principles
• Can become a crutch for teachers • Use sign posts (e.g., “there are three main
who do not really know the points,” “this is a key finding,” “the most
material thoroughly important thing to remember is,” “in
• Can lead to learner overload as it conclusion,” etc.) and transitions
is common for teachers to include • Summarize periodically and in the conclusion
too much information in too short • Spice it up with analogies, stories, quotes,
a time frame startling statistics, vivid language, etc.
• Provides little opportunity for • Develop quality supporting audiovisual aids
learner independent thinking and know how to use them and any needed
• Can lead to boredom equipment; avoid overloading slides with
• Have very limited effectiveness in information and talking to a screen rather
teaching anything other than than to learners
knowledge • Be aware of and demonstrate effective
presentational skills, including gestures,
posture, tone of voice, talking with rather
than at, making eye contact, avoiding
distracting behaviors, etc.
• Integrate lecture with other more interactive
techniques in the session, varying the pace
every 10-15 minutes to avoid exceeding
attention spans
• Manage time to allow for questions and then
the planned conclusion
CLASSROOM TYPE SETTING
Strategy/Methology Advantages Disadvantages/Cautions Keys to Success
Role Play: One or more participants • Actively involves participants • Puts pressure on learner to • Establish a safe environment for learner to
adopt a specified role and try to • Adds variety, reality, and specificity to the perform, which can create experiment and make mistakes without
behave in ways characteristics of a learning experience embarrassment and even sanction
person in that role. In medical • Develops problem-solving and verbal resistance • Use realistic situations that relate to learning
education, often revolves around a expression skills • Depends heavily on learner’s objectives
specified clinical scenario. • Provides practice to build skills before imagination and willingness to • Use only when learners have adequate
real-world application and when “real” participate knowledge and skills to perform what is
experiences are not readily available • Can engender strong emotions requested
• Enables learners to experiment in a safe related to past experiences, • Provide clear directions and specific time
environment with behaviors which strike empathy, etc. limits
them as potentially useful and to identify • Can lack focus unless well- • Observe performance (for multiple groups,
behaviors which are not planned, orchestrated, and rotate through them)
• Can provide an entirely new perspective on monitored • Conduct a feedback/debriefing session after
a situation and develop insights about • Can reinforce ineffective the role plays
feelings and relationships behaviors/strategies if
• Provides teacher immediate feedback about performance is not observed by
the learner’s understanding and ability to knowledgeable person who
apply concepts provides appropriate feedback
• Improves the likelihood of transfer of • Can be unpredictable in terms of
learning from the classroom to the real outcomes
world • Can be time-consuming
Self-Awareness Exercise/Test: • Provides personal relevance to the learner • Can reduce morale if participants • Choose instruments with demonstrated
Provide insight into how the learner • Provides a change of pace that creates a don’t like what they learn about validity and reliability
thinks, acts, reacts, or “scores” high degree of interest themselves • Tie the concepts measured clearly to learning
regarding a particular topic. • Can facilitate individual insights into the • May create dead time while objectives
need to make personal improvements waiting for everyone in the group • Provide adequate instructions and time for
to finish completion
• May create embarrassment and • Furnish an interpretation from which each
discomfort if learners do not know learner can analyze his/her own results
whether results must be shared • Don’t force people to share their results
and/or if learners are forced to • Avoid judgments and psychoanalyzing
share and compare

CLINICAL SETTING
Strategy/Methology Advantages Disadvantages/Cautions Keys to Success
Direct Patient Contact: • Provides real-life setting and context • May not include experience with all • Ensure learners are prepared for time
Practicing patient care and • Provides learner with a variety of hands-on skills identified in objectives spent on their own with patients (have
communication skills, along experiences • Requires direct observation by faculty prerequisite knowledge and basic skills)
with clinical problem-solving, • Can provide continuous feedback for optimal use • Integrate patient interactions with the
through direct contact with • Approach can be individualized to the learner • Requires prior student and preceptor educational process
patients. • Promotes development of communication preparation and training • Train preceptors
and problem-solving skills • Relies heavily on the skills of the
preceptor
CLINICAL SETTING
Strategy/Methology Advantages Disadvantages/Cautions Keys to Success
One-to-One, Precepting: • Actively involves learner in a natural work • Relies heavily on the preceptor being a • Get training to precept and provide
Instruction is provided by direct environment good role model and having effective constructive feedback
personal interaction between • Allows for an individualized approach teaching, questioning, and feedback • Orient learner(s) and make behavioral
teacher and learner, and may tailored to specific needs of the learner skills and learning expectations and objectives
involve giving information, • Provides opportunity for role modeling, • Can be hampered by personality clear
demonstrating, questioning, demonstration, and observation of conflicts • Demonstrate and role model what you are
problem-solving, directing appropriate professional habits and attitudes • Can be time-consuming teaching
learner’s work, observing and • Provides practice to build skills and problem- • Identify the level of the learner(s);
assessing learner’s solving in real situations with expert diagnose learner needs and tailor
performance, and providing supervision, guidance, and the opportunity approach appropriately
feedback. In medical education, for continuous feedback • Take advantage of the “teachable
case presentation is often a part moment”
of this process. Ward/bedside • Ask open-ended questions to elicit
rounds involve a similar • Can foster teamwork and cooperation learner’s thoughts and plans, assess
process involving a group of • Promotes development of verbal understanding, and stimulate/ challenge
learners, often at different communication skills learners
levels, in an inpatient setting.
• Provide ongoing constructive feedback
• Help the learner apply new ideas and
skills
• Encourage independent inquiry and self-
study
Role Modeling: Intentional • Can be subtle but powerful learning • Relies on learner identifying with the • Be aware that this occurs unconsciously
teaching strategy in which • Tends to generate high learner interest model as well as intentionally and consider
learners listen to and observe • Doesn’t require additional planning on part • Role model who does not effectively what is being communicated
role model performing regular of role model represent desired behaviors can send the • Connect learning to objectives
duties of the profession and/or wrong message • Make thinking visible to the learner
“thinking out loud.” Used to during the learning experience
introduce learners to clinical
skills and problem solving and
help them develop appropriate
ethical behaviors, habits, and
attitudes.
Standardized Patients: Use of • Can closely imitate reality • Is costly and time-consuming to hire and • Develop standardized training for
actors trained to portray a • Provide opportunity for focused learning train standardized patients standardized patients
specific patient role in a • Can be used when “real” experiences are not • Using standardized patients can be • Monitor the quality of standardized
consistent and accurate manner available or would be potentially harmful to logistically complex and require patient portrayals and feedback
to act as a “real” patient would, the patient considerable support
react differentially depending • Can provide standardized stimulus for
on behavior of the health learning and assessment
professional in training, and to • Can provide opportunity for feedback to the
assess learners and provide learner from the “patient” perspective
appropriate feedback

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