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Republic of the Philippines

Department of Science and Technology


Philippine Science High School – SOCCSKSARGEN Region Campus
Curriculum and Instruction Division – Computer Science, Engineering and Technology Unit

Title of the Project

Submitted by:
Name
Name

Computer Science 4
SY 2019-2020
First Quarter
1 Identify the environment surrounding your challenge.

 What is the challenge all about?

 Who are the stakeholders/users?

 What activities/components interact with one another? Network Diagram can be drawn inside the box.
2 Create a persona of your stakeholder/user/client.
What does he/she think and feel? What does he/she see?
 What really matters to him/her?  What things his/her environment influence him/her?
 What occupies his/her thinking?  What competitors is he/she seeing?
 What worries and aspiration does he/she have?  What is he/she seeing friends do?

What does he/she say and do?


 What is his/her attitude towards others? What does he/she hear?
 What does she do in public?  What are friends, family and other influencers saying to
 How has his/her behavior changed? him/her that impacts his/her thinking?
PAIN GAIN
 What fears, frustrations or obstacles is he/she facing?  What is he/she hoping to get? What does success look like?
3 Capture findings 4 Define problem statement

NEEDS: things they are trying to do


*use verb

user

needs a way to
user's need

Surprisingly // because // but…

INSIGHTS: new learnings about other's feelings/worldview to


leverage in your design

insight
5 Sketch at least 3 radical ways to meet your user's needs.

write your problem statement above

6 Share your solutions & capture feedback


7 Reflect & generate a new solution

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