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REPUBLIC OF THE PHILIPPINES

Department of Education
Caraga Administrative Region
Bislig City Division

UNPACKED COMPETENCIES IN EMPOWERMENT TECHNOLOGIES

WEEK OBJECTIVES MONDAY TUESDAY WEDNESDAY THURSDAY

SECOND QUARTER
The learners demonstrate an understanding of:
A. CONTENT STANDARD how rich media content and interactivity affects and changes the user experience in the delivery and consumption of ICT
content
The learners:
B. PERFORMANCE
at the end of the week independently assess one’s experience along a range of online rich content on the basis of the usability
STANDARD
of the interface
1. explore the principles of interactivity and rich content in the context of Web 2.0 and the participation of the user in the
Week 11 C. COMPETENCY WITH online experience
CODE CS_ICT11/12-ICTPT-IIk-14

C.1. UNPACKED Discuss interactivity & rich Identify the principles of Explore the principles of Share personal assessment
COMPETENCY content in the content of Web interactivity and rich content interactivity and rich content on one’s experience along a
2.0 and the participation of the in the content of Web 2.0 and in the context of Web 2.0 range of online rich content
user in the online experience the participation of the user and the participation of the on the basis of the usability
in the online experience user in the online experience of the interface
A. CONTENT STANDARD ICT as a tool, medium, and force in bringing about action and mobilize change in a population, society, or culture.
B. PERFORMANCE at the end of the week independently articulate how ICT tools and platforms have changed the way people communicate, and
Week 12 STANDARD how social change has been brought about by the use of ICTs
1. share anecdotes of how he/she has used ICTs to be part of a social movement, change, or cause to illustrate aspects of digital citizenship
C. COMPETENCY WITH CS_ICT11/12-ICTPT-IIl-15
CODE
C.1. UNPACKED Define Digital Citizenship Discuss some phenomenon Independently articulate Share anecdotes of how he/she
COMPETENCY that used ICTs to be part of a how ICT tools and platforms has used ICTs to be part of a
social movement, change, or have changed the way social movement, change, or
cause to illustrate aspects of people communicate, and cause to illustrate aspects of
digital citizenship
digital citizenship how social change has been
CS brought about by the use of
ICTs
How to work with peers and external publics/ partners for the development of an ICT project that advocates or mobilizes for
A. CONTENT STANDARD
a specific Social Change or cause
At the end of 4 week period collaboratively participate actively in the creation and development of an ICT Project for Social
Change relating to an issue in specific professional tracks

B. PERFORMANCE Topics may cover, but are not limited to:


STANDARD 1. Promotion of wellness in the home (Sports)
2. Street food safety and cleanliness drive (Tech - Voc)
3. Cultural heritage promotion through new designs “ P inoy pride” (Arts)
4. Savings and financial literacy drives and advocacies (Business/ Academic
identify a local or regional cause or issue for Social Change related to specific professional tracks that can be addressed or
Week 13 C. COMPETENCY WITH tackled using an ICT Project for Social Change
CODE CS_ICT11/12-ICTPT-IIm-p16

C.1. UNPACKED Identify a local or regional Discuss the identified local or regional cause or issue for social change
COMPETENCY cause or issue for Social
Change related to specific
professional tracks that can be
addressed or tackled using an
ICT Project for Social Change

How to work with peers and external publics/ partners for the development of an ICT project that advocates or mobilizes for
A. CONTENT STANDARD
a specific Social Change or cause
At the end of 4 week period collaboratively participate actively in the creation and development of an ICT Project for Social
Week 14 B. PERFORMANCE
Change relating to an issue in specific professional tracks
STANDARD
Topics may cover, but are not limited to:
1. Promotion of wellness in the home (Sports)
2. Street food safety and cleanliness drive (Tech - Voc)
3. Cultural heritage promotion through new designs “ P inoy pride” (Arts)
4. Savings and financial literacy drives and advocacies (Business/ Academic
analyze how target or intended users and audiences are expected to respond to the proposed ICT Project for Social Change
C. COMPETENCY WITH on the basis of content, value, and user experience
CODE CS_ICT11/12-ICTPT-IIm-p17
C.1. UNPACKED Plan and conceptualize an ICT Research for ICT Projects, Audience profiling, (demographics Analyze how target or
COMPETENCY Project for Social Change and psychographics) intended users and
audiences are expected to
respond to the proposed
ICT Project for Social
Change on the basis of
content, value, and user
experience
How to work with peers and external publics/ partners for the development of an ICT project that advocates or mobilizes for
A. CONTENT STANDARD
a specific Social Change or cause
At the end of 4 week period collaboratively participate actively in the creation and development of an ICT Project for Social
Change relating to an issue in specific professional tracks

B. PERFORMANCE Topics may cover, but are not limited to:


STANDARD 1. Promotion of wellness in the home (Sports)
2. Street food safety and cleanliness drive (Tech - Voc)
Week 15 3. Cultural heritage promotion through new designs “ P inoy pride” (Arts)
4. Savings and financial literacy drives and advocacies (Business/ Academic
Integrate rich multimedia content in design and development to best enhance the user experience and deliver content of an
C. COMPETENCY WITH
ICT Project for Social Change
CODE
CS_ICT11/12-ICTPT-IIm-p18
C.1. UNPACKED Define multimedia and its Integrate rich multimedia content in design and development to best enhance the user
COMPETENCY components experience and deliver content of an ICT Project for Social Change

How to work with peers and external publics/ partners for the development of an ICT project that advocates or mobilizes for
A. CONTENT STANDARD
a specific Social Change or cause
At the end of 4 week period collaboratively participate actively in the creation and development of an ICT Project for Social
Week 16 B. PERFORMANCE Change relating to an issue in specific professional tracks
STANDARD
Topics may cover, but are not limited to:
1. Promotion of wellness in the home (Sports)
2. Street food safety and cleanliness drive (Tech - Voc)
3. Cultural heritage promotion through new designs “ P inoy pride” (Arts)
4. Savings and financial literacy drives and advocacies (Business/ Academic
develop a working prototype of an ICT Project for Social Change
C. COMPETENCY WITH CS_ICT11/12-ICTPT-IIm-p19
CODE
C.1. UNPACKED Develop a working prototype of an ICT Project for Social Change
COMPETENCY
A. CONTENT STANDARD how to manage an online ICT Project for Social Change
B. PERFORMANCE at the end of the 2-week period independently and collaboratively co-manage an online ICT Project for Social Change through
STANDARD available tools, resources, and platforms
demonstrate how online ICT Projects for Social Change are uploaded, managed, and promoted for maximum audience impact
Week 17 C. COMPETENCY WITH CS_ICT11/12-ICTPT-IIq-r20
CODE
C.1. UNPACKED Identify the different Upload developed ICT Manage uploaded ICT Promote ICT projects for
COMPETENCY publishing online platforms projects for social change projects for social change social change for maximum
audience impact
A. CONTENT STANDARD how to manage an online ICT Project for Social Change
B. PERFORMANCE at the end of the 2-week period independently and collaboratively co-manage an online ICT Project for Social Change through
STANDARD available tools, resources, and platforms
generate a technical report interpreting data analytics, e.g. Google, Facebook, or similar traffic data on the general aspects of
Week 18 C. COMPETENCY WITH search visibility, reach, and virality
CODE CS_ICT11/12-ICTPT-IIq-r21
C.1. UNPACKED Discuss techniques how to Generate a technical report interpreting data analytics Analyse the generated
COMPETENCY generate report report
A. CONTENT STANDARD how to maintain and sustain the operation of an ICT Project for Social Change
B. PERFORMANCE at the end of the week independently evaluate the performance of an advocacy via an ICT Project for Social Change through
STANDARD available monitoring tools and evaluating techniques such as user interviews, feedback forms, and Analytics data
generate a report on the performance of their ICT Project for Social Change on the basis of data gathered from available
C. COMPETENCY WITH monitoring tools and evaluating techniques
Week 19 CODE CS_ICT11/12-ICTPT-IIs-22

C.1. UNPACKED generate a report on the performance of their ICT Project for Social Change on the basis of data gathered from available
COMPETENCY monitoring tools and evaluating techniques
A. CONTENT STANDARD how to reflect on the nature of ICT and the manner by which the learning process has changed his/her world view.
B. PERFORMANCE at the end of the week independently reflect on the ICT learning process and how his/her world view has evolved over the
STANDARD past semester
Create a reflective piece or output using an ICT tool, platform, or application of choice on the learning experience undergone
C. COMPETENCY WITH during the semester
Week 20 CODE CS_ICT11/12-ICTPT-IIt-23
C.1. UNPACKED Identify the different ICT tool, Create a reflective piece or output using an ICT tool, platform, or application of choice on
COMPETENCY platform, or application best the learning experience undergone during the semester
for presenting learning
experience

Prepared by:

MECHILLE T. AVILA
SHST-III Reviewed & Checked by:

FLAVIANO L. YPARRAGUIRRE
Education Program Supervisor

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