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Ko To
Ko To
1. The hula hoops will be arranged in a large circle. Students will be instructed to
move around the perimeter of hula hoops. The teacher will give a command of a
locomotor or nonlocomotor skill to do around the hula hoops
1. Locomotor skills appropriate for this game: walk, run, gallop, slide, jump, hop,
skip, & leap.
2. Nonlocomotor skills appropriate for this game: Balance as you walk on tippy-
toes, swing arms in a circle as you walk, sway your body as you walk, shake and
dance as you move around the circle, & stretch your arms as you walk.
2. Students will be instructed to listen for the magic word SHARK ATTACK. When
students hear this word, they will walk to the safety of an island (the inside of the
hula hoop). Students are encouraged to share the refuge of the islands and allow
up to 3 students on each island.
3. Any student that is tagged by a hungry shark (the sharks are the teachers!) and
doesn’t make it to the safety of an island, will leave the playing area and complete
a conditioning skill of the teacher’s choice (Example, 10 jumping jacks) and then
return to the game. The students will complete their conditioning skill and be
readmitted into the playing area after the completion of another round—So
essentially they will swap places with the students that are tagged out in the next
round.
4. After students are inside the hoops and tagged students are completing their
conditioning skill, the teacher will remove one hoop. Each round, there will be one
less hoop.
5. The game will continue until there are no more hoops. The teacher may decide to
end the game with 3 hoops remaining if the competitive nature of the students
becomes a concern.
Adaptations:
Closure:
As students are stretching, the teacher will review the locomotor and
nonlocomotor skills that were used in the game (ask students to demonstrate a
skill or ask students to identify a skill that the teacher is performing). This will serve
as review of the