Professional Documents
Culture Documents
Practical Research I
Presented by:
Reverdy L. Abuyen
Rey M. Batan
Gerson A. Dumas
Angelica B. Gler
Bianca P. Pique
Kelly B. Quitalig
December 2018
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Approval Sheet
This research paper entitled “Masama ba ang Sobra?: A Qualitative Analysis on the
Impact of Excessive Video Game Usage on the Social Interaction of Selected Junior High
School Students of STEFTI,” prepared and submitted by Reverdy L. Abuyen, Rey M. Batan,
Gerson A. Dumas, Angelica B. Gler, Bianca P. Pique and Kelly B. Quitalig in partial fulfillment
of the requirements for the subject Practical Research I has been examined and is recommended
for acceptance and approval of oral defense.
PANEL OF EXAMINEERS
________________________
Chairman
________________________ ________________________
Member Member
Date: __________________
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ABSTRACT
This study aimed to determine the impact of excessive video game usage on the social
interaction of Junior High School students of STEFTI. A survey was conducted to find possible
respondents to be interviewed for the study. The data were then retrieved from a select few who
have met the researchers’ criterion and have participated in the interview. The researchers have
found that the reasons behind their excessive video gaming can be attributed to the following:
stress relief, trend, hobby, game features and recommendations, and learnings gained from video
games. It was also concluded that each respondent has a different level of relationship and
communication with their friends, family, co-gamers and teachers. Video games were also
observed to cause strengthening and weakening of relationship between the gamers and the said
group/individuals. This study was conducted within the S.Y. 2018-2019, partially as a
requirement for the Practical Research I subject.
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ACKNOWLEDGEMENT
The researcher would like to express their special thanks to the following:
To Almighty God who has guided us in our ways and answered all of our prayers and for
giving us strength despites the hardships faced while making this study possible.
To our parents who have supported the researchers physically, emotionally and
financially.
To our respondents for their cooperation and for their time. Without them, we may have
To the researcher’s adviser, Mr. Erickson Noseñas for the continuous encouragement and
And to everyone who has helped in the fulfilment of the study. The researchers could not have
done this without all of your help and support, thank you very much.
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TABLE OF CONTENTS Page
Approval Sheet i
Abstract ii
Acknowledgement iii
Chapter I: Introduction
Definition of Terms 12
Research Method 21
Sample Size 22
Sampling Design 23
Research Instrument 23
Research Locale 24
Analysis Tool 24
Interview Questions 25
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Summary of Findings 43
Conclusions 47
Recommendation 48
Refererences 49
Appendices 51
Consent 51
Documentation 84
Transcription 86
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Chapter I
INTRODUCTION
The evolving world of technology has led to the progression of video games. Starting from
the 1970’s, two-colored game systems were designed in which it became a mainstream
entertainment for all ages, but what considered to be a mere science experiment and a leisure
activity, began to evolve into a huge industry. From 2-dimensional arcade games to virtual
reality and augmented gaming, it’s undeniable that the present gaming enthusiasts are getting
The rise of immersive and competitive gaming on mobile, console and PC have garnered
around 2.3 billion active gamers globally this year (Wijman, 2018). The Internet has also
contributed to the growing numbers of gamers, now that they are able to merge with thousands
of players and have the access to connect with them. In fact, Massively Multiplayer Online Role-
A wide variety of games are now available for players to choose from such as Massive
Multiplayer Online (MMO), action, strategy game and simulations. And now that the gaming
industry have entered the popular media, they are gaining more exposure and are able to reach
out to their targeted audience which is one of the fundamental causes as to why the number of
The usage of video games among players have increased overtime. On average, people play
video games for two hours a day. However, a significant percentage of gamers tend to surpass
the average game time, playing for more than 5 hours or so (Rideout & Foehr, 2010). With the
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growing popularity of video games, it became a subject matter among researchers and deeper
Video gaming has sparked scientific interest and among them are studies that have been
conducted with regards to its effect to the individuals. Researchers concentrated on various
topics such as the effects of video games to students’ achievement (Craton, 2011), effects on
child development (Dai & Fry, 2014) and as well as its effect on the aggression (Sheryl, 2006).
They have also included the effects of addiction to computer games on physical and mental
health ( (Eshrat, Chashmi, & Hedayati, 2009). Additionally, excessive use of video games is also
associated with sleep deprivation, resulting to poor job performance and atypical mood disorder
(Eickhoff, et al., 2015). However, little attention has been offered to the impact of video gaming
on the social interaction of the ones involved. That being said, the researchers decided to conduct
this present study in order to fully understand the underlying impacts of excessive video gaming
The effect of video game usage is still debatable up to this point whether it encourages
interaction among individuals or it alters the way of how they interact negatively. According to
some researchers, forming relationships within the gaming community might cause problems in
forming relationships in the physical environment because they may find the relationships in the
virtual realms more secure (Peter & Malesky L.A., 2008). However, some researchers also claim
that forming relationship in online environment is also same with face-to-face interaction (Stiles,
2010). In order to gain more in-depth knowledge about this, a qualitative analysis was done by
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B. Statement of the Problem
This study generally aimed to determine the impact of excessive video game usage on the
2.) What are the impacts of excessive playing of video games towards the following
individuals/group;
a. Family
b. Friends/peers
c. Co-gamers
d. Teachers
Generally, this research aimed to provide the readers an idea on the behavior of selected
junior high school students that undergo excessive video games activity or usage. Specifically,
on how they interact with the people around them be it friends, family, society and the likes.
The study aimed to identify the reasons as to why the selected students practice the excessive
usage of video games more specifically the social interaction of the chosen respondents and the
impact they have towards certain individuals, whether they are able to properly function in
The study also focuses on the reasons as to why the sample chooses to practice excessive
gaming and identify the several impacts of excessive video gaming has on the individual and
their environment.
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Specifically, this research will benefit the following:
The respondents since it will give them an idea as to how their excessive use of video
gaming affect the people around them. It will also give further analysis on what their behavior is
like with certain individuals. Thus, making them more aware on the effects of excessive video
The family of the respondents, it will provide them a clearer understanding on the
dynamics of excessive video game practices and address the need to resolve the problem be it
personally or to seek professional help. This will also provide a deeper understanding as to why
The peers since it will provide them an answer as to why a person who undergoes
excessive video game usage behaves in a certain way and prevent from being seen in a negative
light. This will also answer the question if peers play a significant role as to why the chosen
The society since this research will be able to properly inform and lessen the negative
image of those who practice excessive video game usage and be able to properly aid the people
The teachers since this study will give a clear answer as to what really is the behavior of
a person with excessive video game practices be it as a coping mechanism or a past time. This
will also showcase the struggles and hardships of the affected people and will lead for teachers to
become more sympathetic and understanding towards them and not entirely dismiss their
feelings.
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The researchers since it can give a summary or explanation on how excessive use of
video games could affect social interactions and could serve as a basis for future researchers
about the topic. This will also lead further researchers to handle the subjects with an air of
This study aimed to explore the behavior of adolescents involved in video games and how
its excessive use affects the social interaction of these gamers towards other people, e.g. their
parents, siblings, relatives, friends, co-gamers, and teachers. This study also covered their opinions
about how others view their hobby, the communication between the gamers and the said people
involved, awareness of how their excessive video gaming affects the people around them and its
effects towards those involved. The respondents involved are Junior High School students of
STEFTI who fit our criteria for a semi-structured interview. This survey was conducted to find
possible respondents to be interviewed for the study. The criterion of the researchers’ ideal
respondents: their gaming time exceeds 5 hours a day. This criterion was used based on another
study, which will be discussed in the Review of Related Literature. The locale of this study would
only be within Tacloban City. The information was retrieved from a select few whom the
researchers believe will satisfy their queries. This study was conducted within the S.Y. 2018-2019,
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E. Definition of Terms
To understand and clarify the terms used in the study, the following are given a conceptual
definition:
mobile phones or another medium altogether. The term suggests regular gameplay
2. VIDEO GAME - an electronic game that involves interaction with user interface to
3. GAMING CONSOLE - is a computer device that outputs a video signal or visual image
4. RELATIONSHIP - the way in which two or more people or organization regard and
6. IMPACT - the quality of an utterance that provokes interest and produces an effect.
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Chapter II
program on a television screen or other display screen. Video games are sports that take place in
a computer. Depending on the platform, video games can be subcategorized into computer
games and console games. In recent years however, the emergence of social
networks, smartphones and tablets introduced new categories such as mobile and social games.
Video games have come a long way since the first games emerged in the 1970s.
This chapter shows the list of the related studies or literature that serves as a guide to the
research being fulfilled. This portion of the study presents the in depth understanding of the
problem background. It indicates what has already been studied by other researchers or authors
that is beneficial to our present study. This is also composed of discussions of facts and
principles to which the present study is related. These discoveries would serve as a structure for
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Video Gaming and Social Interaction
This study investigated relationships between problem video game playing, self-esteem
and social skills in an adult sample (Loton, 2007). 621 (560 males and 61 females) primarily
multidimensional Social Skills Inventory and Problem Video Game Playing Scale. The stated
hypotheses include the following: video game playing would be related to social skills and self-
esteem; time spent playing online games would be related to social skills; and social skills and
self-esteem would predict problematic play. Resonating with past studies that found links
between gaming, introversion, and social anxiety, a pattern of significant (p < .001) correlations
emerged between 3 social skills subscales, together representing social hesitancy, and problem
video game playing; however, the magnitude of relationships was minute. To determine whether
problematic play is propelled by social difficulties, a multiple regression analysis was utilized to
predict problematic playing scores with scores on the social skills and self-esteem scales. The
researcher used ANOVA as the statistical treatment for this descriptive study wherein a
significant model was found: F (9, 611) = 15.051, p < .001, accounting for 16.9% of variance.
Time commitment (B = .314, p < .001), one social skill subscale (B = .184, p < .001) and self-
esteem (B = -.103, p = .03) emerged as significant predictors. The results suggest that a small
proportion of problematic play is related to the given scope, social skills and self-esteem, but
considering the magnitude of relationships, other factors may contribute to problematic play of
the gamers. More broadly, this study aligns with others that found little negative consequences of
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The significance of this study to the researchers’ research is the behavioral aspect of
video gaming that would affect the player’s relationship and connections and his or her behavior
towards them. Self-esteem and social skills play an important role in determining the competence
Recently a study was performed at Oxford University and published in the journal
Pediatrics (Hot Topic: Does Playing Video Games Help or Hinder Social Interactions?, 2015).
Under 5,000 people between the ages of 10-15 participated in the study (half male and half
female). They were categorized into two groups, one which would play video games for up to 1
hour per day while the other would play video games for more than 3 hours per day. Each group
was also split by type of video game system (console vs. computer, and each group was
monitored. After that, the participants were required to fill in the given questionnaires in order to
determine how they felt about their social interactions. This study concluded that those who
participated in video games for most of their day were less well adjusted. This could be a result
of the quality and type of social interactions online. The young people who participated in video
games for up to an hour per day seemed to be well-adjusted and even displayed proactive social
behavior. However, in the long run the results became difficult to determine due to external
factors potentially effecting the questionnaire results, such as family situations. As a result, there
social interactions.
An important thing to note about video games and social interaction is that it is not solely
video games that are attributed for the changes in the players’ social interaction. This study
proves that social interaction of a person is affected by other factors apart from a main obvious
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one such as gaming. The uncertainty of this study only shows video gaming is not necessarily
The study entitled Video Games Linked to Poor Relationships with Friends, Family
(Walker & Jensen, 2009) is based on information collected from 813 college students around the
country. As the amount of time playing video games went up, the quality of relationships with
peers and parents went down. "It may be that young adults remove themselves from important
social settings to play video games, or that people who already struggle with relationships are
trying to find other ways to spend their time, my guess is that it's some of both and becomes
circular," Walker said. Study participants reported how often they play video games. They also
answered a battery of questions measuring relationship quality, including how much time, trust,
support and affection they share with friends and parents. But the researchers say video games do
not themselves mean "game over" for a relationship because the connection they found is
modest. The best quality of this study is that it answers how video gaming weakens connections,
or worse, cut them off as a form of escape from real life situations. This proves that video
gaming does affect the social interaction and trust of players towards others.
“Physical Interpersonal Relationships and Social Anxiety among Online Game Players”
(Lo, Chih-Chien, & Wenchang, 2005). According to this study, many online game players spend
extreme amounts of time in the virtual world. A huge percentage of these players are teenagers
who show behaviors normally associated with physical addiction. Social scientists are therefore
saying that online games are sources of social problems. The authors surveyed 174 Taiwanese
college-age online players to gather data on the effects of online games on the quality of
interpersonal relationships and levels of social anxiety. Based on their results, the quality of
interpersonal relationships decreased and the amount of social anxiety increased as the amount of
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time spent playing online games went up. This finding answers how the time spent for playing
can affect the confidence of a person. The presence of social anxiety is a factor on social
interaction. Thus, this condition can be considered when the researchers’ question about the
The study “The effect of video games on family communication and interaction”
(Redmond, 2010), examined the effect of video games on communication and interaction
between participants and their family members. These variables were measured using the
following online survey: Family Communication Scale, the Inventory of Parent and Peer
Attachment, and the Anderson Video Game Questionnaire. A total of 480 18-year-old college
students were recruited via email to complete the survey. Correlational and regression analyses
revealed a significant negative relationship between the total amount of time an individual spent
playing video games and the amount of parent communication and sibling communication.
However, the relationship between video game usage and interaction with parents or siblings was
not significant. This study proves that the amount of time spent on gaming will affect how the
gamers will respond to social situations and family communication. The amount of time used in
playing is a factor the researchers are considering for the study. Thus, this study is the basis for
its use. The relationship of time spent for playing and family communication is inverse, based on
this study.
According to the article ‘How Many Hours of Video Games is Too Much?’ (Peterson,
2018), experts in the fields of health, such as physical, mental, psychology and development
conducted studies regarding the impact of screen time (time spent using electronic devices,
including video game devices), but there isn’t a clear recommendation yet for the maximum
number of hours’ teens or kids should spend playing video games. While there isn’t a consensus
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on how many hours of video is too much, the finding by Twenge and her colleagues that more
than five hours per day is excessive seems reasonable. The safe limit for teens is one to two
hours daily, and more than five hours of video games is too much.
The researchers’ based their criterion on this article. Five hours of video game usage is
enough to be considered as excessive gaming. That being said, the following respondents who
Gamers” (Cole & Griffith, 2007). This study explored the social interactions that occur both
within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players
providing the opportunity to create strong friendships and emotional relationships. The study
demonstrated that the social interactions in online gaming form a considerable element in the
enjoyment of playing. The study showed MMORPGs can be extremely social games, with high
percentages of gamers making life-long friends and partners. It was concluded that virtual
gaming may allow players to express themselves in ways they may not feel comfortable doing in
real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place
where teamwork, encouragement, and fun can be experienced. The relevance of this study to the
researchers’ is that video games can also be an avenue to strong social connections and networks.
A study conducted in the United States of America entitled “Teens, Video Games and
Civics” (Lenhart, et al., 2008) had several findings regarding social interaction. It discusses how
video games contribute to the players’ civic engagement, which is a form of social involvement
in the community. With alignment to the researchers’ study, these are a few of the findings that
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that expounds the role of social interaction in video gaming: a) Gaming is often a social
experience for teens, b) teens encounter both pro-social and anti-social behavior while gaming,
and c) parental monitoring of gameplay varies. Since it is a social experience, gaming is used not
only to spend leisure time but also to connect to other gamers, allowing social interaction to
develop both inside and outside the gaming facility, room or console. Video games made
connections with other people that there are guilds or groups that are formed for that reason.
Within the gaming community, gamers would find both healthy and unhealthy group norms in
the group they wish to belong to whether they are playing or not. Lastly, the involvement of
parents is another social interaction wherein restriction or monitoring is noted. Some parents try
to limit the time their child play, others are lenient and still others even tag along with their
children in gaming.
The same study reveals about the social nature of teen video game play. It has been found
that “games are social experiences for the majority of teens”. This points out that teens play with
other people, whether they are contacted online or are physically present within the same room.
This interaction allows players to connect in a communication buildup through the chats,
discussion boards, video or audio calls and comments on things like “walkthroughs”, which are
demos played by other players for new players to get to know how the game is played, and
gameplays. As a communicative tool for social interaction, video games are often played with
others. This related study used list-assisted random digit dialing (RDD) methodology, as they
have had telephone interviews with the respondents. The respondents are 1,102, all ranging from
Another study entitled “The Civic Potential of Video Games” (Kahne, Middaugh, &
Evans, 2009) also explores the civic and political aspect of social interaction in gaming. Though
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this study is a joint investigation and reference for the study of Amanda Lenhart and company, it
delves into civic engagement as augmented from a player’s video game experience. Their study
explores the social context of video game play as a means of connecting civic engagement to
video games, players and social interaction. It revealed that social communities and groups with
“healthy group norms” and allowance of social network development yielded better engagement
from players.
In connection to the researchers’ study, the previous two findings provide a basis that
social interaction with online and offline players is strengthened through video games.
These related studies and literature are contrary in findings. Because of that, it can be said
that video gaming has both positive and negative effects on the social interaction of players to
other people. These findings will provide the basis and the standard of the results of the
researchers’ study.
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Chapter III
METHODOLOGY
A. Research Method
For this study, the appropriate approach to be used is the phenomenology method. The
through how they are perceived by the actors in a situation (Lester , 1999). A phenomenological
study attempts to set aside biases and preconceived assumptions about human experiences,
feelings, and responses to a particular situation. From this, in can be stated that
samples sizes, often 10 or less participants, are used, d) interview questions are open-ended to
allow the participants to fully describe the experience from their own view point, e) it is
centered on the participants’ experiences with no regard to social or cultural norms, traditions,
or preconceived ideas about the experience, f) It focuses on these four aspects of a lived
experience: lived spaced, lived body, lived time, and lived human relations, and g) Data
(University, n.d.).
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Much of the study’s qualities are reflected from the characteristics of phenomenology, which
qualifies this method for use in the research process. This involved interviewing several gamers,
particularly students, who have met the researchers’ quotas for interview and are able to share
their individual experiences with gaming and how it affected their social interaction with their
friends, teachers, co-gamers and other loved ones. Through this, the researchers would try to
draw a general theme or conclusion from their individual responses to the researchers’ queries,
which is another reason why phenomenology can be applied in this particular study.
B. Sample Size
Phenomenology typically requires small samples sizes, often 10 or less participants to enable
the research question to be addressed appropriately and reduce the potential of having a biased
sample. Hence, the researchers’ present study consists of nine respondents, all from which were
be selected from the Junior High School population of STEFTI. The researchers have set a
predetermined criterion which helped identify possible respondents. In order to do so, the
researchers have conducted a survey to determine who will fit the following criterion: gaming
time exceeds 5 hours per gaming session. The researchers have also acknowledged their right to
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C. Sampling Design
The sampling design used in conducting the study is a criterion type of sampling. Criterion
sampling is a non-probability sampling method, and it uses a series of criteria to meet the
researchers demand. It is the fit and right type of sampling technique considering that the sample
size should achieve the predetermined criteria of 5hrs or more to meet the researcher’s criteria.
system or an ongoing program monitoring system. All cases in the data system that exhibit
certain predetermined criterion characteristics are routinely identified for in-depth, qualitative
analysis. The point of criterion sampling is to be sure to understand cases that are likely to be
information-rich because they may reveal major system weaknesses that become targets of
D. Research Instrument
The instrument used was a qualitative method called: semi-structured interview. There was
no formalized list of questions made for the researchers to strictly follow instead it is used as a
guide for the conversation. Since there is no strict set of questions, this provided possibilities for
the interviewer and the respondent to have further responses and explore more particular ideas.
The semi-structured interview format encourages two-way communication; both the interviewer
and the respondent can ask questions, which allows for a comprehensive discussion of pertinent
topics. Because of the conversational tone, the candidate may feel more comfortable expanding
on their thoughts and ideas. The majority of the interview were led with open-ended questions
and then spontaneously devise follow-up questions that draw out more specific evidence about
the respondents meaning. The basis of the draft of our semi-structured interview was heavily
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factored by the formulated research questions and discussions among the research group. Such
questions were created based on previous studies conducted by other research groups. In
preparation of the instrument, the requirements in the designing of good data collection were
considered. The research questions contained ‘how’, ‘what’ and ‘why’ which opened
conversations and gave an opening to the respondents to further elaborate their ideas. Follow-up
questions were also asked to further clarify the meaning of the respondents and as not to create
misunderstanding of interpretation.
E. Research Locale
The study was conducted in St. Therese Educational Foundation of Tacloban Inc. Brgy.
91 Abucay, Tacloban City, Leyte. The respondents were interviewed inside STEFTI grounds
in any comfortable place inside the school. The researchers chose the place of
implementation because it was convenient to both the researchers and the respondents. The
study was conducted in the first semester of the school year 2018-2019.
F. Analysis Tool
widely-used qualitative data analysis method. It is one of a cluster of methods that focus on
many qualitative approaches, if not all. It allows researchers to thoroughly analyze data by
labeling words, phrases, sentences or paragraphs with substantial value to the research and
ordering these into themes. These themes are then placed for interpretation of the whole
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The reason why thematic analysis is applicable to the researchers’ study is because: a) the
type of data being gathered is suited for this type of analysis, b) it is practical, c) used by both
novice and expert researchers, and d) this method is well-made for phenomenological studies
G. Interview Questions
The following are the questions that were included in the interview:
2. How often do you play video games? (once a month, once a week, 5 times a week)
3. Do you feel that gaming has affected your life in a way that is more positive, negative, or
neither?
6. Do you feel any guilt or shame when you play games? why or why not?
8. Can you give us a few reasons why you play video games for more than 5 hours?
9. What is your favorite thing about video gaming or the gaming industry in general?
10. What makes you think that your gaming would or would not affect the way you treat the
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Interaction with the family
1. Do you play games with your parents or siblings? If yes, how often do you play games
with them?
2. What did your parents think of you playing video games for more than 5 hours?
3. Do you hide or lie about your excessive video gaming to your family? why or why not?
4. What can you say about your relationship with your parents now that you're into
5. What can you say about your relationship with your sibling/siblings now that you're into
6. Can you explain how concerned your family is about you regarding your [excessive]
video gaming?
7. Do you think that playing video games has affected your communication with your
8. Have you sacrificed important family events or occasions because of video games?
1. Do you play games with your friends? If yes, how often do you play games with them?
2. You have some friends that are gamers like you. How do you feel around them?
4. What do you think they feel around you, in and out of the gaming world?
5. You also have peers who don't share the same interest as you. What do they think about
you?
6. Are they concerned about you regarding your excessive video gaming?
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7. How is your relationship with them so far?
8. Would you use video games to make your relationship with them better? Why or why
not?
9. Can you explain how video games brought you and your friends together/tore your
relationship apart?
1. Do you usually play with gamers you met online or your friends in real life?
4. With regards to gamers you met online, have you formed any friendships with them yet?
5. Do you think that video gaming has affected both your life and your co-gamer in a way
6. Do you feel more comfortable talking to online gamers rather than real life people?
7. Have you ever been involved in a squabble about video games with other gamers? If yes,
2. Can you explain how your excessive gaming may affect them?
4. Do you care about what the teachers think? Why or why not?
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5. In your point of view, is video gaming really hindering from your class or not?
6. How would you react should a teacher relate to you on a gamer's level?
7. Has your teacher scolded you or have any opinions about your video game use?
(Elaborate)
Initially, the researchers have composed a Communication Letter to inform the school
authority about the research study entitled “Masama ba ng Sobra?: A Qualitative Analysis on the
Impact of Excessive Video Game Usage on the Social Interaction of Selected Junior High School
Students of STEFTI”. The said form was then approved by the school coordinators including the
research adviser. The interview questions and the survey questionnaire were constructed by the
researchers themselves and were validated by the research teacher and the school conduct
administrator.
The researchers have then gathered their data from the Junior High School students of
STEFTI, specifically in Grade 9 and 10. Survey questionnaires were distributed to determine
who is fit in the given criterion which is 5 or more hours of gaming per day. This criterion was
based from an article called “‘How Many Hours of Video Games is Too Much?” by Peterson (2018),
wherein there was no final consensus on how many hours was considered excessive. However, it was
concluded that playing time beyond 5 hours is a reasonable basis for excessive video gaming. Only nine
of the participants who have met the criterion were asked to participate in the interview. A
separate informed consent form for the interview and for recording the content of the interview
were given to the respondents for them to sign on before the researchers conduct the said
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activity. After the interview, the researchers then proceeded in analyzing and interpreting the
collected data.
Chapter IV
This study aims to determine the impacts of excessive video gaming on the social
interaction of junior high school students of STEFTI (S.Y. 2018-2019). As seen in the previous
chapters, the researchers conducted a survey among Grade 7 to 10 to know who were qualified to
partake in the study in which 9 students – at least one for each grade level – were chosen to be
included in the interview. The method used in gathering the data was semi-structured interview,
following a series of questions as a guide. The results procured were put through thematic
analysis and are presented in this chapter. For further understanding, the researchers have
Specific Objective (1). What are the reasons behind excessive video gaming?
Reasons
The first section of the results and discussion deals with the different reasons that triggers
excessive video game usage. This has a major effect and plays a significant role on the social
interaction of junior high school students. The following reason are discussed in details as stated
below;
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A1. Stress Relief
Stress relief refers to techniques or programs intended to help individuals deal more
efficiently with stress by taking positive actions to minimize their effects. Some of the
respondents are experiencing stress due to school work and everyday life. Their go-to coping
According to Student 1:
“…Gaming is my way of relieving my stress when I come back from school going home
and it really help me a lot.”
Student 6 also stated something similar:
“…because there’s a lot of games that help me reduce stress and my anger you know,
hold down my anger and my pressure and there's a lot of games that helps with other things in
my life and that's it,”
Excessive video gaming is not just a way to relieve stress but it also helps in controlling
‘frustration, using it as a strategy in managing anger by some of the respondents. Video games
may have a reputation for causing violence among gamers but in reference to the response of the
interviewees, video games appear to help them gain control of their own emotions.
The interviewer asked “how does playing video games tend to make you feel?” and
Based on the given statements of the respondents, video gaming and stress relief has a
connection. When one is under stress, they have the tendency to find ways to relieve themselves
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from their current burdens, e. g. school works, family problems, etc. Since these gamers undergo
stress, they resort to video gaming to feel less strained by their problems.
A2. Trend
Some of the respondents have stated that the reason they partake in playing video games
is because it is trending and they don’t want to be behind the latest games on release.
According to Student 3:
“Waray man ak kuan, waray man kami mga neighbors kay ha amon street bagat waray
mga ka-edad ko tapos hirayo it mga balay tak mga sangkay asya nagmiminulay la ako ha amon
for five hours or more. And paragmulay man liwat akon iba na classmate so bagan ako
nakikijoin-in nala liwat,”
Video games also serve as a hub for players, wherein they can interact and join in for
leisure. Since they are inviting those with only their common interests, they get influenced to
According to Student 7:
Video gaming serves as a platform for disseminating information from and within the
gaming community. This introduces new updates on old games as well as new game releases that
A3. Hobby
Video gaming is also a common hobby for students, especially among males. It is
considered by many as a regular activity usually done during free time. It is a source of
entertainment that gives delight and pleasure to its targeted audience and players often gain their
satisfaction by engaging in games and by garnering rewards which is why it is favored by many.
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Some of the respondents practice excessive video gaming because they consider it as their main
hobby.
“I just love playing and I’ve got used to it and I have no other hobbies aside from
playing”
Another factor behind the want to play video games is within the features of the game
they are introduced to or are playing. It can be from the game features such as the gameplay
system, the plot or story in the game, the incentives or rewards taken from the game, etc. Gamers
often play depending on how good or popular the games that catches their attention. This is a
“I only play a game for more than 5hrs if I’m really into it. And then-if that game has a
very good story and that story is somewhat I find interesting that I can spend 5hrs of my time to
spend on the ill go with it pero if it was unnecessary the I wouldn’t pursue. And usually I play
games if someone recommend good games,”
Student 4 is stating that he involved himself in playing games if he’s really into them and
if it is something that is given as a good recommendation. If the game matches his interest, then
Each respondent has his own individual experience on gaming. Thus, there are things that
they have learned that are unique to them Some, though, have not learned anything at all.
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Three of the respondents said that they did not learn anything from video gaming.
“Not really.”
“Morally? Nothing.”
Two of the respondents said that teamwork and cooperation is what they’ve learned from
playing video games, especially on the account that players must cooperate with NPCs or non-
Student 3 said:
Two of the respondents said that they learned the value of friendship. Student 3 adds:
“… tapos friendship dapat strong talaga tim bond haimo mga friends mga sugad.”
Another two respondents said that video games help in socializing with people and
making connections with both real-life friends and online friends. Student 8 testifies to that
learning:
“… It has help me socialize to other people and talk better to unknown people helps me
make friends.”
Other respondents have learned something else outside of these shared lessons, such as
operations, multitasking, playing accurately, language and culture. Student 6 and Student 9,
“Like learning how to deal with operations or something and learning how to deal with,
ano adto, multitasking and all that.”
“I learned how to be good to people and sometimes video games will even help you with
language because sometimes playing video games will teach you many things in language and
stuff like their culture, their behavior and etc.”
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With all these lessons stated, the lessons they’ve learned can also be an underlying reason
why they continue to play games. When they value the lessons they’ve learned from it, they see
Specific Objective (2): What are the impacts of excessive playing of video games towards the
Impacts
This section is concerned with the underlying impacts of excessive usage of video games,
more specifically, its effects on social interaction towards different individuals or groups. The
impacts that will be under this section may be either positive or negative and will solely depend
A. Family
The following shows the impact of excessive video gaming of the gamers towards their
A1. Perception
Majority of the students reported that their parents were not against playing for more than
5 hours as long as they balance their studies and maintain their good grades. Most of them were
not really concerned with their excessive use of video gaming for they have learned how to
“They said it’s okay as long as I maintain my good grades in school, its fine to play
games for a long time,”
Another student also answered:
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“My relationship with my parents is pretty much normal since there's not really much
going between us… They don’t really bring about the topic about video games, they just talk to
me normally like any other parents,”
It was observed that most of the parents of the respondents were neutral in terms of
playing video games. The researchers have also perceived that the students that do not
experience conflict with their parents prioritizes their studies over gaming.
In other words, some of these students have internalized the ways to balance leisure
activities and studies, therefore their parents are not against excessive video gaming.
On the other hand, some parents also expressed their concern towards their children’s
habits. Some of them tend to react negatively and they see it as a downside that would affect the
According to student 3:
“An ira la bagat nasisira na tak health mismo tas naruruba na tak mata, mga sugad,”
It can be inferred that the main concern of some of the parents is the health of their
children and they believe that too much video gaming can badly affect their health, including
their eye sight. With that, they enforced strict rules with regards to their gaming time.
Majority of the respondents stated that excessive video gaming did not affect their
relationship with their family. Some of them also added that it didn’t also affect the bond that
“My relationship with my parents are still pretty good because I don’t let video games
get a head of me because I usually go family first before video games “
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“For me my relationship with my brother is pretty steady because video games won’t
really get in between because we have a strong bond. Love you [redacted].”
The other respondents have also said:
“Waray kay I still find time na makasama hira, makigisturya haira amo ito”
“I think... since our parents also like playing it actually brought us closer. It didn’t really
affect it in a bad way”
According to their statements, video games do not hinder them from communicating with
their family. The way they bond with each other is still the same to when they weren’t into
gaming that much before. One of the respondents even said that video games brought them
closer with their family for they have the same source of entertainment.
But some of the respondents reported that towards their interaction with their family it
has affected them in a way that it has a negative effect towards their relationship.
“Yes, because too much, I play too much video games before so like I can’t really talk
with my parents and siblings”
“I sometimes have bad relationship with them because sometimes I don’t speak to them. I
lock myself to my room. Watch pro players play. Sometimes I don’t get to bond with them”
The two respondents’ statements contradict to what the others have stated saying that
video games did changed the relationship between them and their family. They tend to isolate
themselves and do not really talk to them due to being involved too much in gaming.
Moreover, the effect of video game playing on the communication is dependent on the
user: the duration of his play, whether he gets hooked into gaming or not and if they value family
over gaming.
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B. Friends
The following shows the interpretation of the impact of excessive video gaming of the
B1. Perception
Most of the respondents reported that their friends just see them as normal people or
“They think of me as okay lang because anyway I don’t really prioritize kuan gaming”
“In and out of the gaming world they still talk to me and we still talk online we are
basically friends”
From the data above, it can be said that there are some significant effects of excessive
Majority of the students have said that excessive video gaming has affected their
“Uhm its good because playing video games with them is making our bond stronger.”
Student 2 also stated something similar. According to him, video gaming gives way to
strengthen the relationship between him and his friends. They both share their interest in gaming,
which is why they can use video games as a mean to make their relationship stronger.
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“Han summer bagat mas nag brought haamon together kay tikang ha gabi hasta mag
aga nagmiminulay kami tas bagat nagstrengthen pa an amon bond han relationship”
Two respondents also opened up about their relationship with their friends where video
“I had a friend before I didn’t really know but we happen to play the same game so I
invited him to play along and we got closer because of the game.”
“It doesn’t really tore my friendship apart but uhm like my relationship with my friends is
becoming bigger and greater”
Therefore, the researchers inferred that excessive video gaming has served as a pathway
for a better and stronger relationship toward their friends. However, there were still some
Two respondents reported that, not most of the time excessive video gaming could help
“Like sometimes me and my friends play games each night and sometimes we like, fight
over games”
“We sometimes have fights…”
Sometimes video gaming may cause conflict among friends and strain their relationship. Usually,
gamers tend to find themselves in a situation wherein gaming is a competition rather than a
friendly match but gamers are still treated normally and talked to as normal friends. Excessive
gaming of gamers is not a hindrance to normal and casual conversations with their friends.
C. Co-gamers
The following data shows the impact of excessive video gaming of the respondents
C1. Perception
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Majority of the students have stated that they consider their co-gamers as real friends
even if they have not met each other in real life and discussed that interacting with their fellow
“Uhhhh yes I did form a lot of relationships with strangers online in video games but I
consider them as real friends too because in the game we help each other and we form bonds like
what I said so yeah.”
“Yes, I classify them as real friends because, there was this one gamer that I met from a
specific video game, that I talk to him a lot then eventually I met him in V&G, and we became
close friends since then”
Some students however have also stated that they do not consider co-gamers as real
friends since they only interact with them in game and have no relationship outside of it.
“…I haven’t met them in person so I can’t really call them real friends”
All of the students however have stated their preference of talking to their friends in real
life rather than online. The students have stated that when compared to real life people they
would prefer them to their friends online. This denotes their own preference for face to face
“…online people are just strangers and I don’t know what they can do to me but for real
life people since I know them I am in a relationship with them I feel more comfortable with
them”
“…I wouldn’t open much to the ones I don’t know ‘cause it would be awkward.”
Some of the students have mentioned getting into fights with their co-gamers over a
video game.
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“Maybe there are times when we lost in a team game and it’s my friend to blame or me to
Similar to what the other respondents have said regarding their relationship with their
friends, some of the students treat the video games as a competition which can lead to arguments
However, the majority of students have stated that they do not fight with their co-gamers.
D. Teachers
The following shows the impact of excessive video gaming of the gamers towards their
teachers:
D1. Perception
Most of the respondents said that teachers didn’t have any opinions towards them or that
they weren’t caught playing video games. The four remaining respondents stated that their
teachers had differing opinions about either the respondents or the games they both have interest
on. The following are the respondents’ statements regarding their teachers’ opinions about them
Student 1 said:
“Actually a lot of teachers are fan to me about video games because there are a lot of
teachers in STEFTI who played Dota 2 like sir [redacted] and Sir [redacted] and then it makes
the bond stronger and our opinions with each other like it become better and we get to know
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In response to the question whether he cared about the teachers’ opinions about his
“A little bit… stating that I’m not studying a lot or something like that.”
Student 8 recounts the time when his parents were told by his parents to let him minimize
Meanwhile, Student 9 told about another experience that left him with a lesson. He said
that months before this interview, he had been playing MOBA until late in the night. One of his
classmate’s parents went looking for them and lectured them in their classroom.
From this finding, it can be inferred the teachers can even relate to the student-gamers if
they share the same interest. Some other teachers know the limits and boundaries in playing
Based on the interviews, several had reported mostly positive relations with teachers. The
rest of the respondents expressed either distant or no significant relationship with their teachers.
None of them have any strained or “bad” relationships. Although there are several factors
contributing to the relationship with the respondents and their teachers, video gaming may and
Three of the respondents admitted that their video game play affected their school life
and their communication with their teachers, e.g. video games can distract them from their
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“Well, there are times when they’re discussing and I would hide to play them, play with
my games and if I get caught you know they’d be disappointed because I wasn’t listening and I
wasn’t learning.”
Student 9 also bears witness to this. He said that:
“Yeah, in a way. Academically because I couldn’t understand what the teacher is saying.
All I think is games I want to play but sometimes I just listen and ignore the gaming.”
Two respondents said that they agree that video games could affect their education and
the communication with their teachers, although their answers are on a gray area. They did not
state whether it was directly or indirectly affecting their studies and their relationship with their
“Bagat kuan, kun nagmiminulay ak magiha di naak nakapansin hit oras tas pagkita kot
oras mga 1am na 2am tas mamata ak mga 5am tas it mga first subject, second subject, third
subject in the morning, nahingaturog ako bagat makakaafect kay diri ak makbaton hit mga
pakiana, diri ak makaanswer hit mga AS tas kukulangon ak hit time.”
Meanwhile, four of the respondents reported that their academics is not affected at all by
With response to whether video games were hindering him in class, he replied:
gamer, where one factor contributing to this is whether the gamer controls his habit.
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Chapter V
This study aimed to determine the impact of excessive video game usage on the social
methodology, the researchers sought to find the answers for the following questions:
2. What are the impacts of excessive playing of video games towards the
following individuals/group;
a. Family
b. Friends/peers
c. Co-gamers
d. Teachers
Findings
The researchers have found that the reasons behind their excessive video gaming
can be attributed to the following: a) Stress relief, where players alleviate their stress by
doing relaxing pastimes like playing video games, b) Trend, where players turn to play
video games to keep up with the latest trends involving games and the gaming
delight and pleasure to the players and it allows them to pass the time while they are free,
d) Game features and recommendations, because the features and functions of the games
attracts certain, if not many gamers to play them, which is also a cause to give
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recommendation to others to play, and e) Learnings from video games. Players have their
own unique descriptions about their gaming experiences across all platforms, thus they
may or may not learn something, if not a lot of things from video games. This learning
The researchers also inferred from the data gathered about the impacts of
excessive video gaming on their family, friends, co-gamers and teachers on two
Family’s Perception
It was concluded that most of the respondents’ parents were neutral or not against
their playing for five or more hours as long as they could manage both their leisure time
and their studies and maintain good grades. On the other hand, some parents expressed
their concern about their children’s video gaming, saying that their excessive habit could
lead to health complications. This, in turn, may lead them to do disciplinary actions to
The researchers inferred that the effect of video game playing on the
communication is dependent on the user: the duration of his play, whether he gets hooked
into gaming or not and if they value family over gaming. Most of the respondents
reported that video gaming did not affect their relationship and communication with their
Friends’ Perception
The findings state that there are some significant effects of excessive video
gaming that are positive towards the friends of gamers. Most of the respondents reported
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that their friends just see them as normal people or they’re not really affected by
excessive gaming.
The researchers inferred that excessive video gaming has served as a pathway for
a better and stronger relationship toward their friends. However, there were still some
negative feedbacks around excessive video gaming. Video games may also be a cause of
strained relationships but based on the answers from the respondents, they and their
friends maintain good rapport with each other. It was found that video games didn’t
Co-gamers’ Perception
Most of the respondents have said that they consider their online co-gamers as
real friends even if they have not met each other in real life and discussed that interacting
with their fellow gamers help them build stronger bonds while some stated otherwise
because they only interact with them through video games and they have no interaction
with them outside video games or in real life. All of them stated that they prefer their real
Similar to what they said about their relationship and communication with their
friends, the majority of the respondents said that they usually don’t fight with their co-
gamers as they have good rapport with each other. A case of a fight between them is quite
rare. On the other hand, some have said that they and their co-gamers treat video games
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Teachers’ Perception
It was inferred that the teachers can even relate to the student-gamers if they share
the same interest. Some other teachers know the limits and boundaries in playing video
games, where it should be minimized. Other teachers express differing opinions about
their gaming habits, ranging from being able to relate to them on a gamer’s level to
expressing their concern about their habit turning detrimental to their health. Most of the
respondents, however, have said that their teachers don’t have any opinions about them
due to them not being caught or they never brought up the topic to them.
Several had reported mostly positive relations with teachers. The rest of the
respondents expressed either distant or no significant relationship with their teachers. None
of them have any “bad” relationships. Although there are several factors contributing to the
relationship with the respondents and their teachers, video gaming may and may not have
affected their bond with them. Based on their responses, their relationship and
communication is dependent on the gamer, where one factor contributing to this is whether
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B. Conclusion
1. Reasons
The following are the reasons why gamers tend to play excessively:
- Stress Relief
- Trend
- Hobby
The results indicate that these reasons contribute to the amount of time the gamers
play video games. Each player is affected by one or more of these reasons.
2. Impact
Each individual has a different level of relationship and communication with their
friends, family, co-gamers and teachers. The following are the effects of excessive
a. Family
the duration of his play, whether he gets hooked into gaming or not and if they
b. Friends
Positive effects can be taken with regards to gaming with friends. They are not
affected by video games as they still see them as normal people. Video games
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were also observed to cause strengthening and weakening of relationships yet it
c. Co-gamers
Many can consider online friends as real friends however most, if not all, would
d. Teachers
Some teachers are also able to relate to their students’ interests, if they choose to
do so and/or if they also share that interests, more specifically, video games.
Teachers have varying opinions about the video gaming habits ranging from
concern about their performance in school and being alright with it to being
C. Recommendation
1. Use other research method in order to know what the researchers have failed to cover
2. Widen the scope and set more parameters/objectives to fully understand the topic
different people.
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APPENDICES
Consent
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INTERVIEW GUIDE FOR STUDENTS
2. How often do you play video games? (once a month, once a week, 5 times a week)
3. Do you feel that gaming has affected your life in a way that is more positive, negative, or
neither?
6. Do you feel any guilt or shame when you play games? why or why not?
8. Can you give us a few reasons why you play video games for more than 5 hours?
9. What is your favorite thing about video gaming or the gaming industry in general?
10. What makes you think that your gaming would or would not affect the way you treat the
1. Do you play games with your parents or siblings? If yes, how often do you play games with
them?
2. What did your parents think of you playing video games for more than 5 hours?
3. Do you hide or lie about your excessive video gaming to your family? why or why not?
4. What can you say about your relationship with your parents now that you're into excessive
video gaming?
5. What can you say about your relationship with your sibling/siblings now that you're into
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6. Can you explain how concerned your family is about you regarding your [excessive] video
gaming?
7. Do you think that playing video games has affected your communication with your family?
8. Have you sacrificed important family events or occasions because of video games?
1. Do you play games with your friends? If yes, how often do you play games with them?
2. You have some friends that are gamers like you. How do you feel around them?
4. What do you think they feel around you, in and out of the gaming world?
5. You also have peers who don't share the same interest as you. What do they think about
you?
6. Are they concerned about you regarding your excessive video gaming?
8. Would you use video games to make your relationship with them better? Why or why not?
9. Can you explain how video games brought you and your friends together/tore your
relationship apart?
1. Do you usually play with gamers you met online or your friends in real life?
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DOCUMENTATION
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TRANSCRIPTION
STUDENT 1
Interviewer 1: Hi [redacted], so we are from Grade 11-Love and we are conducting a study tapos
yana we are doing an interview since nag qualify kaman for our criterion so you are part of our
interview with regards to video gaming. So today we will ask you some questions.
Student 1: Yes, I do because I usually play video game between 3 hours to 6 hours a day and
yeah.
Interviewer 2: Aw sge… do you feel that gaming affected your life in a way that is more
when I come back from school going home and it really help me a lot.
Student 1: For me excessive use of video games can have negative effect, it’s because you know
it’s bad for the eye sight but you still play excessively so it’s pretty bad.
Interviewer 2: Regards with the ano, interaction with the family. Do you play games with your
Student 1: Uhhh no, I don’t play games with them because I’m the only gamer in my family and
Interviewer 2: What did your parents think of you playing games for more than 5 hours?
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Student 1: They said it’s okay as long as I maintain my good grades in school, it’s fine to play
Interviewer 2: What can you say about your relationship with your parents now that you’re into
Student 1: My relationship with my parents are still pretty good because I don’t let video games
Interviewer 2: What can you say about your relationship with your siblings now that you’re into
Student 1: For me my relationship with my brother is pretty steady because video games won’t
really get in between because we have a strong bond. Love you [redacted].
Interviewer 2: Do you think that playing video games has affected your communication with
Interviewer 2: Do you play games with your friends? If yes, how often do you play with them?
Student 1: Uhhh yes, I do play games with my friends and I play like every Saturday afternoon
like 1-3:00.
Student 1: Uhm, it’s good because playing video games with them is having relationship with
Interviewer 2: You also have fear – I mean peers who don’t share the same interest as you? And
Student 1: Maybe they think actually I don’t know how they think about me because I don’t see
in their eyes but I hope they see me as a good person and a successful person because you know
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video games when someone is into video games they think that he sucks at something and
Interviewer 2: Are they concern about your aw you regarding your excessive video gaming.
Student 1: Pretty strong, like what I’ve said a while ago it strengthens our relationship and our
bonds.
Interviewer 2: With regards with your interaction with your co gamers, do you usually play with
Student 1: Uhm I play with them uhm every free time cause that’s the only schedule I get to play
video games.
Student 1: Uhm it makes me good because I get to know how they act and stuff since I never met
Interviewer 2: With regards to gamers you met online, do you form any friendship with them? If
Student 1: Uhhh yes I did form a lot of relationships with strangers online in video games but I
consider them as real friends too because in the game we help each other and we form bonds like
Interviewer 2: Do you feel more comfortable talking to online gamers than real life people.
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Student 1: No I don’t because after all, online people are just strangers and I don’t know what
they can do to me but for real life people since I know them I am in a relationship with them I
Interviewer 2: With regards to the interaction with teachers, how are your relation with your
teachers?
Student 1: Uhm I don’t think they uhhh know that I play video games so yeah I don’t think; I
Interviewer 2: Can you explain how your excessive gaming may affect them?
Student 1: Uhm I think it will affect them negatively because you know video games make you
dumb according to what people say dumb or stupid person means low grades and….
Student 1: Uhm I would feel that I should not let my students play video games because it affects
Interviewer 2: Do you care about the teachers think? Why or why not?
Student 1: Uhm no I don’t care about the teachers because what do they have to do with me
playing video games; it’s not their lives I can do whatever I want.
Interviewer 2: In your point of view, is video gaming really hindering from your class or not?
Student 1: Uhh for me no because I have like a scheduled time to play video games and a
Interviewer 2: How would you react should a teacher relate to you on a gamers level?
Student 1: Uhm I think I would be sad because uhh the society looks at gamers as low class
people like lifeless and never goes outside to see sunlight. If a teachers relate to a gamer, then
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Interviewer 2: Has your teacher scolded you or have any opinions about your video gaming?
Student 1: Actually a lot of teachers are fan to me about video games because there are a lot of
teachers in STEFTI who played Dota 2 like Sir [redacted] and then it makes the bond stronger
and our opinions with each other like it become better and we get to know each other more.
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STUDENT 2
Interviewer: Hi! [redacted], so today we are going to conduct an interview with regards to our
study in practical research so this is about video gaming, so for our first question, do you
Interviewer: Okay so, do you feel that gaming has affected your life in a way that is more
Student 2: I think of gaming as negative but like there’s an addiction that it’s hard to stop, so
like my mom keeps telling me to stop gaming but the addiction, like is so hard to stop.
Student 2: First it will like affect your eyesight because of too much radiation
Interviewer: Now, have you learned anything about playing video games?
Interviewer: Okay so, what makes you think that your gaming would or would not affect the way
you treat other people around you? Do you think it would affect the people around you, when
Student 2: If you’re addicted to games then you can’t really cope with other people because you
Interviewer: Moving on to the next one, this is related to the interaction with your family. Do
Interviewer: So what can you say about your relationship with your siblings that you’re in to
video gaming?
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Student 2: Very close, we like playing online games and that’s all we do
Interviewer: How about your relation with your parents do they agree with you playing games?
Interviewer: Do you think that playing video games has affected your communication with your
Student 2: Yes because too much, I play too much video games before so like I can’t really talk
Interviewer: So now for the friends, interaction with friends. Do you play video games with your
friends?
Student 2: Sometimes
Student 2: Like sometimes me and my friends play games each night and sometimes we like,
Interviewer: Can you explain how video games brought you and your friends together or tore
Student 2: Well first I had a friend, I haven’t met before but when I play the game with him, that
Interviewer: Moving on to co-gamers. Do you usually play with gamers you met online or your
Student 2: No
Interviewer: When you do what do you feel upon playing with them?
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Student 2: Surprised.
Interviewer: With regards to the gamers you met online. Have you formed any friendship with
Student 2: Not really because I haven’t met them in person so I can’t really call them real friends
Interviewer: Do you feel comfortable talking to them than people in real life or no?
Student 2: Whenever I play with a game and someone online, I just mute them
Interviewer: *giggles* Next for the teachers so, how is your relationship with your teacher?
Student 2: Good
Interviewer: Do you think excessive gaming may affect your relationship with your teachers?
Student 2: Maybe
Student 2: If I focus too much on gaming, I won’t really focus on my studies so my teacher
Interviewer: In your point of view is video gaming really hindering you from class or no? Does it
Student 2: Yes, because as I said too much gaming like I can’t really concentrate on my studies
so sometimes I pass my AS’s late and my project like sometimes go over the deadline
Interviewer: Because of video gaming. Has your teacher scolded you about it or not?
Interviewer: Okay so that would be it, thank you for participating in our interview
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STUDENT 3
Interviewer: Hi! [redacted]. We are going to ask you a series of questions related to our topic
about excessive video gaming. First question, do you consider yourself a gamer?
Student 3: Yes, because I play different kinds of video games, various different types and I play
Interviewer: Do you feel that gaming has affected in your life in a way that is more positive,
negative, or neither?
Student 3: I can say positive and negative. The positive effect, kay nakakabiling ak hin iba nga
sangkay through gaming, it mga negative bagat nakakalain tak batasan kay kumbaga naoover na
Student 3: Bagat as for me ginttry ko na paglessen asya tak opinion, iglessen gihap it
pagmumulay hin excessive video gaming kay nakakaruba ito tim health
Student 3: Cooperation, amo ito it pinakanumber one, tapos friendship dapat strong talaga tim
Interviewer: Can you give us a few reasons why you play video games for more than five hours?
Student 3: Waray man ak kuan, waray man kami mga neighbors kay haamon street bagat waray
mga kaedad ko tapos hirayo it mga balay tak mga sangkay asya nagmiminulay la ako haamon for
five hours or more. And paragmulay man liwat akon iba na classmate so bagan ako nakikijoin in
nala liwat.
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Interviewer: What makes you think that your gaming would or would not affect the way you
Interviewer: Ngadi kita ha family. Do you play video games with your parents or siblings?
Student 3: No
Interviewer: What did your parents think of you playing video games for more than five hours?
Student 3: Waray man, an ira la bagat nasisira na tak health mismo tas naruruba na tak mata, mga
sugad
Interviewer: What can you say about your relationship with your parents now that you’re into
Student 3: Okay la amo la gihap kay nacoccontrol ko man namulay la ako kun may free time
Interviewer: Do you think that playing video games has affected your communication with your
family?
Student 3: Waray kay I still find time na makasama hira, makigisturya haira amo ito
Interviewer: Ngadi liwat kita ha friends. Do you play games with your friends?
Student 3: Oo
Interviewer: You have friends that are gamers like you, how do you feel around them?
Student 3: I feel comfortable kay bagat close kami hin duro kay pirme kami nagkakamulay,
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Interviewer: Would you use video games to make your relationship with them better? Why or
why not?
Student 3: Yes because ngadto man kami nagkakasama pirme bagat early man hiya nga nauli
ngadi bagat asya ako late, diri kami nagkakaupod pero through gaming bagat nagcocommunicate
Interviewer: Can you explain how video games brought you and your friends together or tore
Student 3: Han summer bagat mas nag brought haamon together kay tikang ha gabi hasta mag
aga nagmiminulay kami tas bagat nagstrengthen pa an amon bond han relationship
Interviewer: Sige ngadi liwat kita ha co-gamers. Do you usually play with gamers you met online
Interviewer: With regards to gamers you met online, have you formed any relationship/
Student 3: Oo
Interviewer: Do you feel more comfortable talking to online gamers rather than real life?
Interviewer: Have you ever been involved in a squabble/quarrel about video gaming?
Interviewer: Ngadi liwat kita ha teachers. How are your relationships with your teachers?
Student 3: Okay la
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Interviewer: Okay la?
Interviewer: Can you explain how your excessive gaming may affect them, your teachers?
Student 3: Bagat kuan, kun nagmiminulay ak magiha di naak nakapansin hit oras tas pagkita kot
oras mga 1am na 2am tas mamata ak mga 5am tas it mga first subject, second subject, third
subject in the morning, nahingaturog ako bagat makakaafect kay diri ak makbaton hit mga
Interviewer: In your point of view is video gaming really hindering you from class or not?
Student 3: Diri kay haamon class damo gihap it nagmumulay hin mga online games tapos bagat
Interviewer: Has your teacher scolded you or had any opinions about your video game usage?
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DAVE DY
STUDENT 4
Interviewer 1: Okay I’m going to ask you some questions. They’re not that many... okay do you
Student 4: Yes
Interviewer 1: Why?
Student 4: Let’s say…uhm…I often play games after doing my school works and then
extracurricular activities
Interviewer 1: Do you feel that gaming has affected your life in a way that is more positive,
negative or neither?
Student 4: Neither, because I know man how to balance uhhh my acads and extracurricular,
Student 4: I just want the time to pass because whenever I play games it is for the sake of
boredom
Student 4: Excessive use of video games I think is a bit much because you could be using your
time in other activities that can make you better may it be extra co or you may utilize the time for
your studies
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Interviewer 1: Ahhh I see... do you have any shame or guilt when you play video games?
Student 4: None
Interviewer 1: Really?
Student 4: Yes
Interviewer 1: I see. Can you give us a few reasons why you kind of play games for more than
Student 4: I only play a game for more than 5hrs if I’m really into it. And then-if that game has a
very good story and that story is somewhat I find interesting that I can spend 5hrs of my time to
spend on the ill go with it pero if it was unnecessary the I wouldn’t pursue. And usually I play
Interviewer 1: What makes you think that your gaming would or would not affect the way you
Student 4: Excessive use of kuan uhh video gaming cauun affect the friends around you because
instead of actually interacting with your friends you go to this console and this console it has
no... it cannot, it is just a game. What can it do with you personally, physically, nothing diba?
Interviewer 1: Let’s talk about your family. Do you play game with your parents or siblings? If
Interviewer 1: What did yours parents think of you when you were playing more than 5 hours a
day?
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Student 4: It was okay because most of my time or majority of my time is given to scouting or
academics so they said its fine i i can unwind even if it’s just like that lang.
Interviewer 1: Do you hide about your excessive video gaming to your family why or why not?
Student 4: No
Interviewer 1: What can you say about your relationship with your parents now that you kinda
Student 4: My relationship with my parents are great because i don’t really go with... i don’t
Interviewer 1: During that time can you explain on how concerned your family was about to your
gaming?
Students 4: They are not really concerned... I won’t say responsible pero I just know how to
balance
Interviewer 1: Do you think that playing video games has affected your communication with
your family
Student 4: Uhhhhh in video games.... English is the most common language diba? So it can be
used to enhance ghap your skills orally so i won’t say sometimes it can.
Interviewer 1: Did you ever sacrificed any-important family events or occasions because of
video game?
Interviewer 1: Oh okay, So let’s talk about your friends. Do you play games with your friends if
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Student 4: I play with friends again for the sake of boredom because for example there is free
time and then I don’t have responsibilities with scouting anymore or may it be taekwondo or
Interviewer 1: Well you have some friends that are gamers like you? How do you feel around
them?
Interviewer 1: Nothing else to elaborate? Like how is your relationship with them?
Student 4: Nothing
Interviewer 1: I see. Well mostly you feel the friendship outside the gaming world rather within
Student 4: I would prefer outside the gaming world I don’t think you’ve really met them
especially if it was online diba? Its Be better if you interact with the persons outside, outside
Interviewer 1: Ahh I see. So you also have peers who don’t play video games and something like
Student 4: They think of me as okay lang because anyway I don’t really prioritize kuan gaming
Interviewer 1: So I guess they’re not concerned about your excessive video games at time… I
see. So okay, how do you describe your relationship with them? The ones that are non-gamers
Student 4: My relationship with nongamers are, I would say amazing because again I am a
gamer, I have the things to prove because I have a console and then PC but then I would rather
bond with my scouts, bond with my other friends than playing console games
Interviewer 1: Uhmmmmmm well, do you usually… I f you were to play with your friends, are
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Student 4: In real life friends, yes
Interviewer 1: Have you ever had any online friends that you made friendships with?
Student 4: None
Interviewer 1: Ahhh I see… okay, we’ll move to interaction with teachers. How are your
Interviewer 1: *laughs* Can you explain how excessive video gaming may affect them?
Student 4: Excessive video gaming may affect the teachers? I think it can only affect the teachers
if your academics standing is poor and if you cannot balance it out but then if you can, if you can
balance your acads, your extra-co tapos if you ue those consoles game or gaming for kuan wala
lang yun pastime lang then its fine and they won’t be as much concerned because you know how
to balance everything
Interviewer 2: Ah I see. How would you feel if you were in their shoes if you find out that
there’s that student who doesn’t know how to balance his time?
Interviewer 1: Like he plays excessively, how would you feel if you were in their shoes?
Student 4: If I was in the shoes of that person, I would control nalang my usage of kuan of
playing those games tapos if worst case scenario or my last resort would be uhhh giving my
Interviewer 1: How about if you were in the place of the teachers, how would you feel?
Student 4: I will do the same thing; I would confiscate whatever that makes them kuan occupied
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Interviewer 1: Uhmmm I see. Has your teacher ever scolded you or have any opinion about your
Interviewer 1: I see. Okay well that’s all the questions we have. That’s for today. Thank you
Dave!
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STUDENT 5
Interviewer 1: Okay okay, so I’m going to ask some questions regarding excessive video gaming.
Student 5: Yes
Interviewer 1: Why?
Student 5: Yes, I play kuan games like uhmm shooting games, battle royals’ games uhmm and I
Interviewer 1: Ah I see. Why do you play for 5hrs or more and do you feel like gaming has
Student 5: Uhmm, I play games because it’s my hobby. It has affected me positively and
negatively.
Interviewer 1: Ah I see. Have you learned anything from playing video games?
Interviewer 1: So what makes you think that your gaming would or would not affect the way you
Student 5: What?
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Interviewer 1: How would your gaming affect the people around you?
Interviewer 1: Okay so let’s talk about your family. So do you happen to play video games with
Student 5: No
Student 5: Yes
Interviewer 1: Ah I see. What did your parents think about you playing video games?
Excessively?
Student 5: No
Interviewer 1: Not that much. How is your relationship with your parents?
Interviewer 1: Understandable, do you think that playing video games has affected the way you
Interviewer 1: Have you sacrificed important family events or occasions because of video
gaming?
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Student 5: No
Interviewer 1: Okay. Let’s talk about your friends. You have friends you play with, right?
Student 5: Yeah
Interviewer 1: For you, what do they think you in and it the gaming world?
Interviewer 1: Well I believe you also have some friends who don’t really play games just like
Student 5: They feel aw they feel like or they think about me like im to addicted to gaming
Interviewer 1: Are those same people concerned about you when it comes to video gaming?
Interviewer 1: But how’s your relationship with them? Some of your friends are not really into
gaming.
Interviewer 1: Well in your opinion, would you use video games to make your relationship with
Interviewer 1: Would you use video games to make your relationship with them better? Why or
why not?
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Student 5: No, because they don’t really know how to play games and I don’t really want to
teach them
Interviewer 1: I see. Describe how video game has brought you and your friends together or tore
Student 5: It doesn’t really tore my friendship apart but uhm like my relationship with my friends
Interviewer 1: Do you have online friends that you play with too?
Student 5: Yeah
Student 5: Sometimes
Student 5: Yeah
Interviewer 1: Well, with regards to those online friends, have you made like official friendships
Interviewer 1: Well do you wait sorry. Have you ever been involved in a quarrel about video
game with other gamers? If yes, what was the reason behind it?
Interviewer 1: Have you ever been involved in quarrel or a fight about video games with other
gamers?
Student 5: No
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Interviewer 1: Ah I see. Let’s go talk about your teachers. How are your relationships with them?
Interviewer 1: Yes
Interviewer 1: Ah I see. Well can you explain how gaming may affect them?
Interviewer 1: If you and the teacher switch places, how would you feel if you were in their
place??
Interviewer 1: Do you care about the opinions of your teachers of what they think about you and
your gaming?
Student 5: Stating that I’m not studying a lot or something like that
Interviewer 1: In your point of view, is video gaming really hindering you from class or not?
Student 5: No
Interviewer 1: Have you ever met a teacher who were least to you in some way in a gamers
level?
Student 5: Yeah
Interviewer 1: *laughs* lastly, has your teacher scolded you or have any opinions about your
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Student 5: No
Interviewer 1: That’s all the questions that we have to ask. Thank you for your participation.
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STUDENT 6
Interviewer: Hi [redacted]. Today ma-ask kami questions with regards to our topic tapos you will
answer them in any dialect or language. Ini nga aton interview kay aton aton la ini. So first
Student 6: Actually, I consider myself to be a gamer because it has been a long time since I
started playing video games, I was like around 9yrs. old and I’ve been playing video gamers for
a majority of my time, not really majority but most of the time at home since I already have my
own computer at my house. I often go to computer stations just to play with my friends and all
that’s it.
Interviewer: Can you give us a few reasons why you play video games for more than 5 hours?
Student 6: My answer to that is that, because there’s a lot of games that help me reduce stress
and my anger you know, hold down my anger and my pressure and there's a lot of games that
Interviewer: How does playing video games tend to make you feel?
Student 6: Most games, there are some games that are stressful but when you accomplish them, it
Student 6: Playing too much video games will make you fat a bit because you don't have much
Interviewer: Do you feel any guilt or shame when you play games? Why or why not?
Student 6: I don't, since playing video games also helps you to learn some things about the
world.
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Student 6: Yes, a lot actually, almost a lot of things
Student 6: Like learning how to deal with operations or something and learning how to deal with,
Interviewer: What makes you think that your gaming would or would not affect the way you
Student 6: It does not really affect the people around me since I don’t really apply them to
Interviewer: With regards to your family, do you play games with your parents or siblings? If
Interviewer: What dud your parents think of you playing for more than five hours?
Student 6: I don't play for more than eight hours, I play, around 4 or 5 hours at least for about a
Interviewer: Do you hide or lie about your excessive video gaming to your family? Why or why
not?
Student 6: I don't hide it from my family because they already know that I play too much, since I
was a child.
Interviewer: What can you say about your relationship with your parents now that you're into
excessive gaming?
Student 6: My relationship with my parents is pretty much normal since there's not really much
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Student 6: They don’t really bring about the topic about video games, the just talk to me
Interviewer: What can you say about your relationship with your siblings now that you are in to
Student 6: I don't really have much to say about that since I have two siblings that are still 2 or 3
years old and the other one is like 12 years old and she's a special child so I don't really talk to
them as much
Interviewer: Have you sacrificed important family events or occasions because of video games?
Student 6: No
Interviewer: When it comes to your friends, do you play games with your friends? If yes, how
often?
Student 6: There are times that I play with my friends and tines that I don't, more like, I mostly
play by my friends.
Interviewer: You have friends that are gamers like you, how do you feel around them?
Student 6: I feel, every time I meet them, I feel excited and everything
Interviewer: What do you think they feel around you in and out of the gaming world?
Student 6: In and out of the gaming world they still talk to me and we still talk online we are
basically friends
Interviewer: Interaction with co-gamers, do you usually play with gamers you met online or your
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Interviewer: How often do you play with co-gamers?
Interviewer: With regards to gamers you met online, have you formed any friendship with them?
Student 6: Yes, I classify them as real friends because, there was this one gamer that I met from a
specific video game, that I talk to him a lot then eventually I met him in V&G, and we became
Interviewer: Do you feel more comfortable talking to online gamers rather than real life friends?
Student 6: I prefer talking to real life people because in online they don’t know the way you are
speaking to them
Interviewer: So interaction with teachers, how are your relationship with your teachers?
Student 6: My relationship with my teachers are like a student and a teacher just like normal
relationships.
Interviewer: Can you explain how your excessive video gaming may affect them, like if late ka
Interviewer: In your point of view is video gaming really hindering you from your class or not?
Student 6: Only a little bit since there are times that I study
Interviewer: Has your teacher scolded you or have any opinions about your excessive gaming?
Student 6: No they don't, they don't really bring up the topic about me playing video games
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STUDENT 7
Student 7: [redacted]
Interviewer 1: okay so [redacted] so we are going to conduct an interview with regards to our
research study related to video games so we will be asking you some questions
Student 7: Oo
Student 7: Saturday
Student 7: Mga 4 la or 5
Student 7: Diri
Interviewer 2: Do you feel that gaminf has affected your life in a way that is more positive,
Student 7: Diri
Interviewer 1: How does playing video games tend to make you feel? Bagat stress reliever ba it
Student 7: Stress reliever. Nagiging in ka liwat ha mga new games kun ano an mga sikat
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Interviewer 2: Pastime, leisure time or ano? What is your opinion of excessive use of video
games? Ano tim mayayakan hit nag miminulay hin permi permi
Student 7: Kuan hira, na aadict na pag minulay, ira nala gin papabayan it ira pag iskwela
Student 7: Yes
Interviewer 2: With regards to the interaction with the family. Uhm do yiu play games with your
parentsor siblings? If yes, how often do you play games with them?
Interviewer 1: So ano, what did you parents think if you’re playing of videogames for more than
5 hours
Student 7: Waray la
Interviewer 2: What can you say about your relationship with your parents now that youre into
Student7: Waray
Interviewer 1: Do you think that playing video games has affected your communication with
your family?
Student 7: Waray la
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Interviewer 1: So ngadi kita ha friends, do you play games with your friends?
Student 7: Yes
Interviewer 2: You have some friends that are gamers like you? Hiw do you feel around them?
Inteviewer 1: Anay, would you use video games to make you relationship with them better?
Student 7: Oo
Interviewer 1: Can you explain how video games brought you and your friends together or tore
Interviewer 2: Ano it gin hihim hit video games haiyo pag ka sangkay, like nagiging close kamo?
Sugad
Interviewer 1: Co-gamers, do you usuall play with gamers you met online or yor friends in real
life?
Student 7: .......
Interviewer 1: Do you feel more comfortable talking to online gamers rather than real life
people?
Interviewer 1: With regards to interaction with teachers, how are your relations with your
teachers? Tim pag mumulayhin sobra kiha, naapektuhan ba ito iyo relationship ht teacher?
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Student 7: Diri
Interviewer 1: Can you explain how excessive video gaming may affect that?
Student 7: Diri
Interviewer 2: Ano tim ma fefeel kung it usa ka bata nakaturog ganun, tas ikaw teacher ka. Kung
Interviewer 1: Do you care about what the teachers think? Why or why not?
Student 7: Oo
Interviewer 1: In your point of view, is video gaming really hindering from your class or not?
Student 7: Diri.
Interviewer 1: Has your teacher scolded you or have any opinion about your video game use?
Naisgan kana?
Student 7: Waray pa
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STUDENT 8
Student 8: Fun.
Interviewer: [Inaudible]
Student 8: Sure
Student 8: Yeah I consider myself as a gamer ‘cause I spend many hours to in games.
Student8: More than 5 hours when there’s no classes. Actually, more than 10.
Interviewer: Aw okay. Do you feel that gaming has affected your life in a way that is more
Student 8: Because it keeps my mind off of things and it relieves my stress most of the time.
Interviewer: Okay. How does it make you feel when you are playing?
Interviewer: Uhmm
Student 8: Excessive use of video game isn’t good. I know that but I’m just addicted to it. It isn’t
Interviewer: Do you feel any guilt or shame when you play video games?
Student 8: No
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Interviewer: No? Why not?
Student 8: I’m just…I’ve nothing to hide from playing video games. It’s pretty normal to me.
Student 8: Yes, a lot. It has help me socialize to other people and talk better to unknown people
Interviewer: Can you give us few reasons why you play video games for more than 5 hours?
Student 8: I just love playing and I’ve got used to it and I have no other hobbies aside from
playing.
Interviewer: Okay. So what is your favourite thing about video gaming or the gaming industry in
general?
Student 8: It depends on the game but I mostly like Moba games ‘cause it has strategy in them
and you have to communicate with your teammates and makes you communicate them.
Interviewer: Oh I see. What makes you think that your gaming would or would not affect the
Student 8: It doesn’t really affect the way I treat people around me. It depends on my friends. If
my friends don’t play games I wouldn’t talk about it. If they play games, I would talk about
games.
Interviewer: Oh I see. So let’s go to your family. Do you happen to play games with your parents
Student 8: I play with them like more than 2 hours with my parents. They play the same games
as mine.
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Interviewer: Oh, what did your parents think of you playing video games for more than 5 hours?
Student 8: My mother thought it was a bad idea because it could damage my eyes and ruin my
way of learning while my father said that it is a good idea for bonding.
Interviewer: Umm do you hide or lie about this excessive video gaming? Why or why not?
Student 8: No. Doesn’t really bring shame to me or anything. Doesn’t really embarrass me.
Interviewer: Ah okay. What can you say about your relationship with your parents now that
Student 8: I think... since our parents also like playing it actually brought us closer. It didn’t
Interviewer: Oh I see. How about your siblings? What is your relationship with them okay too?
Interviewer: Can you explain how concerned your family is about your video gaming?
Student 8: If I spend my time playing games past 12 o’clock they would think it’s way too much
and they would stop me from using my phone and they would give me punishments or
consequences if I play for too long. So that’s their way of taking care of me. They don’t want to
Interviewer: Okay. So you think that playing video games has affected your communication with
your family?
Interviewer: Oh. Have you sacrificed an important family events or occasions because of video
games?
Student 8: No. Not really. When there are some occasions, I would really prioritize my family
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Interviewer: Oh I see. Well, let’s talk about your friends. So we know that you play games with
Student 8: Yes.
Student 8: In school, it’s about you know when their free time or thing. It really depends on our
time in school. When there are no classes, we spend a lot of time playing games.
Interviewer: Oh I see. Now you have some friends that are gamers like you, how do you feel
around them?
Student 8: I feel much comfortable talking to them since they can relate to what I play or what I
like.
Interviewer: Okay. So in your own words, can you describe your relationship with them?
Interviewers: What do you think they feel around you in and out of gaming world?
Student 8: They also feel much close to me since we’re just the same. We have the same
common likes.
Student 8: Yeah
Interviewer: Okay. So you also have peers who don’t share the same interest as you. What do
Student 8: I don’t really talk to them about games if they don’t like or play games so that I can
Interviewer: Are those people concerned about you regarding your excessive video gaming?
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Interviewer: Oh haha! How ‘bout your friends who don’t play video games as much as you do?
Student 8: No
Interviewer: Ah I see. Well, how is your relationship with those non-gamers so far?
Interviewer: Oh. Would you use video games to make your relationship better? Why or why not?
Student 8: Relationship with which one? The ones that don’t play?
Interviewer: With the ones that which you don’t play with.
Student 8: I wouldn’t use games to make the relationship close since they’re not interested as
well.
Interviewer: Well, how would you explain video games that brought your friends together or tore
Interviewer: Can you explain how video games brought you together or tore your relationship
apart?
Student 8: I had a friend before I didn’t really know but we happen to play the same game so I
invited him to play along and we got closer because of the game.
Interviewer: Oh. So the same a price with everyone else and that eventually became circle of
friends.
Interviewer: Oh I see. Okay. Do you usually play with gamers you met online or the ones in real
life?
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Interviewer: How often do you play with co-gamers?
Interviewer: The ones you have met. How long do you play with the online friends?
Student 8: Rarely ‘cause I don’t really know them and they’re just online friends.
Interviewer: And the same number of hours go with your real life friends?
Student 8: No. In real life friends, I spend more time playing with them.
Interviewer: If you’re playing with these online friends, how do you feel around them?
Student 8: Starting is kind of awkward but once I play long with them it’s not that awkward na.
It’s fine
Interviewer: Oh. Have you formed any friendship with an online friend or something? If yes, do
Student 8: Some online friends I’ve planned to meet them in real life. So they became my real
life friends. Some online friends I never met in real life so they’re not really that much friends.
Interviewer: Do you feel more comfortable talking to online gamers rather than real life people?
Student 8: No. I wouldn’t open much to the ones I don’t know ‘cause it would be awkward.
Interviewer: Have you ever been involved in a squabble or quarrel about video games with other
Student 8: Maybe there are times when we lost in a team game and it’s my friend to blame or me
Interviewer: Okay. Well, let’s talk about your teachers, okay? How are your relationships with
your teachers?
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Student 8: I’m not very good at talking to teachers. I’m not even close to any of these teachers
here.
Interviewer: Can you explain how your excessive gaming may affect them?
Student 8: Well, there are times when they’re discussing and I would hide to play them, play
with my games and if I get caught you know they’d be disappointed because I wasn’t listening
Interviewer: Hahaha! If you were in their shoes, how would you feel?
Student 8: I would also feel hurt and disappointed since I’ve put an effort into teaching them and
Interviewer: Do you care about what the teachers think? Why or why not?
Student 8: I do care because they want me to learn and it’s the best for me and I have to pass or
Interviewer: In your point of view, is video gaming really hindering you from your class or not?
Student 8: Yeah. Instead of studying or doing my project so I want to play games. So I ended up
forgetting it.
Interviewer: How could you react should a teacher relate to you on gamer’s level?
Student 8: It could be very shockingly ‘cause not much teachers actually play games but I have a
one teacher here that plays game as mine. So it makes him really cool.
Interviewer: Has your teacher scolded you or have any opinions about your video game use?
Student 8: Yeah. They actually talked to my parents about it to minimize my playing time so it
Student 8: Sure
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Interview: Overall, you think your video gaming brought more on the positive or negative?
Student 8: More on the positive for me ‘cause I get a lot of problems and when I play the games
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STUDENT 9
Student 9: I consider myself as a gamer because I play games always. I’m an all-around gamer. I
Student 9: Umm I play every day for like 2 hours but in weekends I play for 6-7 hours.
Interviewer: Do you feel that gaming has affected your life in a way that is more positive,
negative or neither?
Student 9: It has affected me in both ways. Positively because it can make new friends around
the world and connect to other people and also affects me in my other priorities such as school,
Student 9: Makes me feel good. Makes me jump out in the real world and get in to the cyber
world. It’s as if like I’m playing the real match with the people around you.
Interviewer: Do you feel any guilt or shame when you play games? Why or why not?
Student 9: I don’t feel shame when I’m playing because I’m pretty confident of what I play from
Interviewer: What are the things that you’ve learned from playing video games?
Student 9: I learned how to be good to people and sometimes video games will even help you
with language because sometimes playing video games will teach you many things in language
Interviewer: Can you give us a few more reasons why you play video games for more than 5
hours?
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Student 9: I’ve been playing for more than 5 hours because I want to be good at what I’m doing.
Interviewer: What makes you think that your gaming would or would not affect the way you
Student 9: I think it affects my mental health because I cannot focus on my studies anymore and
sometimes I have no time in making my AS, doing my homework. I just know how to manage
Interviewer: Regarding your family, do you play games with your parents or siblings?
Student 9: No. I sometimes play by myself. Sometimes I save my money for weekends to play
Interviewer: What did your parents think of you playing video games for more than 5 hours?
Student 9: I think it’s bad because they would always tell me to stop studying and start playing
games if I like it. I don’t see playing video games as a bad thing.
Interviewer: Were you honest about your excessive gaming towards your family?
Student 9: I was partly honest. Sometimes I lied because I didn’t want them to think bad about
gaming.
Interviewer: What can you say about your relationship with them?
Student 9: I sometimes have bad relationship with them because sometimes I don’t speak to
them. I lock myself to my room. Watch pro players play. Sometimes I don’t get to bond with
them but in some way, I try to go back to the real world and bond with them.
Student 9: Yes.
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Interviewer: Can you explain how concerned your family is about you regarding your excessive
video gaming?
Student 9: Sometimes I would play for 8 hours and when it is already night time, they will
already go to the internet café and they want me stop playing already and I said I’ll quit the game
Interviewer: Regarding your friends, we know you that you play games with your friends right?
Student 9: Sometimes I would play on weekends with them for like from morning to the
Interviewer: You have some friends that are gamers like you. How do you feel around them?
Student 9: I feel good sometimes because they’re always there to comfort me.
Interviewer: How is your relationship with them so far? How do describe it?
Interviewer: What do you think they feel around you, in and out of the gaming world?
Student 9: In the gaming world, they would always call me the toxic gamer for who I am,
shouting and raging but sometimes they would feel like I’m a good player.
Interviewer: You also have peers who don’t share interest as you. What do they think about you?
Student 9: Some people call me addict because I would burn my eyes for countless hours not
Interviewer: Are they also concerned about you regarding your excessive video gaming?
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Student 9: It’s been good. We sometimes have fights and that fight learn how to become more
human ‘cause they told me that gaming has affected you in many ways.
Interviewer: Would you use video games make to your relationship with them better? Why or
why not?
Student 9: In sometimes I would use them because I’m skilled but not so skilled. Just a typical
gamer. We could teach each other and both of us could be a good gamer.
Interviewer: Do you usually play with gamers you met online or your friends in real life?
Student 9: Sometimes I would play persons that I have met online but usually I get to play
Interviewer: With regards to gamers you met online, have you formed any friendship with them
yet? If yes, do you classify them as real friends? Why or why not?
Student 9: Yes, because those friends are typical Filipinos. Typical Filipino would understand
the words so I consider them as a real friend even if I haven’t met them.
Interviewer: Do you feel more comfortable talking to online gamers rather than real life people?
Student 9: Yes, because sometimes I really just couldn’t communicate with real people because
they don’t know what I feel and I also don’t know what they feel.
Interviewer: Regarding your teachers this time, how are your relationship with your teachers?
Student 9: They’re good because sometimes they don’t mind. Sometimes they’re concerned they
Interviewer: Do you think that your gaming has affected your teachers?
Student 9: Yeah, in a way. Academically because I couldn’t understand what the teacher is
saying. All I think is games I want to play but sometimes I just listen and ignore the gaming.
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Interviewer: How would you feel if you were in their shoes?
Student 9: I would feel bad because I don’t want them to be the guy like me. If I would be a
teacher, I would teach them how to listen and focus with studies because there is a bright future
Interviewer: Do you care about what the teachers think? Why or why not?
Student 9: Yes, because my parents provide me a good school. I value what my parents and
teachers tell me
Interviewer: In your point of view, is video gaming really hindering from your class or not?
Student 9: Yeah, sometimes because sometimes I’m late and sleeping in class. Then after classes
Interviewer: Well another question. How would you react should a teacher relate to you on a
gamer’s level?
Student 9: We have this math teacher, he played before Counter-Strike and DOTA then he
Interviewer: One last question if you don’t mind asking. How did video gaming internally affect
Student 9: Overall it affected me on the positive way because I learned how to be more confident
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