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GAMES!

Sut-dul-laang! (Let us Play!)

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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________________________ Animals

_____________ _____________ _____________ _____________ _____________

_____________ _____________ _____________ _____________ _____________

_____________ _____________ _____________ _____________ _____________


Wailaki Kun-nes Animals

Tah-hah-ne’ Sil-tin-che’ In-che’ Naa-t’ii Ko-so-cho

Lhook’ Siis Chen-nai Slus Tis-bil


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Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
Kaat-ye-le Bi-chii-lo Lhoon-che’ Kol-ji’ To-de-ah
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Basketball in ____________________________

Using a trashcan (shaped like a basketball hoop) and a soft
ball, we play basketball in the classroom. Make room for a
small court and get two teams. The focus for the game is the
language. Choose 3-4 basketball terms as the focus before
playing. Make sure students are familiar with words. Start the
game with a tip off, saying, _______________________________________
or Jump Ball.

The trick to the game is that nobody can go after the ball or
shoot the ball until someone from their team tells them to.
They can also tell themselves- but every time an instruction is
given it has to be out-loud where everyone can hear it. Choose
a score to reach and the first group to reach that score, wins.



Basketball

Hurry up

Pass me the ball

Run!

Shoot two

You shoot

I shoot

Behind you

Over here

Foul

Over here

Jump ball

You jump

Play ball

Out of bounds

Time out

Let’s play

Basketball
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Basketball in Wailaki

Using a trash can (shaped like a basketball hoop) and a soft
ball, we play basketball in the classroom. Make room for a
small court and get two teams. The focus for the game is the
language. Choose 3-4 basketball terms as the focus before
playing. Make sure students are familiar with words. Start the
game with a tip off, saying, “ju-gwolh-che baa yal-tong’” or
Jump Ball.

The trick to the game is that nobody can go after the ball or
shoot the ball until someone from their team tells them to.
They can also tell themselves- but every time an instruction is
given it has to be out-loud where everyone can hear it. Choose
a score to reach and the first group to reach that score, wins.



Basketball

hurry up k'a'-'un-t'ing

Quick, you do it k'a'-'un-nee-hi'

Pass me the ball shi-gung-'ash give me round thing

run! 'in-lhut You run!

two, you shoot naa-ka 'oong-'is

you shoot 'oong-'is i shoot = 'oos-'is

behind you nke'-din

over here gyang here

foul lhung-kun-t'e poorly he treats

foul (again) shoo-haa lhung-kun-t'e very poorly he treats

over there, that one (he/she is open) hai-ye

jump ball ju-gwolh-che baa yal-tong' Round thing, for it, you jump

you jump yal-tong'

play ball ju-gwolh-che sut-dul-laang Round thing, let’s play

out of bounds yit-dai outside

Time out yo'-nii' hag-dai think at this time (now)

let us play sut-dul-laang

basketball ju-gwolh-che Round thing

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018

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Language: Name of the Game is ________________________

Using Photoshop or Pages (mac) or Publisher (PC) to put in words along the way from
the board. Words you can use:
You Go
Go Back
You go forward 2
Go Again
Go to the first player
You go forward 3
You forgot, go back 6
You forgot, go back 10
You win!

GAME PIECES: We purchase little animal pieces at Staples to play and 1 die.

We also use pictures of what we are studying to practice. Sometimes we add 1st person, 2nd
person and 3rd person cards.

How the Game is Played:
1. Choose a piece, say its name.
2. Decide the order of players (who goes first and second…..)
3. Roll the die and count in the language the number the die landed on, moving your
game piece along the way.
4. Follow the directions of any space that you land on that has words: read the words.
5. After each turn, choose a picture card from the pile and say the name of the card. If
you can’t say the name, someone in the group will tell you and then you say it 3x.
6. If you play with 1p/2p/3p cards, then add __________________ to the front of the word.
7. When you finish, your group can choose if you have the have the exact number to win.
At the end, have the group tell the winner, ___________________________ – You win!
8.
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Language: Name of the Game is Wailaki Kun-nes (Wailaki language)

Using Photoshop or Pages (mac) or Publisher (PC) to put in words along the way from
the board. Words we have used:
TING-YASH YOU GO
NJII-YAANG -6 YOUR HEART FORGETS (go back 6)
TING-YASH +2 YOU GO (forward 2)
TING-YASH SHO-T’E-HA YOU GO AGAIN
TING-YASH #1 YOU GO (where 1st player is)
TING-YASH +2 YOU GO (forward 2)
TING-YASH +3 YOU GO (forward 3)
NJII-YAANG -10 YOUR HEART FORGETS (go back 10)
KI-NILH-YIIH YOU WIN

GAME PIECES: We purchase little animal pieces at Staples to play and 1 die.

We also use pictures of what we are studying to practice. Sometimes we add 1st person, 2nd
person and 3rd person cards.

How the Game is Played:


1. Choose a piece, say its name.
2. Decide the order of players (who goes first and second…..)
3. Roll the die and count in the language the number the die landed on, moving your game
piece along the way.
4. Follow the directions of any space that you land on that has words: read the words.
5. After each turn, choose a picture card from the pile and say the name of the card. If you
can’t say the name, someone in the group will tell you and then you say it 3x.
6. If you play with 1p/2p/3p cards, then add “shi,” “ni,” or “bi” to the front of the word.
7. When you finish, your group can choose if you have the have the exact number to win.
At the end, have the group tell the winner, “Ki-nilh-yiih” – You win!

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Red__________

Orange_______________

Yellow______________

Green________________

Blue_________________

Purple_______________

Pink_________________

Brown_______________

Black_______________

White______________
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LHCHIIT

KONG’
KUN-KUL-LUSH-ING

DEL-BAI
KUN-KUL-LUSH-ING

LHSO KUN-KUL-LUSH-ING
T’OH

LHSO KUN-KUL-LUSH-ING
CHES-SAI

LHSO-LHCHIIT

LHCHIIT-LHKAI

NE’
KUN-KUL-LUSH-ING

LHCHIN

LHKAI
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Directions:
Put chairs in a circle: Count how many people you have and put one less
chair in the circle. Hand out pictures, of what you are studying to students,
one picture per person. Use this game to practice vocabulary.

Explain:
1. Review all the vocabulary that the students will practice on their cards,
by holding up the cards and have the students says the names of the
cards 3x each.
2. Tell students that when the person, not seated, says 3-5 names from the
cards, those people need to get out of their seats and change chairs.
They may not move to the seat next to them.
3. When students change chairs, there will always be one person without a
chair and that person is the one who will say the next set of words.
4. Tell students that if they say_________________ (people) then all
students change chairs.
5. This game takes about 15 minutes to play.
6. This game can get rough when students are running towards the same
chair – so be careful!


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Directions:
Put chairs in a circle: Count how many people you have and put one less
chair in the circle. Hand out pictures, of what you are studying to students,
one picture per person. Use this game to practice vocabulary.

Explain:

1. Review all the vocabulary that the students will practice on their cards,
by holding up the cards and have the students says the names of the
cards 3x each.
2. Tell students that when the person, not seated, says 3-5 names from the
cards, those people need to get out of their seats and change chairs.
They may not move to the seat next to them.
3. When students change chairs, there will always be one person without a
chair and that person is the one who will say the next set of words.
4. Tell students that if they say K’i-nis-t’e’ (people) then all students change
chairs.
5. This game takes about 15 minutes to play.
6. This game can get rough when students are running towards the same
chair – so be careful!


Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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________________________________
Head, Shoulders, Knees and Toes

(2x)
(2x)

__________ Head

__________

Shoulders

__________ Knees

__________
Feet

__________
Knee

__________
Toes

__________
Eyes

__________
Ears

__________
Mouth

__________
Nose

__________
Head

__________
Shoulders

__________
Knees

__________
Toes

__________
Knees

__________ Toes
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Shi-sii, Shi-ge-je’, Shi-got, Shi-ke’


Head, Shoulders, Knees and Feet

(2x)
(2x)

Shi-sii

Head

Shi-ge-je’

Shoulders

Shi-got

Knees

Shi-ke’
Feet

Shii-got
Knee

Shi-ke’
Feet

Shi-naa
Eyes

Shi-ji-ge’
Ears

Shi-da’
Mouth

Shi-nchiish
Nose

Shi-sii
Head

Shi-ge-je’
Shoulders

Shi-got
Knees

Shi-ke’
Feet

Shii-got
Knees

Shi-ke’ Feet
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Materials:
Purchase a Jenga game and paint it different colors;
colors that you know in your Native Language
Red__________
Directions: Jenga is played with 2 or more players.
Orange_______________

1. Jenga is a game of skill and strategy. In the


game, you build a tower, move the pieces and Yellow______________
hope that you aren't the one who makes it fall.
Practice color words in this game.
Green________________

2. Put down placing three blocks facing down.


Make three blocks face the left. Keep on doing Blue_________________
this until for all blocks. Once the tower is built,

Let`s start game Purple_______________

3. Try to take a block out by tapping the short side Pink_________________

of it, or by pulling it out.


Brown_______________
4. Once you pull it out, place the block on the top

of the tower - either facing left of the blocks, or Black_______________

facing down, or vice versa.


White______________
5. Repeat step #1 until someone makes the Jenga

Tower fall.
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Materials:
Purchase a Jenga game and paint it different colors;
colors that you know in your Native Language LHCHIIT

Directions: Jenga is played with 2 or more players. KONG’


KUN-KUL-LUSH-ING

1. Jenga is a game of skill and strategy. In the


game, you build a tower, move the pieces and DEL-BAI
KUN-KUL-LUSH-ING
hope that you aren't the one who makes it fall.
Practice color words in this game.
LHSO KUN-KUL-LUSH-ING
T’OH
2. Put down placing three blocks facing down.
Make three blocks face the left. Keep on doing LHSO KUN-KUL-LUSH-ING
this until for all blocks. Once the tower is built, CHES-SAI

Let`s start game


LHSO-LHCHIIT
3. Try to take a block out by tapping the short side
LHCHIIT-LHKAI
of it, or by pulling it out.
NE’
4. Once you pull it out, place the block on the top KUN-KUL-LUSH-ING

of the tower - either facing left of the blocks, or


LHCHIN
facing down, or vice versa.

5. Repeat step #1 until someone makes the Jenga LHKAI


Tower fall.

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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In our game of ____________________________, we will play


with 4-5 players. The goal is for the player to gather
as many pairs as they can and to go out first. Players
should put down their pairs as they are obtained. If a
player gets a pair, they get to go again. After a player
puts down all their cards, then count the points from
the cards. The player with the most points at the end
of the game, wins.





The player to the dealer’s left starts. That player asks another player:

Player One: ___________________________ _ _____________________________
(name of number you want) ( I want or Do you have?)


Player Two: _____________________
(here, take it and hands him the card, if he guessed right)

or
______________________
(Go Fish!) Point to the pile and say

_______________________
(you pick it up, or)

_______________________
(you get it)


Player One: _______________________
(I’ll pick it up)




At the end of the game,

Winner: ____________________________________________________________
(I won the game).

Everyone else in Group: _____________________________________________
(You win).
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In our game of NAI-KAI, we will play with 4-5 players.
The goal is for the player to gather as many pairs as
they can and to go out first. Players should put down
their pairs as they are obtained. If a player gets a pair,
Nai-kai
they get to go again. After a player puts down all their
cards, then count the points from the cards. The
player with the most points at the end of the game,
wins.




The player to the dealer’s left starts. That player asks another player:

Player One: ___________________________ _ oo-shil-yolh
(name of number you want) ( I want)


Player Two: Na’a-tish
(here, take it and hands him the card, if he guessed right)

or
Nai-kai!
(Go Fish!) Point to the pile and say

Ning-‘ing-ash
(you pick it up)

‘Oo-nil-lang
(you get it)


Player One: Ning-ish-‘a-‘a
(I’ll pick it up)




At the end of the game,

Winner: Ki-nee-silh-yang
(I won the game).

Everyone else in Group: Ki-nilh-yiih
(You win).

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Directions: Shuffle. Cut the deck. Deal cards, until there are no cards left. Keep the cards face
down so you can’t see them. The game begins when the person to the dealer’s left, places a card
face up; then each person puts a card face up on the pile, until a “Jack” is put down. Whoever
slaps the Jack first, and says, “Oh-sut” (hit it) wins the pile. If a card is placed down before
anyone slaps the Jack, then the game just continues. If one of the players runs out of cards, they
can still “Oh sut!”

Wailaki Language:

At the beginning of the game: ____________ (Let us play)
____________ (You’ll get lucky) or
____________ (I’ll get lucky)

As you are playing: ____________ (Hit it!)
____________ (Hurry up)
____________ (I got it)
____________ (I throw them down)
Numbers:

1 2 3 4 5
____________ ____________ ____________ _____________ ________________

6 7 8 9 10
____________ ____________ ____________ _____________ ________________

After the game is over: _____________ (You won the game)

_____________ (I win the game)




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Directions: Shuffle. Cut the deck. Deal cards, until there are no cards left. Keep the cards face
down so you can’t see them. The game begins when the person to the dealer’s left, places a card
face up; then each person puts a card face up on the pile, until a “Jack” is put down. Whoever
slaps the Jack first, and says, “Oh-sut” (hit it) wins the pile. If a card is placed down before
anyone slaps the Jack, then the game just continues. If one of the players runs out of cards, they
can still “Oh sut!”

Wailaki Language:

At the beginning of the game: Sut-dul-laang (Let us play)
K’e’ ‘im-ma’-ai’ (You’ll get lucky) or
K’e’-ish-ba’-ai’ (I’ll get lucky)

As you are playing: Oh-sut (Hit it!)
Ka’a’-‘un-t’ing (Hurry up)
‘O-nish-lang’ (I got it)
Nosh-bilh (I throw them down)
Numbers:

1 2 3 4 5
Lhai-ha’ Naa-ka’ Taak’ Den-ky’en Dash-kaa-la’

6 7 8 9 10
Kis-la’ Kis-naak’ Kis-taak’ Kis-den-ky’en Lha-bah-ning-te’

After the game is over: ki-nilh-yiih (You won the game)

ki-nee-silh-yang (I win the game)



Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Poker English

Heart heart

club Bobcat foot

diamond Red rock

spade Arrow head

ace Guessing game marked object

royal flush one kind, big

straight flush one kind, straight

flush all of them one kind

straight straight

full house house full

4 of a kind 4, one kind

3 of a kind 3, one kind

pair 2, one kind

high card Stick, big

card White people, their cards

shuffling They come together, you make it

passing cards ________(number) I want

passing cards "Card," to me give

making bets ____Number, money, on it, I throw

discard I'll, you, he throw it down

Again, ____Number, money, one it,


raise (a bet) (over it I throw down

see (a bet) I too, 5 on it, I put it down)

call (a bet) Stick, he will see it

deal I throw them down

fold I quit

the "pot" Pile of money, money pile

I won I won the game

I lost the game


I lost
You won the game
You win
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Poker Wailaki English

Heart bu-jii heart

club bin-da-che bu-ke' Bobcat foot

diamond see lhchiit Red rock

spade dai'-ki-ling Arrow head

ace Ki-tilˊ-te Guessing game marked object

royal flush kung-lhung-haa kun-t'ee choh one kind, big

straight flush kung-lhung-haa kun-t'ee lil-ket one kind, straight

flush kung-lhung-haa kun-t'ee all of them one kind

straight lil-ket straight

full house yiid telh-ii-nung house full

4 of a kind den-k’en kun-t'ee 4, one kind

3 of a kind taak' kun-t'ee 3, one kind

pair naak-ka' kun-t'ee 2, one kind

high card ts'ii-choh Stick, big

card chin-ding kash ts'ii White people, their cards

shuffling lhin-taash ilh-chiih They come together, you make it

passing cards _______(number) o-shil-yolh ________(number) I want

passing cards ts'ii shi-gaa nai-mulh "Card," to me give

making bets _______(number) see-nteel-chii bu-kut nosh-'ush ____Number, money, on it, I throw

discard nosh-bilh, no-milh, noi-bilh I'll, you, he throw it down

sho-t'e-ha (number) see-nteel-chii bu-kut nosh- Again, ____Number, money, one it,
raise (a bet) (over it 'ush I throw down

see (a bet) shi-lhaa (#) bu-kut nosh-'ush I too, 5 on it, I put it down)

call (a bet) ts'ii nai-dul-ing Stick, he will see it

deal nosh-bilh I throw them down

fold do-o-gul-laang I quit

the "pot" see-nteel-chii daang Pile of money, money pile

I won ki-nee-silh-yang I won the game

I lost the game


I lost shi-ghang k'i-ni-ghil-ya-ning
You won the game
You win Ki-nilh-yiih
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Prepare:

1. Pictures that your students can
identify in the language (body,
mammals, birds, insects, etc.)
2. Cut them out so they fit at the top of
the ring.
3. Make sure students are familiar with
interrogatives:
What is it? __________________________
Huh? __________________________
How many? __________________________
4. Make sure students are familiar with
number words and color words.


1st Option:
One person in the group wears the ring and a picture is put in the ring without the person
seeing the picture. The person wearing the ring, asks questions (these questions can be
simple one word questions or full sentences, depending on student fluency), for example:
• 4 legs? ______________________________________________________________
• fur/hair? ______________________________________________________________
• feathers? ______________________________________________________________
• big? ______________________________________________________________
• small? ______________________________________________________________
• tail? ______________________________________________________________

The other students can answer Yes ________ or No _________. After enough questions, the
person with the ring begins to guess the answer, in the language.


2nd Option:
Everyone in the group wears the ring (picture put on without wearers seeing it). They
take turns asking questions about their picture, and guessing answers.

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Prepare:

1. Pictures that your students can
identify in the language (body,
mammals, birds, insects, etc.)
2. Cut them out so they fit at the top of
the ring.
3. Make sure students are familiar with
interrogatives:
What is it? Dai-doong’ kan-t’ee?
Huh? Shii?
How many? Dai-do kahn-klah?
4. Make sure students are familiar with
number words and color words.


1st Option:
One person in the group wears the ring and a picture is put in the ring without the person
seeing the picture. The person wearing the ring, asks questions (these questions can be
simple one word questions or full sentences, depending on student fluency), for example:
• 4 legs? (Bu-chaa-tee den-ky’en)
• fur/hair? (Bu-gha)
• feathers? (ky'i-t'a')
• big? (choh/kyoh)
• small? (che/chi’)
• tail? (bu-che’)
The other students can answer Yes (Hoo) or No (Doo). After enough questions, the person
with the ring begins to guess the answer, in Wailaki.


2nd Option:
Everyone in the group wears the ring (picture put on without wearers seeing it). They
take turns asking questions about their picture, and guessing answers.

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
23

learned from Stan Rodriguez

Materials:
• 50 rocks around in a circle.
• Put one large flat rock in the center of the circle.
• Have three staves, with a plain side and a marked
side. The plain side is flat. (see pic at right.) They are
made of dowels, cut in half and burnt them with a wood
burner for the marked side.
• Place a piece of colored paper (small) at the starting spot.
• Different colored crayons are used as game pieces.
Play the Game:
• Player says their color in the language.
• Then the players take turns holding all three staves above the middle rock and
dropping them on the rock.
• If one marked side and two unmarked sides show up, player moves 1(one)
space (in-between rocks).
• If two marked sides and one unmarked side show, player moves 5 (five)
spaces.
• If three marked sides show up, player moves 10 (ten) spaces.
• If no marked sides show up, player doesn't move.
• If a player lands on by another player in the same spot, the first player goes all
the way back to the beginning. This makes the game fun!
• The students are to count in the language 1-10, at the beginning of their
learning.
• Once they learn more numbers, students count on. I put a paper underneath the
rocks with the numbers written out, which helps the players keep track of the
numbers, in the language, they need to say.
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learned from Stan Rodriguez

Materials:
• 50 rocks around in a circle.
• Put one large flat rock in the center of the circle.
• Have three staves, with a plain side and a marked
side. The plain side is flat. (see pic at right.) They are
made of dowels, cut in half and burnt them with a wood
burner for the marked side.
• Place a piece of colored paper (small) at the starting spot.
• Different colored crayons are used as game pieces.
Play the Game:
• Player says their color in the language.
• Then the players take turns holding all three staves above the middle rock and
dropping them on the rock.
• If one marked side and two unmarked sides show up, player moves 1(one)
space (in-between rocks).
• If two marked sides and one unmarked side show, player moves 5 (five)
spaces.
• If three marked sides show up, player moves 10 (ten) spaces.
• If no marked sides show up, player doesn't move.
• If a player lands on by another player in the same spot, the first player goes all
the way back to the beginning. This makes the game fun!
• The students are to count in the language 1-10, at the beginning of their
learning.
• Once they learn more numbers, students count on. I put a paper underneath the
rocks with the numbers written out, which helps the players keep track of the
numbers, in the language, they need to say.

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
25

___________________ ____________
(I SEE IT!)

______________ ____________

_____________ ____________

______________ ____________

______________ ____________

______________ ____________

______________ ____________
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NAA-DISH-I-NING Nal-nel
(I SEE IT!)

Chen-nai
 K’is-see

Lhook’ Goo

Naa-t’ii Slus

In-che’ Cha-hal

Taa-bus Ch’ee-yaash

Noo-nii Kol-ji

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
27

___________________ ____________
(I SEE IT!)

______________ ____________

_____________ ____________

____________
______________ _

______________ ____________

______________ ______________

______________ ____________
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NAA-DISH-I-NING Shing-got
(I SEE IT!)

Shi-sii Shi-da’

Shi-naa-din Shi-daa

Shi-saa-
Shi-naa staan

Shi-gha Shi-ghwo’

Shi-ji-ghe’ Shi-ts’in-t’a’

Shi-nchish Shi-naalh-
chi-ne’
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
29

Directions:
This is a speed game.
1. Shuffle the cards.
2. Give out the key, if needed, to the players.
3. All round cards go into the middle of the pile,
face up.
4. Each player gets one card (not turned over yet.)
5. When the person who shuffled says “Go” in the KEY
language then the players turn their cards over.
a. If they see an image that is the same as one of their images on the card,
b. they can grab the card after they’ve pointed to the image and said it’s
name in the language,
c. put it in their pile and
d. use that cards’ images to now look at and compare the top card in the
pile.
6. At the end of the game, cards are counted (in the language) and the person
with the most cards, wins!

Directions on how to make a Spot It game can be found on this site:


https://radiganengineering.com/2013/01/spot-it-howd-they-do-that/
You can make the game with 13 pictures, 31 pictures or 57 pictures.


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Directions:
This is a speed game.
1. Shuffle the cards.
2. Give out the key, if needed, to the players.
3. All round cards go into the middle of the pile,
face up.
4. Each player gets one card (not turned over yet.)
5. When the person who shuffled says “Go” or KEY
“Ting-Yash” then the players turn their cards over.
a. If they see an image that is the same as one of their images on the card,
b. they can grab the card after they’ve pointed to the image and said it’s
name in the language,
c. put it in their pile and
d. use that cards’ images to now look at and compare the top card in the
pile.
6. At the end of the game, cards are counted (in the language) and the person
with the most cards, wins!

Directions on how to make a Spot It game can be found on this site:


https://radiganengineering.com/2013/01/spot-it-howd-they-do-that/
You can make the game with 13 pictures, 31 pictures or 57 pictures.

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
31

head belly my throat

eye ! breasts nostils

nose buttocks my arm pit

ear my leg anus

my little
mouoth my thigh
finger

lips my calf my
hair my ankle porcupine

neck my foot rabbit

face heart raccoon

eyelash my elbow rattlesnake

eye brow foot salmon

forehead my hip skunk

jawbone my skin squirrel

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
32
33

shoulders my cheek teeth

my
my palm toad
shoulder

my bicep veings wolf, big

my forearm teeth woman

hand my tongue woodpecker

my
whiskers worm
fingernail
5 deer, buck leg

6 deer, doe man

mountain
7 deer, fawn
lion

8 dog mouth

owl, great
9 eagle
horned

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
10 ear owl, spotted
34
35
ant elk porcupine

ant, big eye rabbit

arm face raccoon

baby flicker rattlesnake

bear, black foot salmon

bear, grizzly frog skunk

bee,
girl squirrel
bumblebee
bee,
yellowjacke hair teeth
t

bird hand toad

hawk, red-
bobcat wolf, big
tail

boy head woman

coyote heart woodpecker

deer horse worm

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
36
37

Stave
Game
Materials: 10 long sticks (dowels) – plain.
and 6 staves. A stave is a two-sided stick that
has a design on one side and is blank on the
other side. Helpful to have some gambling
songs. Put a blanket on the area the staves
fall, so the noise won’t be so loud and the
sticks (that are used for points) can be hidden there.
Put the players in two teams.

How to Play:
Six staves are placed in the hand(s) and dropped. Depending on how they
drop depends on how many points the team gets.

• If three or half of the staves are the same (half and half) the team
that dropped the staves gets one point, or one stick.
• If all the staves are the same, the team gets two points or two sticks.

The team takes their stick(s) and puts it under the blanket on their side.
If they get a point, they can keep singing and playing, until they get no
points. Then the other teams starts singing and playing.

The game ends when one team has all of the sticks.

Phrases to use: _____________________ (You pick it up)


_____________________ (I’ll pick it up)
_____________________ (I throw them down)
_____________________ (You’ll get lucky) or
_____________________ (I’ll get lucky)
38

Stave
Game
Materials: 10 long sticks (dowels) – plain.
and 6 staves. A stave is a two-sided stick that
has a design on one side and is blank on the
other side. Helpful to have some gambling
songs. Put a blanket on the area the staves
fall, so the noise won’t be so loud and the
sticks (that are used for points) can be hidden there.
Put the players in two teams.

How to Play:
Six staves are placed in the hand(s) and dropped. Depending on how they
drop depends on how many points the team gets.

• If three or half of the staves are the same (half and half) the team
that dropped the staves gets one point, or one stick.
• If all the staves are the same, the team gets two points or two sticks.

The team takes their stick(s) and puts it under the blanket on their side.
If they get a point, they can keep singing and playing, until they get no
points. Then the other teams starts singing and playing.

The game ends when one team has all of the sticks.

Phrases to use: Ning-‘ing-ash (You pick it up)


Ning-ish-‘a-‘a (I’ll pick it up)
Nosh-bilh (I throw them down)
K’e’ ‘im-ma’-ai’ (You’ll get lucky) or
K’e’-ish-ba’-ai’ (I’ll get lucky)

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
39

________________ (UNO)
Set Up: Each player receives 7 cards face down. The rest of the cards
are placed in a pile face down. Next to the pile a space should be
designated for a discard pile. The top card is placed in the discard pile
and the game begins.

Play Game: The player views his/her cards and tries to match the card in the discard pile. You have to
match the color or number. Keep drawing cards until you have a card you can place down.

§ If you get a reverse then you go counter clockwise.
§ If you get a draw two the next player draws two cards.
§ If you get a draw four next player has to draw four cards
• If you get a wild card, you get to change color, depending on what numbers you have.

Cards:
Reverse ___________________________

Skip ___________________________

Wild Card ___________________________ (wild)

Draw Two ________________________________________________________ (2 you pick it up)

Draw Four ________________________________________________________ (4 you pick it up)

Colors:
Yellow ___________________________________________
Blue ___________________________________________
Green ___________________________________________
White ___________________________________________
Red ___________________________________________

Numbers:

1 2 3 4 5
_________________ _______________________ _____________________ ________________________ _________________________

6 7 8 9 0
_________________ _______________________ _____________________ ________________________ _________________________

Win:
I won the game ______________________________________________________
You win ______________________________________________________
40


Lhai-ha’ (UNO)
Set Up: Each player receives 7 cards face down. The rest of the cards
are placed in a pile face down. Next to the pile a space should be
designated for a discard pile. The top card is placed in the discard pile
and the game begins.

Play Game: The player views his/her cards and tries to match the card in the discard pile. You have to
match the color or number. Keep drawing cards until you have a card you can place down.

§ If you get a reverse then you go counter clockwise.
§ If you get a draw two the next player draws two cards.
§ If you get a draw four next player has to draw four cards
• If you get a wild card, you get to change color, depending on what numbers you have.

Cards:
Reverse Yi-bang (across)

Skip Bi-di-baa (ahead of it)

Wild Card Nel’-chet (wild)

Draw Two Naa-ka’ ning-'ing-'ash (2 you pick it up)

Draw Four Den-ky’en ning-'ing-'ash (4 you pick it up)

Colors:
Yellow, it looks like sun Lhso shaa kun-kul-lush-ing
Blue, it looks like blue jay Lhso ches-sai kun-kul-lush-ing
Green, it looks like grass Lhso t’oh kun-kul-lush-ing
White Lhkai
Red Lhchiit

Numbers:

1 2 3 4 5
Lhai-ha’ Naa-ka’ Taak’ Den-ky’en Dash-kaa-la’

6 7 8 9 0
Kis-la’ Kis-naak’ Kis-taak’ Kis-den-ky’en Lha-ha

Win:
I won the game Ki-nee-silh-yang
You win Ki-nilh-yilh

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
41

Materials:
Purchase a WinSpin from Amazon to play this game.
We put the characters from our Brown Bear, Brown
Red__________
Bear book to teach animal names and colors. We
laminated them and put them on the wheel with tape.
Orange_______________
We gave each child a color key to work from.

Directions: This is played with a small group. Yellow______________

1. Have students spin the wheel, where ever they


land, they have to say the color word and the Green________________

animal word. This can be used to practice


vocabulary. Blue_________________

Possibilities: (many)
Purple_______________
• Have two wheels. Two different people spin
each wheel. One wheel could be nouns and Pink_________________
the other wheel could be verbs.
• Still another person may have to act out what Brown_______________

was spent, after everybody says the short


Black_______________
sentence.
• Make sure you have keys, if these are
White______________
beginning speakers.
42

Materials:
Purchase a WinSpin from Amazon to play this game.
We put the characters from our Brown Bear, Brown
Bear book to teach animal names and colors. We
laminated them and put them on the wheel with tape.
We gave each child a color key to work from.

Directions: This is played with a small group.

1. Have students spin the wheel, where ever they


land, they have to say the color word and the
animal word. This can be used to practice
vocabulary.

Possibilities: (many)

• Have two wheels. Two different people spin


each wheel. One wheel could be nouns and
the other wheel could be verbs.
• Still another person may have to act out what
was spent, after everybody says the short
sentence.
• Make sure you have keys, if these are
beginning speakers.

Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018

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