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Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
1
________________________ Animals
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
Kaat-ye-le Bi-chii-lo Lhoon-che’ Kol-ji’ To-de-ah
3
Basketball in ____________________________
Using a trashcan (shaped like a basketball hoop) and a soft
ball, we play basketball in the classroom. Make room for a
small court and get two teams. The focus for the game is the
language. Choose 3-4 basketball terms as the focus before
playing. Make sure students are familiar with words. Start the
game with a tip off, saying, _______________________________________
or Jump Ball.
The trick to the game is that nobody can go after the ball or
shoot the ball until someone from their team tells them to.
They can also tell themselves- but every time an instruction is
given it has to be out-loud where everyone can hear it. Choose
a score to reach and the first group to reach that score, wins.
Basketball
Hurry up
Run!
Shoot two
You shoot
I shoot
Behind you
Over here
Foul
Over here
Jump ball
You jump
Play ball
Out of bounds
Time out
Let’s play
Basketball
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
4
Basketball in Wailaki
Using a trash can (shaped like a basketball hoop) and a soft
ball, we play basketball in the classroom. Make room for a
small court and get two teams. The focus for the game is the
language. Choose 3-4 basketball terms as the focus before
playing. Make sure students are familiar with words. Start the
game with a tip off, saying, “ju-gwolh-che baa yal-tong’” or
Jump Ball.
The trick to the game is that nobody can go after the ball or
shoot the ball until someone from their team tells them to.
They can also tell themselves- but every time an instruction is
given it has to be out-loud where everyone can hear it. Choose
a score to reach and the first group to reach that score, wins.
Basketball
hurry up k'a'-'un-t'ing
jump ball ju-gwolh-che baa yal-tong' Round thing, for it, you jump
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Using Photoshop or Pages (mac) or Publisher (PC) to put in words along the way from
the board. Words you can use:
You Go
Go Back
You go forward 2
Go Again
Go to the first player
You go forward 3
You forgot, go back 6
You forgot, go back 10
You win!
GAME PIECES: We purchase little animal pieces at Staples to play and 1 die.
We also use pictures of what we are studying to practice. Sometimes we add 1st person, 2nd
person and 3rd person cards.
How the Game is Played:
1. Choose a piece, say its name.
2. Decide the order of players (who goes first and second…..)
3. Roll the die and count in the language the number the die landed on, moving your
game piece along the way.
4. Follow the directions of any space that you land on that has words: read the words.
5. After each turn, choose a picture card from the pile and say the name of the card. If
you can’t say the name, someone in the group will tell you and then you say it 3x.
6. If you play with 1p/2p/3p cards, then add __________________ to the front of the word.
7. When you finish, your group can choose if you have the have the exact number to win.
At the end, have the group tell the winner, ___________________________ – You win!
8.
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Using Photoshop or Pages (mac) or Publisher (PC) to put in words along the way from
the board. Words we have used:
TING-YASH YOU GO
NJII-YAANG -6 YOUR HEART FORGETS (go back 6)
TING-YASH +2 YOU GO (forward 2)
TING-YASH SHO-T’E-HA YOU GO AGAIN
TING-YASH #1 YOU GO (where 1st player is)
TING-YASH +2 YOU GO (forward 2)
TING-YASH +3 YOU GO (forward 3)
NJII-YAANG -10 YOUR HEART FORGETS (go back 10)
KI-NILH-YIIH YOU WIN
GAME PIECES: We purchase little animal pieces at Staples to play and 1 die.
We also use pictures of what we are studying to practice. Sometimes we add 1st person, 2nd
person and 3rd person cards.
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
7
Red__________
Orange_______________
Yellow______________
Green________________
Blue_________________
Purple_______________
Pink_________________
Brown_______________
Black_______________
White______________
8
LHCHIIT
KONG’
KUN-KUL-LUSH-ING
DEL-BAI
KUN-KUL-LUSH-ING
LHSO KUN-KUL-LUSH-ING
T’OH
LHSO KUN-KUL-LUSH-ING
CHES-SAI
LHSO-LHCHIIT
LHCHIIT-LHKAI
NE’
KUN-KUL-LUSH-ING
LHCHIN
LHKAI
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
9
Directions:
Put chairs in a circle: Count how many people you have and put one less
chair in the circle. Hand out pictures, of what you are studying to students,
one picture per person. Use this game to practice vocabulary.
Explain:
1. Review all the vocabulary that the students will practice on their cards,
by holding up the cards and have the students says the names of the
cards 3x each.
2. Tell students that when the person, not seated, says 3-5 names from the
cards, those people need to get out of their seats and change chairs.
They may not move to the seat next to them.
3. When students change chairs, there will always be one person without a
chair and that person is the one who will say the next set of words.
4. Tell students that if they say_________________ (people) then all
students change chairs.
5. This game takes about 15 minutes to play.
6. This game can get rough when students are running towards the same
chair – so be careful!
10
Directions:
Put chairs in a circle: Count how many people you have and put one less
chair in the circle. Hand out pictures, of what you are studying to students,
one picture per person. Use this game to practice vocabulary.
Explain:
1. Review all the vocabulary that the students will practice on their cards,
by holding up the cards and have the students says the names of the
cards 3x each.
2. Tell students that when the person, not seated, says 3-5 names from the
cards, those people need to get out of their seats and change chairs.
They may not move to the seat next to them.
3. When students change chairs, there will always be one person without a
chair and that person is the one who will say the next set of words.
4. Tell students that if they say K’i-nis-t’e’ (people) then all students change
chairs.
5. This game takes about 15 minutes to play.
6. This game can get rough when students are running towards the same
chair – so be careful!
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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________________________________
Head, Shoulders, Knees and Toes
(2x)
(2x)
__________ Head
__________
Shoulders
__________ Knees
__________
Feet
__________
Knee
__________
Toes
__________
Eyes
__________
Ears
__________
Mouth
__________
Nose
__________
Head
__________
Shoulders
__________
Knees
__________
Toes
__________
Knees
__________ Toes
12
(2x)
(2x)
Shi-sii
Head
Shi-ge-je’
Shoulders
Shi-got
Knees
Shi-ke’
Feet
Shii-got
Knee
Shi-ke’
Feet
Shi-naa
Eyes
Shi-ji-ge’
Ears
Shi-da’
Mouth
Shi-nchiish
Nose
Shi-sii
Head
Shi-ge-je’
Shoulders
Shi-got
Knees
Shi-ke’
Feet
Shii-got
Knees
Shi-ke’ Feet
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Materials:
Purchase a Jenga game and paint it different colors;
colors that you know in your Native Language
Red__________
Directions: Jenga is played with 2 or more players.
Orange_______________
Tower fall.
14
Materials:
Purchase a Jenga game and paint it different colors;
colors that you know in your Native Language LHCHIIT
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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In our game of NAI-KAI, we will play with 4-5 players.
The goal is for the player to gather as many pairs as
they can and to go out first. Players should put down
their pairs as they are obtained. If a player gets a pair,
Nai-kai
they get to go again. After a player puts down all their
cards, then count the points from the cards. The
player with the most points at the end of the game,
wins.
The player to the dealer’s left starts. That player asks another player:
Player One: ___________________________ _ oo-shil-yolh
(name of number you want) ( I want)
Player Two: Na’a-tish
(here, take it and hands him the card, if he guessed right)
or
Nai-kai!
(Go Fish!) Point to the pile and say
Ning-‘ing-ash
(you pick it up)
‘Oo-nil-lang
(you get it)
Player One: Ning-ish-‘a-‘a
(I’ll pick it up)
At the end of the game,
Winner: Ki-nee-silh-yang
(I won the game).
Everyone else in Group: Ki-nilh-yiih
(You win).
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Directions: Shuffle. Cut the deck. Deal cards, until there are no cards left. Keep the cards face
down so you can’t see them. The game begins when the person to the dealer’s left, places a card
face up; then each person puts a card face up on the pile, until a “Jack” is put down. Whoever
slaps the Jack first, and says, “Oh-sut” (hit it) wins the pile. If a card is placed down before
anyone slaps the Jack, then the game just continues. If one of the players runs out of cards, they
can still “Oh sut!”
Wailaki Language:
At the beginning of the game: ____________ (Let us play)
____________ (You’ll get lucky) or
____________ (I’ll get lucky)
As you are playing: ____________ (Hit it!)
____________ (Hurry up)
____________ (I got it)
____________ (I throw them down)
Numbers:
1 2 3 4 5
____________ ____________ ____________ _____________ ________________
6 7 8 9 10
____________ ____________ ____________ _____________ ________________
After the game is over: _____________ (You won the game)
Directions: Shuffle. Cut the deck. Deal cards, until there are no cards left. Keep the cards face
down so you can’t see them. The game begins when the person to the dealer’s left, places a card
face up; then each person puts a card face up on the pile, until a “Jack” is put down. Whoever
slaps the Jack first, and says, “Oh-sut” (hit it) wins the pile. If a card is placed down before
anyone slaps the Jack, then the game just continues. If one of the players runs out of cards, they
can still “Oh sut!”
Wailaki Language:
At the beginning of the game: Sut-dul-laang (Let us play)
K’e’ ‘im-ma’-ai’ (You’ll get lucky) or
K’e’-ish-ba’-ai’ (I’ll get lucky)
As you are playing: Oh-sut (Hit it!)
Ka’a’-‘un-t’ing (Hurry up)
‘O-nish-lang’ (I got it)
Nosh-bilh (I throw them down)
Numbers:
1 2 3 4 5
Lhai-ha’ Naa-ka’ Taak’ Den-ky’en Dash-kaa-la’
6 7 8 9 10
Kis-la’ Kis-naak’ Kis-taak’ Kis-den-ky’en Lha-bah-ning-te’
After the game is over: ki-nilh-yiih (You won the game)
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Poker English
Heart heart
straight straight
fold I quit
making bets _______(number) see-nteel-chii bu-kut nosh-'ush ____Number, money, on it, I throw
sho-t'e-ha (number) see-nteel-chii bu-kut nosh- Again, ____Number, money, one it,
raise (a bet) (over it 'ush I throw down
see (a bet) shi-lhaa (#) bu-kut nosh-'ush I too, 5 on it, I put it down)
Prepare:
1. Pictures that your students can
identify in the language (body,
mammals, birds, insects, etc.)
2. Cut them out so they fit at the top of
the ring.
3. Make sure students are familiar with
interrogatives:
What is it? __________________________
Huh? __________________________
How many? __________________________
4. Make sure students are familiar with
number words and color words.
1st Option:
One person in the group wears the ring and a picture is put in the ring without the person
seeing the picture. The person wearing the ring, asks questions (these questions can be
simple one word questions or full sentences, depending on student fluency), for example:
• 4 legs? ______________________________________________________________
• fur/hair? ______________________________________________________________
• feathers? ______________________________________________________________
• big? ______________________________________________________________
• small? ______________________________________________________________
• tail? ______________________________________________________________
The other students can answer Yes ________ or No _________. After enough questions, the
person with the ring begins to guess the answer, in the language.
2nd Option:
Everyone in the group wears the ring (picture put on without wearers seeing it). They
take turns asking questions about their picture, and guessing answers.
22
Prepare:
1. Pictures that your students can
identify in the language (body,
mammals, birds, insects, etc.)
2. Cut them out so they fit at the top of
the ring.
3. Make sure students are familiar with
interrogatives:
What is it? Dai-doong’ kan-t’ee?
Huh? Shii?
How many? Dai-do kahn-klah?
4. Make sure students are familiar with
number words and color words.
1st Option:
One person in the group wears the ring and a picture is put in the ring without the person
seeing the picture. The person wearing the ring, asks questions (these questions can be
simple one word questions or full sentences, depending on student fluency), for example:
• 4 legs? (Bu-chaa-tee den-ky’en)
• fur/hair? (Bu-gha)
• feathers? (ky'i-t'a')
• big? (choh/kyoh)
• small? (che/chi’)
• tail? (bu-che’)
The other students can answer Yes (Hoo) or No (Doo). After enough questions, the person
with the ring begins to guess the answer, in Wailaki.
2nd Option:
Everyone in the group wears the ring (picture put on without wearers seeing it). They
take turns asking questions about their picture, and guessing answers.
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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Materials:
• 50 rocks around in a circle.
• Put one large flat rock in the center of the circle.
• Have three staves, with a plain side and a marked
side. The plain side is flat. (see pic at right.) They are
made of dowels, cut in half and burnt them with a wood
burner for the marked side.
• Place a piece of colored paper (small) at the starting spot.
• Different colored crayons are used as game pieces.
Play the Game:
• Player says their color in the language.
• Then the players take turns holding all three staves above the middle rock and
dropping them on the rock.
• If one marked side and two unmarked sides show up, player moves 1(one)
space (in-between rocks).
• If two marked sides and one unmarked side show, player moves 5 (five)
spaces.
• If three marked sides show up, player moves 10 (ten) spaces.
• If no marked sides show up, player doesn't move.
• If a player lands on by another player in the same spot, the first player goes all
the way back to the beginning. This makes the game fun!
• The students are to count in the language 1-10, at the beginning of their
learning.
• Once they learn more numbers, students count on. I put a paper underneath the
rocks with the numbers written out, which helps the players keep track of the
numbers, in the language, they need to say.
24
Materials:
• 50 rocks around in a circle.
• Put one large flat rock in the center of the circle.
• Have three staves, with a plain side and a marked
side. The plain side is flat. (see pic at right.) They are
made of dowels, cut in half and burnt them with a wood
burner for the marked side.
• Place a piece of colored paper (small) at the starting spot.
• Different colored crayons are used as game pieces.
Play the Game:
• Player says their color in the language.
• Then the players take turns holding all three staves above the middle rock and
dropping them on the rock.
• If one marked side and two unmarked sides show up, player moves 1(one)
space (in-between rocks).
• If two marked sides and one unmarked side show, player moves 5 (five)
spaces.
• If three marked sides show up, player moves 10 (ten) spaces.
• If no marked sides show up, player doesn't move.
• If a player lands on by another player in the same spot, the first player goes all
the way back to the beginning. This makes the game fun!
• The students are to count in the language 1-10, at the beginning of their
learning.
• Once they learn more numbers, students count on. I put a paper underneath the
rocks with the numbers written out, which helps the players keep track of the
numbers, in the language, they need to say.
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
25
___________________ ____________
(I SEE IT!)
______________ ____________
_____________ ____________
______________ ____________
______________ ____________
______________ ____________
______________ ____________
26
NAA-DISH-I-NING Nal-nel
(I SEE IT!)
Chen-nai K’is-see
Lhook’ Goo
Naa-t’ii Slus
In-che’ Cha-hal
Taa-bus Ch’ee-yaash
Noo-nii Kol-ji
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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___________________ ____________
(I SEE IT!)
______________ ____________
_____________ ____________
____________
______________ _
______________ ____________
______________ ______________
______________ ____________
28
NAA-DISH-I-NING Shing-got
(I SEE IT!)
Shi-sii Shi-da’
Shi-naa-din Shi-daa
Shi-saa-
Shi-naa staan
Shi-gha Shi-ghwo’
Shi-ji-ghe’ Shi-ts’in-t’a’
Shi-nchish Shi-naalh-
chi-ne’
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
29
Directions:
This is a speed game.
1. Shuffle the cards.
2. Give out the key, if needed, to the players.
3. All round cards go into the middle of the pile,
face up.
4. Each player gets one card (not turned over yet.)
5. When the person who shuffled says “Go” in the KEY
language then the players turn their cards over.
a. If they see an image that is the same as one of their images on the card,
b. they can grab the card after they’ve pointed to the image and said it’s
name in the language,
c. put it in their pile and
d. use that cards’ images to now look at and compare the top card in the
pile.
6. At the end of the game, cards are counted (in the language) and the person
with the most cards, wins!
30
Directions:
This is a speed game.
1. Shuffle the cards.
2. Give out the key, if needed, to the players.
3. All round cards go into the middle of the pile,
face up.
4. Each player gets one card (not turned over yet.)
5. When the person who shuffled says “Go” or KEY
“Ting-Yash” then the players turn their cards over.
a. If they see an image that is the same as one of their images on the card,
b. they can grab the card after they’ve pointed to the image and said it’s
name in the language,
c. put it in their pile and
d. use that cards’ images to now look at and compare the top card in the
pile.
6. At the end of the game, cards are counted (in the language) and the person
with the most cards, wins!
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
31
my little
mouoth my thigh
finger
lips my calf my
hair my ankle porcupine
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
32
33
my
my palm toad
shoulder
my
whiskers worm
fingernail
5 deer, buck leg
mountain
7 deer, fawn
lion
8 dog mouth
owl, great
9 eagle
horned
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
10 ear owl, spotted
34
35
ant elk porcupine
bee,
girl squirrel
bumblebee
bee,
yellowjacke hair teeth
t
hawk, red-
bobcat wolf, big
tail
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
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37
Stave
Game
Materials: 10 long sticks (dowels) – plain.
and 6 staves. A stave is a two-sided stick that
has a design on one side and is blank on the
other side. Helpful to have some gambling
songs. Put a blanket on the area the staves
fall, so the noise won’t be so loud and the
sticks (that are used for points) can be hidden there.
Put the players in two teams.
How to Play:
Six staves are placed in the hand(s) and dropped. Depending on how they
drop depends on how many points the team gets.
• If three or half of the staves are the same (half and half) the team
that dropped the staves gets one point, or one stick.
• If all the staves are the same, the team gets two points or two sticks.
The team takes their stick(s) and puts it under the blanket on their side.
If they get a point, they can keep singing and playing, until they get no
points. Then the other teams starts singing and playing.
The game ends when one team has all of the sticks.
Stave
Game
Materials: 10 long sticks (dowels) – plain.
and 6 staves. A stave is a two-sided stick that
has a design on one side and is blank on the
other side. Helpful to have some gambling
songs. Put a blanket on the area the staves
fall, so the noise won’t be so loud and the
sticks (that are used for points) can be hidden there.
Put the players in two teams.
How to Play:
Six staves are placed in the hand(s) and dropped. Depending on how they
drop depends on how many points the team gets.
• If three or half of the staves are the same (half and half) the team
that dropped the staves gets one point, or one stick.
• If all the staves are the same, the team gets two points or two sticks.
The team takes their stick(s) and puts it under the blanket on their side.
If they get a point, they can keep singing and playing, until they get no
points. Then the other teams starts singing and playing.
The game ends when one team has all of the sticks.
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
39
________________ (UNO)
Set Up: Each player receives 7 cards face down. The rest of the cards
are placed in a pile face down. Next to the pile a space should be
designated for a discard pile. The top card is placed in the discard pile
and the game begins.
Play Game: The player views his/her cards and tries to match the card in the discard pile. You have to
match the color or number. Keep drawing cards until you have a card you can place down.
§ If you get a reverse then you go counter clockwise.
§ If you get a draw two the next player draws two cards.
§ If you get a draw four next player has to draw four cards
• If you get a wild card, you get to change color, depending on what numbers you have.
Cards:
Reverse ___________________________
Skip ___________________________
Wild Card ___________________________ (wild)
Draw Two ________________________________________________________ (2 you pick it up)
Draw Four ________________________________________________________ (4 you pick it up)
Colors:
Yellow ___________________________________________
Blue ___________________________________________
Green ___________________________________________
White ___________________________________________
Red ___________________________________________
Numbers:
1 2 3 4 5
_________________ _______________________ _____________________ ________________________ _________________________
6 7 8 9 0
_________________ _______________________ _____________________ ________________________ _________________________
Win:
I won the game ______________________________________________________
You win ______________________________________________________
40
Lhai-ha’ (UNO)
Set Up: Each player receives 7 cards face down. The rest of the cards
are placed in a pile face down. Next to the pile a space should be
designated for a discard pile. The top card is placed in the discard pile
and the game begins.
Play Game: The player views his/her cards and tries to match the card in the discard pile. You have to
match the color or number. Keep drawing cards until you have a card you can place down.
§ If you get a reverse then you go counter clockwise.
§ If you get a draw two the next player draws two cards.
§ If you get a draw four next player has to draw four cards
• If you get a wild card, you get to change color, depending on what numbers you have.
Cards:
Reverse Yi-bang (across)
Skip Bi-di-baa (ahead of it)
Wild Card Nel’-chet (wild)
Draw Two Naa-ka’ ning-'ing-'ash (2 you pick it up)
Draw Four Den-ky’en ning-'ing-'ash (4 you pick it up)
Colors:
Yellow, it looks like sun Lhso shaa kun-kul-lush-ing
Blue, it looks like blue jay Lhso ches-sai kun-kul-lush-ing
Green, it looks like grass Lhso t’oh kun-kul-lush-ing
White Lhkai
Red Lhchiit
Numbers:
1 2 3 4 5
Lhai-ha’ Naa-ka’ Taak’ Den-ky’en Dash-kaa-la’
6 7 8 9 0
Kis-la’ Kis-naak’ Kis-taak’ Kis-den-ky’en Lha-ha
Win:
I won the game Ki-nee-silh-yang
You win Ki-nilh-yilh
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018
41
Materials:
Purchase a WinSpin from Amazon to play this game.
We put the characters from our Brown Bear, Brown
Red__________
Bear book to teach animal names and colors. We
laminated them and put them on the wheel with tape.
Orange_______________
We gave each child a color key to work from.
Possibilities: (many)
Purple_______________
• Have two wheels. Two different people spin
each wheel. One wheel could be nouns and Pink_________________
the other wheel could be verbs.
• Still another person may have to act out what Brown_______________
Materials:
Purchase a WinSpin from Amazon to play this game.
We put the characters from our Brown Bear, Brown
Bear book to teach animal names and colors. We
laminated them and put them on the wheel with tape.
We gave each child a color key to work from.
Possibilities: (many)
Round Valley Unified Wailaki Language Program, Cheryl Tuttle, Curriculum Development, 2018