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Instructional Design for

TV and Radio-Based Instruction

Rosalina Jaducana Villaneza, PhD


Chief, Teaching and Learning Division - BLD
DepEd - CO
DEPARTMENT OF EDUCATION
Presentation Outline

1. Instructional Design: Its Meaning


2. The ADDIE Model
3. Primacy/Recency Effect
4. Instructional Designs for TV and RBI
Instructional Design

Instructional design refers to the process used to create


instructional material.

It is used to identify gaps in knowledge, skills, and attitudes of


students, analyzing learning needs and developing learning
material to close them.

Instructional design helps give meaningful and effective


instructions to learners in a way that will make learning easier for
them.
ADDIE Model by Dick W. and Carey L. (1996)
needs, requirements,
awareness, task, participants,
ADDIE is a Analyze
current capabilities
KSA, results
five-stage
process learning
Evaluate
that provides Design objectives,
guidelines to delivery format,
activities
create effective
Training or
materials,
Learning observe Implement Develop materials, review,
Materials using a pilot session
tools
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Primacy/Recency Effect – Davis A. Sousa (How Brain Learns)
Instructional Design for TV& RBI in a 20 mins. Episode

Down-Time
Prime-Time 1 (4-5mins) Prime – Time 2
(first 10 to 11 mins) (From 12 – 14 mins) (From 15 – 20 mins)

 Introduction
 Reflection
a.Teacher
b.Lesson  Synthesis (related
b.1 context  Practice (Guided/ to Prime time 1)
b.2 purpose/
objectives
Independent)
b.3 expected a. Activities  Assignment/
outputs
 Lesson Proper
Agreement
a. Concept Development
Instructional Design for TV& RBI in a 20 mins. Episode

Time based on attention span, primacy


recency effect theory and working
memory capacity
Prime time 1 0:00 - 0:11 minutes Catching students' attention
 Introduction of teacher; establishing the classroom Lesson Presentation
(from the suspension of disbelief theory) or
context setting, purpose
 Objective setting
 Overview of expected outputs
 Concept development (lesson)

Down time 0:12 - 0:14 minutes Game/Ice Breaker/connected to Prime time 1


 Time for the students to practice the new
information; action
 Practice and feedback
Prime time 2 0:15 - 0:20 minutes Synthesis of activity/Summary of relation to
Prime time 1
 Reflection
 Synthesis: what they learned and what they
applied
 Assignment or agreement
Gagne’s Nine Events of Instructions that addresses the conditions of learning

Gain Attention Elicit performance Provide Feedback

Inform Learner of Provide learner Assess


Objectives guidance performance

Stimulate recall of Present stimulus Enhance retention


prior learning materials and transfer

DEPARTMENT OF EDUCATION
ADDIE Model by Dick W. and Carey L. (1996)
needs, requirements,
awareness, task, participants,
ADDIE is a Analyze
current capabilities
KSA, results
five-stage
process learning
Evaluate
that provides Design objectives,
guidelines to delivery format,
activities
create effective
Training or
materials,
Learning observe Implement Develop materials, review,
Materials using a pilot session
tools
“If Learning Materials … is designed
to be highly relevant and delivered
in context that it is likely to be
useful.”
Charles Jennings

DEPARTMENT OF EDUCATION
Thank You ……
DEPARTMENT OF EDUCATION

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